and up we all go
adding height to the player(s) standing in the blast
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@@ -94,6 +94,7 @@ function SWEP:SecondaryAttack()
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if distance <= self.ExplosionRadius then
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local push = (1 - (distance / self.ExplosionRadius)) * 900 -- Push force decreases with distance
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local direction = (ply:GetPos() - explodePos):GetNormalized()
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direction.z = direction.z + 0.5 -- Add upward force
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ply:SetVelocity(direction * push)
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end
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end
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@@ -109,6 +110,7 @@ function SWEP:SecondaryAttack()
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end
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function SWEP:CanPrimaryAttack()
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if self.Weapon:Clip1() <= 0 then
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