Update weapon_lucabigsteel.lua
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@@ -36,7 +36,7 @@ SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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SWEP.ExplosionRadius = 300
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SWEP.ExplosionRadius = 450
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SWEP.ExplosionDamage = 25
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function SWEP:Initialize()
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@@ -103,14 +103,12 @@ function SWEP:SecondaryAttack()
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self:TakeSecondaryAmmo(1)
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self:SetNextSecondaryFire(CurTime() + 1)
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self:SetNextSecondaryFire(CurTime() + 0.65)
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end
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end
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function SWEP:CanPrimaryAttack()
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if self.Weapon:Clip1() <= 0 then
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