Removed old style enums in favor of strongly typed enums

Former-commit-id: 0a33d916dbc0e318c63472c0768a0f934af31857
This commit is contained in:
mordentral
2016-10-21 11:04:27 -04:00
parent 5cddc4b1c5
commit d234ef1735
14 changed files with 157 additions and 175 deletions

View File

@@ -165,19 +165,19 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
return nullptr;
}
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (Friends.Num() < 1)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had no friends in invitation array!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -186,7 +186,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -195,7 +195,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (!Player)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -209,27 +209,27 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
{
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
return;
}
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (!FriendUniqueNetId.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad UniqueNetId!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -238,7 +238,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -247,17 +247,17 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
if (!Player)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
{
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
return;
}
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -292,12 +292,12 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
return;
}
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
if (fr.IsValid())
{
FOnlineUserPresence pres = fr->GetPresence();
Friend.DisplayName = fr->GetDisplayName();
Friend.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.RealName = fr->GetRealName();
Friend.UniqueNetId.SetUniqueNetId(fr->GetUserId());
Friend.bIsPlayingSameGame = pres.bIsPlayingThisGame;
@@ -307,7 +307,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
Friend.PresenceInfo.bIsOnline = pres.bIsOnline;
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
}
}
@@ -342,7 +342,7 @@ void UAdvancedFriendsLibrary::IsAFriend(APlayerController *PlayerController, con
return;
}
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
}
void UAdvancedFriendsLibrary::GetStoredRecentPlayersList(FBPUniqueNetId UniqueNetId, TArray<FBPOnlineRecentPlayer> &PlayersList)
@@ -404,7 +404,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
TArray< TSharedRef<FOnlineFriend> > FriendList;
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), FriendList);
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList);
for (int32 i = 0; i < FriendList.Num(); i++)
{
@@ -412,7 +412,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
FBPFriendInfo BPF;
FOnlineUserPresence pres = Friend->GetPresence();
BPF.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.DisplayName = Friend->GetDisplayName();
BPF.RealName = Friend->GetRealName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
@@ -421,7 +421,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;