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Fix player login status changed event definition being incorrect
Former-commit-id: a42579dd79f2b68d69b67ded1a301640ed3cf00c
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@@ -88,7 +88,7 @@ public:
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// Called when the designated LocalUser has changed login status
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UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedIdentity", meta = (DisplayName = "OnPlayerLoginStatusChanged"))
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void OnPlayerLoginStatusChanged(int32 PlayerNum, EBPLoginStatus &PreviousStatus, EBPLoginStatus &NewStatus, FBPUniqueNetId & NewPlayerUniqueNetID);
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void OnPlayerLoginStatusChanged(int32 PlayerNum, EBPLoginStatus PreviousStatus, EBPLoginStatus NewStatus, FBPUniqueNetId NewPlayerUniqueNetID);
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void OnPlayerLoginStatusChangedMaster(int32 PlayerNum, ELoginStatus::Type PreviousStatus, ELoginStatus::Type NewStatus, const FUniqueNetId & NewPlayerUniqueNetID);
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FOnLoginStatusChangedDelegate PlayerLoginStatusChangedDelegate;
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