11 Commits

Author SHA1 Message Date
mordentral
105df50764 Added OpenSteamUserOverlay to the AdvancedSteamFriendsLibrary
Former-commit-id: 33322a537fed30019403d0f1cd87a3e5127f449f
2019-01-15 12:56:03 -05:00
mordentral
6d404d22ce Fixing the blueprint events being thrown in the steam callback thread.
Former-commit-id: 3bba47b6f917b101b093a1150bca3048734a684e
2018-09-28 14:37:34 -04:00
mordentral
f47699e940 Locking 4.19
Former-commit-id: 508f65a6b208fc7c9604b99d596cc22c86ac7c65
2018-07-18 13:17:52 -04:00
J
924b1ecf1c README.md edited online with Bitbucket
Former-commit-id: 04d85045133970c8e3e956281a58cdec437b332d
2018-04-04 14:47:41 +00:00
J
c73b96993c Merged 4.19 Beta into default
Former-commit-id: 56f3400a30ceb21ce5cce9dc73511e64fb2e514e
2018-04-04 10:41:49 -04:00
J
0229b69d9c Close branch 4.19 Beta
Former-commit-id: 1c0ff2831cd4ddf6e4f511d0399926aa88b6d74b
2018-04-04 10:41:49 -04:00
mordentral
ad2881cd75 Updated some documentation comments
Prepping for auto documentation generation


Former-commit-id: a26d6bbb5c6ba5e11d096bfaa486fd08c5b149ff
2018-04-04 10:40:26 -04:00
mordentral
d007eed9a8 Update module files
Former-commit-id: f88e13eeeb0741e9809aceeb902347d6eea760da
2018-02-27 08:53:00 -05:00
morden
c2a5598582 Backed out changeset: e30e5f51636b
Former-commit-id: eb6dcaf4988028da6feb01f69e465fdfbe497e74
2018-02-08 17:37:28 -05:00
morden
2db3b7221c Changed the findsessions to force searching presence off for dedicated server
searching.

I am fairly sure it defaults to false, but just in case.


Former-commit-id: 725cd3a3e9b3914bed549ff18a93334348075493
2018-02-08 17:29:55 -05:00
morden
ea77c18a2e 4.19
Former-commit-id: 58eebfc1e9bfa9211a5acde5a65e75254c5904ea
2018-01-16 21:32:40 -05:00
10 changed files with 18 additions and 8 deletions

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@@ -7,8 +7,8 @@ public class AdvancedSessions : ModuleRules
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true;
Definitions.Add("WITH_ADVANCED_SESSIONS=1");
PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });

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@@ -65,6 +65,7 @@ public:
void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin);
// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);

View File

@@ -48,6 +48,7 @@ public:
static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0);
// Registers all signed in players as local talkers
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static void RegisterAllLocalTalkers();
@@ -60,6 +61,7 @@ public:
static void UnRegisterAllLocalTalkers();
// Registers a remote player as a talker
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);

View File

@@ -21,7 +21,7 @@ class UGetUserPrivilegeCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Logs out of the identity interface
// Gets the privilage of the user
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static UGetUserPrivilegeCallbackProxy* GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID);

View File

@@ -20,7 +20,7 @@ class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Logs out of the identity interface
// Logs into the identity interface
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken);

View File

@@ -427,7 +427,7 @@ void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{
PlayerName = PlayerState->PlayerName;
PlayerName = PlayerState->GetPlayerName();
return;
}
else

View File

@@ -8,7 +8,7 @@ public class AdvancedSteamSessions : ModuleRules
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true;
Definitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
PublicDefinitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});

View File

@@ -127,6 +127,7 @@ public:
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID);
// Get a full list of steam groups
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
};

View File

@@ -77,7 +77,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnFailure;
// Retruns a list of steam group officers
// Returns a list of steam group officers
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups")
static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID);

View File

@@ -1 +1,7 @@
Readme and documentation will be worked on soon
### How do I use it? ###
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**