Fixed duplicating lobby results (forgot to use second array second time around).

Changed HasOnlineSubsystem to use a better function

Not running second search for AllServers enum when the subsystem isn't steam
Steam is the only subsystem that actually uses the flags that deal with that.


Former-commit-id: b07eadc87eaf82584ec63b6b4e91ace69fd5023f
This commit is contained in:
morden
2017-02-25 15:04:46 -05:00
parent cc9cc9b390
commit e9523733c1
4 changed files with 80 additions and 47 deletions

View File

@@ -99,9 +99,9 @@ enum class EBlueprintAsyncResultSwitch : uint8
UENUM(BlueprintType) UENUM(BlueprintType)
enum class EBPServerPresenceSearchType : uint8 enum class EBPServerPresenceSearchType : uint8
{ {
AllServers,
ClientServersOnly, ClientServersOnly,
DedicatedServersOnly, DedicatedServersOnly
AllServers
}; };
// Wanted this to be switchable in the editor // Wanted this to be switchable in the editor

View File

@@ -52,6 +52,7 @@ private:
void OnCompleted(bool bSuccess); void OnCompleted(bool bSuccess);
bool bRunSecondSearch; bool bRunSecondSearch;
bool bIsOnSecondSearch;
TArray<FBlueprintSessionResult> SessionSearchResults; TArray<FBlueprintSessionResult> SessionSearchResults;

View File

@@ -296,7 +296,7 @@ void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionProp
bool UAdvancedSessionsLibrary::HasOnlineSubsystem(FName SubSystemName) bool UAdvancedSessionsLibrary::HasOnlineSubsystem(FName SubSystemName)
{ {
return((IOnlineSubsystem::Get(SubSystemName) != NULL)); return IOnlineSubsystem::DoesInstanceExist(SubSystemName);
} }
void UAdvancedSessionsLibrary::GetNetPlayerIndex(APlayerController *PlayerController, int32 &NetPlayerIndex) void UAdvancedSessionsLibrary::GetNetPlayerIndex(APlayerController *PlayerController, int32 &NetPlayerIndex)

View File

@@ -13,6 +13,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb
, bUseLAN(false) , bUseLAN(false)
{ {
bRunSecondSearch = false; bRunSecondSearch = false;
bIsOnSecondSearch = false;
} }
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, int MinSlotsAvailable) UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, int MinSlotsAvailable)
@@ -43,6 +44,7 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
{ {
// Re-initialize here, otherwise I think there might be issues with people re-calling search for some reason before it is destroyed // Re-initialize here, otherwise I think there might be issues with people re-calling search for some reason before it is destroyed
bRunSecondSearch = false; bRunSecondSearch = false;
bIsOnSecondSearch = false;
DelegateHandle = Sessions->AddOnFindSessionsCompleteDelegate_Handle(Delegate); DelegateHandle = Sessions->AddOnFindSessionsCompleteDelegate_Handle(Delegate);
@@ -108,12 +110,15 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
case EBPServerPresenceSearchType::DedicatedServersOnly: case EBPServerPresenceSearchType::DedicatedServersOnly:
{ {
tem.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); //tem.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
} }
break; break;
case EBPServerPresenceSearchType::AllServers: case EBPServerPresenceSearchType::AllServers:
default: default:
{
// Only steam uses the separate searching flags currently
if (IOnlineSubsystem::DoesInstanceExist("STEAM"))
{ {
bRunSecondSearch = true; bRunSecondSearch = true;
@@ -124,9 +129,10 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
FOnlineSearchSettingsEx DedicatedOnly = tem; FOnlineSearchSettingsEx DedicatedOnly = tem;
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); //DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
SearchObjectDedicated->QuerySettings = DedicatedOnly; SearchObjectDedicated->QuerySettings = DedicatedOnly;
} }
}
break; break;
} }
@@ -162,7 +168,30 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
} }
} }
if (bSuccess && SearchObject.IsValid()) if (bSuccess)
{
if (bIsOnSecondSearch)
{
if (SearchObjectDedicated.IsValid())
{
// Just log the results for now, will need to add a blueprint-compatible search result struct
for (auto& Result : SearchObjectDedicated->SearchResults)
{
FString ResultText = FString::Printf(TEXT("Found a session. Ping is %d"), Result.PingInMs);
FFrame::KismetExecutionMessage(*ResultText, ELogVerbosity::Log);
FBlueprintSessionResult BPResult;
BPResult.OnlineResult = Result;
SessionSearchResults.Add(BPResult);
}
OnSuccess.Broadcast(SessionSearchResults);
return;
}
}
else
{
if (SearchObject.IsValid())
{ {
// Just log the results for now, will need to add a blueprint-compatible search result struct // Just log the results for now, will need to add a blueprint-compatible search result struct
for (auto& Result : SearchObject->SearchResults) for (auto& Result : SearchObject->SearchResults)
@@ -181,6 +210,8 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
return; return;
} }
} }
}
}
else else
{ {
if (!bRunSecondSearch) if (!bRunSecondSearch)
@@ -197,6 +228,7 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
if (bRunSecondSearch && ServerSearchType == EBPServerPresenceSearchType::AllServers) if (bRunSecondSearch && ServerSearchType == EBPServerPresenceSearchType::AllServers)
{ {
bRunSecondSearch = false; bRunSecondSearch = false;
bIsOnSecondSearch = true;
auto Sessions = Helper.OnlineSub->GetSessionInterface(); auto Sessions = Helper.OnlineSub->GetSessionInterface();
Sessions->FindSessions(*Helper.UserID, SearchObjectDedicated.ToSharedRef()); Sessions->FindSessions(*Helper.UserID, SearchObjectDedicated.ToSharedRef());
} }