Reduced default timeout delay from retrieving workshop details

Added missing array brackets to delete operator


Former-commit-id: 9e6a3808cade512a7a7d80d92695e32db360d387
This commit is contained in:
mordentral
2017-02-24 14:44:49 -05:00
parent 53dbec9b9c
commit cc9cc9b390
3 changed files with 2 additions and 3 deletions

View File

@@ -13,7 +13,6 @@ public class AdvancedSessions : ModuleRules
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
{
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks",/*"Voice",*/ "OnlineSubsystemSteam" });
PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
}
}

View File

@@ -53,7 +53,7 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
outArray.Add(FBPSteamWorkshopID(fileIds[i]));
}
delete fileIds;
delete[] fileIds;
return outArray;
}

View File

@@ -9,7 +9,7 @@
USteamWSRequestUGCDetailsCallbackProxy::USteamWSRequestUGCDetailsCallbackProxy(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
NumSecondsBeforeTimeout = 4.0f;
NumSecondsBeforeTimeout = 2.0f;
}