Files
AdvancedSessionsPlugin/Source/AdvancedSessions/Private/SendFriendInviteCallbackProxy.cpp
mordentral d234ef1735 Removed old style enums in favor of strongly typed enums
Former-commit-id: 0a33d916dbc0e318c63472c0768a0f934af31857
2016-10-21 11:04:27 -04:00

74 lines
2.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "OnlineSubSystemHeader.h"
#include "SendFriendInviteCallbackProxy.h"
//////////////////////////////////////////////////////////////////////////
// UGetRecentPlayersCallbackProxy
DEFINE_LOG_CATEGORY(AdvancedSendFriendInviteLog);
USendFriendInviteCallbackProxy::USendFriendInviteCallbackProxy(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, OnSendInviteCompleteDelegate(FOnSendInviteComplete::CreateUObject(this, &ThisClass::OnSendInviteComplete))
{
}
USendFriendInviteCallbackProxy* USendFriendInviteCallbackProxy::SendFriendInvite(UObject* WorldContextObject, APlayerController *PlayerController, const FBPUniqueNetId &UniqueNetIDInvited)
{
USendFriendInviteCallbackProxy* Proxy = NewObject<USendFriendInviteCallbackProxy>();
Proxy->PlayerControllerWeakPtr = PlayerController;
Proxy->cUniqueNetId = UniqueNetIDInvited;
Proxy->WorldContextObject = WorldContextObject;
return Proxy;
}
void USendFriendInviteCallbackProxy::Activate()
{
if (!cUniqueNetId.IsValid())
{
// Fail immediately
UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed received a bad UniqueNetId!"));
OnFailure.Broadcast();
return;
}
if (!PlayerControllerWeakPtr.IsValid())
{
// Fail immediately
UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed received a bad playercontroller!"));
OnFailure.Broadcast();
return;
}
IOnlineFriendsPtr Friends = Online::GetFriendsInterface();
if (Friends.IsValid())
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
if (!Player)
{
// Fail immediately
UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed couldn't cast to ULocalPlayer!"));
OnFailure.Broadcast();
return;
}
Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Default)), OnSendInviteCompleteDelegate);
return;
}
// Fail immediately
OnFailure.Broadcast();
}
void USendFriendInviteCallbackProxy::OnSendInviteComplete(int32 LocalPlayerNum, bool bWasSuccessful, const FUniqueNetId &InvitedPlayer, const FString &ListName, const FString &ErrorString)
{
if ( bWasSuccessful )
{
OnSuccess.Broadcast();
}
else
{
UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed with error: %s"), *ErrorString);
OnFailure.Broadcast();
}
}