mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-24 17:04:18 +00:00
Fixed duplicating lobby results (forgot to use second array second time around).
Changed HasOnlineSubsystem to use a better function Not running second search for AllServers enum when the subsystem isn't steam Steam is the only subsystem that actually uses the flags that deal with that. Former-commit-id: b07eadc87eaf82584ec63b6b4e91ace69fd5023f
This commit is contained in:
@@ -99,9 +99,9 @@ enum class EBlueprintAsyncResultSwitch : uint8
|
||||
UENUM(BlueprintType)
|
||||
enum class EBPServerPresenceSearchType : uint8
|
||||
{
|
||||
AllServers,
|
||||
ClientServersOnly,
|
||||
DedicatedServersOnly,
|
||||
AllServers
|
||||
DedicatedServersOnly
|
||||
};
|
||||
|
||||
// Wanted this to be switchable in the editor
|
||||
|
||||
@@ -51,8 +51,9 @@ private:
|
||||
// Internal callback when the session search completes, calls out to the public success/failure callbacks
|
||||
void OnCompleted(bool bSuccess);
|
||||
|
||||
bool bRunSecondSearch;
|
||||
|
||||
bool bRunSecondSearch;
|
||||
bool bIsOnSecondSearch;
|
||||
|
||||
TArray<FBlueprintSessionResult> SessionSearchResults;
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user