mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-27 10:24:19 +00:00
Compare commits
3 Commits
4.22_Locke
...
4.19_Locke
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
105df50764 | ||
|
|
6d404d22ce | ||
|
|
f47699e940 |
@@ -2,8 +2,8 @@
|
|||||||
"FileVersion" : 3,
|
"FileVersion" : 3,
|
||||||
|
|
||||||
"FriendlyName" : "Advanced Sessions",
|
"FriendlyName" : "Advanced Sessions",
|
||||||
"Version" : 4.22,
|
"Version" : 4.17,
|
||||||
"VersionName": "4.22",
|
"VersionName": "4.17",
|
||||||
"Description" : "Adds new blueprint functions to handle more advanced session operations.",
|
"Description" : "Adds new blueprint functions to handle more advanced session operations.",
|
||||||
"Category" : "Advanced Sessions Plugin",
|
"Category" : "Advanced Sessions Plugin",
|
||||||
"CreatedBy" : "Joshua Statzer",
|
"CreatedBy" : "Joshua Statzer",
|
||||||
|
|||||||
@@ -10,8 +10,8 @@ public class AdvancedSessions : ModuleRules
|
|||||||
|
|
||||||
PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
|
PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
|
||||||
|
|
||||||
// PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
|
PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
|
||||||
// PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
|
PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
|
||||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
|
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
|
||||||
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
|
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
//#include "OnlineMessageInterface.h"
|
//#include "OnlineMessageInterface.h"
|
||||||
//#include "OnlinePresenceInterface.h"
|
//#include "OnlinePresenceInterface.h"
|
||||||
//#include "Engine/GameInstance.h"
|
//#include "Engine/GameInstance.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
|
|
||||||
//#include "UObjectIterator.h"
|
//#include "UObjectIterator.h"
|
||||||
|
|
||||||
|
|||||||
@@ -6,15 +6,15 @@
|
|||||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||||
#include "Online.h"
|
#include "Online.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#include "Interfaces/OnlineFriendsInterface.h"
|
#include "OnlineFriendsInterface.h"
|
||||||
#include "Interfaces/OnlineUserInterface.h"
|
#include "OnlineUserInterface.h"
|
||||||
#include "Interfaces/OnlineMessageInterface.h"
|
#include "OnlineMessageInterface.h"
|
||||||
#include "Interfaces/OnlinePresenceInterface.h"
|
#include "OnlinePresenceInterface.h"
|
||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
#include "Engine/LocalPlayer.h"
|
#include "Engine/LocalPlayer.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
#include "OnlineSessionSettings.h"
|
#include "OnlineSessionSettings.h"
|
||||||
#include "UObject/UObjectIterator.h"
|
#include "UObjectIterator.h"
|
||||||
#include "AdvancedFriendsInterface.h"
|
#include "AdvancedFriendsInterface.h"
|
||||||
|
|
||||||
#include "AdvancedFriendsGameInstance.generated.h"
|
#include "AdvancedFriendsGameInstance.generated.h"
|
||||||
|
|||||||
@@ -5,14 +5,14 @@
|
|||||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||||
#include "Online.h"
|
#include "Online.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#include "Interfaces/OnlineFriendsInterface.h"
|
#include "OnlineFriendsInterface.h"
|
||||||
#include "Interfaces/OnlineUserInterface.h"
|
#include "OnlineUserInterface.h"
|
||||||
#include "Interfaces/OnlineMessageInterface.h"
|
#include "OnlineMessageInterface.h"
|
||||||
#include "Interfaces/OnlinePresenceInterface.h"
|
#include "OnlinePresenceInterface.h"
|
||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
#include "OnlineSessionSettings.h"
|
#include "OnlineSessionSettings.h"
|
||||||
#include "UObject/UObjectIterator.h"
|
#include "UObjectIterator.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "AdvancedFriendsInterface.generated.h"
|
#include "AdvancedFriendsInterface.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -7,14 +7,14 @@
|
|||||||
#include "Online.h"
|
#include "Online.h"
|
||||||
#include "Engine/LocalPlayer.h"
|
#include "Engine/LocalPlayer.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#include "Interfaces/OnlineFriendsInterface.h"
|
#include "OnlineFriendsInterface.h"
|
||||||
#include "Interfaces/OnlineUserInterface.h"
|
#include "OnlineUserInterface.h"
|
||||||
#include "Interfaces/OnlineMessageInterface.h"
|
#include "OnlineMessageInterface.h"
|
||||||
#include "Interfaces/OnlinePresenceInterface.h"
|
#include "OnlinePresenceInterface.h"
|
||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
|
|
||||||
#include "UObject/UObjectIterator.h"
|
#include "UObjectIterator.h"
|
||||||
|
|
||||||
#include "AdvancedFriendsLibrary.generated.h"
|
#include "AdvancedFriendsLibrary.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -6,13 +6,13 @@
|
|||||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||||
#include "Online.h"
|
#include "Online.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#include "Interfaces/OnlineIdentityInterface.h"
|
#include "OnlineIdentityInterface.h"
|
||||||
#include "Interfaces/OnlineUserInterface.h"
|
#include "OnlineUserInterface.h"
|
||||||
#include "Interfaces/OnlinePresenceInterface.h"
|
#include "OnlinePresenceInterface.h"
|
||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
#include "Engine/LocalPlayer.h"
|
#include "Engine/LocalPlayer.h"
|
||||||
|
|
||||||
#include "UObject/UObjectIterator.h"
|
#include "UObjectIterator.h"
|
||||||
|
|
||||||
#include "AdvancedIdentityLibrary.generated.h"
|
#include "AdvancedIdentityLibrary.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Modules/ModuleManager.h"
|
#include "ModuleManager.h"
|
||||||
|
|
||||||
class AdvancedSessions : public IModuleInterface
|
class AdvancedSessions : public IModuleInterface
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,12 +6,12 @@
|
|||||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||||
#include "Online.h"
|
#include "Online.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#include "Interfaces/OnlineFriendsInterface.h"
|
#include "OnlineFriendsInterface.h"
|
||||||
#include "Interfaces/OnlineUserInterface.h"
|
#include "OnlineUserInterface.h"
|
||||||
#include "Interfaces/OnlineMessageInterface.h"
|
#include "OnlineMessageInterface.h"
|
||||||
#include "Interfaces/OnlinePresenceInterface.h"
|
#include "OnlinePresenceInterface.h"
|
||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
|
|
||||||
//#include "UObjectIterator.h"
|
//#include "UObjectIterator.h"
|
||||||
|
|
||||||
@@ -38,16 +38,16 @@ public:
|
|||||||
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
|
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
|
||||||
|
|
||||||
// Get the current session state
|
// Get the current session state
|
||||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
||||||
static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
|
static void GetSessionState(EBPOnlineSessionState &SessionState);
|
||||||
|
|
||||||
// Get the current session settings
|
// Get the current session settings
|
||||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
|
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
|
||||||
static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
|
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
|
||||||
|
|
||||||
// Check if someone is in the current session
|
// Check if someone is in the current session
|
||||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
|
||||||
static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
|
static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
|
||||||
|
|
||||||
// Make a literal session search parameter
|
// Make a literal session search parameter
|
||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
|
||||||
@@ -60,14 +60,6 @@ public:
|
|||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||||
static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
|
static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
|
||||||
|
|
||||||
// Get a string copy of a session ID
|
|
||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
|
||||||
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
|
|
||||||
|
|
||||||
// Get a string copy of the current session ID
|
|
||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
|
|
||||||
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
|
|
||||||
|
|
||||||
// Get the Unique Current Build ID
|
// Get the Unique Current Build ID
|
||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
|
||||||
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
|
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "Online.h"
|
#include "Online.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#include "Interfaces/VoiceInterface.h"
|
#include "VoiceInterface.h"
|
||||||
//#include "OnlineFriendsInterface.h"
|
//#include "OnlineFriendsInterface.h"
|
||||||
//#include "OnlineUserInterface.h"
|
//#include "OnlineUserInterface.h"
|
||||||
//#include "OnlineMessageInterface.h"
|
//#include "OnlineMessageInterface.h"
|
||||||
@@ -14,7 +14,7 @@
|
|||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
//#include "OnlineSessionInterface.h"
|
//#include "OnlineSessionInterface.h"
|
||||||
|
|
||||||
#include "UObject/UObjectIterator.h"
|
#include "UObjectIterator.h"
|
||||||
|
|
||||||
#include "AdvancedVoiceLibrary.generated.h"
|
#include "AdvancedVoiceLibrary.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,18 +1,17 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
//#include "EngineMinimal.h"
|
#include "EngineMinimal.h"
|
||||||
#include "Engine/Engine.h"
|
#include "Engine/Engine.h"
|
||||||
#include "GameFramework/PlayerState.h"
|
#include "GameFramework/PlayerState.h"
|
||||||
//#include "Core.h"
|
#include "Core.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
#include "OnlineSessionSettings.h"
|
#include "OnlineSessionSettings.h"
|
||||||
#include "OnlineDelegateMacros.h"
|
#include "OnlineDelegateMacros.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#include "OnlineSubsystemImpl.h"
|
#include "OnlineSubsystemImpl.h"
|
||||||
#include "OnlineSubsystemUtils.h"
|
#include "OnlineSubsystemUtils.h"
|
||||||
#include "OnlineSubsystemUtilsModule.h"
|
#include "OnlineSubsystemUtilsModule.h"
|
||||||
#include "GameFramework/PlayerController.h"
|
#include "ModuleManager.h"
|
||||||
#include "Modules/ModuleManager.h"
|
|
||||||
#include "OnlineSubsystemUtilsClasses.h"
|
#include "OnlineSubsystemUtilsClasses.h"
|
||||||
#include "BlueprintDataDefinitions.generated.h"
|
#include "BlueprintDataDefinitions.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "CancelFindSessionsCallbackProxy.generated.h"
|
#include "CancelFindSessionsCallbackProxy.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -18,13 +18,7 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
|||||||
UPROPERTY(BlueprintAssignable)
|
UPROPERTY(BlueprintAssignable)
|
||||||
FEmptyOnlineDelegate OnFailure;
|
FEmptyOnlineDelegate OnFailure;
|
||||||
|
|
||||||
/**
|
// Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
|
||||||
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
|
|
||||||
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
|
|
||||||
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
|
|
||||||
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
|
|
||||||
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
|
|
||||||
*/
|
|
||||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
||||||
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);
|
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "EndSessionCallbackProxy.generated.h"
|
#include "EndSessionCallbackProxy.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
#include "FindSessionsCallbackProxy.h"
|
#include "FindSessionsCallbackProxy.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "FindSessionsCallbackProxyAdvanced.generated.h"
|
#include "FindSessionsCallbackProxyAdvanced.generated.h"
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "Interfaces/OnlineIdentityInterface.h"
|
#include "OnlineIdentityInterface.h"
|
||||||
#include "GetUserPrivilegeCallbackProxy.generated.h"
|
#include "GetUserPrivilegeCallbackProxy.generated.h"
|
||||||
|
|
||||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
|
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "Interfaces/OnlineIdentityInterface.h"
|
#include "OnlineIdentityInterface.h"
|
||||||
#include "Engine/LocalPlayer.h"
|
#include "Engine/LocalPlayer.h"
|
||||||
#include "LoginUserCallbackProxy.generated.h"
|
#include "LoginUserCallbackProxy.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
#include "BlueprintDataDefinitions.h"
|
||||||
#include "Interfaces/OnlineIdentityInterface.h"
|
#include "OnlineIdentityInterface.h"
|
||||||
#include "Engine/LocalPlayer.h"
|
#include "Engine/LocalPlayer.h"
|
||||||
#include "LogoutUserCallbackProxy.generated.h"
|
#include "LogoutUserCallbackProxy.generated.h"
|
||||||
|
|
||||||
|
|||||||
@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
|
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
|
||||||
Result = EBlueprintResultSwitch::OnSuccess;
|
Result = EBlueprintResultSwitch::OnSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,5 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
#include "AdvancedFriendsGameInstance.h"
|
#include "AdvancedFriendsGameInstance.h"
|
||||||
#include "Kismet/GameplayStatics.h"
|
|
||||||
#include "GameFramework/PlayerController.h"
|
|
||||||
|
|
||||||
//General Log
|
//General Log
|
||||||
DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
|
DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
|
||||||
@@ -22,7 +20,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
|
|||||||
|
|
||||||
void UAdvancedFriendsGameInstance::Shutdown()
|
void UAdvancedFriendsGameInstance::Shutdown()
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -39,7 +37,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
|||||||
|
|
||||||
if (bEnableTalkingStatusDelegate)
|
if (bEnableTalkingStatusDelegate)
|
||||||
{
|
{
|
||||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||||
|
|
||||||
if (VoiceInterface.IsValid())
|
if (VoiceInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -52,7 +50,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||||
|
|
||||||
if (IdentityInterface.IsValid())
|
if (IdentityInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -69,7 +67,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
|||||||
|
|
||||||
void UAdvancedFriendsGameInstance::Init()
|
void UAdvancedFriendsGameInstance::Init()
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
|
||||||
|
|
||||||
if (SessionInterface.IsValid())
|
if (SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -90,7 +88,7 @@ void UAdvancedFriendsGameInstance::Init()
|
|||||||
// Beginning work on the voice interface
|
// Beginning work on the voice interface
|
||||||
if (bEnableTalkingStatusDelegate)
|
if (bEnableTalkingStatusDelegate)
|
||||||
{
|
{
|
||||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||||
|
|
||||||
if (VoiceInterface.IsValid())
|
if (VoiceInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -103,7 +101,7 @@ void UAdvancedFriendsGameInstance::Init()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||||
|
|
||||||
if (IdentityInterface.IsValid())
|
if (IdentityInterface.IsValid())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
|
|||||||
List.Add(val);
|
List.Add(val);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
|
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
|
||||||
{
|
{
|
||||||
Result = EBlueprintResultSwitch::OnSuccess;
|
Result = EBlueprintResultSwitch::OnSuccess;
|
||||||
return;
|
return;
|
||||||
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
|
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
|
||||||
{
|
{
|
||||||
Result = EBlueprintResultSwitch::OnSuccess;
|
Result = EBlueprintResultSwitch::OnSuccess;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -12,46 +12,6 @@ bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & Se
|
|||||||
return SessionResult.OnlineResult.IsValid();
|
return SessionResult.OnlineResult.IsValid();
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
|
|
||||||
{
|
|
||||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
|
|
||||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
|
||||||
{
|
|
||||||
SessionID = SessionInfo->GetSessionId().ToString();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
|
||||||
SessionID.Empty();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
|
|
||||||
{
|
|
||||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
|
||||||
{
|
|
||||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
|
|
||||||
SessionID.Empty();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
|
|
||||||
if (Session != nullptr)
|
|
||||||
{
|
|
||||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
|
|
||||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
|
||||||
{
|
|
||||||
SessionID = SessionInfo->GetSessionId().ToString();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
|
||||||
SessionID.Empty();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
|
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
|
||||||
{
|
{
|
||||||
UniqueBuildId = GetBuildUniqueId();
|
UniqueBuildId = GetBuildUniqueId();
|
||||||
@@ -127,10 +87,9 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
|
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
|
||||||
{
|
{
|
||||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -138,13 +97,12 @@ void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPO
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
|
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||||
{
|
{
|
||||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -153,7 +111,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
|
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
|
||||||
if (!settings)
|
if (!settings)
|
||||||
{
|
{
|
||||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
|
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
|
||||||
@@ -182,10 +140,9 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
|
|||||||
Result = EBlueprintResultSwitch::OnSuccess;
|
Result = EBlueprintResultSwitch::OnSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||||
{
|
{
|
||||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
|
||||||
|
|
||||||
if (!SessionInterface.IsValid())
|
if (!SessionInterface.IsValid())
|
||||||
{
|
{
|
||||||
@@ -194,7 +151,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, co
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
|
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
|
||||||
}
|
}
|
||||||
|
|
||||||
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
|
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
|
||||||
|
|||||||
@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
|||||||
{
|
{
|
||||||
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
|
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
|
||||||
{
|
{
|
||||||
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
|
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
Sessions->CreateSession(0, NAME_GameSession, Settings);
|
Sessions->CreateSession(0, GameSessionName, Settings);
|
||||||
|
|
||||||
// OnCreateCompleted will get called, nothing more to do now
|
// OnCreateCompleted will get called, nothing more to do now
|
||||||
return;
|
return;
|
||||||
@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
|
|||||||
if (bWasSuccessful)
|
if (bWasSuccessful)
|
||||||
{
|
{
|
||||||
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
|
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
|
||||||
Sessions->StartSession(NAME_GameSession);
|
Sessions->StartSession(GameSessionName);
|
||||||
|
|
||||||
// OnStartCompleted will get called, nothing more to do now
|
// OnStartCompleted will get called, nothing more to do now
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -30,12 +30,12 @@ void UEndSessionCallbackProxy::Activate()
|
|||||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
{
|
{
|
||||||
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
|
FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
|
||||||
if (Session &&
|
if (Session &&
|
||||||
Session->SessionState == EOnlineSessionState::InProgress)
|
Session->SessionState == EOnlineSessionState::InProgress)
|
||||||
{
|
{
|
||||||
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
|
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
|
||||||
Sessions->EndSession(NAME_GameSession);
|
Sessions->EndSession(GameSessionName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||||
|
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
{
|
{
|
||||||
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
|||||||
|
|
||||||
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||||
|
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
|
|||||||
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||||
{
|
{
|
||||||
|
|
||||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||||
|
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
{
|
{
|
||||||
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// This gets the actual session itself
|
// This gets the actual session itself
|
||||||
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
|
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
|
||||||
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
|
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
|
||||||
|
|
||||||
if (!Settings)
|
if (!Settings)
|
||||||
{
|
{
|
||||||
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
|
Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
|
||||||
|
|
||||||
// OnUpdateCompleted will get called, nothing more to do now
|
// OnUpdateCompleted will get called, nothing more to do now
|
||||||
return;
|
return;
|
||||||
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
|||||||
|
|
||||||
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
||||||
{
|
{
|
||||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||||
if (Sessions.IsValid())
|
if (Sessions.IsValid())
|
||||||
{
|
{
|
||||||
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
|
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
"FileVersion" : 3,
|
"FileVersion" : 3,
|
||||||
|
|
||||||
"FriendlyName" : "Advanced Steam Sessions",
|
"FriendlyName" : "Advanced Steam Sessions",
|
||||||
"Version" : 4.22,
|
"Version" : 4.17,
|
||||||
"VersionName": "4.22",
|
"VersionName": "4.17",
|
||||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||||
"Category" : "Advanced Sessions Plugin",
|
"Category" : "Advanced Sessions Plugin",
|
||||||
"CreatedBy" : "Joshua Statzer",
|
"CreatedBy" : "Joshua Statzer",
|
||||||
|
|||||||
@@ -6,232 +6,14 @@
|
|||||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||||
#include "Online.h"
|
#include "Online.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#include "Interfaces/OnlineFriendsInterface.h"
|
#include "OnlineFriendsInterface.h"
|
||||||
#include "Interfaces/OnlineUserInterface.h"
|
#include "OnlineUserInterface.h"
|
||||||
#include "Interfaces/OnlineMessageInterface.h"
|
#include "OnlineMessageInterface.h"
|
||||||
#include "Interfaces/OnlinePresenceInterface.h"
|
#include "OnlinePresenceInterface.h"
|
||||||
#include "Engine/GameInstance.h"
|
#include "Engine/GameInstance.h"
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
#include "OnlineSessionInterface.h"
|
||||||
#include "BlueprintDataDefinitions.h"
|
|
||||||
#include "UObject/UObjectIterator.h"
|
|
||||||
|
|
||||||
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
#include "UObjectIterator.h"
|
||||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
|
||||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
|
||||||
#ifdef _MSC_VER
|
|
||||||
#pragma warning(push)
|
|
||||||
#pragma warning(disable:4996)
|
|
||||||
// #TODO check back on this at some point
|
|
||||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
|
||||||
|
|
||||||
#pragma push_macro("ARRAY_COUNT")
|
|
||||||
#undef ARRAY_COUNT
|
|
||||||
|
|
||||||
#if USING_CODE_ANALYSIS
|
|
||||||
MSVC_PRAGMA(warning(push))
|
|
||||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
|
||||||
#endif // USING_CODE_ANALYSIS
|
|
||||||
|
|
||||||
#include <steam/steam_api.h>
|
|
||||||
|
|
||||||
#if USING_CODE_ANALYSIS
|
|
||||||
MSVC_PRAGMA(warning(pop))
|
|
||||||
#endif // USING_CODE_ANALYSIS
|
|
||||||
|
|
||||||
#include <steam/isteamapps.h>
|
|
||||||
#include <steam/isteamapplist.h>
|
|
||||||
//#include <OnlineSubsystemSteamTypes.h>
|
|
||||||
#pragma pop_macro("ARRAY_COUNT")
|
|
||||||
|
|
||||||
// @todo Steam: See above
|
|
||||||
#ifdef _MSC_VER
|
|
||||||
#pragma warning(pop)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Making a copy of this here since the original is still in a private folder and is screwing with things
|
|
||||||
/**
|
|
||||||
* Steam specific implementation of the unique net id
|
|
||||||
*/
|
|
||||||
class FUniqueNetIdSteam2 :
|
|
||||||
public FUniqueNetId
|
|
||||||
{
|
|
||||||
PACKAGE_SCOPE:
|
|
||||||
/** Holds the net id for a player */
|
|
||||||
uint64 UniqueNetId;
|
|
||||||
|
|
||||||
/** Hidden on purpose */
|
|
||||||
FUniqueNetIdSteam2() :
|
|
||||||
UniqueNetId(0)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Copy Constructor
|
|
||||||
*
|
|
||||||
* @param Src the id to copy
|
|
||||||
*/
|
|
||||||
explicit FUniqueNetIdSteam2(const FUniqueNetIdSteam2& Src) :
|
|
||||||
UniqueNetId(Src.UniqueNetId)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
/**
|
|
||||||
* Constructs this object with the specified net id
|
|
||||||
*
|
|
||||||
* @param InUniqueNetId the id to set ours to
|
|
||||||
*/
|
|
||||||
explicit FUniqueNetIdSteam2(uint64 InUniqueNetId) :
|
|
||||||
UniqueNetId(InUniqueNetId)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs this object with the steam id
|
|
||||||
*
|
|
||||||
* @param InUniqueNetId the id to set ours to
|
|
||||||
*/
|
|
||||||
explicit FUniqueNetIdSteam2(CSteamID InSteamId) :
|
|
||||||
UniqueNetId(InSteamId.ConvertToUint64())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs this object with the specified net id
|
|
||||||
*
|
|
||||||
* @param String textual representation of an id
|
|
||||||
*/
|
|
||||||
explicit FUniqueNetIdSteam2(const FString& Str) :
|
|
||||||
UniqueNetId(FCString::Atoi64(*Str))
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Constructs this object with the specified net id
|
|
||||||
*
|
|
||||||
* @param InUniqueNetId the id to set ours to (assumed to be FUniqueNetIdSteam in fact)
|
|
||||||
*/
|
|
||||||
explicit FUniqueNetIdSteam2(const FUniqueNetId& InUniqueNetId) :
|
|
||||||
UniqueNetId(*(uint64*)InUniqueNetId.GetBytes())
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual FName GetType() const override
|
|
||||||
{
|
|
||||||
return STEAM_SUBSYSTEM;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the raw byte representation of this net id
|
|
||||||
* This data is platform dependent and shouldn't be manipulated directly
|
|
||||||
*
|
|
||||||
* @return byte array of size GetSize()
|
|
||||||
*/
|
|
||||||
virtual const uint8* GetBytes() const override
|
|
||||||
{
|
|
||||||
return (uint8*)&UniqueNetId;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the size of the id
|
|
||||||
*
|
|
||||||
* @return size in bytes of the id representation
|
|
||||||
*/
|
|
||||||
virtual int32 GetSize() const override
|
|
||||||
{
|
|
||||||
return sizeof(uint64);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Check the validity of the id
|
|
||||||
*
|
|
||||||
* @return true if this is a well formed ID, false otherwise
|
|
||||||
*/
|
|
||||||
virtual bool IsValid() const override
|
|
||||||
{
|
|
||||||
return UniqueNetId != 0 && CSteamID(UniqueNetId).IsValid();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Platform specific conversion to string representation of data
|
|
||||||
*
|
|
||||||
* @return data in string form
|
|
||||||
*/
|
|
||||||
virtual FString ToString() const override
|
|
||||||
{
|
|
||||||
return FString::Printf(TEXT("%llu"), UniqueNetId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get a human readable representation of the net id
|
|
||||||
* Shouldn't be used for anything other than logging/debugging
|
|
||||||
*
|
|
||||||
* @return id in string form
|
|
||||||
*/
|
|
||||||
virtual FString ToDebugString() const override
|
|
||||||
{
|
|
||||||
CSteamID SteamID(UniqueNetId);
|
|
||||||
if (SteamID.IsLobby())
|
|
||||||
{
|
|
||||||
return FString::Printf(TEXT("Lobby [0x%llX]"), UniqueNetId);
|
|
||||||
}
|
|
||||||
else if (SteamID.BAnonGameServerAccount())
|
|
||||||
{
|
|
||||||
return FString::Printf(TEXT("Server [0x%llX]"), UniqueNetId);
|
|
||||||
}
|
|
||||||
else if (SteamID.IsValid())
|
|
||||||
{
|
|
||||||
const FString NickName(SteamFriends() ? UTF8_TO_TCHAR(SteamFriends()->GetFriendPersonaName(UniqueNetId)) : TEXT("UNKNOWN"));
|
|
||||||
return FString::Printf(TEXT("%s [0x%llX]"), *NickName, UniqueNetId);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return FString::Printf(TEXT("INVALID [0x%llX]"), UniqueNetId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Needed for TMap::GetTypeHash() */
|
|
||||||
friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A)
|
|
||||||
{
|
|
||||||
return GetTypeHash(A.UniqueNetId);
|
|
||||||
//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Convenience cast to CSteamID */
|
|
||||||
operator CSteamID()
|
|
||||||
{
|
|
||||||
return UniqueNetId;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Convenience cast to CSteamID */
|
|
||||||
operator const CSteamID() const
|
|
||||||
{
|
|
||||||
return UniqueNetId;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Convenience cast to CSteamID pointer */
|
|
||||||
operator CSteamID*()
|
|
||||||
{
|
|
||||||
return (CSteamID*)&UniqueNetId;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Convenience cast to CSteamID pointer */
|
|
||||||
operator const CSteamID*() const
|
|
||||||
{
|
|
||||||
return (const CSteamID*)&UniqueNetId;
|
|
||||||
}
|
|
||||||
|
|
||||||
friend FArchive& operator<<(FArchive& Ar, FUniqueNetIdSteam2& UserId)
|
|
||||||
{
|
|
||||||
return Ar << UserId.UniqueNetId;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "AdvancedSteamFriendsLibrary.generated.h"
|
#include "AdvancedSteamFriendsLibrary.generated.h"
|
||||||
|
|
||||||
@@ -290,20 +72,22 @@ struct FBPSteamGroupInfo
|
|||||||
public:
|
public:
|
||||||
|
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||||
FBPUniqueNetId GroupID; // Uint64 representation
|
FBPUniqueNetId GroupID; // Uint64 representation
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||||
FString GroupName;
|
FString GroupName;
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||||
FString GroupTag;
|
FString GroupTag;
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||||
int32 numOnline;
|
int32 numOnline;
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||||
int32 numInGame;
|
int32 numInGame;
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||||
int32 numChatting;
|
int32 numChatting;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
UCLASS()
|
UCLASS()
|
||||||
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
||||||
{
|
{
|
||||||
@@ -336,15 +120,12 @@ public:
|
|||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||||
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
|
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
|
||||||
|
|
||||||
// Retreives the local steam ID from steam
|
|
||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
|
||||||
static FBPUniqueNetId GetLocalSteamIDFromSteam();
|
|
||||||
|
|
||||||
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
|
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
|
||||||
* can use the AppID with the WebAPI GetAppList request.
|
* The game name is retrieved from steamSDK AppList which isn't available to all game IDs without request, can use the AppID with the
|
||||||
|
* WebAPI GetAppList request as an alternative.
|
||||||
*/
|
*/
|
||||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
|
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
|
||||||
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID);
|
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID);
|
||||||
|
|
||||||
// Get a full list of steam groups
|
// Get a full list of steam groups
|
||||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "Modules/ModuleManager.h"
|
#include "ModuleManager.h"
|
||||||
|
|
||||||
class AdvancedSteamSessions : public IModuleInterface
|
class AdvancedSteamSessions : public IModuleInterface
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,11 +6,7 @@
|
|||||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||||
#include "Online.h"
|
#include "Online.h"
|
||||||
#include "OnlineSubsystem.h"
|
#include "OnlineSubsystem.h"
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
#include "OnlineSessionInterface.h"
|
||||||
#include "steam/isteamugc.h"
|
|
||||||
#include "steam/isteamremotestorage.h"
|
|
||||||
#endif
|
|
||||||
#include "Interfaces/OnlineSessionInterface.h"
|
|
||||||
|
|
||||||
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||||
// disable the warnings locally. Remove when this is fixed in the SDK
|
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||||
@@ -207,22 +203,11 @@ struct FBPSteamWorkshopItemDetails
|
|||||||
GENERATED_USTRUCT_BODY()
|
GENERATED_USTRUCT_BODY()
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
FBPSteamWorkshopItemDetails()
|
FBPSteamWorkshopItemDetails()
|
||||||
{
|
{
|
||||||
ResultOfRequest = FBPSteamResult::k_EResultOK;
|
|
||||||
FileType = FBPWorkshopFileType::k_EWorkshopFileTypeMax;
|
|
||||||
CreatorAppID = 0;
|
|
||||||
ConsumerAppID = 0;
|
|
||||||
VotesUp = 0;
|
|
||||||
VotesDown = 0;
|
|
||||||
CalculatedScore = 0.f;
|
|
||||||
bBanned = false;
|
|
||||||
bAcceptedForUse = false;
|
|
||||||
bTagsTruncated = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
|
||||||
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
|
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
|
||||||
{
|
{
|
||||||
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
|
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
|
||||||
@@ -260,7 +245,6 @@ public:
|
|||||||
|
|
||||||
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
|
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
// Result of obtaining the details
|
// Result of obtaining the details
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
|
||||||
|
|||||||
@@ -2,6 +2,45 @@
|
|||||||
#include "AdvancedSteamFriendsLibrary.h"
|
#include "AdvancedSteamFriendsLibrary.h"
|
||||||
#include "OnlineSubSystemHeader.h"
|
#include "OnlineSubSystemHeader.h"
|
||||||
|
|
||||||
|
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
|
||||||
|
|
||||||
|
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
|
||||||
|
// disable the warnings locally. Remove when this is fixed in the SDK
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma warning(push)
|
||||||
|
#pragma warning(disable:4996)
|
||||||
|
// #TODO check back on this at some point
|
||||||
|
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
|
||||||
|
#pragma push_macro("ARRAY_COUNT")
|
||||||
|
#undef ARRAY_COUNT
|
||||||
|
|
||||||
|
#if USING_CODE_ANALYSIS
|
||||||
|
MSVC_PRAGMA(warning(push))
|
||||||
|
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||||
|
#endif // USING_CODE_ANALYSIS
|
||||||
|
|
||||||
|
#include <steam/steam_api.h>
|
||||||
|
|
||||||
|
#if USING_CODE_ANALYSIS
|
||||||
|
MSVC_PRAGMA(warning(pop))
|
||||||
|
#endif // USING_CODE_ANALYSIS
|
||||||
|
|
||||||
|
#include <steam/isteamapps.h>
|
||||||
|
#include <steam/isteamapplist.h>
|
||||||
|
#include <OnlineSubsystemSteamTypes.h>
|
||||||
|
#pragma pop_macro("ARRAY_COUNT")
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// @todo Steam: See above
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
#pragma warning(pop)
|
||||||
|
#endif
|
||||||
|
|
||||||
//General Log
|
//General Log
|
||||||
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||||
|
|
||||||
@@ -58,7 +97,6 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
|||||||
|
|
||||||
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
|
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
|
||||||
{
|
{
|
||||||
|
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
|
||||||
if (SteamAPI_Init())
|
if (SteamAPI_Init())
|
||||||
@@ -74,7 +112,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
|
|||||||
|
|
||||||
FBPSteamGroupInfo GroupInfo;
|
FBPSteamGroupInfo GroupInfo;
|
||||||
|
|
||||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamGroupID));
|
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamGroupID));
|
||||||
GroupInfo.GroupID.SetUniqueNetId(ValueID);
|
GroupInfo.GroupID.SetUniqueNetId(ValueID);
|
||||||
SteamFriends()->GetClanActivityCounts(SteamGroupID, &GroupInfo.numOnline, &GroupInfo.numInGame, &GroupInfo.numChatting);
|
SteamFriends()->GetClanActivityCounts(SteamGroupID, &GroupInfo.numOnline, &GroupInfo.numInGame, &GroupInfo.numChatting);
|
||||||
GroupInfo.GroupName = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanName(SteamGroupID)));
|
GroupInfo.GroupName = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanName(SteamGroupID)));
|
||||||
@@ -84,10 +122,9 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
|
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID)
|
||||||
{
|
{
|
||||||
|
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
@@ -109,15 +146,13 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
|
|||||||
{
|
{
|
||||||
AppID = GameInfo.m_gameID.AppID();
|
AppID = GameInfo.m_gameID.AppID();
|
||||||
|
|
||||||
// Forgot this test and left it in, it is incorrect, you would need restricted access
|
char NameBuffer[512];
|
||||||
// And it would only find games in the local library anyway
|
|
||||||
/*char NameBuffer[512];
|
|
||||||
int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512);
|
int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512);
|
||||||
|
|
||||||
if (Len != -1) // Invalid
|
if (Len != -1) // Invalid
|
||||||
{
|
{
|
||||||
GameName = FString(UTF8_TO_TCHAR(NameBuffer));
|
GameName = FString(UTF8_TO_TCHAR(NameBuffer));
|
||||||
}*/
|
}
|
||||||
|
|
||||||
Result = EBlueprintResultSwitch::OnSuccess;
|
Result = EBlueprintResultSwitch::OnSuccess;
|
||||||
return;
|
return;
|
||||||
@@ -185,7 +220,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
|
|||||||
if (SteamAPI_Init())
|
if (SteamAPI_Init())
|
||||||
{
|
{
|
||||||
// Already does the conversion
|
// Already does the conversion
|
||||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamID64));
|
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamID64));
|
||||||
//FCString::Atoi64(*SteamID64));
|
//FCString::Atoi64(*SteamID64));
|
||||||
|
|
||||||
netId.SetUniqueNetId(ValueID);
|
netId.SetUniqueNetId(ValueID);
|
||||||
@@ -196,21 +231,6 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
|
|||||||
return netId;
|
return netId;
|
||||||
}
|
}
|
||||||
|
|
||||||
FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
|
|
||||||
{
|
|
||||||
FBPUniqueNetId netId;
|
|
||||||
|
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
|
||||||
if (SteamAPI_Init())
|
|
||||||
{
|
|
||||||
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
|
|
||||||
netId.SetUniqueNetId(SteamID);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return netId;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
|
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
|
||||||
{
|
{
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
|||||||
@@ -1,13 +1,9 @@
|
|||||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
#include "SteamRequestGroupOfficersCallbackProxy.h"
|
#include "SteamRequestGroupOfficersCallbackProxy.h"
|
||||||
#include "UObject/CoreOnline.h"
|
#include "CoreOnline.h"
|
||||||
#include "AdvancedSteamFriendsLibrary.h"
|
|
||||||
#include "OnlineSubSystemHeader.h"
|
#include "OnlineSubSystemHeader.h"
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
#include "OnlineSubsystemSteamTypes.h"
|
||||||
#include "steam/isteamfriends.h"
|
|
||||||
#endif
|
|
||||||
//#include "OnlineSubsystemSteamTypes.h"
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
// UEndSessionCallbackProxy
|
// UEndSessionCallbackProxy
|
||||||
@@ -45,11 +41,12 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
|
|||||||
OnFailure.Broadcast(EmptyArray);
|
OnFailure.Broadcast(EmptyArray);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
|
||||||
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
||||||
{
|
{
|
||||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||||
|
|
||||||
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
|
||||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||||
|
|
||||||
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
||||||
@@ -75,7 +72,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
|||||||
|
|
||||||
Officer.bIsOwner = true;
|
Officer.bIsOwner = true;
|
||||||
|
|
||||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
|
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(ClanOwner));
|
||||||
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
|
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
|
||||||
OfficerArray.Add(Officer);
|
OfficerArray.Add(Officer);
|
||||||
|
|
||||||
@@ -85,7 +82,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
|||||||
|
|
||||||
Officer.bIsOwner = false;
|
Officer.bIsOwner = false;
|
||||||
|
|
||||||
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
|
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam(OfficerSteamID));
|
||||||
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
|
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
|
||||||
|
|
||||||
OfficerArray.Add(Officer);
|
OfficerArray.Add(Officer);
|
||||||
@@ -113,9 +110,9 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// Should never hit this anyway
|
// Should never hit this anyway
|
||||||
//OnFailure.Broadcast(OfficerArray);
|
//OnFailure.Broadcast(OfficerArray);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|||||||
@@ -2,9 +2,6 @@
|
|||||||
|
|
||||||
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
||||||
#include "OnlineSubSystemHeader.h"
|
#include "OnlineSubSystemHeader.h"
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
|
||||||
#include "steam/isteamugc.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
// UEndSessionCallbackProxy
|
// UEndSessionCallbackProxy
|
||||||
@@ -49,9 +46,10 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
|||||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||||
}
|
}
|
||||||
|
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
|
||||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||||
{
|
{
|
||||||
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
|
||||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||||
|
|
||||||
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
||||||
@@ -93,9 +91,9 @@ void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQuer
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// Not needed, should never hit here
|
// Not needed, should never hit here
|
||||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user