Removed old style enums in favor of strongly typed enums

Former-commit-id: 0a33d916dbc0e318c63472c0768a0f934af31857
This commit is contained in:
mordentral
2016-10-21 11:04:27 -04:00
parent 5cddc4b1c5
commit d234ef1735
14 changed files with 157 additions and 175 deletions

View File

@@ -5,22 +5,22 @@
//General Log
DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowAccountUpgradeUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowAccountUpgradeUI(*PlayerRequestingAccountUpgradeUI.GetUniqueNetId());
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
@@ -28,24 +28,24 @@ void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewin
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowProfileUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowProfileUI(*PlayerViewingProfile.GetUniqueNetId(), *PlayerToViewProfileOf.GetUniqueNetId(), NULL);
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, TEnumAsByte<EBlueprintResultSwitch::Type> &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowWebURLUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -63,7 +63,7 @@ void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, TEnumAsByte<EBl
Params.SizeY = SizeY;
ExternalUIInterface->ShowWebURL(URLToShow, Params);
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::CloseWebURLUI()
@@ -79,29 +79,29 @@ void UAdvancedExternalUILibrary::CloseWebURLUI()
ExternalUIInterface->CloseWebURL();
}
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowLeaderboardsUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowLeaderboardUI(LeaderboardName);
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -110,7 +110,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -119,20 +119,20 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
if (!Player)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get ULocalPlayer for the given PlayerController!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -141,7 +141,7 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -150,10 +150,10 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
if (!Player)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get ULocalPlayer for the given PlayerController!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowFriendsUI(Player->GetControllerId());
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}

View File

@@ -165,19 +165,19 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
return nullptr;
}
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (Friends.Num() < 1)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had no friends in invitation array!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -186,7 +186,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -195,7 +195,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (!Player)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -209,27 +209,27 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
{
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
return;
}
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (!FriendUniqueNetId.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad UniqueNetId!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -238,7 +238,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -247,17 +247,17 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
if (!Player)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
{
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
return;
}
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -292,12 +292,12 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
return;
}
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
if (fr.IsValid())
{
FOnlineUserPresence pres = fr->GetPresence();
Friend.DisplayName = fr->GetDisplayName();
Friend.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.RealName = fr->GetRealName();
Friend.UniqueNetId.SetUniqueNetId(fr->GetUserId());
Friend.bIsPlayingSameGame = pres.bIsPlayingThisGame;
@@ -307,7 +307,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
Friend.PresenceInfo.bIsOnline = pres.bIsOnline;
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
}
}
@@ -342,7 +342,7 @@ void UAdvancedFriendsLibrary::IsAFriend(APlayerController *PlayerController, con
return;
}
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
}
void UAdvancedFriendsLibrary::GetStoredRecentPlayersList(FBPUniqueNetId UniqueNetId, TArray<FBPOnlineRecentPlayer> &PlayersList)
@@ -404,7 +404,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
TArray< TSharedRef<FOnlineFriend> > FriendList;
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), FriendList);
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList);
for (int32 i = 0; i < FriendList.Num(); i++)
{
@@ -412,7 +412,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
FBPFriendInfo BPF;
FOnlineUserPresence pres = Friend->GetPresence();
BPF.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.DisplayName = Friend->GetDisplayName();
BPF.RealName = Friend->GetRealName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
@@ -421,7 +421,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;

View File

@@ -60,7 +60,7 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
}
}
void UAdvancedSessionsLibrary::GetSessionState(TEnumAsByte<EBPOnlineSessionState::Type> &SessionState)
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
@@ -70,17 +70,17 @@ void UAdvancedSessionsLibrary::GetSessionState(TEnumAsByte<EBPOnlineSessionState
return;
}
SessionState = ((EBPOnlineSessionState::Type)SessionInterface->GetSessionState(GameSessionName));
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
}
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -88,7 +88,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
if (!settings)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -110,7 +110,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
ExtraSettings.Add(NewSetting);
}
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
@@ -127,7 +127,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToC
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
}
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux::Type ComparisonOp)
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
{
FSessionsSearchSetting setting;
setting.PropertyKeyPair = SessionSearchProperty;
@@ -176,7 +176,7 @@ FSessionPropertyKeyPair UAdvancedSessionsLibrary::MakeLiteralSessionPropertyFloa
return Prop;
}
void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, uint8 &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -187,21 +187,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPrope
int32 Val;
itr.Data.GetValue(Val);
SettingValue = (uint8)(Val);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}
void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, bool &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -210,21 +210,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPrope
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Bool)
{
itr.Data.GetValue(SettingValue);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}
void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, FString &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, FString &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -233,21 +233,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPro
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::String)
{
itr.Data.GetValue(SettingValue);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}
void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, int32 &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, int32 &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -256,21 +256,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionProper
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Int32)
{
itr.Data.GetValue(SettingValue);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}
void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, float &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, float &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -279,17 +279,17 @@ void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionProp
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Float)
{
itr.Data.GetValue(SettingValue);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}

View File

@@ -8,7 +8,7 @@ DEFINE_LOG_CATEGORY(AdvancedVoiceLog);
void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum)
{
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
if (!VoiceInterface.IsValid())
{
bHasHeadset = false;

View File

@@ -14,7 +14,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb
{
}
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, TEnumAsByte<EBPServerPresenceSearchType::Type> ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, int MinSlotsAvailable)
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, int MinSlotsAvailable)
{
UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>();
Proxy->PlayerControllerWeakPtr = PlayerController;
@@ -232,7 +232,7 @@ void UFindSessionsCallbackProxyAdvanced::FilterSessionResults(const TArray<FBlue
}
bool UFindSessionsCallbackProxyAdvanced::CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux::Type Comparator)
bool UFindSessionsCallbackProxyAdvanced::CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator)
{
if (A.GetType() != B.GetType())
return false;

View File

@@ -36,7 +36,7 @@ void UGetFriendsCallbackProxy::Activate()
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), FriendListReadCompleteDelegate);
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate);
return;
}
@@ -64,7 +64,7 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
TSharedRef<FOnlineFriend> Friend = FriendList[i];
FBPFriendInfo BPF;
FOnlineUserPresence pres = Friend->GetPresence();
BPF.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.DisplayName = Friend->GetDisplayName();
BPF.RealName = Friend->GetRealName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
@@ -73,7 +73,7 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;

View File

@@ -52,7 +52,7 @@ void USendFriendInviteCallbackProxy::Activate()
return;
}
Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), OnSendInviteCompleteDelegate);
Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Default)), OnSendInviteCompleteDelegate);
return;
}
// Fail immediately