49 Commits

Author SHA1 Message Date
Joshua
76cf3f6b4c correct the create session node not passing on bAllowJoingViaPresence 2022-06-24 08:10:45 -04:00
Joshua (MordenTral) Statzer
9210d88f3f Merge pull request #30 from uno1982/master
Add server travel blueprint node.
2022-03-11 13:45:35 -05:00
mordentral
f9e794cd4a fixed wrong steam api call
fixed wrong steam api call
2021-10-19 21:32:24 -04:00
Joshua
be6f532c1e Added new steam sessions functions
IsOverlay Enabled
InitTextFiltering
FilterText
IsSteamInBigPictureMode
2021-08-16 12:52:55 -04:00
Joshua
188d5059fc forgot to update AS version
forgot to update AS version
2021-01-08 08:22:45 -05:00
Joshua
e561b92679 added comparison operator for FBPUniqueNetID
added comparison operator for FBPUniqueNetID, so that STD functions will work with it.
2020-11-13 15:42:24 -05:00
Joshua
0cee743c63 adding plater state header fix
adding plater state header fix
2020-09-18 09:22:34 -04:00
mordentral
bfd459b461 Ban/Kick Player
Adds BP nodes to the library to kick / ban player

Since built in game sessions does not actually implement ban player, I also provide a very basic naive implementation with a custom game session that bans for the duration of the session. A real implementation would save out the net id and also perform the check in the game mode before spooling up a player for login.
2020-06-27 18:43:06 -04:00
mordentral
17228f6bbb added gitignore
added gitignore
2020-06-07 20:50:51 -04:00
mordentral
c32fc3488f Update README.md 2020-06-05 21:59:07 -04:00
mordentral
05497d3226 Taking 4.25 live
Former-commit-id: 8d82ec41ffb783c0cfbb667ca1aa5061afa74c8e
2020-05-05 19:09:42 -04:00
mordentral
2216aaf041 made a note on the literal search bool nodes that they aren't used for filtering
on steam


Former-commit-id: dd4423b2810500c7106c065ca632a5bd4794749a
2020-02-04 09:51:33 -05:00
mordentral
192307b542 fixing a replace operation that screwed up the .uplugin files
Former-commit-id: bef14f3afc4f9cff36b62441ccf79ed8e6d21edc
2019-12-09 10:47:53 -05:00
mordentral
51cf0acb2e Taking 4.24 live
Former-commit-id: 9fd092e594a1c561c109633f8661a766e5a2a6e4
2019-12-09 10:26:49 -05:00
mordentral
3c4ba2af3b fixed deprecating function call
Former-commit-id: 3b0a2802808bce6cf442f233e5f041d8b0ea3505
2019-10-29 10:12:27 -04:00
mordentral
8744035160 Added world context to a bunch of relevant nodes.
Should likely add it to others in the future as well.


Former-commit-id: c41024927d6525c3c35ff609bdffdb2960b6e3ae
2019-10-29 09:52:28 -04:00
mordentral
71f16cadd2 fixed a compilation issue
Former-commit-id: 2a9d3410b912fa418c62e54561dfe0a60df50c33
2019-10-15 14:20:02 -04:00
mordentral
fdfc2d272f added an include to fix up potential Gengine issues
Former-commit-id: d3b5af9617865f37f3c207ec41e42d1ea107d0c3
2019-10-15 10:07:13 -04:00
mordentral
297848aed8 merging 4.23
Former-commit-id: 15eff386a29a783738c08a95ccced0bf750e7611
2019-09-04 16:22:01 -04:00
morden
60d1d272a5 Added more exclusions that were missing so that this module works with android
Former-commit-id: 761446368dbf589018c1a9cb9ab94bf44544569d
2019-08-04 15:43:13 -04:00
morden
c3f889c9c5 cleaned up some includes
Former-commit-id: f5553794bc0bb12c833829ef2728df168994c694
2019-05-25 13:15:54 -04:00
mordentral
2e93c6095a Converted over to using the newer session names
Former-commit-id: f6d820a363d9e6881c647d9d29059ade0ac05746
2019-04-18 15:11:12 -04:00
mordentral
6007506189 Added another session id utility function
Former-commit-id: 4e97162f7c10db3bd97b3756fa2de911e360b662
2019-04-18 13:35:15 -04:00
mordentral
0952d9b18a Added a new utility function to the Advanced Sessions Function Library
(Thanks to Vorixo)

Gets the specified session results session ID as a string


Former-commit-id: da5f0345f3e48ac0c832dbdbc365b0111341dd0b
2019-04-17 15:32:12 -04:00
morden
438d0a69ba Fixed a steam id error
Former-commit-id: cb35546a02707558f615fc2d20a3e2af5fe6d3c8
2019-04-05 19:51:00 -04:00
J
85e9b54fab Merged 4.22 into default
Former-commit-id: 70a1989c1dc8a6925fffd5588906629c63b8ffa7
2019-04-02 18:19:51 +00:00
mordentral
ba28fccfe0 pushing 4.22 live
Former-commit-id: e68353ec156bef65a4823eae2b056e5f5b0878aa
2019-03-26 12:52:48 -04:00
mordentral
d71aaede8d Added OpenSteamUserOverlay to the AdvancedSteamFriendsLibrary
Former-commit-id: d65ec87132032ccfbc06dac90630548ee56d800f
2019-01-15 12:56:03 -05:00
mordentral
38b5c96cbd Adding extended comment to create advanced session, thanks rumbleball
Former-commit-id: 1ed8d2f155d8ea51df6649b674636ceb87c27661
2018-12-05 09:49:57 -05:00
mordentral
ad745512ac Switched to epics new hashing setup for unique ids
Also added new function GetLocalSteamIDFromSteam.


Former-commit-id: 7a15f500cd86064444cedb47433417b7bb9298e4
2018-11-14 14:08:45 -05:00
mordentral
ce7d8b1bf3 4.21 update
Former-commit-id: 91ebbaafc5a4f262d0b811c22b2a83799219fb15
2018-11-07 14:13:15 -05:00
mordentral
abb9e5687c fixed some case sensitivity issues with player controller include.
Former-commit-id: 433cd31b27d21c232453b038a1bd3c077bfb43d3
2018-10-23 14:30:29 -04:00
mordentral
47c6981a2a Fixing the blueprint events being thrown in the steam callback thread.
Former-commit-id: e333ce44217f61acd3545ea12a33a5fddcd27d98
2018-09-28 14:37:34 -04:00
mordentral
20f99a5e10 Removing a test I had been doing like a year ago from GetFriendGamePlayed function
Former-commit-id: 7e0d599ed253f90b789850578accda5d89c1f0d6
2018-08-17 14:33:19 -04:00
morden
289fa84dd5 Large header file cleanup, removing engine minimal
Former-commit-id: 44000ab1d974311615c30ba2fe1f7cd9d6c61ca2
2018-07-30 20:37:20 -04:00
morden
b8a5e7500b some more include path changes for 4.20's weirdness
Former-commit-id: b5adb4101cdf41d29ba0c1d9ecbfb306b727fc26
2018-07-29 18:59:52 -04:00
mordentral
4cc84d68c4 Fixed some more includes
Former-commit-id: 4d8a7bfa7bf7dfbecfa85bdebb0f4baf28ae6a1d
2018-07-23 08:18:44 -04:00
mordentral
b553a8c3b6 Replaced some more interface includes
Former-commit-id: da6919b9a3dc9ee0e75d232e2a47caffd84e2d81
2018-07-20 10:39:08 -04:00
J
bc0e8f7d1b Merged 4.20 Beta into default
Former-commit-id: 5d177fa3f45a0f4430150d0b321dc9eecba23815
2018-07-18 13:23:58 -04:00
mordentral
886b4c2f8a Final sessions commit
Former-commit-id: 1151cf522d737add4908b62dd2616e3260bc7049
2018-07-18 13:23:12 -04:00
mordentral
47775e70bf 4.20 update, working
Former-commit-id: b4d3b7358c168e4e34576b001d18c0cc3b5d8c59
2018-06-21 14:06:02 -04:00
J
924b1ecf1c README.md edited online with Bitbucket
Former-commit-id: 04d85045133970c8e3e956281a58cdec437b332d
2018-04-04 14:47:41 +00:00
J
c73b96993c Merged 4.19 Beta into default
Former-commit-id: 56f3400a30ceb21ce5cce9dc73511e64fb2e514e
2018-04-04 10:41:49 -04:00
J
0229b69d9c Close branch 4.19 Beta
Former-commit-id: 1c0ff2831cd4ddf6e4f511d0399926aa88b6d74b
2018-04-04 10:41:49 -04:00
mordentral
ad2881cd75 Updated some documentation comments
Prepping for auto documentation generation


Former-commit-id: a26d6bbb5c6ba5e11d096bfaa486fd08c5b149ff
2018-04-04 10:40:26 -04:00
mordentral
d007eed9a8 Update module files
Former-commit-id: f88e13eeeb0741e9809aceeb902347d6eea760da
2018-02-27 08:53:00 -05:00
morden
c2a5598582 Backed out changeset: e30e5f51636b
Former-commit-id: eb6dcaf4988028da6feb01f69e465fdfbe497e74
2018-02-08 17:37:28 -05:00
morden
2db3b7221c Changed the findsessions to force searching presence off for dedicated server
searching.

I am fairly sure it defaults to false, but just in case.


Former-commit-id: 725cd3a3e9b3914bed549ff18a93334348075493
2018-02-08 17:29:55 -05:00
morden
ea77c18a2e 4.19
Former-commit-id: 58eebfc1e9bfa9211a5acde5a65e75254c5904ea
2018-01-16 21:32:40 -05:00
42 changed files with 900 additions and 191 deletions

10
.gitignore vendored Normal file
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@@ -0,0 +1,10 @@
.hg/
binaries/
deriveddatacache/
.vs/
build/
intermediate/
PACKPLUGIN/
saved/
*.orig

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@@ -2,8 +2,8 @@
"FileVersion" : 3,
"FriendlyName" : "Advanced Sessions",
"Version" : 4.17,
"VersionName": "4.17",
"Version" : 4.26,
"VersionName": "4.26",
"Description" : "Adds new blueprint functions to handle more advanced session operations.",
"Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer",

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@@ -7,11 +7,11 @@ public class AdvancedSessions : ModuleRules
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true;
Definitions.Add("WITH_ADVANCED_SESSIONS=1");
PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
// PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
// PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
}

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@@ -13,7 +13,7 @@
//#include "OnlineMessageInterface.h"
//#include "OnlinePresenceInterface.h"
//#include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h"
#include "Interfaces/OnlineSessionInterface.h"
//#include "UObjectIterator.h"

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@@ -2,19 +2,20 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h"
#include "OnlineSessionInterface.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "UObjectIterator.h"
#include "UObject/UObjectIterator.h"
#include "AdvancedFriendsInterface.h"
#include "AdvancedFriendsGameInstance.generated.h"
@@ -65,6 +66,7 @@ public:
void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin);
// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);

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@@ -5,14 +5,14 @@
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "UObjectIterator.h"
#include "UObject/UObjectIterator.h"
#include "BlueprintDataDefinitions.h"
#include "AdvancedFriendsInterface.generated.h"

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@@ -7,14 +7,14 @@
#include "Online.h"
#include "Engine/LocalPlayer.h"
#include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "UObjectIterator.h"
#include "UObject/UObjectIterator.h"
#include "AdvancedFriendsLibrary.generated.h"

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@@ -0,0 +1,71 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "Engine/GameInstance.h"
#include "GameFramework/GameModeBase.h"
#include "GameFramework/GameSession.h"
#include "GameFramework/PlayerState.h"
//#include "UObjectIterator.h"
#include "AdvancedGameSession.generated.h"
/**
A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
*/
UCLASS(config = Game, notplaceable)
class AAdvancedGameSession : public AGameSession
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(Transient)
TMap<FUniqueNetIdRepl, FText> BanList;
virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
{
if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
{
FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
if (bWasKicked)
{
BanList.Add(UniqueNetID, BanReason);
}
return bWasKicked;
}
return false;
}
// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
virtual void PostLogin(APlayerController* NewPlayer) override
{
if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
{
FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
if (BanList.Contains(UniqueNetID))
{
KickPlayer(NewPlayer, BanList[UniqueNetID]);
}
}
}
};
AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}

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@@ -6,13 +6,13 @@
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "OnlineIdentityInterface.h"
#include "OnlineUserInterface.h"
#include "OnlinePresenceInterface.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h"
#include "UObjectIterator.h"
#include "UObject/UObjectIterator.h"
#include "AdvancedIdentityLibrary.generated.h"

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@@ -1,6 +1,6 @@
#pragma once
#include "ModuleManager.h"
#include "Modules/ModuleManager.h"
class AdvancedSessions : public IModuleInterface
{

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@@ -2,16 +2,20 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "GameFramework/GameModeBase.h"
#include "GameFramework/GameSession.h"
//#include "UObjectIterator.h"
@@ -27,6 +31,17 @@ class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
//********* Session Admin Functions *************//
// Kick a player from the currently active game session, only available on the server
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
// Ban a player from the currently active game session, only available on the server
// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
//********* Session Search Functions *************//
// Adds or modifies session settings in an existing array depending on if they exist already or not
@@ -38,16 +53,16 @@ public:
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
// Get the current session state
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionState(EBPOnlineSessionState &SessionState);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
// Get the current session settings
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
// Check if someone is in the current session
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
// Make a literal session search parameter
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
@@ -60,6 +75,14 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
// Get a string copy of a session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
// Get a string copy of the current session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
// Get the Unique Current Build ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
@@ -92,6 +115,7 @@ public:
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
// Get session custom information key/value as Bool
// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
@@ -113,6 +137,7 @@ public:
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
// Make a literal session custom information key/value pair from Bool
// Steam only currently supports Int,Float,String,BYTE values for search filtering!
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
@@ -174,6 +199,12 @@ public:
// Checks if the stated session subsystem is active
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
static bool HasOnlineSubsystem(FName SubSystemName);
//**** Seamless travel Functions ****//
//Exposes Server travel to blueprint
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
};

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@@ -6,7 +6,7 @@
#include "BlueprintDataDefinitions.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "VoiceInterface.h"
#include "Interfaces/VoiceInterface.h"
//#include "OnlineFriendsInterface.h"
//#include "OnlineUserInterface.h"
//#include "OnlineMessageInterface.h"
@@ -14,7 +14,7 @@
#include "Engine/GameInstance.h"
//#include "OnlineSessionInterface.h"
#include "UObjectIterator.h"
#include "UObject/UObjectIterator.h"
#include "AdvancedVoiceLibrary.generated.h"
@@ -48,6 +48,7 @@ public:
static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0);
// Registers all signed in players as local talkers
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static void RegisterAllLocalTalkers();
@@ -60,6 +61,7 @@ public:
static void UnRegisterAllLocalTalkers();
// Registers a remote player as a talker
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);

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@@ -1,17 +1,18 @@
#pragma once
#include "CoreMinimal.h"
#include "EngineMinimal.h"
//#include "EngineMinimal.h"
#include "Engine/Engine.h"
#include "GameFramework/PlayerState.h"
#include "Core.h"
#include "OnlineSessionInterface.h"
//#include "Core.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "OnlineDelegateMacros.h"
#include "OnlineSubsystem.h"
#include "OnlineSubsystemImpl.h"
#include "OnlineSubsystemUtils.h"
#include "OnlineSubsystemUtilsModule.h"
#include "ModuleManager.h"
#include "GameFramework/PlayerController.h"
#include "Modules/ModuleManager.h"
#include "OnlineSubsystemUtilsClasses.h"
#include "BlueprintDataDefinitions.generated.h"
@@ -199,6 +200,17 @@ public:
return nullptr;
}
// Adding in a compare operator so that std functions will work with this struct
FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
{
return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
}
FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
{
return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
}
FBPUniqueNetId()
{
bUseDirectPointer = false;
@@ -339,7 +351,7 @@ public:
//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{
UserID = PlayerState->UniqueId.GetUniqueNetId();
UserID = PlayerState->GetUniqueId().GetUniqueNetId();
if (!UserID.IsValid())
{
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);

View File

@@ -1,7 +1,8 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "OnlineSessionInterface.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "CancelFindSessionsCallbackProxy.generated.h"

View File

@@ -2,6 +2,7 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h"
#include "CreateSessionCallbackProxyAdvanced.generated.h"
@@ -18,7 +19,13 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
/**
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
*/
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);

View File

@@ -1,7 +1,8 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "OnlineSessionInterface.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "EndSessionCallbackProxy.generated.h"

View File

@@ -1,7 +1,8 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "OnlineSessionInterface.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "FindSessionsCallbackProxy.h"
#include "BlueprintDataDefinitions.h"
#include "FindSessionsCallbackProxyAdvanced.generated.h"

View File

@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "GetUserPrivilegeCallbackProxy.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
@@ -21,7 +21,7 @@ class UGetUserPrivilegeCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Logs out of the identity interface
// Gets the privilage of the user
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static UGetUserPrivilegeCallbackProxy* GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID);

View File

@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "Engine/LocalPlayer.h"
#include "LoginUserCallbackProxy.generated.h"
@@ -20,7 +20,7 @@ class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure;
// Logs out of the identity interface
// Logs into the identity interface
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken);

View File

@@ -3,7 +3,7 @@
#include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h"
#include "Interfaces/OnlineIdentityInterface.h"
#include "Engine/LocalPlayer.h"
#include "LogoutUserCallbackProxy.generated.h"

View File

@@ -2,6 +2,7 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h"
#include "UpdateSessionCallbackProxyAdvanced.generated.h"

View File

@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
return;
}
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
Result = EBlueprintResultSwitch::OnSuccess;
}

View File

@@ -1,5 +1,7 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedFriendsGameInstance.h"
#include "Kismet/GameplayStatics.h"
#include "GameFramework/PlayerController.h"
//General Log
DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
@@ -20,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
void UAdvancedFriendsGameInstance::Shutdown()
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (!SessionInterface.IsValid())
{
@@ -37,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
if (bEnableTalkingStatusDelegate)
{
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
if (VoiceInterface.IsValid())
{
@@ -50,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
}
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
if (IdentityInterface.IsValid())
{
@@ -67,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
void UAdvancedFriendsGameInstance::Init()
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
if (SessionInterface.IsValid())
{
@@ -88,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
// Beginning work on the voice interface
if (bEnableTalkingStatusDelegate)
{
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
if (VoiceInterface.IsValid())
{
@@ -101,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
}
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
if (IdentityInterface.IsValid())
{
@@ -261,7 +263,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
int32 LocalPlayer = 0;
for (int i = 0; i < PlayerList.Num(); i++)
{
if (*PlayerList[i]->PlayerState->UniqueId.GetUniqueNetId() == PersonInvited)
if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited)
{
LocalPlayer = i;
Player = PlayerList[i];

View File

@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
List.Add(val);
}
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
{
Result = EBlueprintResultSwitch::OnSuccess;
return;
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
return;
}
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
{
Result = EBlueprintResultSwitch::OnSuccess;
return;

View File

@@ -1,17 +1,93 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedSessionsLibrary.h"
#include "GameFramework/PlayerState.h"
#include "GameFramework/GameStateBase.h"
//General Log
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World)
{
if (AGameModeBase* GameMode = World->GetAuthGameMode())
{
if (GameMode->GameSession)
{
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
}
}
}
return false;
}
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World)
{
if (AGameModeBase* GameMode = World->GetAuthGameMode())
{
if (GameMode->GameSession)
{
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
}
}
}
return false;
}
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
{
return SessionResult.OnlineResult.IsValid();
}
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
SessionID.Empty();
return;
}
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
if (Session != nullptr)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
{
UniqueBuildId = GetBuildUniqueId();
@@ -87,9 +163,10 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
}
}
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid())
{
@@ -97,12 +174,13 @@ void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionSta
return;
}
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
}
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid())
{
@@ -111,7 +189,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
return;
}
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
if (!settings)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
@@ -140,9 +218,10 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid())
{
@@ -151,7 +230,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToC
return;
}
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
}
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
@@ -363,7 +442,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
if (!UniqueNetId.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
@@ -380,7 +459,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe
return;
}
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
if (!UniqueNetId.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
@@ -427,7 +506,7 @@ void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{
PlayerName = PlayerState->PlayerName;
PlayerName = PlayerState->GetPlayerName();
return;
}
else
@@ -449,3 +528,14 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
}
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
{
if (!WorldContextObject) return false;
//using a context object to get the world
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
if (!World) return false;
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
return true;
}

View File

@@ -1,5 +1,4 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CancelFindSessionsCallbackProxy.h"

View File

@@ -53,7 +53,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
Settings.bShouldAdvertise = true;
Settings.bAllowJoinInProgress = true;
Settings.bIsLANMatch = bUseLAN;
Settings.bAllowJoinViaPresence = true;
Settings.bAllowJoinViaPresence = bAllowJoinViaPresence;
Settings.bIsDedicated = bDedicatedServer;
if (bDedicatedServer)
@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
{
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
{
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
}
else
{
@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
}
}
else
Sessions->CreateSession(0, GameSessionName, Settings);
Sessions->CreateSession(0, NAME_GameSession, Settings);
// OnCreateCompleted will get called, nothing more to do now
return;
@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
if (bWasSuccessful)
{
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
Sessions->StartSession(GameSessionName);
Sessions->StartSession(NAME_GameSession);
// OnStartCompleted will get called, nothing more to do now
return;

View File

@@ -1,5 +1,4 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "EndSessionCallbackProxy.h"
@@ -30,12 +29,12 @@ void UEndSessionCallbackProxy::Activate()
auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
if (Session &&
Session->SessionState == EOnlineSessionState::InProgress)
{
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
Sessions->EndSession(GameSessionName);
Sessions->EndSession(NAME_GameSession);
}
else
{

View File

@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
return;
}
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid())
{
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);

View File

@@ -1,5 +1,4 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "FindSessionsCallbackProxyAdvanced.h"

View File

@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
void UUpdateSessionCallbackProxyAdvanced::Activate()
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid())
{
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
}
// This gets the actual session itself
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
if (!Settings)
{
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
}
}
Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
// OnUpdateCompleted will get called, nothing more to do now
return;
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
{
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid())
{
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);

View File

@@ -2,8 +2,8 @@
"FileVersion" : 3,
"FriendlyName" : "Advanced Steam Sessions",
"Version" : 4.17,
"VersionName": "4.17",
"Version" : 4.26,
"VersionName": "4.26",
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
"Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer",

View File

@@ -8,7 +8,7 @@ public class AdvancedSteamSessions : ModuleRules
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true;
Definitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
PublicDefinitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});

View File

@@ -6,14 +6,232 @@
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h"
#include "OnlineUserInterface.h"
#include "OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlineUserInterface.h"
#include "Interfaces/OnlineMessageInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "UObject/UObjectIterator.h"
#include "UObjectIterator.h"
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
// #TODO check back on this at some point
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#include <steam/isteamapps.h>
#include <steam/isteamapplist.h>
//#include <OnlineSubsystemSteamTypes.h>
#pragma pop_macro("ARRAY_COUNT")
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// Making a copy of this here since the original is still in a private folder and is screwing with things
/**
* Steam specific implementation of the unique net id
*/
class FUniqueNetIdSteam2 :
public FUniqueNetId
{
PACKAGE_SCOPE:
/** Holds the net id for a player */
uint64 UniqueNetId;
/** Hidden on purpose */
FUniqueNetIdSteam2() :
UniqueNetId(0)
{
}
/**
* Copy Constructor
*
* @param Src the id to copy
*/
explicit FUniqueNetIdSteam2(const FUniqueNetIdSteam2& Src) :
UniqueNetId(Src.UniqueNetId)
{
}
public:
/**
* Constructs this object with the specified net id
*
* @param InUniqueNetId the id to set ours to
*/
explicit FUniqueNetIdSteam2(uint64 InUniqueNetId) :
UniqueNetId(InUniqueNetId)
{
}
/**
* Constructs this object with the steam id
*
* @param InUniqueNetId the id to set ours to
*/
explicit FUniqueNetIdSteam2(CSteamID InSteamId) :
UniqueNetId(InSteamId.ConvertToUint64())
{
}
/**
* Constructs this object with the specified net id
*
* @param String textual representation of an id
*/
explicit FUniqueNetIdSteam2(const FString& Str) :
UniqueNetId(FCString::Atoi64(*Str))
{
}
/**
* Constructs this object with the specified net id
*
* @param InUniqueNetId the id to set ours to (assumed to be FUniqueNetIdSteam in fact)
*/
explicit FUniqueNetIdSteam2(const FUniqueNetId& InUniqueNetId) :
UniqueNetId(*(uint64*)InUniqueNetId.GetBytes())
{
}
virtual FName GetType() const override
{
return STEAM_SUBSYSTEM;
}
/**
* Get the raw byte representation of this net id
* This data is platform dependent and shouldn't be manipulated directly
*
* @return byte array of size GetSize()
*/
virtual const uint8* GetBytes() const override
{
return (uint8*)&UniqueNetId;
}
/**
* Get the size of the id
*
* @return size in bytes of the id representation
*/
virtual int32 GetSize() const override
{
return sizeof(uint64);
}
/**
* Check the validity of the id
*
* @return true if this is a well formed ID, false otherwise
*/
virtual bool IsValid() const override
{
return UniqueNetId != 0 && CSteamID(UniqueNetId).IsValid();
}
/**
* Platform specific conversion to string representation of data
*
* @return data in string form
*/
virtual FString ToString() const override
{
return FString::Printf(TEXT("%llu"), UniqueNetId);
}
/**
* Get a human readable representation of the net id
* Shouldn't be used for anything other than logging/debugging
*
* @return id in string form
*/
virtual FString ToDebugString() const override
{
CSteamID SteamID(UniqueNetId);
if (SteamID.IsLobby())
{
return FString::Printf(TEXT("Lobby [0x%llX]"), UniqueNetId);
}
else if (SteamID.BAnonGameServerAccount())
{
return FString::Printf(TEXT("Server [0x%llX]"), UniqueNetId);
}
else if (SteamID.IsValid())
{
const FString NickName(SteamFriends() ? UTF8_TO_TCHAR(SteamFriends()->GetFriendPersonaName(UniqueNetId)) : TEXT("UNKNOWN"));
return FString::Printf(TEXT("%s [0x%llX]"), *NickName, UniqueNetId);
}
else
{
return FString::Printf(TEXT("INVALID [0x%llX]"), UniqueNetId);
}
}
/** Needed for TMap::GetTypeHash() */
friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A)
{
return GetTypeHash(A.UniqueNetId);
//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
}
/** Convenience cast to CSteamID */
operator CSteamID()
{
return UniqueNetId;
}
/** Convenience cast to CSteamID */
operator const CSteamID() const
{
return UniqueNetId;
}
/** Convenience cast to CSteamID pointer */
operator CSteamID*()
{
return (CSteamID*)&UniqueNetId;
}
/** Convenience cast to CSteamID pointer */
operator const CSteamID*() const
{
return (const CSteamID*)&UniqueNetId;
}
friend FArchive& operator<<(FArchive& Ar, FUniqueNetIdSteam2& UserId)
{
return Ar << UserId.UniqueNetId;
}
};
#endif
#include "AdvancedSteamFriendsLibrary.generated.h"
@@ -24,34 +242,81 @@ DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
UENUM(Blueprintable)
enum class SteamAvatarSize : uint8
{
SteamAvatar_INVALID = 0,
SteamAvatar_Small = 1,
SteamAvatar_Medium = 2,
SteamAvatar_Large = 3
};
UENUM(Blueprintable)
enum class ESteamUserOverlayType : uint8
{
/*Opens the overlay web browser to the specified user or groups profile.*/
steamid,
/*Opens a chat window to the specified user, or joins the group chat.*/
chat,
/*Opens a window to a Steam Trading session that was started with the ISteamEconomy / StartTrade Web API.*/
jointrade,
/*Opens the overlay web browser to the specified user's stats.*/
stats,
/*Opens the overlay web browser to the specified user's achievements.*/
achievements,
/*Opens the overlay in minimal mode prompting the user to add the target user as a friend.*/
friendadd,
/*Opens the overlay in minimal mode prompting the user to remove the target friend.*/
friendremove,
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
friendrequestaccept,
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
friendrequestignore
};
static FString EnumToString(const FString& enumName, uint8 value)
{
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *enumName, true);
if (!EnumPtr)
return FString();
FString EnumName = EnumPtr->GetNameStringByIndex(value);
return EnumName;
}
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
struct FBPSteamGroupInfo
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FBPUniqueNetId GroupID; // Uint64 representation
FBPUniqueNetId GroupID; // Uint64 representation
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FString GroupName;
FString GroupName;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FString GroupTag;
FString GroupTag;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numOnline;
int32 numOnline;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numInGame;
int32 numInGame;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numChatting;
int32 numChatting;
};
UENUM(Blueprintable)
enum class EBPTextFilteringContext : uint8
{
/*Unknown context.*/
FContext_Unknown = 0,
/*Game content, only legally required filtering is performed.*/
FContext_GameContent = 1,
/*Char from another player.*/
FContext_Chat = 2,
/*Character or item name.*/
FContext_Name = 3
};
UCLASS()
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
@@ -68,7 +333,15 @@ public:
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
// Opens the steam overlay to go to the specified user dialog
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static bool IsOverlayEnabled();
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
@@ -81,13 +354,34 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
// Retreives the local steam ID from steam
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static FBPUniqueNetId GetLocalSteamIDFromSteam();
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
* The game name is retrieved from steamSDK AppList which isn't available to all game IDs without request, can use the AppID with the
* WebAPI GetAppList request as an alternative.
* can use the AppID with the WebAPI GetAppList request.
*/
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID);
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID);
// Get a full list of steam groups
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
// Initializes text filtering (pre-loading dictonaries)
// Returns if it succeeded, false if filtering is unavailable for the games language
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
static bool InitTextFiltering();
// Attempts to filter a string with the given filtering context
// Returns true if the text has been filtered, false if it hasn't (no filtering required or operation failed)
// If false it will still output the original text
// Textsource is the steam id that is the source of the text (player name / chat)
// Requires that InitTextFiltering be called first!!
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
static bool FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText);
// Returns if steam is running in big picture mode
UFUNCTION(BlueprintPure, Category = "Online|SteamAPI")
static bool IsSteamInBigPictureMode();
};

View File

@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "ModuleManager.h"
#include "Modules/ModuleManager.h"
class AdvancedSteamSessions : public IModuleInterface
{

View File

@@ -6,7 +6,11 @@
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "OnlineSessionInterface.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#include "steam/isteamremotestorage.h"
#endif
#include "Interfaces/OnlineSessionInterface.h"
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK
@@ -79,6 +83,7 @@ public:
UENUM(BlueprintType)
enum class FBPSteamResult : uint8
{
K_EResultInvalid = 0,
k_EResultOK = 1, // success
k_EResultFail = 2, // generic failure
k_EResultNoConnection = 3, // no/failed network connection
@@ -203,11 +208,22 @@ struct FBPSteamWorkshopItemDetails
GENERATED_USTRUCT_BODY()
public:
FBPSteamWorkshopItemDetails()
{
ResultOfRequest = FBPSteamResult::k_EResultOK;
FileType = FBPWorkshopFileType::k_EWorkshopFileTypeMax;
CreatorAppID = 0;
ConsumerAppID = 0;
VotesUp = 0;
VotesDown = 0;
CalculatedScore = 0.f;
bBanned = false;
bAcceptedForUse = false;
bTagsTruncated = false;
}
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
{
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
@@ -227,6 +243,26 @@ public:
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
}
FBPSteamWorkshopItemDetails(const SteamUGCDetails_t &hUGCDetails)
{
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
FileType = (FBPWorkshopFileType)hUGCDetails.m_eFileType;
CreatorAppID = (int32)hUGCDetails.m_nCreatorAppID;
ConsumerAppID = (int32)hUGCDetails.m_nConsumerAppID;
Title = FString(hUGCDetails.m_rgchTitle, k_cchPublishedDocumentTitleMax);
Description = FString(hUGCDetails.m_rgchDescription, k_cchPublishedDocumentDescriptionMax);
ItemUrl = FString(hUGCDetails.m_rgchURL, k_cchPublishedFileURLMax);
VotesUp = (int32)hUGCDetails.m_unVotesUp;
VotesDown = (int32)hUGCDetails.m_unVotesDown;
CalculatedScore = hUGCDetails.m_flScore;
bBanned = hUGCDetails.m_bBanned;
bAcceptedForUse = hUGCDetails.m_bAcceptedForUse;
bTagsTruncated = hUGCDetails.m_bTagsTruncated;
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
}
#endif
// Result of obtaining the details
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
FBPSteamResult ResultOfRequest;

View File

@@ -17,6 +17,8 @@
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "OnlineSubsystemSteam.h"
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
@@ -75,7 +77,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnFailure;
// Retruns a list of steam group officers
// Returns a list of steam group officers
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups")
static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID);

View File

@@ -18,6 +18,8 @@
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "OnlineSubsystemSteam.h"
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT

View File

@@ -2,45 +2,6 @@
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h"
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
// #TODO check back on this at some point
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#include <steam/isteamapps.h>
#include <steam/isteamapplist.h>
#include <OnlineSubsystemSteamTypes.h>
#pragma pop_macro("ARRAY_COUNT")
#endif
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
#endif
//General Log
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
@@ -50,7 +11,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
return 0;
@@ -97,6 +58,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
@@ -112,7 +74,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
FBPSteamGroupInfo GroupInfo;
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamGroupID));
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamGroupID));
GroupInfo.GroupID.SetUniqueNetId(ValueID);
SteamFriends()->GetClanActivityCounts(SteamGroupID, &GroupInfo.numOnline, &GroupInfo.numInGame, &GroupInfo.numChatting);
GroupInfo.GroupName = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanName(SteamGroupID)));
@@ -122,13 +84,14 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
}
}
#endif
}
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID)
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
Result = EBlueprintResultSwitch::OnFailure;
@@ -146,13 +109,15 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
{
AppID = GameInfo.m_gameID.AppID();
char NameBuffer[512];
// Forgot this test and left it in, it is incorrect, you would need restricted access
// And it would only find games in the local library anyway
/*char NameBuffer[512];
int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512);
if (Len != -1) // Invalid
{
GameName = FString(UTF8_TO_TCHAR(NameBuffer));
}
}*/
Result = EBlueprintResultSwitch::OnSuccess;
return;
@@ -168,7 +133,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
return 0;
@@ -189,7 +154,7 @@ FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId U
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
return FString(TEXT(""));
@@ -209,7 +174,7 @@ FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId U
FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FString SteamID64)
{
FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!(SteamID64.Len() > 0))
{
@@ -220,7 +185,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
if (SteamAPI_Init())
{
// Already does the conversion
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamID64));
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamID64));
//FCString::Atoi64(*SteamID64));
netId.SetUniqueNetId(ValueID);
@@ -231,10 +196,25 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
return netId;
}
FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
{
FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
netId.SetUniqueNetId(SteamID);
}
#endif
return netId;
}
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
return false;
@@ -252,10 +232,46 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
return false;
}
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
return false;
}
if (SteamAPI_Init())
{
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
return true;
}
#endif
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
return false;
}
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
return SteamUtils()->IsOverlayEnabled();
}
#endif
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
return false;
}
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
Result = EBlueprintAsyncResultSwitch::OnFailure;
@@ -325,7 +341,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
delete[] oAvatarRGBA;
//Setting some Parameters for the Texture and finally returning it
Avatar->PlatformData->NumSlices = 1;
Avatar->PlatformData->SetNumSlices(1);
Avatar->NeverStream = true;
//Avatar->CompressionSettings = TC_EditorIcon;
@@ -347,4 +363,66 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
Result = EBlueprintAsyncResultSwitch::OnFailure;
return nullptr;
}
bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
return SteamUtils()->InitFilterText();
}
#endif
return false;
}
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
uint32 BufferLen = TextToFilter.Len() + 10; // Docs say 1 byte excess min, going with 10
char* OutText = new char[BufferLen];
uint64 id = 0;
if (TextSourceID.IsValid())
{
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
}
int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
if (FilterCount > 0)
{
FilteredText = FString(UTF8_TO_TCHAR(OutText));
delete[] OutText;
return true;
}
delete[] OutText;
}
#endif
FilteredText = TextToFilter;
return false;
}
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
return SteamUtils()->IsSteamInBigPictureMode();
}
#endif
return false;
}

View File

@@ -1,9 +1,13 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h"
#include "CoreOnline.h"
#include "UObject/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h"
#include "OnlineSubsystemSteamTypes.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamfriends.h"
#endif
//#include "OnlineSubsystemSteamTypes.h"
//////////////////////////////////////////////////////////////////////////
// UEndSessionCallbackProxy
@@ -41,15 +45,24 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
OnFailure.Broadcast(EmptyArray);
}
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
{
TArray<FBPSteamGroupOfficer> OfficerArray;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
if (bIOFailure || !pResult || !pResult->m_bSuccess)
{
OnFailure.Broadcast(OfficerArray);
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray);
});
}
//OnFailure.Broadcast(OfficerArray);
return;
}
@@ -62,7 +75,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
Officer.bIsOwner = true;
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(ClanOwner));
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
OfficerArray.Add(Officer);
@@ -72,17 +85,37 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
Officer.bIsOwner = false;
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam(OfficerSteamID));
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
OfficerArray.Add(Officer);
}
OnSuccess.Broadcast(OfficerArray);
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
{
OnSuccess.Broadcast(OfficerArray);
});
}
//OnSuccess.Broadcast(OfficerArray);
return;
}
#endif
else
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray);
});
}
}
OnFailure.Broadcast(OfficerArray);
// Should never hit this anyway
//OnFailure.Broadcast(OfficerArray);
}
#endif

View File

@@ -2,6 +2,9 @@
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
#include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#endif
//////////////////////////////////////////////////////////////////////////
// UEndSessionCallbackProxy
@@ -46,26 +49,53 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
}
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
{
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
});
}
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
return;
}
if (SteamAPI_Init())
{
SteamUGCDetails_t Details;
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
{
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([Details, this]()
{
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
});
}
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
return;
}
}
#endif
else
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
});
}
}
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
// Not needed, should never hit here
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
}
#endif

View File

@@ -1 +1,7 @@
Readme and documentation will be worked on soon
### How do I use it? ###
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)**
**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)**