mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-23 08:24:18 +00:00
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "OnlineSubSystemHeader.h"
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#include "SendFriendInviteCallbackProxy.h"
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//////////////////////////////////////////////////////////////////////////
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// UGetRecentPlayersCallbackProxy
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DEFINE_LOG_CATEGORY(AdvancedSendFriendInviteLog);
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USendFriendInviteCallbackProxy::USendFriendInviteCallbackProxy(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, OnSendInviteCompleteDelegate(FOnSendInviteComplete::CreateUObject(this, &ThisClass::OnSendInviteComplete))
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{
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}
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USendFriendInviteCallbackProxy* USendFriendInviteCallbackProxy::SendFriendInvite(UObject* WorldContextObject, APlayerController *PlayerController, const FBPUniqueNetId &UniqueNetIDInvited)
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{
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USendFriendInviteCallbackProxy* Proxy = NewObject<USendFriendInviteCallbackProxy>();
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Proxy->PlayerControllerWeakPtr = PlayerController;
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Proxy->cUniqueNetId = UniqueNetIDInvited;
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Proxy->WorldContextObject = WorldContextObject;
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return Proxy;
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}
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void USendFriendInviteCallbackProxy::Activate()
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{
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if (!cUniqueNetId.IsValid())
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{
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// Fail immediately
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UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed received a bad UniqueNetId!"));
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OnFailure.Broadcast();
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return;
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}
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if (!PlayerControllerWeakPtr.IsValid())
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{
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// Fail immediately
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UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed received a bad playercontroller!"));
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OnFailure.Broadcast();
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return;
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}
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IOnlineFriendsPtr Friends = Online::GetFriendsInterface();
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if (Friends.IsValid())
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{
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ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
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if (!Player)
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{
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// Fail immediately
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UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed couldn't cast to ULocalPlayer!"));
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OnFailure.Broadcast();
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return;
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}
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Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Default)), OnSendInviteCompleteDelegate);
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return;
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}
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// Fail immediately
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OnFailure.Broadcast();
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}
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void USendFriendInviteCallbackProxy::OnSendInviteComplete(int32 LocalPlayerNum, bool bWasSuccessful, const FUniqueNetId &InvitedPlayer, const FString &ListName, const FString &ErrorString)
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{
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if ( bWasSuccessful )
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{
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OnSuccess.Broadcast();
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}
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else
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{
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UE_LOG(AdvancedSendFriendInviteLog, Warning, TEXT("SendFriendInvite Failed with error: %s"), *ErrorString);
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OnFailure.Broadcast();
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}
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}
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