mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-26 18:04:07 +00:00
Compare commits
41 Commits
4.19_Locke
...
4.26-Locke
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
76cf3f6b4c | ||
|
|
9210d88f3f | ||
|
|
f9e794cd4a | ||
|
|
be6f532c1e | ||
|
|
188d5059fc | ||
|
|
e561b92679 | ||
|
|
0cee743c63 | ||
|
|
bfd459b461 | ||
|
|
17228f6bbb | ||
|
|
c32fc3488f | ||
|
|
05497d3226 | ||
|
|
2216aaf041 | ||
|
|
192307b542 | ||
|
|
51cf0acb2e | ||
|
|
3c4ba2af3b | ||
|
|
8744035160 | ||
|
|
71f16cadd2 | ||
|
|
fdfc2d272f | ||
|
|
297848aed8 | ||
|
|
60d1d272a5 | ||
|
|
c3f889c9c5 | ||
|
|
2e93c6095a | ||
|
|
6007506189 | ||
|
|
0952d9b18a | ||
|
|
438d0a69ba | ||
|
|
85e9b54fab | ||
|
|
ba28fccfe0 | ||
|
|
d71aaede8d | ||
|
|
38b5c96cbd | ||
|
|
ad745512ac | ||
|
|
ce7d8b1bf3 | ||
|
|
abb9e5687c | ||
|
|
47c6981a2a | ||
|
|
20f99a5e10 | ||
|
|
289fa84dd5 | ||
|
|
b8a5e7500b | ||
|
|
4cc84d68c4 | ||
|
|
b553a8c3b6 | ||
|
|
bc0e8f7d1b | ||
|
|
886b4c2f8a | ||
|
|
47775e70bf |
10
.gitignore
vendored
Normal file
10
.gitignore
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
.hg/
|
||||
binaries/
|
||||
deriveddatacache/
|
||||
.vs/
|
||||
build/
|
||||
intermediate/
|
||||
PACKPLUGIN/
|
||||
saved/
|
||||
*.orig
|
||||
@@ -2,8 +2,8 @@
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Sessions",
|
||||
"Version" : 4.17,
|
||||
"VersionName": "4.17",
|
||||
"Version" : 4.26,
|
||||
"VersionName": "4.26",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations.",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
|
||||
@@ -10,8 +10,8 @@ public class AdvancedSessions : ModuleRules
|
||||
|
||||
PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
|
||||
|
||||
PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
|
||||
PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
|
||||
// PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
|
||||
// PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
//#include "OnlineMessageInterface.h"
|
||||
//#include "OnlinePresenceInterface.h"
|
||||
//#include "Engine/GameInstance.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
//#include "UObjectIterator.h"
|
||||
|
||||
|
||||
@@ -2,19 +2,20 @@
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineFriendsInterface.h"
|
||||
#include "OnlineUserInterface.h"
|
||||
#include "OnlineMessageInterface.h"
|
||||
#include "OnlinePresenceInterface.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "OnlineSessionSettings.h"
|
||||
#include "UObjectIterator.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
#include "AdvancedFriendsInterface.h"
|
||||
|
||||
#include "AdvancedFriendsGameInstance.generated.h"
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineFriendsInterface.h"
|
||||
#include "OnlineUserInterface.h"
|
||||
#include "OnlineMessageInterface.h"
|
||||
#include "OnlinePresenceInterface.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "OnlineSessionSettings.h"
|
||||
#include "UObjectIterator.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "AdvancedFriendsInterface.generated.h"
|
||||
|
||||
|
||||
@@ -7,14 +7,14 @@
|
||||
#include "Online.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineFriendsInterface.h"
|
||||
#include "OnlineUserInterface.h"
|
||||
#include "OnlineMessageInterface.h"
|
||||
#include "OnlinePresenceInterface.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
#include "UObjectIterator.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
#include "AdvancedFriendsLibrary.generated.h"
|
||||
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "GameFramework/GameSession.h"
|
||||
#include "GameFramework/PlayerState.h"
|
||||
|
||||
//#include "UObjectIterator.h"
|
||||
|
||||
#include "AdvancedGameSession.generated.h"
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
|
||||
*/
|
||||
UCLASS(config = Game, notplaceable)
|
||||
class AAdvancedGameSession : public AGameSession
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TMap<FUniqueNetIdRepl, FText> BanList;
|
||||
|
||||
virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
|
||||
{
|
||||
|
||||
if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
|
||||
{
|
||||
FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
|
||||
bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
|
||||
|
||||
if (bWasKicked)
|
||||
{
|
||||
BanList.Add(UniqueNetID, BanReason);
|
||||
}
|
||||
|
||||
return bWasKicked;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
|
||||
// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
|
||||
virtual void PostLogin(APlayerController* NewPlayer) override
|
||||
{
|
||||
if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
|
||||
{
|
||||
FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
|
||||
|
||||
if (BanList.Contains(UniqueNetID))
|
||||
{
|
||||
KickPlayer(NewPlayer, BanList[UniqueNetID]);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
@@ -6,13 +6,13 @@
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineIdentityInterface.h"
|
||||
#include "OnlineUserInterface.h"
|
||||
#include "OnlinePresenceInterface.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
|
||||
#include "UObjectIterator.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
#include "AdvancedIdentityLibrary.generated.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "ModuleManager.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class AdvancedSessions : public IModuleInterface
|
||||
{
|
||||
|
||||
@@ -2,16 +2,20 @@
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineFriendsInterface.h"
|
||||
#include "OnlineUserInterface.h"
|
||||
#include "OnlineMessageInterface.h"
|
||||
#include "OnlinePresenceInterface.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "GameFramework/GameSession.h"
|
||||
|
||||
//#include "UObjectIterator.h"
|
||||
|
||||
@@ -27,6 +31,17 @@ class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
//********* Session Admin Functions *************//
|
||||
|
||||
// Kick a player from the currently active game session, only available on the server
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
|
||||
|
||||
// Ban a player from the currently active game session, only available on the server
|
||||
// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
|
||||
|
||||
//********* Session Search Functions *************//
|
||||
|
||||
// Adds or modifies session settings in an existing array depending on if they exist already or not
|
||||
@@ -38,16 +53,16 @@ public:
|
||||
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
|
||||
|
||||
// Get the current session state
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetSessionState(EBPOnlineSessionState &SessionState);
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
|
||||
|
||||
// Get the current session settings
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Check if someone is in the current session
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
|
||||
|
||||
// Make a literal session search parameter
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
@@ -60,6 +75,14 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
|
||||
|
||||
// Get a string copy of a session ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
|
||||
|
||||
// Get a string copy of the current session ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
|
||||
|
||||
// Get the Unique Current Build ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
|
||||
@@ -92,6 +115,7 @@ public:
|
||||
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
|
||||
|
||||
// Get session custom information key/value as Bool
|
||||
// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
|
||||
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
|
||||
|
||||
@@ -113,6 +137,7 @@ public:
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
|
||||
|
||||
// Make a literal session custom information key/value pair from Bool
|
||||
// Steam only currently supports Int,Float,String,BYTE values for search filtering!
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
|
||||
|
||||
@@ -175,5 +200,11 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
|
||||
static bool HasOnlineSubsystem(FName SubSystemName);
|
||||
|
||||
//**** Seamless travel Functions ****//
|
||||
|
||||
//Exposes Server travel to blueprint
|
||||
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
|
||||
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "VoiceInterface.h"
|
||||
#include "Interfaces/VoiceInterface.h"
|
||||
//#include "OnlineFriendsInterface.h"
|
||||
//#include "OnlineUserInterface.h"
|
||||
//#include "OnlineMessageInterface.h"
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "Engine/GameInstance.h"
|
||||
//#include "OnlineSessionInterface.h"
|
||||
|
||||
#include "UObjectIterator.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
#include "AdvancedVoiceLibrary.generated.h"
|
||||
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "EngineMinimal.h"
|
||||
//#include "EngineMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "GameFramework/PlayerState.h"
|
||||
#include "Core.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
//#include "Core.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "OnlineSessionSettings.h"
|
||||
#include "OnlineDelegateMacros.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineSubsystemImpl.h"
|
||||
#include "OnlineSubsystemUtils.h"
|
||||
#include "OnlineSubsystemUtilsModule.h"
|
||||
#include "ModuleManager.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "OnlineSubsystemUtilsClasses.h"
|
||||
#include "BlueprintDataDefinitions.generated.h"
|
||||
|
||||
@@ -199,6 +200,17 @@ public:
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Adding in a compare operator so that std functions will work with this struct
|
||||
FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
|
||||
{
|
||||
return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
|
||||
}
|
||||
|
||||
FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
|
||||
{
|
||||
return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
|
||||
}
|
||||
|
||||
FBPUniqueNetId()
|
||||
{
|
||||
bUseDirectPointer = false;
|
||||
@@ -339,7 +351,7 @@ public:
|
||||
//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
UserID = PlayerState->UniqueId.GetUniqueNetId();
|
||||
UserID = PlayerState->GetUniqueId().GetUniqueNetId();
|
||||
if (!UserID.IsValid())
|
||||
{
|
||||
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "CancelFindSessionsCallbackProxy.generated.h"
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "CreateSessionCallbackProxyAdvanced.generated.h"
|
||||
|
||||
@@ -18,7 +19,13 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
// Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
|
||||
/**
|
||||
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
|
||||
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
|
||||
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
|
||||
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
|
||||
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
||||
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "EndSessionCallbackProxy.generated.h"
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "FindSessionsCallbackProxy.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "FindSessionsCallbackProxyAdvanced.generated.h"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "OnlineIdentityInterface.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "GetUserPrivilegeCallbackProxy.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "OnlineIdentityInterface.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "LoginUserCallbackProxy.generated.h"
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "OnlineIdentityInterface.h"
|
||||
#include "Interfaces/OnlineIdentityInterface.h"
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "LogoutUserCallbackProxy.generated.h"
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "UpdateSessionCallbackProxyAdvanced.generated.h"
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
|
||||
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedFriendsGameInstance.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
|
||||
@@ -20,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
|
||||
|
||||
void UAdvancedFriendsGameInstance::Shutdown()
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -37,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
||||
|
||||
if (bEnableTalkingStatusDelegate)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||
|
||||
if (VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -50,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
||||
}
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||
|
||||
if (IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -67,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
||||
|
||||
void UAdvancedFriendsGameInstance::Init()
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
|
||||
|
||||
if (SessionInterface.IsValid())
|
||||
{
|
||||
@@ -88,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
|
||||
// Beginning work on the voice interface
|
||||
if (bEnableTalkingStatusDelegate)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||
|
||||
if (VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -101,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
|
||||
}
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||
|
||||
if (IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -261,7 +263,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
|
||||
int32 LocalPlayer = 0;
|
||||
for (int i = 0; i < PlayerList.Num(); i++)
|
||||
{
|
||||
if (*PlayerList[i]->PlayerState->UniqueId.GetUniqueNetId() == PersonInvited)
|
||||
if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited)
|
||||
{
|
||||
LocalPlayer = i;
|
||||
Player = PlayerList[i];
|
||||
|
||||
@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
|
||||
List.Add(val);
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
|
||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
|
||||
return;
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
|
||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
|
||||
@@ -1,17 +1,93 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedSessionsLibrary.h"
|
||||
|
||||
#include "GameFramework/PlayerState.h"
|
||||
#include "GameFramework/GameStateBase.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
||||
|
||||
|
||||
bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
||||
{
|
||||
return SessionResult.OnlineResult.IsValid();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
|
||||
{
|
||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
|
||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
SessionID = SessionInfo->GetSessionId().ToString();
|
||||
return;
|
||||
}
|
||||
|
||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
||||
SessionID.Empty();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
|
||||
SessionID.Empty();
|
||||
return;
|
||||
}
|
||||
|
||||
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
|
||||
if (Session != nullptr)
|
||||
{
|
||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
|
||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
SessionID = SessionInfo->GetSessionId().ToString();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
||||
SessionID.Empty();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
|
||||
{
|
||||
UniqueBuildId = GetBuildUniqueId();
|
||||
@@ -87,9 +163,10 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
|
||||
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -97,12 +174,13 @@ void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionSta
|
||||
return;
|
||||
}
|
||||
|
||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
|
||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -111,7 +189,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
|
||||
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
|
||||
if (!settings)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
|
||||
@@ -140,9 +218,10 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -151,7 +230,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToC
|
||||
return;
|
||||
}
|
||||
|
||||
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
|
||||
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
|
||||
}
|
||||
|
||||
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
|
||||
@@ -363,7 +442,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
|
||||
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
|
||||
@@ -380,7 +459,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe
|
||||
return;
|
||||
}
|
||||
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
|
||||
@@ -449,3 +528,14 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
|
||||
|
||||
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||
{
|
||||
if (!WorldContextObject) return false;
|
||||
|
||||
//using a context object to get the world
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||
if (!World) return false;
|
||||
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "CancelFindSessionsCallbackProxy.h"
|
||||
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
Settings.bShouldAdvertise = true;
|
||||
Settings.bAllowJoinInProgress = true;
|
||||
Settings.bIsLANMatch = bUseLAN;
|
||||
Settings.bAllowJoinViaPresence = true;
|
||||
Settings.bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Settings.bIsDedicated = bDedicatedServer;
|
||||
|
||||
if (bDedicatedServer)
|
||||
@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
|
||||
{
|
||||
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
|
||||
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
}
|
||||
else
|
||||
Sessions->CreateSession(0, GameSessionName, Settings);
|
||||
Sessions->CreateSession(0, NAME_GameSession, Settings);
|
||||
|
||||
// OnCreateCompleted will get called, nothing more to do now
|
||||
return;
|
||||
@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
|
||||
Sessions->StartSession(GameSessionName);
|
||||
Sessions->StartSession(NAME_GameSession);
|
||||
|
||||
// OnStartCompleted will get called, nothing more to do now
|
||||
return;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "EndSessionCallbackProxy.h"
|
||||
|
||||
|
||||
@@ -30,12 +29,12 @@ void UEndSessionCallbackProxy::Activate()
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
|
||||
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
|
||||
if (Session &&
|
||||
Session->SessionState == EOnlineSessionState::InProgress)
|
||||
{
|
||||
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
|
||||
Sessions->EndSession(GameSessionName);
|
||||
Sessions->EndSession(NAME_GameSession);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
||||
|
||||
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (Sessions.IsValid())
|
||||
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "FindSessionsCallbackProxyAdvanced.h"
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
|
||||
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
|
||||
// This gets the actual session itself
|
||||
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
|
||||
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
|
||||
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
|
||||
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
|
||||
|
||||
if (!Settings)
|
||||
{
|
||||
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
}
|
||||
|
||||
Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
|
||||
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
|
||||
|
||||
// OnUpdateCompleted will get called, nothing more to do now
|
||||
return;
|
||||
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
|
||||
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Steam Sessions",
|
||||
"Version" : 4.17,
|
||||
"VersionName": "4.17",
|
||||
"Version" : 4.26,
|
||||
"VersionName": "4.26",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
|
||||
@@ -6,14 +6,232 @@
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineFriendsInterface.h"
|
||||
#include "OnlineUserInterface.h"
|
||||
#include "OnlineMessageInterface.h"
|
||||
#include "OnlinePresenceInterface.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlineUserInterface.h"
|
||||
#include "Interfaces/OnlineMessageInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
#include "UObjectIterator.h"
|
||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/isteamapps.h>
|
||||
#include <steam/isteamapplist.h>
|
||||
//#include <OnlineSubsystemSteamTypes.h>
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
// Making a copy of this here since the original is still in a private folder and is screwing with things
|
||||
/**
|
||||
* Steam specific implementation of the unique net id
|
||||
*/
|
||||
class FUniqueNetIdSteam2 :
|
||||
public FUniqueNetId
|
||||
{
|
||||
PACKAGE_SCOPE:
|
||||
/** Holds the net id for a player */
|
||||
uint64 UniqueNetId;
|
||||
|
||||
/** Hidden on purpose */
|
||||
FUniqueNetIdSteam2() :
|
||||
UniqueNetId(0)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy Constructor
|
||||
*
|
||||
* @param Src the id to copy
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(const FUniqueNetIdSteam2& Src) :
|
||||
UniqueNetId(Src.UniqueNetId)
|
||||
{
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Constructs this object with the specified net id
|
||||
*
|
||||
* @param InUniqueNetId the id to set ours to
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(uint64 InUniqueNetId) :
|
||||
UniqueNetId(InUniqueNetId)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs this object with the steam id
|
||||
*
|
||||
* @param InUniqueNetId the id to set ours to
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(CSteamID InSteamId) :
|
||||
UniqueNetId(InSteamId.ConvertToUint64())
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs this object with the specified net id
|
||||
*
|
||||
* @param String textual representation of an id
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(const FString& Str) :
|
||||
UniqueNetId(FCString::Atoi64(*Str))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Constructs this object with the specified net id
|
||||
*
|
||||
* @param InUniqueNetId the id to set ours to (assumed to be FUniqueNetIdSteam in fact)
|
||||
*/
|
||||
explicit FUniqueNetIdSteam2(const FUniqueNetId& InUniqueNetId) :
|
||||
UniqueNetId(*(uint64*)InUniqueNetId.GetBytes())
|
||||
{
|
||||
}
|
||||
|
||||
virtual FName GetType() const override
|
||||
{
|
||||
return STEAM_SUBSYSTEM;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the raw byte representation of this net id
|
||||
* This data is platform dependent and shouldn't be manipulated directly
|
||||
*
|
||||
* @return byte array of size GetSize()
|
||||
*/
|
||||
virtual const uint8* GetBytes() const override
|
||||
{
|
||||
return (uint8*)&UniqueNetId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the size of the id
|
||||
*
|
||||
* @return size in bytes of the id representation
|
||||
*/
|
||||
virtual int32 GetSize() const override
|
||||
{
|
||||
return sizeof(uint64);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check the validity of the id
|
||||
*
|
||||
* @return true if this is a well formed ID, false otherwise
|
||||
*/
|
||||
virtual bool IsValid() const override
|
||||
{
|
||||
return UniqueNetId != 0 && CSteamID(UniqueNetId).IsValid();
|
||||
}
|
||||
|
||||
/**
|
||||
* Platform specific conversion to string representation of data
|
||||
*
|
||||
* @return data in string form
|
||||
*/
|
||||
virtual FString ToString() const override
|
||||
{
|
||||
return FString::Printf(TEXT("%llu"), UniqueNetId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a human readable representation of the net id
|
||||
* Shouldn't be used for anything other than logging/debugging
|
||||
*
|
||||
* @return id in string form
|
||||
*/
|
||||
virtual FString ToDebugString() const override
|
||||
{
|
||||
CSteamID SteamID(UniqueNetId);
|
||||
if (SteamID.IsLobby())
|
||||
{
|
||||
return FString::Printf(TEXT("Lobby [0x%llX]"), UniqueNetId);
|
||||
}
|
||||
else if (SteamID.BAnonGameServerAccount())
|
||||
{
|
||||
return FString::Printf(TEXT("Server [0x%llX]"), UniqueNetId);
|
||||
}
|
||||
else if (SteamID.IsValid())
|
||||
{
|
||||
const FString NickName(SteamFriends() ? UTF8_TO_TCHAR(SteamFriends()->GetFriendPersonaName(UniqueNetId)) : TEXT("UNKNOWN"));
|
||||
return FString::Printf(TEXT("%s [0x%llX]"), *NickName, UniqueNetId);
|
||||
}
|
||||
else
|
||||
{
|
||||
return FString::Printf(TEXT("INVALID [0x%llX]"), UniqueNetId);
|
||||
}
|
||||
}
|
||||
|
||||
/** Needed for TMap::GetTypeHash() */
|
||||
friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A)
|
||||
{
|
||||
return GetTypeHash(A.UniqueNetId);
|
||||
//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID */
|
||||
operator CSteamID()
|
||||
{
|
||||
return UniqueNetId;
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID */
|
||||
operator const CSteamID() const
|
||||
{
|
||||
return UniqueNetId;
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID pointer */
|
||||
operator CSteamID*()
|
||||
{
|
||||
return (CSteamID*)&UniqueNetId;
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID pointer */
|
||||
operator const CSteamID*() const
|
||||
{
|
||||
return (const CSteamID*)&UniqueNetId;
|
||||
}
|
||||
|
||||
friend FArchive& operator<<(FArchive& Ar, FUniqueNetIdSteam2& UserId)
|
||||
{
|
||||
return Ar << UserId.UniqueNetId;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#include "AdvancedSteamFriendsLibrary.generated.h"
|
||||
|
||||
@@ -24,6 +242,7 @@ DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
|
||||
UENUM(Blueprintable)
|
||||
enum class SteamAvatarSize : uint8
|
||||
{
|
||||
SteamAvatar_INVALID = 0,
|
||||
SteamAvatar_Small = 1,
|
||||
SteamAvatar_Medium = 2,
|
||||
SteamAvatar_Large = 3
|
||||
@@ -86,7 +305,18 @@ public:
|
||||
|
||||
};
|
||||
|
||||
|
||||
UENUM(Blueprintable)
|
||||
enum class EBPTextFilteringContext : uint8
|
||||
{
|
||||
/*Unknown context.*/
|
||||
FContext_Unknown = 0,
|
||||
/*Game content, only legally required filtering is performed.*/
|
||||
FContext_GameContent = 1,
|
||||
/*Char from another player.*/
|
||||
FContext_Chat = 2,
|
||||
/*Character or item name.*/
|
||||
FContext_Name = 3
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
||||
@@ -108,6 +338,10 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||
|
||||
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool IsOverlayEnabled();
|
||||
|
||||
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
|
||||
@@ -120,14 +354,34 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
|
||||
|
||||
// Retreives the local steam ID from steam
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static FBPUniqueNetId GetLocalSteamIDFromSteam();
|
||||
|
||||
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
|
||||
* The game name is retrieved from steamSDK AppList which isn't available to all game IDs without request, can use the AppID with the
|
||||
* WebAPI GetAppList request as an alternative.
|
||||
* can use the AppID with the WebAPI GetAppList request.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID);
|
||||
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID);
|
||||
|
||||
// Get a full list of steam groups
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
||||
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
|
||||
|
||||
// Initializes text filtering (pre-loading dictonaries)
|
||||
// Returns if it succeeded, false if filtering is unavailable for the games language
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||
static bool InitTextFiltering();
|
||||
|
||||
// Attempts to filter a string with the given filtering context
|
||||
// Returns true if the text has been filtered, false if it hasn't (no filtering required or operation failed)
|
||||
// If false it will still output the original text
|
||||
// Textsource is the steam id that is the source of the text (player name / chat)
|
||||
// Requires that InitTextFiltering be called first!!
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||
static bool FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText);
|
||||
|
||||
// Returns if steam is running in big picture mode
|
||||
UFUNCTION(BlueprintPure, Category = "Online|SteamAPI")
|
||||
static bool IsSteamInBigPictureMode();
|
||||
};
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "ModuleManager.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class AdvancedSteamSessions : public IModuleInterface
|
||||
{
|
||||
|
||||
@@ -6,7 +6,11 @@
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#include "OnlineSessionInterface.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamugc.h"
|
||||
#include "steam/isteamremotestorage.h"
|
||||
#endif
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
@@ -79,6 +83,7 @@ public:
|
||||
UENUM(BlueprintType)
|
||||
enum class FBPSteamResult : uint8
|
||||
{
|
||||
K_EResultInvalid = 0,
|
||||
k_EResultOK = 1, // success
|
||||
k_EResultFail = 2, // generic failure
|
||||
k_EResultNoConnection = 3, // no/failed network connection
|
||||
@@ -203,11 +208,22 @@ struct FBPSteamWorkshopItemDetails
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
FBPSteamWorkshopItemDetails()
|
||||
{
|
||||
|
||||
ResultOfRequest = FBPSteamResult::k_EResultOK;
|
||||
FileType = FBPWorkshopFileType::k_EWorkshopFileTypeMax;
|
||||
CreatorAppID = 0;
|
||||
ConsumerAppID = 0;
|
||||
VotesUp = 0;
|
||||
VotesDown = 0;
|
||||
CalculatedScore = 0.f;
|
||||
bBanned = false;
|
||||
bAcceptedForUse = false;
|
||||
bTagsTruncated = false;
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
|
||||
{
|
||||
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
|
||||
@@ -245,6 +261,7 @@ public:
|
||||
|
||||
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Result of obtaining the details
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
|
||||
@@ -2,45 +2,6 @@
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
|
||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4996)
|
||||
// #TODO check back on this at some point
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/isteamapps.h>
|
||||
#include <steam/isteamapplist.h>
|
||||
#include <OnlineSubsystemSteamTypes.h>
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
#endif
|
||||
|
||||
// @todo Steam: See above
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
|
||||
@@ -97,6 +58,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
|
||||
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
@@ -112,7 +74,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
|
||||
|
||||
FBPSteamGroupInfo GroupInfo;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamGroupID));
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamGroupID));
|
||||
GroupInfo.GroupID.SetUniqueNetId(ValueID);
|
||||
SteamFriends()->GetClanActivityCounts(SteamGroupID, &GroupInfo.numOnline, &GroupInfo.numInGame, &GroupInfo.numChatting);
|
||||
GroupInfo.GroupName = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanName(SteamGroupID)));
|
||||
@@ -122,9 +84,10 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID)
|
||||
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
@@ -146,13 +109,15 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
|
||||
{
|
||||
AppID = GameInfo.m_gameID.AppID();
|
||||
|
||||
char NameBuffer[512];
|
||||
// Forgot this test and left it in, it is incorrect, you would need restricted access
|
||||
// And it would only find games in the local library anyway
|
||||
/*char NameBuffer[512];
|
||||
int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512);
|
||||
|
||||
if (Len != -1) // Invalid
|
||||
{
|
||||
GameName = FString(UTF8_TO_TCHAR(NameBuffer));
|
||||
}
|
||||
}*/
|
||||
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
@@ -220,7 +185,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
// Already does the conversion
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamID64));
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamID64));
|
||||
//FCString::Atoi64(*SteamID64));
|
||||
|
||||
netId.SetUniqueNetId(ValueID);
|
||||
@@ -231,6 +196,21 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
|
||||
return netId;
|
||||
}
|
||||
|
||||
FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
|
||||
{
|
||||
FBPUniqueNetId netId;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
|
||||
netId.SetUniqueNetId(SteamID);
|
||||
}
|
||||
#endif
|
||||
|
||||
return netId;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
@@ -275,6 +255,19 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsOverlayEnabled();
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
@@ -348,7 +341,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
//Setting some Parameters for the Texture and finally returning it
|
||||
Avatar->PlatformData->NumSlices = 1;
|
||||
Avatar->PlatformData->SetNumSlices(1);
|
||||
Avatar->NeverStream = true;
|
||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||
|
||||
@@ -371,3 +364,65 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->InitFilterText();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint32 BufferLen = TextToFilter.Len() + 10; // Docs say 1 byte excess min, going with 10
|
||||
char* OutText = new char[BufferLen];
|
||||
|
||||
uint64 id = 0;
|
||||
|
||||
if (TextSourceID.IsValid())
|
||||
{
|
||||
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
|
||||
}
|
||||
|
||||
int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
|
||||
|
||||
if (FilterCount > 0)
|
||||
{
|
||||
FilteredText = FString(UTF8_TO_TCHAR(OutText));
|
||||
delete[] OutText;
|
||||
return true;
|
||||
}
|
||||
|
||||
delete[] OutText;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
FilteredText = TextToFilter;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsSteamInBigPictureMode();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1,9 +1,13 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SteamRequestGroupOfficersCallbackProxy.h"
|
||||
#include "CoreOnline.h"
|
||||
#include "UObject/CoreOnline.h"
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#include "OnlineSubsystemSteamTypes.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamfriends.h"
|
||||
#endif
|
||||
//#include "OnlineSubsystemSteamTypes.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UEndSessionCallbackProxy
|
||||
@@ -41,12 +45,11 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
||||
@@ -72,7 +75,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
||||
|
||||
Officer.bIsOwner = true;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(ClanOwner));
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
|
||||
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
|
||||
OfficerArray.Add(Officer);
|
||||
|
||||
@@ -82,7 +85,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
||||
|
||||
Officer.bIsOwner = false;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam(OfficerSteamID));
|
||||
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
|
||||
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
|
||||
|
||||
OfficerArray.Add(Officer);
|
||||
@@ -110,9 +113,9 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
||||
});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Should never hit this anyway
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamugc.h"
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UEndSessionCallbackProxy
|
||||
@@ -46,10 +49,9 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
||||
@@ -91,9 +93,9 @@ void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQuer
|
||||
});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Not needed, should never hit here
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -2,6 +2,6 @@
|
||||
|
||||
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
|
||||
|
||||
**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
|
||||
**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)**
|
||||
|
||||
**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**
|
||||
**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)**
|
||||
|
||||
Reference in New Issue
Block a user