mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-26 18:04:07 +00:00
Compare commits
14 Commits
4.23_Locke
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4.26-Locke
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10
.gitignore
vendored
Normal file
10
.gitignore
vendored
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@@ -0,0 +1,10 @@
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.hg/
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binaries/
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deriveddatacache/
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.vs/
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build/
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intermediate/
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PACKPLUGIN/
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saved/
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*.orig
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@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Sessions",
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"FriendlyName" : "Advanced Sessions",
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"Version" : 4.23,
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"Version" : 4.26,
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"VersionName": "4.23",
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"VersionName": "4.26",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Category" : "Advanced Sessions Plugin",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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"CreatedBy" : "Joshua Statzer",
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@@ -0,0 +1,71 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "Engine/GameInstance.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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#include "GameFramework/PlayerState.h"
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//#include "UObjectIterator.h"
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#include "AdvancedGameSession.generated.h"
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/**
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A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
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*/
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UCLASS(config = Game, notplaceable)
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class AAdvancedGameSession : public AGameSession
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(Transient)
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TMap<FUniqueNetIdRepl, FText> BanList;
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virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
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{
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if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
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{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
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if (bWasKicked)
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{
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BanList.Add(UniqueNetID, BanReason);
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}
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return bWasKicked;
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}
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return false;
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}
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// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
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// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
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virtual void PostLogin(APlayerController* NewPlayer) override
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{
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if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
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{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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if (BanList.Contains(UniqueNetID))
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{
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KickPlayer(NewPlayer, BanList[UniqueNetID]);
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}
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}
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}
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};
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AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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@@ -14,6 +14,9 @@
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#include "Engine/GameInstance.h"
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#include "Engine/GameInstance.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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//#include "UObjectIterator.h"
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//#include "UObjectIterator.h"
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#include "AdvancedSessionsLibrary.generated.h"
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#include "AdvancedSessionsLibrary.generated.h"
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@@ -28,6 +31,17 @@ class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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public:
|
public:
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//********* Session Admin Functions *************//
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// Kick a player from the currently active game session, only available on the server
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
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static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
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// Ban a player from the currently active game session, only available on the server
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// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
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static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
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//********* Session Search Functions *************//
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//********* Session Search Functions *************//
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// Adds or modifies session settings in an existing array depending on if they exist already or not
|
// Adds or modifies session settings in an existing array depending on if they exist already or not
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@@ -101,6 +115,7 @@ public:
|
|||||||
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
|
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
|
||||||
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||||||
// Get session custom information key/value as Bool
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// Get session custom information key/value as Bool
|
||||||
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// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
|
||||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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||||||
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
|
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
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||||||
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@@ -122,6 +137,7 @@ public:
|
|||||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
|
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
|
||||||
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|
||||||
// Make a literal session custom information key/value pair from Bool
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// Make a literal session custom information key/value pair from Bool
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// Steam only currently supports Int,Float,String,BYTE values for search filtering!
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
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@@ -184,5 +200,11 @@ public:
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|||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
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||||||
static bool HasOnlineSubsystem(FName SubSystemName);
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static bool HasOnlineSubsystem(FName SubSystemName);
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||||||
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//**** Seamless travel Functions ****//
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//Exposes Server travel to blueprint
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UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
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static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
|
||||||
|
|
||||||
|
|
||||||
};
|
};
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|||||||
@@ -200,6 +200,17 @@ public:
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
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||||||
|
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||||||
|
// Adding in a compare operator so that std functions will work with this struct
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||||||
|
FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
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||||||
|
{
|
||||||
|
return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
|
||||||
|
}
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||||||
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||||||
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FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
|
||||||
|
{
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||||||
|
return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
|
||||||
|
}
|
||||||
|
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||||||
FBPUniqueNetId()
|
FBPUniqueNetId()
|
||||||
{
|
{
|
||||||
bUseDirectPointer = false;
|
bUseDirectPointer = false;
|
||||||
@@ -340,7 +351,7 @@ public:
|
|||||||
//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
|
//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
|
||||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||||
{
|
{
|
||||||
UserID = PlayerState->UniqueId.GetUniqueNetId();
|
UserID = PlayerState->GetUniqueId().GetUniqueNetId();
|
||||||
if (!UserID.IsValid())
|
if (!UserID.IsValid())
|
||||||
{
|
{
|
||||||
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);
|
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);
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||||||
|
|||||||
@@ -263,7 +263,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
|
|||||||
int32 LocalPlayer = 0;
|
int32 LocalPlayer = 0;
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||||||
for (int i = 0; i < PlayerList.Num(); i++)
|
for (int i = 0; i < PlayerList.Num(); i++)
|
||||||
{
|
{
|
||||||
if (*PlayerList[i]->PlayerState->UniqueId.GetUniqueNetId() == PersonInvited)
|
if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited)
|
||||||
{
|
{
|
||||||
LocalPlayer = i;
|
LocalPlayer = i;
|
||||||
Player = PlayerList[i];
|
Player = PlayerList[i];
|
||||||
|
|||||||
@@ -6,6 +6,43 @@
|
|||||||
//General Log
|
//General Log
|
||||||
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
||||||
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|
||||||
|
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||||||
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bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
|
||||||
|
{
|
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||||
|
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||||||
|
if (World)
|
||||||
|
{
|
||||||
|
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||||
|
{
|
||||||
|
if (GameMode->GameSession)
|
||||||
|
{
|
||||||
|
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
|
||||||
|
{
|
||||||
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||||
|
|
||||||
|
if (World)
|
||||||
|
{
|
||||||
|
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||||
|
{
|
||||||
|
if (GameMode->GameSession)
|
||||||
|
{
|
||||||
|
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
||||||
{
|
{
|
||||||
return SessionResult.OnlineResult.IsValid();
|
return SessionResult.OnlineResult.IsValid();
|
||||||
@@ -405,7 +442,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
|
|||||||
|
|
||||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||||
{
|
{
|
||||||
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
|
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||||
if (!UniqueNetId.IsValid())
|
if (!UniqueNetId.IsValid())
|
||||||
{
|
{
|
||||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
|
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
|
||||||
@@ -422,7 +459,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
|
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||||
if (!UniqueNetId.IsValid())
|
if (!UniqueNetId.IsValid())
|
||||||
{
|
{
|
||||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
|
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
|
||||||
@@ -491,3 +528,14 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
|
|||||||
|
|
||||||
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||||
|
{
|
||||||
|
if (!WorldContextObject) return false;
|
||||||
|
|
||||||
|
//using a context object to get the world
|
||||||
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||||
|
if (!World) return false;
|
||||||
|
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
|||||||
Settings.bShouldAdvertise = true;
|
Settings.bShouldAdvertise = true;
|
||||||
Settings.bAllowJoinInProgress = true;
|
Settings.bAllowJoinInProgress = true;
|
||||||
Settings.bIsLANMatch = bUseLAN;
|
Settings.bIsLANMatch = bUseLAN;
|
||||||
Settings.bAllowJoinViaPresence = true;
|
Settings.bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||||
Settings.bIsDedicated = bDedicatedServer;
|
Settings.bIsDedicated = bDedicatedServer;
|
||||||
|
|
||||||
if (bDedicatedServer)
|
if (bDedicatedServer)
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
"FileVersion" : 3,
|
"FileVersion" : 3,
|
||||||
|
|
||||||
"FriendlyName" : "Advanced Steam Sessions",
|
"FriendlyName" : "Advanced Steam Sessions",
|
||||||
"Version" : 4.23,
|
"Version" : 4.26,
|
||||||
"VersionName": "4.23",
|
"VersionName": "4.26",
|
||||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||||
"Category" : "Advanced Sessions Plugin",
|
"Category" : "Advanced Sessions Plugin",
|
||||||
"CreatedBy" : "Joshua Statzer",
|
"CreatedBy" : "Joshua Statzer",
|
||||||
|
|||||||
@@ -242,6 +242,7 @@ DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
|
|||||||
UENUM(Blueprintable)
|
UENUM(Blueprintable)
|
||||||
enum class SteamAvatarSize : uint8
|
enum class SteamAvatarSize : uint8
|
||||||
{
|
{
|
||||||
|
SteamAvatar_INVALID = 0,
|
||||||
SteamAvatar_Small = 1,
|
SteamAvatar_Small = 1,
|
||||||
SteamAvatar_Medium = 2,
|
SteamAvatar_Medium = 2,
|
||||||
SteamAvatar_Large = 3
|
SteamAvatar_Large = 3
|
||||||
@@ -304,6 +305,19 @@ public:
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
UENUM(Blueprintable)
|
||||||
|
enum class EBPTextFilteringContext : uint8
|
||||||
|
{
|
||||||
|
/*Unknown context.*/
|
||||||
|
FContext_Unknown = 0,
|
||||||
|
/*Game content, only legally required filtering is performed.*/
|
||||||
|
FContext_GameContent = 1,
|
||||||
|
/*Char from another player.*/
|
||||||
|
FContext_Chat = 2,
|
||||||
|
/*Character or item name.*/
|
||||||
|
FContext_Name = 3
|
||||||
|
};
|
||||||
|
|
||||||
UCLASS()
|
UCLASS()
|
||||||
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
||||||
{
|
{
|
||||||
@@ -324,6 +338,10 @@ public:
|
|||||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||||
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||||
|
|
||||||
|
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
|
||||||
|
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||||
|
static bool IsOverlayEnabled();
|
||||||
|
|
||||||
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
|
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
|
||||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||||
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
|
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
|
||||||
@@ -349,4 +367,21 @@ public:
|
|||||||
// Get a full list of steam groups
|
// Get a full list of steam groups
|
||||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
||||||
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
|
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
|
||||||
|
|
||||||
|
// Initializes text filtering (pre-loading dictonaries)
|
||||||
|
// Returns if it succeeded, false if filtering is unavailable for the games language
|
||||||
|
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||||
|
static bool InitTextFiltering();
|
||||||
|
|
||||||
|
// Attempts to filter a string with the given filtering context
|
||||||
|
// Returns true if the text has been filtered, false if it hasn't (no filtering required or operation failed)
|
||||||
|
// If false it will still output the original text
|
||||||
|
// Textsource is the steam id that is the source of the text (player name / chat)
|
||||||
|
// Requires that InitTextFiltering be called first!!
|
||||||
|
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||||
|
static bool FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText);
|
||||||
|
|
||||||
|
// Returns if steam is running in big picture mode
|
||||||
|
UFUNCTION(BlueprintPure, Category = "Online|SteamAPI")
|
||||||
|
static bool IsSteamInBigPictureMode();
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -83,6 +83,7 @@ public:
|
|||||||
UENUM(BlueprintType)
|
UENUM(BlueprintType)
|
||||||
enum class FBPSteamResult : uint8
|
enum class FBPSteamResult : uint8
|
||||||
{
|
{
|
||||||
|
K_EResultInvalid = 0,
|
||||||
k_EResultOK = 1, // success
|
k_EResultOK = 1, // success
|
||||||
k_EResultFail = 2, // generic failure
|
k_EResultFail = 2, // generic failure
|
||||||
k_EResultNoConnection = 3, // no/failed network connection
|
k_EResultNoConnection = 3, // no/failed network connection
|
||||||
|
|||||||
@@ -255,6 +255,19 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
|
||||||
|
{
|
||||||
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
if (SteamAPI_Init())
|
||||||
|
{
|
||||||
|
return SteamUtils()->IsOverlayEnabled();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||||
{
|
{
|
||||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
@@ -328,7 +341,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
|||||||
delete[] oAvatarRGBA;
|
delete[] oAvatarRGBA;
|
||||||
|
|
||||||
//Setting some Parameters for the Texture and finally returning it
|
//Setting some Parameters for the Texture and finally returning it
|
||||||
Avatar->PlatformData->NumSlices = 1;
|
Avatar->PlatformData->SetNumSlices(1);
|
||||||
Avatar->NeverStream = true;
|
Avatar->NeverStream = true;
|
||||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||||
|
|
||||||
@@ -351,3 +364,65 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
|||||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
|
||||||
|
{
|
||||||
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
|
||||||
|
if (SteamAPI_Init())
|
||||||
|
{
|
||||||
|
return SteamUtils()->InitFilterText();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
|
||||||
|
{
|
||||||
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
|
||||||
|
if (SteamAPI_Init())
|
||||||
|
{
|
||||||
|
uint32 BufferLen = TextToFilter.Len() + 10; // Docs say 1 byte excess min, going with 10
|
||||||
|
char* OutText = new char[BufferLen];
|
||||||
|
|
||||||
|
uint64 id = 0;
|
||||||
|
|
||||||
|
if (TextSourceID.IsValid())
|
||||||
|
{
|
||||||
|
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
|
||||||
|
}
|
||||||
|
|
||||||
|
int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
|
||||||
|
|
||||||
|
if (FilterCount > 0)
|
||||||
|
{
|
||||||
|
FilteredText = FString(UTF8_TO_TCHAR(OutText));
|
||||||
|
delete[] OutText;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete[] OutText;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
FilteredText = TextToFilter;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
|
||||||
|
{
|
||||||
|
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||||
|
|
||||||
|
if (SteamAPI_Init())
|
||||||
|
{
|
||||||
|
return SteamUtils()->IsSteamInBigPictureMode();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
@@ -2,6 +2,6 @@
|
|||||||
|
|
||||||
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
|
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
|
||||||
|
|
||||||
**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
|
**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)**
|
||||||
|
|
||||||
**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**
|
**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)**
|
||||||
|
|||||||
Reference in New Issue
Block a user