ue5 correction

This commit is contained in:
Joshua
2022-08-30 15:32:43 -04:00
parent 7f1b47f42d
commit fe76b60b2e

View File

@@ -44,12 +44,11 @@ void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSucce
Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle);
}
if(APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum))
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PController->Player);
auto uniqueId = UserId.AsShared();
FUniqueNetIdRepl uniqueId(UserId.AsShared());
if (Player)
{
@@ -59,7 +58,7 @@ void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSucce
if (APlayerState* State = PController->PlayerState)
{
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
State->SetUniqueId((const FUniqueNetIdPtr&)uniqueId);
State->SetUniqueId(uniqueId);
}
}