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https://github.com/mordentral/AdvancedSessionsPlugin.git
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12 Commits
4.22_Locke
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4.24_Locke
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.gitignore
vendored
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.gitignore
vendored
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@@ -0,0 +1,10 @@
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.hg/
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binaries/
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deriveddatacache/
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.vs/
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build/
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intermediate/
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PACKPLUGIN/
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saved/
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*.orig
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@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Sessions",
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"FriendlyName" : "Advanced Sessions",
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"Version" : 4.22,
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"Version" : 4.24,
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"VersionName": "4.22",
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"VersionName": "4.24",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Category" : "Advanced Sessions Plugin",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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"CreatedBy" : "Joshua Statzer",
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@@ -2,6 +2,7 @@
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "BlueprintDataDefinitions.h"
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#include "BlueprintDataDefinitions.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "Online.h"
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@@ -0,0 +1,70 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "Engine/GameInstance.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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//#include "UObjectIterator.h"
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#include "AdvancedGameSession.generated.h"
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/**
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A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
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*/
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UCLASS(config = Game, notplaceable)
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class AAdvancedGameSession : public AGameSession
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(Transient)
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TMap<FUniqueNetIdRepl, FText> BanList;
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virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
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{
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if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
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{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
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if (bWasKicked)
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{
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BanList.Add(UniqueNetID, BanReason);
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}
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return bWasKicked;
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}
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return false;
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}
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// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
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// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
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virtual void PostLogin(APlayerController* NewPlayer) override
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{
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if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
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{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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if (BanList.Contains(UniqueNetID))
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{
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KickPlayer(NewPlayer, BanList[UniqueNetID]);
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}
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}
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}
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};
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AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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@@ -2,6 +2,7 @@
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "BlueprintDataDefinitions.h"
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#include "BlueprintDataDefinitions.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "Online.h"
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@@ -13,6 +14,9 @@
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#include "Engine/GameInstance.h"
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#include "Engine/GameInstance.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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//#include "UObjectIterator.h"
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//#include "UObjectIterator.h"
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#include "AdvancedSessionsLibrary.generated.h"
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#include "AdvancedSessionsLibrary.generated.h"
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@@ -27,6 +31,17 @@ class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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public:
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public:
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//********* Session Admin Functions *************//
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// Kick a player from the currently active game session, only available on the server
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
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static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
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// Ban a player from the currently active game session, only available on the server
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// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
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static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
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||||||
//********* Session Search Functions *************//
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//********* Session Search Functions *************//
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||||||
// Adds or modifies session settings in an existing array depending on if they exist already or not
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// Adds or modifies session settings in an existing array depending on if they exist already or not
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@@ -38,16 +53,16 @@ public:
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static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
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static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
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// Get the current session state
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// Get the current session state
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetSessionState(EBPOnlineSessionState &SessionState);
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static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
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// Get the current session settings
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// Get the current session settings
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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||||||
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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// Check if someone is in the current session
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// Check if someone is in the current session
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
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static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
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// Make a literal session search parameter
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// Make a literal session search parameter
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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@@ -65,8 +80,8 @@ public:
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|||||||
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
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static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
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||||||
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// Get a string copy of the current session ID
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// Get a string copy of the current session ID
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||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetCurrentSessionID_AsString(FString& SessionID);
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static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
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||||||
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// Get the Unique Current Build ID
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// Get the Unique Current Build ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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||||||
@@ -100,6 +115,7 @@ public:
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|||||||
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
|
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
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||||||
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||||||
// Get session custom information key/value as Bool
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// Get session custom information key/value as Bool
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||||||
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// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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||||||
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
|
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
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||||||
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@@ -121,6 +137,7 @@ public:
|
|||||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
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||||||
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||||||
// Make a literal session custom information key/value pair from Bool
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// Make a literal session custom information key/value pair from Bool
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// Steam only currently supports Int,Float,String,BYTE values for search filtering!
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
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@@ -182,6 +199,12 @@ public:
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// Checks if the stated session subsystem is active
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// Checks if the stated session subsystem is active
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
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static bool HasOnlineSubsystem(FName SubSystemName);
|
static bool HasOnlineSubsystem(FName SubSystemName);
|
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|
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//**** Seamless travel Functions ****//
|
||||||
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//Exposes Server travel to blueprint
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UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
|
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static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
|
||||||
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|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
|
#include "Engine/Engine.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "Interfaces/OnlineSessionInterface.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
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#include "CancelFindSessionsCallbackProxy.generated.h"
|
#include "CancelFindSessionsCallbackProxy.generated.h"
|
||||||
|
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@@ -2,6 +2,7 @@
|
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#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
|
#include "Engine/Engine.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "CreateSessionCallbackProxyAdvanced.generated.h"
|
#include "CreateSessionCallbackProxyAdvanced.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
|
#include "Engine/Engine.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "Interfaces/OnlineSessionInterface.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "EndSessionCallbackProxy.generated.h"
|
#include "EndSessionCallbackProxy.generated.h"
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
|
#include "Engine/Engine.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "Interfaces/OnlineSessionInterface.h"
|
||||||
#include "FindSessionsCallbackProxy.h"
|
#include "FindSessionsCallbackProxy.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
|
#include "Engine/Engine.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "UpdateSessionCallbackProxyAdvanced.generated.h"
|
#include "UpdateSessionCallbackProxyAdvanced.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
|
|||||||
|
|
||||||
void UAdvancedFriendsGameInstance::Shutdown()
|
void UAdvancedFriendsGameInstance::Shutdown()
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -39,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
|||||||
|
|
||||||
if (bEnableTalkingStatusDelegate)
|
if (bEnableTalkingStatusDelegate)
|
||||||
{
|
{
|
||||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||||
|
|
||||||
if (VoiceInterface.IsValid())
|
if (VoiceInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -52,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||||
|
|
||||||
if (IdentityInterface.IsValid())
|
if (IdentityInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -69,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
|||||||
|
|
||||||
void UAdvancedFriendsGameInstance::Init()
|
void UAdvancedFriendsGameInstance::Init()
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
|
||||||
|
|
||||||
if (SessionInterface.IsValid())
|
if (SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -90,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
|
|||||||
// Beginning work on the voice interface
|
// Beginning work on the voice interface
|
||||||
if (bEnableTalkingStatusDelegate)
|
if (bEnableTalkingStatusDelegate)
|
||||||
{
|
{
|
||||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||||
|
|
||||||
if (VoiceInterface.IsValid())
|
if (VoiceInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -103,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||||
|
|
||||||
if (IdentityInterface.IsValid())
|
if (IdentityInterface.IsValid())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,12 +1,48 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
#include "AdvancedSessionsLibrary.h"
|
#include "AdvancedSessionsLibrary.h"
|
||||||
|
|
||||||
#include "GameFramework/PlayerState.h"
|
#include "GameFramework/PlayerState.h"
|
||||||
#include "GameFramework/GameStateBase.h"
|
#include "GameFramework/GameStateBase.h"
|
||||||
|
|
||||||
//General Log
|
//General Log
|
||||||
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
||||||
|
|
||||||
|
|
||||||
|
bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
|
||||||
|
{
|
||||||
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||||
|
|
||||||
|
if (World)
|
||||||
|
{
|
||||||
|
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||||
|
{
|
||||||
|
if (GameMode->GameSession)
|
||||||
|
{
|
||||||
|
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
|
||||||
|
{
|
||||||
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||||
|
|
||||||
|
if (World)
|
||||||
|
{
|
||||||
|
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||||
|
{
|
||||||
|
if (GameMode->GameSession)
|
||||||
|
{
|
||||||
|
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
||||||
{
|
{
|
||||||
return SessionResult.OnlineResult.IsValid();
|
return SessionResult.OnlineResult.IsValid();
|
||||||
@@ -25,9 +61,10 @@ void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResu
|
|||||||
SessionID.Empty();
|
SessionID.Empty();
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(FString& SessionID)
|
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||||
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -126,9 +163,10 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
|
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||||
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -139,9 +177,10 @@ void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionSta
|
|||||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
|
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||||
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -179,9 +218,10 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
|
|||||||
Result = EBlueprintResultSwitch::OnSuccess;
|
Result = EBlueprintResultSwitch::OnSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||||
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -488,3 +528,14 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
|
|||||||
|
|
||||||
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||||
|
{
|
||||||
|
if (!WorldContextObject) return false;
|
||||||
|
|
||||||
|
//using a context object to get the world
|
||||||
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||||
|
if (!World) return false;
|
||||||
|
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
#include "CancelFindSessionsCallbackProxy.h"
|
#include "CancelFindSessionsCallbackProxy.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
#include "EndSessionCallbackProxy.h"
|
#include "EndSessionCallbackProxy.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||||
|
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
{
|
{
|
||||||
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
|||||||
|
|
||||||
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||||
|
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
#include "FindSessionsCallbackProxyAdvanced.h"
|
#include "FindSessionsCallbackProxyAdvanced.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
|
|||||||
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||||
{
|
{
|
||||||
|
|
||||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||||
|
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
{
|
{
|
||||||
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
|||||||
|
|
||||||
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
{
|
{
|
||||||
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
|
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
"FileVersion" : 3,
|
"FileVersion" : 3,
|
||||||
|
|
||||||
"FriendlyName" : "Advanced Steam Sessions",
|
"FriendlyName" : "Advanced Steam Sessions",
|
||||||
"Version" : 4.22,
|
"Version" : 4.24,
|
||||||
"VersionName": "4.22",
|
"VersionName": "4.24",
|
||||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||||
"Category" : "Advanced Sessions Plugin",
|
"Category" : "Advanced Sessions Plugin",
|
||||||
"CreatedBy" : "Joshua Statzer",
|
"CreatedBy" : "Joshua Statzer",
|
||||||
|
|||||||
@@ -242,6 +242,7 @@ DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
|
|||||||
UENUM(Blueprintable)
|
UENUM(Blueprintable)
|
||||||
enum class SteamAvatarSize : uint8
|
enum class SteamAvatarSize : uint8
|
||||||
{
|
{
|
||||||
|
SteamAvatar_INVALID = 0,
|
||||||
SteamAvatar_Small = 1,
|
SteamAvatar_Small = 1,
|
||||||
SteamAvatar_Medium = 2,
|
SteamAvatar_Medium = 2,
|
||||||
SteamAvatar_Large = 3
|
SteamAvatar_Large = 3
|
||||||
|
|||||||
@@ -83,6 +83,7 @@ public:
|
|||||||
UENUM(BlueprintType)
|
UENUM(BlueprintType)
|
||||||
enum class FBPSteamResult : uint8
|
enum class FBPSteamResult : uint8
|
||||||
{
|
{
|
||||||
|
K_EResultInvalid = 0,
|
||||||
k_EResultOK = 1, // success
|
k_EResultOK = 1, // success
|
||||||
k_EResultFail = 2, // generic failure
|
k_EResultFail = 2, // generic failure
|
||||||
k_EResultNoConnection = 3, // no/failed network connection
|
k_EResultNoConnection = 3, // no/failed network connection
|
||||||
|
|||||||
@@ -328,7 +328,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
|||||||
delete[] oAvatarRGBA;
|
delete[] oAvatarRGBA;
|
||||||
|
|
||||||
//Setting some Parameters for the Texture and finally returning it
|
//Setting some Parameters for the Texture and finally returning it
|
||||||
Avatar->PlatformData->NumSlices = 1;
|
Avatar->PlatformData->SetNumSlices(1);
|
||||||
Avatar->NeverStream = true;
|
Avatar->NeverStream = true;
|
||||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user