mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 16:04:18 +00:00
Fix player login status changed event definition being incorrect
Former-commit-id: a42579dd79f2b68d69b67ded1a301640ed3cf00c
This commit is contained in:
@@ -88,7 +88,7 @@ public:
|
||||
|
||||
// Called when the designated LocalUser has changed login status
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedIdentity", meta = (DisplayName = "OnPlayerLoginStatusChanged"))
|
||||
void OnPlayerLoginStatusChanged(int32 PlayerNum, EBPLoginStatus &PreviousStatus, EBPLoginStatus &NewStatus, FBPUniqueNetId & NewPlayerUniqueNetID);
|
||||
void OnPlayerLoginStatusChanged(int32 PlayerNum, EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId NewPlayerUniqueNetID);
|
||||
|
||||
void OnPlayerLoginStatusChangedMaster(int32 PlayerNum, ELoginStatus::Type PreviousStatus, ELoginStatus::Type NewStatus, const FUniqueNetId & NewPlayerUniqueNetID);
|
||||
FOnLoginStatusChangedDelegate PlayerLoginStatusChangedDelegate;
|
||||
|
@@ -46,7 +46,7 @@ public:
|
||||
|
||||
// Called when the designated LocalUser has changed login state
|
||||
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnPlayerLoginStatusChanged"))
|
||||
void OnPlayerLoginStatusChanged(EBPLoginStatus &PreviousStatus, EBPLoginStatus &NewStatus, FBPUniqueNetId & PlayerUniqueNetID);
|
||||
void OnPlayerLoginStatusChanged(EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId PlayerUniqueNetID);
|
||||
|
||||
// REMOVED BECAUSE IT WAS NEVER BEING CALLED
|
||||
// Called when the designated LocalUser has received a session invite, use JoinSession on result to connect
|
||||
|
Reference in New Issue
Block a user