Update AdvancedSessionsLibrary.h

This commit is contained in:
uno1982
2022-03-10 20:10:48 -06:00
committed by GitHub
parent ee9252a0df
commit e9747ff440

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@@ -199,6 +199,12 @@ public:
// Checks if the stated session subsystem is active
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
static bool HasOnlineSubsystem(FName SubSystemName);
//**** Seamless travel Functions ****//
//Exposes Server travel to blueprint
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldskipGameNotify);
};