but some very specific people it errors for. It should honestly be a problem for everyone....
But the UBT is rather complicated and intertwined.
Former-commit-id: a2e7d8bfd0e1056f00220457ac45ae00e3dc0c04
To all files that call ULocalPlayer, this should have been required but for
some reason visual studio was ignoring it being missing.
Former-commit-id: 94181a9f954dd114b40950d61f97432e8afd1dd0
Cannot fix exclusive as it crashes due to an engine bug slated to be
fixed in 4.15.2 and 4.16
Former-commit-id: 8b34fdc7e471c73896c8de23600ce1d4da9fff6a
If a player controller was removed between when the node was called and when it resolved it would crash.
Other async nodes were checked and they were not missing a validation check.
Former-commit-id: 971738d49efeb611978366be370060cae5d10dba
One is for the general AdvancedSessions
The second is for Steam specific implementations
This makes it easier to package without steam included, as the default setup always packaged steam out on PC platforms.
Unchecking the AdvancedSteamSessions plugin should allow for totally removing any steam reliance from the plugin.
You would also have to remove steam specific nodes from your blueprints as well however as they will no longer exist.
Former-commit-id: 0bf1fc80dff7be0cc2b9cebaf5affed4918cea49