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Initial Update README.md, Assembly-CSharp.dll, and 2 more files...
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# phasmophobia-8player-mod-mono
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The changes ive made to the assembly (MONO) for 8 player co-op soon the game will change to IL2CPP
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The changes ive made to the assembly (MONO) for 8 player co-op soon the game will change to IL2CPP.
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## Installation
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Place the dll files in your "gamefolder"\Phasmophobia_Data\Managed\ Check out the steam guide [here](https://steamcommunity.com/sharedfiles/filedetails/?id=2252444415) .
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the official download link can be found [here](https://community.diodematrix.com/viewtopic.php?f=13&t=219) Or in the [releases tab](https://github.com/SEPPDROID/phasmophobia-8player-mod-mono/releases)
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changes.cs
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changes.cs
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//
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//
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// all the changes in one list. This isnt a compilable csharp file. Im just using this for the syntax highlighting.
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// As you can see it was a low effort ctrl+f mod changing all the max player variables i could find
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// Modifying games is allot of fun but NEVER EVER steal someones work. NEVER. It's fun to learn how the Unity scripting engine works
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// Let me know if i forgot one, it was some time ago... Never knew my low effort mod would reach that many players.
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//
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//
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// change to
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// ---
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// Constants.cs
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// line 10
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public const int serverMaxPlayers = 8;
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// ---
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// LobbyManager.cs
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// line 181
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if (!info.IsOpen || info.PlayerCount == 8 || !info.IsVisible)
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// line 221
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MaxPlayers = 8,
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// ---
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// ServerListItem.cs / is optional, only changes the /4 max players to /8 on the lobby Canvas screen (UI).
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// line 25
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this.serverPopulation.text = population + "/8";
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//---
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// MainManager.cs
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// line 224
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MaxPlayers = 8,
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// line 239
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MaxPlayers = 8,
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// line 275
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MaxPlayers = 8,
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// ---
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// MultiplayerController.cs
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// line 40
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MaxPlayers = 8
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// ---
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//
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// This last patch is something im not really sure of... It should be handled better but it works. I havent found any issues with this one... (yet) If you can find a better way then that's more prefferable.
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//
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// The issue is that players 5 - 8 dont get their ready statement checked, thus preventing the game to load.
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// Note that empty slots always have a ready status
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//
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// ServerManager.cs
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// line 453
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this.startGameButton.interactable = true;
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// i cant remember if i forgot one. if thats the case let me know.
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