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4.20_Locke
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4.24_Locke
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10
.gitignore
vendored
Normal file
10
.gitignore
vendored
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@@ -0,0 +1,10 @@
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||||
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.hg/
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binaries/
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deriveddatacache/
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.vs/
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build/
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intermediate/
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PACKPLUGIN/
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saved/
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*.orig
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@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Sessions",
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"Version" : 4.20,
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"VersionName": "4.20",
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"Version" : 4.24,
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"VersionName": "4.24",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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@@ -2,6 +2,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "BlueprintDataDefinitions.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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@@ -0,0 +1,70 @@
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||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
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||||
#include "CoreMinimal.h"
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||||
#include "Engine/Engine.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "Engine/GameInstance.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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//#include "UObjectIterator.h"
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#include "AdvancedGameSession.generated.h"
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/**
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A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
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*/
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UCLASS(config = Game, notplaceable)
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class AAdvancedGameSession : public AGameSession
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(Transient)
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TMap<FUniqueNetIdRepl, FText> BanList;
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virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
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{
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if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
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{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
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if (bWasKicked)
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{
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BanList.Add(UniqueNetID, BanReason);
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}
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return bWasKicked;
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}
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return false;
|
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}
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|
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// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
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// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
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virtual void PostLogin(APlayerController* NewPlayer) override
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||||
{
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if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
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||||
{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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|
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if (BanList.Contains(UniqueNetID))
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{
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KickPlayer(NewPlayer, BanList[UniqueNetID]);
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}
|
||||
}
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||||
}
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};
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AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
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||||
: Super(ObjectInitializer)
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||||
{
|
||||
}
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||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
@@ -13,6 +14,9 @@
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "GameFramework/GameSession.h"
|
||||
|
||||
//#include "UObjectIterator.h"
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|
||||
#include "AdvancedSessionsLibrary.generated.h"
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||||
@@ -27,6 +31,17 @@ class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
|
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{
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GENERATED_BODY()
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||||
public:
|
||||
//********* Session Admin Functions *************//
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|
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// Kick a player from the currently active game session, only available on the server
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
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static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
|
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|
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// Ban a player from the currently active game session, only available on the server
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// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
|
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
|
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static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
|
||||
|
||||
//********* Session Search Functions *************//
|
||||
|
||||
// Adds or modifies session settings in an existing array depending on if they exist already or not
|
||||
@@ -38,16 +53,16 @@ public:
|
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static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
|
||||
|
||||
// Get the current session state
|
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
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static void GetSessionState(EBPOnlineSessionState &SessionState);
|
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
|
||||
|
||||
// Get the current session settings
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
||||
static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
|
||||
|
||||
// Check if someone is in the current session
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
|
||||
|
||||
// Make a literal session search parameter
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
@@ -60,6 +75,14 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
|
||||
|
||||
// Get a string copy of a session ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
|
||||
|
||||
// Get a string copy of the current session ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
|
||||
|
||||
// Get the Unique Current Build ID
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
|
||||
@@ -92,6 +115,7 @@ public:
|
||||
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
|
||||
|
||||
// Get session custom information key/value as Bool
|
||||
// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
|
||||
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
|
||||
|
||||
@@ -113,6 +137,7 @@ public:
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
|
||||
|
||||
// Make a literal session custom information key/value pair from Bool
|
||||
// Steam only currently supports Int,Float,String,BYTE values for search filtering!
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
|
||||
|
||||
@@ -174,6 +199,12 @@ public:
|
||||
// Checks if the stated session subsystem is active
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
|
||||
static bool HasOnlineSubsystem(FName SubSystemName);
|
||||
|
||||
//**** Seamless travel Functions ****//
|
||||
|
||||
//Exposes Server travel to blueprint
|
||||
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
|
||||
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "CancelFindSessionsCallbackProxy.generated.h"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "CreateSessionCallbackProxyAdvanced.generated.h"
|
||||
|
||||
@@ -18,7 +19,13 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FEmptyOnlineDelegate OnFailure;
|
||||
|
||||
// Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
|
||||
/**
|
||||
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
|
||||
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
|
||||
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
|
||||
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
|
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* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
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static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "EndSessionCallbackProxy.generated.h"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
#include "FindSessionsCallbackProxy.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "UpdateSessionCallbackProxyAdvanced.generated.h"
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
|
||||
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
|
||||
|
||||
void UAdvancedFriendsGameInstance::Shutdown()
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -39,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
||||
|
||||
if (bEnableTalkingStatusDelegate)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||
|
||||
if (VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -52,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
||||
}
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||
|
||||
if (IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -69,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
||||
|
||||
void UAdvancedFriendsGameInstance::Init()
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
|
||||
|
||||
if (SessionInterface.IsValid())
|
||||
{
|
||||
@@ -90,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
|
||||
// Beginning work on the voice interface
|
||||
if (bEnableTalkingStatusDelegate)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||
|
||||
if (VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -103,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
|
||||
}
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||
|
||||
if (IdentityInterface.IsValid())
|
||||
{
|
||||
|
||||
@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
|
||||
List.Add(val);
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
|
||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
|
||||
return;
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
|
||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
|
||||
@@ -1,17 +1,93 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedSessionsLibrary.h"
|
||||
|
||||
#include "GameFramework/PlayerState.h"
|
||||
#include "GameFramework/GameStateBase.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
||||
|
||||
|
||||
bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
||||
{
|
||||
return SessionResult.OnlineResult.IsValid();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
|
||||
{
|
||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
|
||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
SessionID = SessionInfo->GetSessionId().ToString();
|
||||
return;
|
||||
}
|
||||
|
||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
||||
SessionID.Empty();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
|
||||
SessionID.Empty();
|
||||
return;
|
||||
}
|
||||
|
||||
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
|
||||
if (Session != nullptr)
|
||||
{
|
||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
|
||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
SessionID = SessionInfo->GetSessionId().ToString();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
||||
SessionID.Empty();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
|
||||
{
|
||||
UniqueBuildId = GetBuildUniqueId();
|
||||
@@ -87,9 +163,10 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
|
||||
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -97,12 +174,13 @@ void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionSta
|
||||
return;
|
||||
}
|
||||
|
||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
|
||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -111,7 +189,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
|
||||
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
|
||||
if (!settings)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
|
||||
@@ -140,9 +218,10 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -151,7 +230,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToC
|
||||
return;
|
||||
}
|
||||
|
||||
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
|
||||
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
|
||||
}
|
||||
|
||||
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
|
||||
@@ -449,3 +528,14 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
|
||||
|
||||
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||
{
|
||||
if (!WorldContextObject) return false;
|
||||
|
||||
//using a context object to get the world
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||
if (!World) return false;
|
||||
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "CancelFindSessionsCallbackProxy.h"
|
||||
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
|
||||
{
|
||||
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
|
||||
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
}
|
||||
else
|
||||
Sessions->CreateSession(0, GameSessionName, Settings);
|
||||
Sessions->CreateSession(0, NAME_GameSession, Settings);
|
||||
|
||||
// OnCreateCompleted will get called, nothing more to do now
|
||||
return;
|
||||
@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
|
||||
Sessions->StartSession(GameSessionName);
|
||||
Sessions->StartSession(NAME_GameSession);
|
||||
|
||||
// OnStartCompleted will get called, nothing more to do now
|
||||
return;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "EndSessionCallbackProxy.h"
|
||||
|
||||
|
||||
@@ -30,12 +29,12 @@ void UEndSessionCallbackProxy::Activate()
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
|
||||
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
|
||||
if (Session &&
|
||||
Session->SessionState == EOnlineSessionState::InProgress)
|
||||
{
|
||||
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
|
||||
Sessions->EndSession(GameSessionName);
|
||||
Sessions->EndSession(NAME_GameSession);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
||||
|
||||
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (Sessions.IsValid())
|
||||
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "FindSessionsCallbackProxyAdvanced.h"
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
|
||||
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
|
||||
// This gets the actual session itself
|
||||
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
|
||||
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
|
||||
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
|
||||
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
|
||||
|
||||
if (!Settings)
|
||||
{
|
||||
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
}
|
||||
|
||||
Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
|
||||
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
|
||||
|
||||
// OnUpdateCompleted will get called, nothing more to do now
|
||||
return;
|
||||
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
|
||||
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Steam Sessions",
|
||||
"Version" : 4.20,
|
||||
"VersionName": "4.20",
|
||||
"Version" : 4.24,
|
||||
"VersionName": "4.24",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
|
||||
@@ -197,7 +197,8 @@ public:
|
||||
/** Needed for TMap::GetTypeHash() */
|
||||
friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A)
|
||||
{
|
||||
return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
|
||||
return GetTypeHash(A.UniqueNetId);
|
||||
//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID */
|
||||
@@ -241,11 +242,47 @@ DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
|
||||
UENUM(Blueprintable)
|
||||
enum class SteamAvatarSize : uint8
|
||||
{
|
||||
SteamAvatar_INVALID = 0,
|
||||
SteamAvatar_Small = 1,
|
||||
SteamAvatar_Medium = 2,
|
||||
SteamAvatar_Large = 3
|
||||
};
|
||||
|
||||
UENUM(Blueprintable)
|
||||
enum class ESteamUserOverlayType : uint8
|
||||
{
|
||||
/*Opens the overlay web browser to the specified user or groups profile.*/
|
||||
steamid,
|
||||
/*Opens a chat window to the specified user, or joins the group chat.*/
|
||||
chat,
|
||||
/*Opens a window to a Steam Trading session that was started with the ISteamEconomy / StartTrade Web API.*/
|
||||
jointrade,
|
||||
/*Opens the overlay web browser to the specified user's stats.*/
|
||||
stats,
|
||||
/*Opens the overlay web browser to the specified user's achievements.*/
|
||||
achievements,
|
||||
/*Opens the overlay in minimal mode prompting the user to add the target user as a friend.*/
|
||||
friendadd,
|
||||
/*Opens the overlay in minimal mode prompting the user to remove the target friend.*/
|
||||
friendremove,
|
||||
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
|
||||
friendrequestaccept,
|
||||
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
|
||||
friendrequestignore
|
||||
};
|
||||
|
||||
static FString EnumToString(const FString& enumName, uint8 value)
|
||||
{
|
||||
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *enumName, true);
|
||||
|
||||
if (!EnumPtr)
|
||||
return FString();
|
||||
|
||||
FString EnumName = EnumPtr->GetNameStringByIndex(value);
|
||||
return EnumName;
|
||||
}
|
||||
|
||||
|
||||
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
|
||||
struct FBPSteamGroupInfo
|
||||
{
|
||||
@@ -283,6 +320,10 @@ public:
|
||||
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
|
||||
|
||||
// Opens the steam overlay to go to the specified user dialog
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||
|
||||
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
@@ -296,6 +337,10 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
|
||||
|
||||
// Retreives the local steam ID from steam
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static FBPUniqueNetId GetLocalSteamIDFromSteam();
|
||||
|
||||
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
|
||||
* can use the AppID with the WebAPI GetAppList request.
|
||||
*/
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamugc.h"
|
||||
#include "steam/isteamremotestorage.h"
|
||||
#endif
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||
@@ -79,6 +83,7 @@ public:
|
||||
UENUM(BlueprintType)
|
||||
enum class FBPSteamResult : uint8
|
||||
{
|
||||
K_EResultInvalid = 0,
|
||||
k_EResultOK = 1, // success
|
||||
k_EResultFail = 2, // generic failure
|
||||
k_EResultNoConnection = 3, // no/failed network connection
|
||||
@@ -203,11 +208,22 @@ struct FBPSteamWorkshopItemDetails
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
FBPSteamWorkshopItemDetails()
|
||||
{
|
||||
|
||||
ResultOfRequest = FBPSteamResult::k_EResultOK;
|
||||
FileType = FBPWorkshopFileType::k_EWorkshopFileTypeMax;
|
||||
CreatorAppID = 0;
|
||||
ConsumerAppID = 0;
|
||||
VotesUp = 0;
|
||||
VotesDown = 0;
|
||||
CalculatedScore = 0.f;
|
||||
bBanned = false;
|
||||
bAcceptedForUse = false;
|
||||
bTagsTruncated = false;
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
|
||||
{
|
||||
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
|
||||
@@ -245,6 +261,7 @@ public:
|
||||
|
||||
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Result of obtaining the details
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||
|
||||
@@ -11,7 +11,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
return 0;
|
||||
@@ -91,7 +91,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
@@ -133,7 +133,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
return 0;
|
||||
@@ -154,7 +154,7 @@ FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId U
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
|
||||
return FString(TEXT(""));
|
||||
@@ -196,10 +196,25 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
|
||||
return netId;
|
||||
}
|
||||
|
||||
FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
|
||||
{
|
||||
FBPUniqueNetId netId;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
|
||||
netId.SetUniqueNetId(SteamID);
|
||||
}
|
||||
#endif
|
||||
|
||||
return netId;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
|
||||
return false;
|
||||
@@ -217,10 +232,33 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
|
||||
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
@@ -290,7 +328,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
//Setting some Parameters for the Texture and finally returning it
|
||||
Avatar->PlatformData->NumSlices = 1;
|
||||
Avatar->PlatformData->SetNumSlices(1);
|
||||
Avatar->NeverStream = true;
|
||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#include "UObject/CoreOnline.h"
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamfriends.h"
|
||||
#endif
|
||||
//#include "OnlineSubsystemSteamTypes.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -42,12 +45,11 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
||||
@@ -111,9 +113,9 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
||||
});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Should never hit this anyway
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamugc.h"
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UEndSessionCallbackProxy
|
||||
@@ -46,10 +49,9 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
{
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
||||
@@ -91,9 +93,9 @@ void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQuer
|
||||
});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Not needed, should never hit here
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user