fix ADmissing properties

fix ADmissing properties
This commit is contained in:
Joshua
2021-08-09 15:35:20 -04:00
parent 156025af2d
commit c391737812

View File

@@ -264,10 +264,18 @@ public:
EBPOnlinePresenceState PresenceState;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString StatusString;
FBPFriendPresenceInfo()
{
bIsOnline = false;
bIsPlaying = false;
bIsPlayingThisGame = false;
bIsJoinable = false;
bHasVoiceSupport = false;
PresenceState = EBPOnlinePresenceState::Offline;
}
};
USTRUCT(BlueprintType)
struct FBPFriendInfo
{
@@ -287,8 +295,15 @@ public:
bool bIsPlayingSameGame;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPFriendPresenceInfo PresenceInfo;
FBPFriendInfo()
{
OnlineState = EBPOnlinePresenceState::Offline;
bIsPlayingSameGame = false;
}
};
/** The types of comparison operations for a given search query */
// Used to compare session properties
UENUM(BlueprintType)