mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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Switched to epics new hashing setup for unique ids
Also added new function GetLocalSteamIDFromSteam. Former-commit-id: 7a15f500cd86064444cedb47433417b7bb9298e4
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@@ -197,7 +197,8 @@ public:
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/** Needed for TMap::GetTypeHash() */
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friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A)
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{
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return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
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return GetTypeHash(A.UniqueNetId);
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//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
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}
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/** Convenience cast to CSteamID */
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@@ -296,6 +297,10 @@ public:
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
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static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
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// Retreives the local steam ID from steam
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
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static FBPUniqueNetId GetLocalSteamIDFromSteam();
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/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
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* can use the AppID with the WebAPI GetAppList request.
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*/
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@@ -196,6 +196,21 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
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return netId;
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}
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FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
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{
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FBPUniqueNetId netId;
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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FUniqueNetIdSteam2 SteamID(SteamUser()->GetSteamID());
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netId.SetUniqueNetId(&SteamID);
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}
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#endif
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return netId;
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}
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bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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