Removed old style enums in favor of strongly typed enums

Former-commit-id: 0a33d916dbc0e318c63472c0768a0f934af31857
This commit is contained in:
mordentral
2016-10-21 11:04:27 -04:00
parent 5cddc4b1c5
commit d234ef1735
14 changed files with 157 additions and 175 deletions

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@@ -12,7 +12,7 @@ public class AdvancedSessions : ModuleRules
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
{
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks"/*"Voice", "OnlineSubsystemSteam"*/ });
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks"/*,"Voice", "OnlineSubsystemSteam"*/ });
}
}
}

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@@ -31,19 +31,19 @@ public:
// Show the UI that handles the Friends list
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
static void ShowFriendsUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
static void ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
// Show the UI that handles inviting people to your game
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
static void ShowInviteUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
static void ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
// Show the UI that shows the leaderboard (doesn't work with steam)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
static void ShowLeaderBoardUI(FString LeaderboardName, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
static void ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result);
// Show the UI that shows a web URL
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains"))
static void ShowWebURLUI(FString URLToShow, TEnumAsByte<EBlueprintResultSwitch::Type> &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
static void ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
// Show the UI that shows a web URL
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI")
@@ -52,10 +52,10 @@ public:
// Show the UI that shows the profile of a uniquenetid
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
// Show the UI that shows the account upgrade UI (doesn't work with steam)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
};

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@@ -21,7 +21,7 @@
DECLARE_LOG_CATEGORY_EXTERN(AdvancedFriendsLog, Log, All);
UENUM(Blueprintable)
enum SteamAvatarSize
enum class SteamAvatarSize : uint8
{
SteamAvatar_Small = 1,
SteamAvatar_Medium = 2,
@@ -39,11 +39,11 @@ public:
// Sends an Invite to the current online session to a list of friends
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList", meta = (ExpandEnumAsExecs = "Result"))
static void SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
static void SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, EBlueprintResultSwitch &Result);
// Sends an Invite to the current online session to a friend
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList", meta = (ExpandEnumAsExecs = "Result"))
static void SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
static void SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, EBlueprintResultSwitch &Result);
// Get a friend from the previously read/saved friends list (Must Call GetFriends first for this to return anything)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|FriendsList")

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@@ -38,11 +38,11 @@ public:
// Get the current session state
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionState(TEnumAsByte<EBPOnlineSessionState::Type> &SessionState);
static void GetSessionState(EBPOnlineSessionState &SessionState);
// Get the current session settings
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result);
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
// Check if someone is in the current session
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
@@ -50,7 +50,7 @@ public:
// Make a literal session search parameter
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
static FSessionsSearchSetting MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux::Type ComparisonOp);
static FSessionsSearchSetting MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp);
//********* Session Information Functions ***********//
@@ -69,23 +69,23 @@ public:
// Get session custom information key/value as Byte (For Enums)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, uint8 &SettingValue);
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
// Get session custom information key/value as Bool
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, bool &SettingValue);
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
// Get session custom information key/value as String
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
static void GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, FString &SettingValue);
static void GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, FString &SettingValue);
// Get session custom information key/value as Int
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
static void GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, int32 &SettingValue);
static void GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, int32 &SettingValue);
// Get session custom information key/value as Float
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
static void GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, float &SettingValue);
static void GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, float &SettingValue);
// Make a literal session custom information key/value pair from Byte (For Enums)

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@@ -15,10 +15,8 @@
UENUM()
namespace ESessionSettingSearchResult
enum class ESessionSettingSearchResult : uint8
{
enum Type
{
// Found the setting
Found,
@@ -27,55 +25,43 @@ namespace ESessionSettingSearchResult
// Was not the correct ype
WrongType
};
}
};
// This makes a lot of the blueprint functions cleaner
UENUM()
namespace EBlueprintResultSwitch
enum class EBlueprintResultSwitch : uint8
{
enum Type
{
// On Success
OnSuccess,
// On Failure
OnFailure
};
}
};
// This is to define server type searches
UENUM(BlueprintType)
namespace EBPServerPresenceSearchType
enum class EBPServerPresenceSearchType : uint8
{
enum Type
{
ClientServersOnly,
DedicatedServersOnly,
AllServers
};
}
};
// Wanted this to be switchable in the editor
UENUM(BlueprintType)
namespace EBPOnlinePresenceState
enum class EBPOnlinePresenceState : uint8
{
enum Type
{
Online,
Offline,
Away,
ExtendedAway,
DoNotDisturb,
Chat
};
}
};
UENUM(BlueprintType)
namespace EBPOnlineSessionState
enum class EBPOnlineSessionState : uint8
{
enum Type
{
/** An online session has not been created yet */
NoSession,
/** An online session is in the process of being created */
@@ -92,8 +78,7 @@ namespace EBPOnlineSessionState
Ended,
/** The session is being destroyed */
Destroying
};
}
};
// Boy oh boy is this a dirty hack, but I can't figure out a good way to do it otherwise at the moment
// The UniqueNetId is an abstract class so I can't exactly re-initialize it to make a shared pointer on some functions
@@ -205,7 +190,7 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bHasVoiceSupport;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
TEnumAsByte<EBPOnlinePresenceState::Type> PresenceState;
EBPOnlinePresenceState PresenceState;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString StatusString;
};
@@ -224,7 +209,7 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString RealName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
TEnumAsByte<EBPOnlinePresenceState::Type> OnlineState;
EBPOnlinePresenceState OnlineState;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPUniqueNetId UniqueNetId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
@@ -236,18 +221,15 @@ public:
/** The types of comparison operations for a given search query */
// Used to compare session properties
UENUM(BlueprintType)
namespace EOnlineComparisonOpRedux
enum class EOnlineComparisonOpRedux : uint8
{
enum Type
{
Equals,
NotEquals,
GreaterThan,
GreaterThanEquals,
LessThan,
LessThanEquals,
};
}
};
// Used to store session properties before converting to FVariantData
@@ -271,7 +253,7 @@ struct FSessionsSearchSetting
// Had to make a copy of this to account for the original not being exposed to blueprints
/** How is this session setting compared on the backend searches */
TEnumAsByte<EOnlineComparisonOpRedux::Type> ComparisonOp;
EOnlineComparisonOpRedux ComparisonOp;
// The key pair to search for
FSessionPropertyKeyPair PropertyKeyPair;
@@ -333,11 +315,11 @@ class FOnlineSearchSettingsEx : public FOnlineSearchSettings
*/
public:
void HardSet(FName Key, const FVariantData& Value, EOnlineComparisonOpRedux::Type CompOp)
void HardSet(FName Key, const FVariantData& Value, EOnlineComparisonOpRedux CompOp)
{
FOnlineSessionSearchParam* SearchParam = SearchParams.Find(Key);
EOnlineComparisonOp::Type op;
TEnumAsByte<EOnlineComparisonOp::Type> op;
switch (CompOp)
{

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@@ -21,9 +21,9 @@ class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
// Searches for advertised sessions with the default online subsystem and includes an array of filters
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions")
static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, TEnumAsByte<EBPServerPresenceSearchType::Type> ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, int MinSlotsAvailable = 0);
static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, int MinSlotsAvailable = 0);
static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux::Type Comparator);
static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator);
// Filters an array of session results by the given search parameters, returns a new array with the filtered results
UFUNCTION(BluePrintCallable, meta = (Category = "Online|AdvancedSessions"))
@@ -68,7 +68,7 @@ private:
bool bUseLAN;
// Whether or not to search for dedicated servers
EBPServerPresenceSearchType::Type ServerSearchType;
EBPServerPresenceSearchType ServerSearchType;
// Maximum number of results to return
int MaxResults;

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@@ -40,7 +40,7 @@ private:
// The Type of friends list to get
// Removed because all but the facebook interfaces don't even currently support anything but the default friends list.
//EBPFriendsLists::Type FriendListToGet;
//EBPFriendsLists FriendListToGet;
// The world context object in which this call is taking place
UObject* WorldContextObject;

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@@ -5,22 +5,22 @@
//General Log
DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowAccountUpgradeUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowAccountUpgradeUI(*PlayerRequestingAccountUpgradeUI.GetUniqueNetId());
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
@@ -28,24 +28,24 @@ void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewin
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowProfileUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowProfileUI(*PlayerViewingProfile.GetUniqueNetId(), *PlayerToViewProfileOf.GetUniqueNetId(), NULL);
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, TEnumAsByte<EBlueprintResultSwitch::Type> &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowWebURLUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -63,7 +63,7 @@ void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, TEnumAsByte<EBl
Params.SizeY = SizeY;
ExternalUIInterface->ShowWebURL(URLToShow, Params);
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::CloseWebURLUI()
@@ -79,29 +79,29 @@ void UAdvancedExternalUILibrary::CloseWebURLUI()
ExternalUIInterface->CloseWebURL();
}
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result)
{
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowLeaderboardsUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowLeaderboardUI(LeaderboardName);
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -110,7 +110,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -119,20 +119,20 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
if (!Player)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get ULocalPlayer for the given PlayerController!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -141,7 +141,7 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
if (!ExternalUIInterface.IsValid())
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get External UI interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -150,10 +150,10 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
if (!Player)
{
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get ULocalPlayer for the given PlayerController!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
ExternalUIInterface->ShowFriendsUI(Player->GetControllerId());
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}

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@@ -165,19 +165,19 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
return nullptr;
}
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (Friends.Num() < 1)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had no friends in invitation array!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -186,7 +186,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -195,7 +195,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (!Player)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -209,27 +209,27 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
{
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
return;
}
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, EBlueprintResultSwitch &Result)
{
if (!PlayerController)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (!FriendUniqueNetId.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad UniqueNetId!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -238,7 +238,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -247,17 +247,17 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
if (!Player)
{
UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
{
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
return;
}
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -292,12 +292,12 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
return;
}
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
if (fr.IsValid())
{
FOnlineUserPresence pres = fr->GetPresence();
Friend.DisplayName = fr->GetDisplayName();
Friend.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.RealName = fr->GetRealName();
Friend.UniqueNetId.SetUniqueNetId(fr->GetUserId());
Friend.bIsPlayingSameGame = pres.bIsPlayingThisGame;
@@ -307,7 +307,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
Friend.PresenceInfo.bIsOnline = pres.bIsOnline;
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
}
}
@@ -342,7 +342,7 @@ void UAdvancedFriendsLibrary::IsAFriend(APlayerController *PlayerController, con
return;
}
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
}
void UAdvancedFriendsLibrary::GetStoredRecentPlayersList(FBPUniqueNetId UniqueNetId, TArray<FBPOnlineRecentPlayer> &PlayersList)
@@ -404,7 +404,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
TArray< TSharedRef<FOnlineFriend> > FriendList;
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), FriendList);
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList);
for (int32 i = 0; i < FriendList.Num(); i++)
{
@@ -412,7 +412,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
FBPFriendInfo BPF;
FOnlineUserPresence pres = Friend->GetPresence();
BPF.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.DisplayName = Friend->GetDisplayName();
BPF.RealName = Friend->GetRealName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
@@ -421,7 +421,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;

View File

@@ -60,7 +60,7 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
}
}
void UAdvancedSessionsLibrary::GetSessionState(TEnumAsByte<EBPOnlineSessionState::Type> &SessionState)
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
@@ -70,17 +70,17 @@ void UAdvancedSessionsLibrary::GetSessionState(TEnumAsByte<EBPOnlineSessionState
return;
}
SessionState = ((EBPOnlineSessionState::Type)SessionInterface->GetSessionState(GameSessionName));
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
}
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session interface!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -88,7 +88,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
if (!settings)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
Result = EBlueprintResultSwitch::Type::OnFailure;
Result = EBlueprintResultSwitch::OnFailure;
return;
}
@@ -110,7 +110,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
ExtraSettings.Add(NewSetting);
}
Result = EBlueprintResultSwitch::Type::OnSuccess;
Result = EBlueprintResultSwitch::OnSuccess;
}
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
@@ -127,7 +127,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToC
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
}
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux::Type ComparisonOp)
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
{
FSessionsSearchSetting setting;
setting.PropertyKeyPair = SessionSearchProperty;
@@ -176,7 +176,7 @@ FSessionPropertyKeyPair UAdvancedSessionsLibrary::MakeLiteralSessionPropertyFloa
return Prop;
}
void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, uint8 &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -187,21 +187,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyByte(const TArray<FSessionPrope
int32 Val;
itr.Data.GetValue(Val);
SettingValue = (uint8)(Val);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}
void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, bool &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -210,21 +210,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyBool(const TArray<FSessionPrope
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Bool)
{
itr.Data.GetValue(SettingValue);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}
void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, FString &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, FString &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -233,21 +233,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyString(const TArray<FSessionPro
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::String)
{
itr.Data.GetValue(SettingValue);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}
void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, int32 &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, int32 &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -256,21 +256,21 @@ void UAdvancedSessionsLibrary::GetSessionPropertyInt(const TArray<FSessionProper
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Int32)
{
itr.Data.GetValue(SettingValue);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}
void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, TEnumAsByte<ESessionSettingSearchResult::Type> &SearchResult, float &SettingValue)
void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, float &SettingValue)
{
for (FSessionPropertyKeyPair itr : ExtraSettings)
{
@@ -279,17 +279,17 @@ void UAdvancedSessionsLibrary::GetSessionPropertyFloat(const TArray<FSessionProp
if (itr.Data.GetType() == EOnlineKeyValuePairDataType::Float)
{
itr.Data.GetValue(SettingValue);
SearchResult = ESessionSettingSearchResult::Type::Found;
SearchResult = ESessionSettingSearchResult::Found;
}
else
{
SearchResult = ESessionSettingSearchResult::Type::WrongType;
SearchResult = ESessionSettingSearchResult::WrongType;
}
return;
}
}
SearchResult = ESessionSettingSearchResult::Type::NotFound;
SearchResult = ESessionSettingSearchResult::NotFound;
return;
}

View File

@@ -14,7 +14,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb
{
}
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, TEnumAsByte<EBPServerPresenceSearchType::Type> ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, int MinSlotsAvailable)
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, int MinSlotsAvailable)
{
UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>();
Proxy->PlayerControllerWeakPtr = PlayerController;
@@ -232,7 +232,7 @@ void UFindSessionsCallbackProxyAdvanced::FilterSessionResults(const TArray<FBlue
}
bool UFindSessionsCallbackProxyAdvanced::CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux::Type Comparator)
bool UFindSessionsCallbackProxyAdvanced::CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator)
{
if (A.GetType() != B.GetType())
return false;

View File

@@ -36,7 +36,7 @@ void UGetFriendsCallbackProxy::Activate()
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), FriendListReadCompleteDelegate);
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate);
return;
}
@@ -64,7 +64,7 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
TSharedRef<FOnlineFriend> Friend = FriendList[i];
FBPFriendInfo BPF;
FOnlineUserPresence pres = Friend->GetPresence();
BPF.OnlineState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.DisplayName = Friend->GetDisplayName();
BPF.RealName = Friend->GetRealName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
@@ -73,7 +73,7 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)pres.Status.State));
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;

View File

@@ -52,7 +52,7 @@ void USendFriendInviteCallbackProxy::Activate()
return;
}
Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Type::Default)), OnSendInviteCompleteDelegate);
Friends->SendInvite(Player->GetControllerId(), *cUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString((EFriendsLists::Default)), OnSendInviteCompleteDelegate);
return;
}
// Fail immediately