mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-26 18:04:07 +00:00
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22 Commits
4.16_Locke
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4.19_Locke
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f5f801273d |
@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Sessions",
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"Version" : 1.9,
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"VersionName": "1.9",
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"Version" : 4.17,
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"VersionName": "4.17",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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@@ -16,5 +16,15 @@
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"Type" : "RunTime",
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"LoadingPhase" : "PreDefault"
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}
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]
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],
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"Plugins": [
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{
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"Name": "OnlineSubsystem",
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"Enabled": true
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},
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{
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"Name": "OnlineSubsystemUtils",
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"Enabled": true
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}
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]
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}
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@@ -8,7 +8,7 @@ public class AdvancedSessions : ModuleRules
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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//bEnforceIWYU = true;
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Definitions.Add("WITH_ADVANCED_SESSIONS=1");
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PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
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PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
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PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
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@@ -65,6 +65,7 @@ public:
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void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin);
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// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
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// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
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UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
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void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);
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@@ -13,7 +13,7 @@
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#include "Engine/GameInstance.h"
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#include "OnlineSessionInterface.h"
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#include "UObjectIterator.h"
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//#include "UObjectIterator.h"
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#include "AdvancedSessionsLibrary.generated.h"
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@@ -67,6 +67,25 @@ public:
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// Get the Unique Build ID from a session search result
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetUniqueBuildID(FBlueprintSessionResult SessionResult, int32 &UniqueBuildId);
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// Thanks CriErr for submission
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// Get session property Key Name value
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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static FName GetSessionPropertyKey(const FSessionPropertyKeyPair& SessionProperty);
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// Find session property by Name
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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static void FindSessionPropertyByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingsName, EBlueprintResultSwitch &Result, FSessionPropertyKeyPair& OutProperty);
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// Find session property index by Name
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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static void FindSessionPropertyIndexByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, int32& OutIndex);
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/// Removed the Index_None part of the last function, that isn't accessible in blueprint, better to return success/failure
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// End Thanks CriErr :p
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// Get session custom information key/value as Byte (For Enums)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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@@ -48,6 +48,7 @@ public:
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static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0);
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// Registers all signed in players as local talkers
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// This is already done automatically, only do it manually if you unregistered someone
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void RegisterAllLocalTalkers();
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@@ -60,6 +61,7 @@ public:
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static void UnRegisterAllLocalTalkers();
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// Registers a remote player as a talker
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// This is already done automatically, only do it manually if you unregistered someone
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);
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@@ -21,7 +21,7 @@ class UGetUserPrivilegeCallbackProxy : public UOnlineBlueprintCallProxyBase
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UPROPERTY(BlueprintAssignable)
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FEmptyOnlineDelegate OnFailure;
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// Logs out of the identity interface
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// Gets the privilage of the user
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UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
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static UGetUserPrivilegeCallbackProxy* GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID);
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@@ -20,7 +20,7 @@ class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
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UPROPERTY(BlueprintAssignable)
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FEmptyOnlineDelegate OnFailure;
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// Logs out of the identity interface
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// Logs into the identity interface
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UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
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static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken);
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@@ -22,6 +22,31 @@ void UAdvancedSessionsLibrary::GetUniqueBuildID(FBlueprintSessionResult SessionR
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UniqueBuildId = SessionResult.OnlineResult.Session.SessionSettings.BuildUniqueId;
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}
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FName UAdvancedSessionsLibrary::GetSessionPropertyKey(const FSessionPropertyKeyPair& SessionProperty)
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{
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return SessionProperty.Key;
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}
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void UAdvancedSessionsLibrary::FindSessionPropertyByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, FSessionPropertyKeyPair& OutProperty)
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{
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const FSessionPropertyKeyPair* prop = ExtraSettings.FindByPredicate([&](const FSessionPropertyKeyPair& it) {return it.Key == SettingName; });
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if (prop)
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{
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Result = EBlueprintResultSwitch::OnSuccess;
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OutProperty = *prop;
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return;
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}
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Result = EBlueprintResultSwitch::OnFailure;
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}
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void UAdvancedSessionsLibrary::FindSessionPropertyIndexByName(const TArray<FSessionPropertyKeyPair>& ExtraSettings, FName SettingName, EBlueprintResultSwitch &Result, int32& OutIndex)
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{
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OutIndex = ExtraSettings.IndexOfByPredicate([&](const FSessionPropertyKeyPair& it) {return it.Key == SettingName; });
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Result = OutIndex != INDEX_NONE ? EBlueprintResultSwitch::OnSuccess : EBlueprintResultSwitch::OnFailure;
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}
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void UAdvancedSessionsLibrary::AddOrModifyExtraSettings(UPARAM(ref) TArray<FSessionPropertyKeyPair> & SettingsArray, UPARAM(ref) TArray<FSessionPropertyKeyPair> & NewOrChangedSettings, TArray<FSessionPropertyKeyPair> & ModifiedSettingsArray)
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{
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ModifiedSettingsArray = SettingsArray;
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@@ -402,7 +427,7 @@ void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController
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if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
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{
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PlayerName = PlayerState->PlayerName;
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PlayerName = PlayerState->GetPlayerName();
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return;
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}
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else
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@@ -413,23 +438,14 @@ void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController
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void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextObject, int32 &NumNetPlayers)
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{
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//Get an actor to GetWorld() from
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/*TObjectIterator<AActor> Itr;
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if (!Itr)
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{
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UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetNumberOfNetworkPlayers Failed to get iterator!"));
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return;
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}*/
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//~~~~~~~~~~~~
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//Get World
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UWorld* TheWorld = GEngine->GetWorldFromContextObject(WorldContextObject);
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UWorld* TheWorld = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!TheWorld)
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{
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UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetNumberOfNetworkPlayers Failed to get World()!"));
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return;
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}
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TArray<class APlayerState*>& PlayerArray = (TheWorld->GetGameState()->PlayerArray);
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NumNetPlayers = PlayerArray.Num();
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NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
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}
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@@ -22,7 +22,7 @@ UCancelFindSessionsCallbackProxy* UCancelFindSessionsCallbackProxy::CancelFindSe
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void UCancelFindSessionsCallbackProxy::Activate()
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{
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject));
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
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Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
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if (Helper.IsValid())
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@@ -48,7 +48,7 @@ void UCancelFindSessionsCallbackProxy::Activate()
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void UCancelFindSessionsCallbackProxy::OnCompleted(bool bWasSuccessful)
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{
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
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Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
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if (Helper.IsValid())
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@@ -35,7 +35,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
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void UCreateSessionCallbackProxyAdvanced::Activate()
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{
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject));
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
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if (PlayerControllerWeakPtr.IsValid() )
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Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
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@@ -79,8 +79,21 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
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}
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if (!bDedicatedServer && PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
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Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
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if (!bDedicatedServer )
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{
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if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
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{
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Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
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}
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else
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{
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FFrame::KismetExecutionMessage(TEXT("Invalid Player controller when attempting to start a session"), ELogVerbosity::Warning);
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Sessions->ClearOnCreateSessionCompleteDelegate_Handle(CreateCompleteDelegateHandle);
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// Fail immediately
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OnFailure.Broadcast();
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}
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}
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else
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Sessions->CreateSession(0, GameSessionName, Settings);
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@@ -99,7 +112,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
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void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful)
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{
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
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//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
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if (Helper.OnlineSub != nullptr)
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@@ -128,8 +141,8 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
|
||||
|
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void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
|
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{
|
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
|
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Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
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//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
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|
||||
if (Helper.OnlineSub != nullptr)
|
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{
|
||||
|
||||
@@ -22,7 +22,7 @@ UEndSessionCallbackProxy* UEndSessionCallbackProxy::EndSession(UObject* WorldCon
|
||||
|
||||
void UEndSessionCallbackProxy::Activate()
|
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{
|
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject));
|
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
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Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
@@ -56,7 +56,7 @@ void UEndSessionCallbackProxy::Activate()
|
||||
|
||||
void UEndSessionCallbackProxy::OnCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
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Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
|
||||
@@ -34,7 +34,7 @@ UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSess
|
||||
|
||||
void UFindSessionsCallbackProxyAdvanced::Activate()
|
||||
{
|
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FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
@@ -156,7 +156,7 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
|
||||
|
||||
void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (!bRunSecondSearch && Helper.IsValid())
|
||||
@@ -225,13 +225,20 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
|
||||
}
|
||||
}
|
||||
|
||||
if (bRunSecondSearch && ServerSearchType == EBPServerPresenceSearchType::AllServers)
|
||||
if (Helper.IsValid() && bRunSecondSearch && ServerSearchType == EBPServerPresenceSearchType::AllServers)
|
||||
{
|
||||
bRunSecondSearch = false;
|
||||
bIsOnSecondSearch = true;
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
Sessions->FindSessions(*Helper.UserID, SearchObjectDedicated.ToSharedRef());
|
||||
}
|
||||
else // We lost our player controller
|
||||
{
|
||||
if (bSuccess && SessionSearchResults.Num() > 0)
|
||||
OnSuccess.Broadcast(SessionSearchResults);
|
||||
else
|
||||
OnFailure.Broadcast(SessionSearchResults);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Steam Sessions",
|
||||
"Version" : 1.9,
|
||||
"VersionName": "1.9",
|
||||
"Version" : 4.17,
|
||||
"VersionName": "4.17",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
@@ -16,5 +16,23 @@
|
||||
"Type" : "RunTime",
|
||||
"LoadingPhase" : "PreDefault"
|
||||
}
|
||||
]
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "AdvancedSessions",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystem",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemUtils",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemSteam",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -8,7 +8,7 @@ public class AdvancedSteamSessions : ModuleRules
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
//bEnforceIWYU = true;
|
||||
|
||||
Definitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
|
||||
PublicDefinitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
|
||||
|
||||
@@ -29,6 +29,41 @@ enum class SteamAvatarSize : uint8
|
||||
SteamAvatar_Large = 3
|
||||
};
|
||||
|
||||
UENUM(Blueprintable)
|
||||
enum class ESteamUserOverlayType : uint8
|
||||
{
|
||||
/*Opens the overlay web browser to the specified user or groups profile.*/
|
||||
steamid,
|
||||
/*Opens a chat window to the specified user, or joins the group chat.*/
|
||||
chat,
|
||||
/*Opens a window to a Steam Trading session that was started with the ISteamEconomy / StartTrade Web API.*/
|
||||
jointrade,
|
||||
/*Opens the overlay web browser to the specified user's stats.*/
|
||||
stats,
|
||||
/*Opens the overlay web browser to the specified user's achievements.*/
|
||||
achievements,
|
||||
/*Opens the overlay in minimal mode prompting the user to add the target user as a friend.*/
|
||||
friendadd,
|
||||
/*Opens the overlay in minimal mode prompting the user to remove the target friend.*/
|
||||
friendremove,
|
||||
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
|
||||
friendrequestaccept,
|
||||
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
|
||||
friendrequestignore
|
||||
};
|
||||
|
||||
static FString EnumToString(const FString& enumName, uint8 value)
|
||||
{
|
||||
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *enumName, true);
|
||||
|
||||
if (!EnumPtr)
|
||||
return FString();
|
||||
|
||||
FString EnumName = EnumPtr->GetNameStringByIndex(value);
|
||||
return EnumName;
|
||||
}
|
||||
|
||||
|
||||
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
|
||||
struct FBPSteamGroupInfo
|
||||
{
|
||||
@@ -68,6 +103,10 @@ public:
|
||||
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
|
||||
|
||||
// Opens the steam overlay to go to the specified user dialog
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||
|
||||
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
@@ -88,6 +127,7 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID);
|
||||
|
||||
// Get a full list of steam groups
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
||||
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
|
||||
};
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
@@ -20,8 +22,18 @@
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
@@ -215,6 +227,25 @@ public:
|
||||
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
|
||||
}
|
||||
|
||||
FBPSteamWorkshopItemDetails(const SteamUGCDetails_t &hUGCDetails)
|
||||
{
|
||||
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
|
||||
FileType = (FBPWorkshopFileType)hUGCDetails.m_eFileType;
|
||||
CreatorAppID = (int32)hUGCDetails.m_nCreatorAppID;
|
||||
ConsumerAppID = (int32)hUGCDetails.m_nConsumerAppID;
|
||||
Title = FString(hUGCDetails.m_rgchTitle, k_cchPublishedDocumentTitleMax);
|
||||
Description = FString(hUGCDetails.m_rgchDescription, k_cchPublishedDocumentDescriptionMax);
|
||||
ItemUrl = FString(hUGCDetails.m_rgchURL, k_cchPublishedFileURLMax);
|
||||
VotesUp = (int32)hUGCDetails.m_unVotesUp;
|
||||
VotesDown = (int32)hUGCDetails.m_unVotesDown;
|
||||
CalculatedScore = hUGCDetails.m_flScore;
|
||||
bBanned = hUGCDetails.m_bBanned;
|
||||
bAcceptedForUse = hUGCDetails.m_bAcceptedForUse;
|
||||
bTagsTruncated = hUGCDetails.m_bTagsTruncated;
|
||||
|
||||
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
|
||||
}
|
||||
|
||||
// Result of obtaining the details
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
FBPSteamResult ResultOfRequest;
|
||||
|
||||
@@ -11,19 +11,33 @@
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
#include "OnlineSubsystemSteam.h"
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
@@ -53,6 +67,8 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
virtual ~USteamRequestGroupOfficersCallbackProxy();
|
||||
|
||||
// Called when there is a successful results return
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGroupOfficerDetailsDelegate OnSuccess;
|
||||
@@ -61,7 +77,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FBlueprintGroupOfficerDetailsDelegate OnFailure;
|
||||
|
||||
// Retruns a list of steam group officers
|
||||
// Returns a list of steam group officers
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups")
|
||||
static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID);
|
||||
|
||||
@@ -70,14 +86,15 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
|
||||
// End of UOnlineBlueprintCallProxyBase interface
|
||||
|
||||
private:
|
||||
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure);
|
||||
CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;
|
||||
|
||||
#endif
|
||||
|
||||
private:
|
||||
|
||||
FBPUniqueNetId GroupUniqueID;
|
||||
UObject* WorldContextObject;
|
||||
};
|
||||
};
|
||||
@@ -12,15 +12,29 @@
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
#include "OnlineSubsystemSteam.h"
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
@@ -30,6 +44,7 @@
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintWorkshopDetailsDelegate, const FBPSteamWorkshopItemDetails&, WorkShopDetails);
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
@@ -16,7 +18,17 @@
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/isteamapps.h>
|
||||
#include <steam/isteamapplist.h>
|
||||
#include <OnlineSubsystemSteamTypes.h>
|
||||
@@ -38,7 +50,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
return 0;
|
||||
@@ -116,7 +128,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
@@ -156,7 +168,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
return 0;
|
||||
@@ -177,7 +189,7 @@ FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId U
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
|
||||
return FString(TEXT(""));
|
||||
@@ -222,7 +234,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
|
||||
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
|
||||
return false;
|
||||
@@ -240,10 +252,33 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
|
||||
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SteamRequestGroupOfficersCallbackProxy.h"
|
||||
#include "CoreOnline.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#include "OnlineSubsystemSteamTypes.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UEndSessionCallbackProxy
|
||||
@@ -11,6 +13,9 @@ USteamRequestGroupOfficersCallbackProxy::USteamRequestGroupOfficersCallbackProxy
|
||||
{
|
||||
}
|
||||
|
||||
USteamRequestGroupOfficersCallbackProxy::~USteamRequestGroupOfficersCallbackProxy()
|
||||
{
|
||||
}
|
||||
|
||||
USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy::GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID)
|
||||
{
|
||||
@@ -27,7 +32,7 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
{
|
||||
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
|
||||
SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
|
||||
|
||||
|
||||
m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
|
||||
return;
|
||||
}
|
||||
@@ -41,10 +46,20 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
||||
{
|
||||
OnFailure.Broadcast(OfficerArray);
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
});
|
||||
}
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -73,11 +88,31 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
||||
OfficerArray.Add(Officer);
|
||||
}
|
||||
|
||||
OnSuccess.Broadcast(OfficerArray);
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
|
||||
{
|
||||
OnSuccess.Broadcast(OfficerArray);
|
||||
});
|
||||
}
|
||||
|
||||
//OnSuccess.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
OnFailure.Broadcast(OfficerArray);
|
||||
// Should never hit this anyway
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
}
|
||||
|
||||
|
||||
@@ -49,23 +49,51 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
});
|
||||
}
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
return;
|
||||
}
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
SteamUGCDetails_t Details;
|
||||
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
|
||||
{
|
||||
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([Details, this]()
|
||||
{
|
||||
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
});
|
||||
}
|
||||
|
||||
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
// Not needed, should never hit here
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
|
||||
|
||||
@@ -1 +1,7 @@
|
||||
Readme and documentation will be worked on soon
|
||||
### How do I use it? ###
|
||||
|
||||
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
|
||||
|
||||
**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
|
||||
|
||||
**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**
|
||||
|
||||
Reference in New Issue
Block a user