3 Commits

Author SHA1 Message Date
morden
1c156a6f45 Added more exclusions that were missing so that this module works with android
Former-commit-id: c11af9a589737f9ae482472c160a930326dc6b50
2019-08-04 15:43:13 -04:00
morden
54026b637d Fixed a steam id error
Former-commit-id: 89a7d44b47a6a9c59e55144c280174bea367a115
2019-04-05 19:51:00 -04:00
mordentral
892bee272d Locking 4.21
Former-commit-id: 23ea465943ac29104282bc3e7ff720c687e7539b
2019-04-02 14:15:59 -04:00
14 changed files with 165 additions and 220 deletions

View File

@@ -2,8 +2,8 @@
"FileVersion" : 3,
"FriendlyName" : "Advanced Sessions",
"Version" : 4.22,
"VersionName": "4.22",
"Version" : 4.21,
"VersionName": "4.21",
"Description" : "Adds new blueprint functions to handle more advanced session operations.",
"Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer",

View File

@@ -38,16 +38,16 @@ public:
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
// Get the current session state
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionState(EBPOnlineSessionState &SessionState);
// Get the current session settings
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
// Check if someone is in the current session
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
// Make a literal session search parameter
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
@@ -60,14 +60,6 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
// Get a string copy of a session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
// Get a string copy of the current session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
// Get the Unique Current Build ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);

View File

@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
return;
}
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
Result = EBlueprintResultSwitch::OnSuccess;
}

View File

@@ -22,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
void UAdvancedFriendsGameInstance::Shutdown()
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
@@ -39,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
if (bEnableTalkingStatusDelegate)
{
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
if (VoiceInterface.IsValid())
{
@@ -52,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
}
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (IdentityInterface.IsValid())
{
@@ -69,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
void UAdvancedFriendsGameInstance::Init()
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
if (SessionInterface.IsValid())
{
@@ -90,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
// Beginning work on the voice interface
if (bEnableTalkingStatusDelegate)
{
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
if (VoiceInterface.IsValid())
{
@@ -103,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
}
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (IdentityInterface.IsValid())
{

View File

@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
List.Add(val);
}
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
{
Result = EBlueprintResultSwitch::OnSuccess;
return;
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
return;
}
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
{
Result = EBlueprintResultSwitch::OnSuccess;
return;

View File

@@ -12,46 +12,6 @@ bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & Se
return SessionResult.OnlineResult.IsValid();
}
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
SessionID.Empty();
return;
}
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
if (Session != nullptr)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
{
UniqueBuildId = GetBuildUniqueId();
@@ -127,10 +87,9 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
}
}
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
@@ -138,13 +97,12 @@ void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPO
return;
}
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
}
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
@@ -153,7 +111,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
return;
}
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
if (!settings)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
@@ -182,10 +140,9 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
@@ -194,7 +151,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, co
return;
}
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
}
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)

View File

@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
{
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
{
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
}
else
{
@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
}
}
else
Sessions->CreateSession(0, NAME_GameSession, Settings);
Sessions->CreateSession(0, GameSessionName, Settings);
// OnCreateCompleted will get called, nothing more to do now
return;
@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
if (bWasSuccessful)
{
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
Sessions->StartSession(NAME_GameSession);
Sessions->StartSession(GameSessionName);
// OnStartCompleted will get called, nothing more to do now
return;

View File

@@ -30,12 +30,12 @@ void UEndSessionCallbackProxy::Activate()
auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
if (Session &&
Session->SessionState == EOnlineSessionState::InProgress)
{
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
Sessions->EndSession(NAME_GameSession);
Sessions->EndSession(GameSessionName);
}
else
{

View File

@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
return;
}
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid())
{
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);

View File

@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
void UUpdateSessionCallbackProxyAdvanced::Activate()
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid())
{
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
}
// This gets the actual session itself
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
if (!Settings)
{
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
}
}
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
// OnUpdateCompleted will get called, nothing more to do now
return;
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid())
{
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);

View File

@@ -2,8 +2,8 @@
"FileVersion" : 3,
"FriendlyName" : "Advanced Steam Sessions",
"Version" : 4.22,
"VersionName": "4.22",
"Version" : 4.21,
"VersionName": "4.21",
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
"Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer",

View File

@@ -7,8 +7,6 @@
#include "Online.h"
#include "OnlineSubsystem.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#include "steam/isteamremotestorage.h"
#endif
#include "Interfaces/OnlineSessionInterface.h"

View File

@@ -5,7 +5,6 @@
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamfriends.h"
#endif
//#include "OnlineSubsystemSteamTypes.h"

View File

@@ -3,7 +3,6 @@
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
#include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#endif
//////////////////////////////////////////////////////////////////////////