mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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issue-31: Add node to start a game session
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@@ -0,0 +1,46 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "BlueprintDataDefinitions.h"
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#include "StartSessionCallbackProxyAdvanced.generated.h"
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UCLASS(MinimalAPI)
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class UStartSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
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{
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GENERATED_UCLASS_BODY()
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// Called when the session starts successfully
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UPROPERTY(BlueprintAssignable)
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FEmptyOnlineDelegate OnSuccess;
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// Called when there is an error starting the session
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UPROPERTY(BlueprintAssignable)
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FEmptyOnlineDelegate OnFailure;
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/**
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* Starts a session with the default online subsystem. The session needs to be previously created by calling the "CreateAdvancedSession" node.
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* @param WorldContextObject
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*/
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UFUNCTION(
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BlueprintCallable
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, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject")
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, Category = "Online|AdvancedSessions"
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)
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static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(const UObject* WorldContextObject);
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// UOnlineBlueprintCallProxyBase interface
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virtual void Activate() override;
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// End of UOnlineBlueprintCallProxyBase interface
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private:
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// Internal callback when session start completes
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void OnStartCompleted(FName SessionName, bool bWasSuccessful);
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// The delegate executed by the online subsystem
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FOnStartSessionCompleteDelegate StartCompleteDelegate;
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// Handles to the registered delegates above
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FDelegateHandle StartCompleteDelegateHandle;
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// The world context object in which this call is taking place
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const UObject* WorldContextObject;
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};
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@@ -0,0 +1,62 @@
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#include "StartSessionCallbackProxyAdvanced.h"
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UStartSessionCallbackProxyAdvanced::UStartSessionCallbackProxyAdvanced(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, StartCompleteDelegate(FOnStartSessionCompleteDelegate::CreateUObject(this, &ThisClass::OnStartCompleted))
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{
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}
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UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdvancedSession(
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const UObject* WorldContextObject)
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{
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UStartSessionCallbackProxyAdvanced* Proxy = NewObject<UStartSessionCallbackProxyAdvanced>();
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Proxy->WorldContextObject = WorldContextObject;
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return Proxy;
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}
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void UStartSessionCallbackProxyAdvanced::Activate()
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{
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const FOnlineSubsystemBPCallHelperAdvanced Helper(
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TEXT("StartSession"),
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GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
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if (Helper.OnlineSub != nullptr)
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{
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const auto Sessions = Helper.OnlineSub->GetSessionInterface();
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if (Sessions.IsValid())
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{
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StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
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Sessions->StartSession(NAME_GameSession);
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return;
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}
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FFrame::KismetExecutionMessage(TEXT("Sessions not supported by Online Subsystem"), ELogVerbosity::Warning);
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}
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// Fail immediately
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OnFailure.Broadcast();
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}
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void UStartSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
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{
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const FOnlineSubsystemBPCallHelperAdvanced Helper(
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TEXT("StartSessionCallback"),
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GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
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if (Helper.OnlineSub != nullptr)
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{
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const auto Sessions = Helper.OnlineSub->GetSessionInterface();
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if (Sessions.IsValid())
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{
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Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle);
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}
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}
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if (bWasSuccessful)
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{
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OnSuccess.Broadcast();
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}
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else
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{
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OnFailure.Broadcast();
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}
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}
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