36 Commits

Author SHA1 Message Date
mordentral
b7f8e33905 Locking 4.23
Former-commit-id: e3ac783bbfa80aa9cab3742017fc11ed9afa4a59
2019-12-09 10:25:06 -05:00
mordentral
3c4ba2af3b fixed deprecating function call
Former-commit-id: 3b0a2802808bce6cf442f233e5f041d8b0ea3505
2019-10-29 10:12:27 -04:00
mordentral
8744035160 Added world context to a bunch of relevant nodes.
Should likely add it to others in the future as well.


Former-commit-id: c41024927d6525c3c35ff609bdffdb2960b6e3ae
2019-10-29 09:52:28 -04:00
mordentral
71f16cadd2 fixed a compilation issue
Former-commit-id: 2a9d3410b912fa418c62e54561dfe0a60df50c33
2019-10-15 14:20:02 -04:00
mordentral
fdfc2d272f added an include to fix up potential Gengine issues
Former-commit-id: d3b5af9617865f37f3c207ec41e42d1ea107d0c3
2019-10-15 10:07:13 -04:00
mordentral
297848aed8 merging 4.23
Former-commit-id: 15eff386a29a783738c08a95ccced0bf750e7611
2019-09-04 16:22:01 -04:00
morden
60d1d272a5 Added more exclusions that were missing so that this module works with android
Former-commit-id: 761446368dbf589018c1a9cb9ab94bf44544569d
2019-08-04 15:43:13 -04:00
morden
c3f889c9c5 cleaned up some includes
Former-commit-id: f5553794bc0bb12c833829ef2728df168994c694
2019-05-25 13:15:54 -04:00
mordentral
2e93c6095a Converted over to using the newer session names
Former-commit-id: f6d820a363d9e6881c647d9d29059ade0ac05746
2019-04-18 15:11:12 -04:00
mordentral
6007506189 Added another session id utility function
Former-commit-id: 4e97162f7c10db3bd97b3756fa2de911e360b662
2019-04-18 13:35:15 -04:00
mordentral
0952d9b18a Added a new utility function to the Advanced Sessions Function Library
(Thanks to Vorixo)

Gets the specified session results session ID as a string


Former-commit-id: da5f0345f3e48ac0c832dbdbc365b0111341dd0b
2019-04-17 15:32:12 -04:00
morden
438d0a69ba Fixed a steam id error
Former-commit-id: cb35546a02707558f615fc2d20a3e2af5fe6d3c8
2019-04-05 19:51:00 -04:00
J
85e9b54fab Merged 4.22 into default
Former-commit-id: 70a1989c1dc8a6925fffd5588906629c63b8ffa7
2019-04-02 18:19:51 +00:00
mordentral
ba28fccfe0 pushing 4.22 live
Former-commit-id: e68353ec156bef65a4823eae2b056e5f5b0878aa
2019-03-26 12:52:48 -04:00
mordentral
d71aaede8d Added OpenSteamUserOverlay to the AdvancedSteamFriendsLibrary
Former-commit-id: d65ec87132032ccfbc06dac90630548ee56d800f
2019-01-15 12:56:03 -05:00
mordentral
38b5c96cbd Adding extended comment to create advanced session, thanks rumbleball
Former-commit-id: 1ed8d2f155d8ea51df6649b674636ceb87c27661
2018-12-05 09:49:57 -05:00
mordentral
ad745512ac Switched to epics new hashing setup for unique ids
Also added new function GetLocalSteamIDFromSteam.


Former-commit-id: 7a15f500cd86064444cedb47433417b7bb9298e4
2018-11-14 14:08:45 -05:00
mordentral
ce7d8b1bf3 4.21 update
Former-commit-id: 91ebbaafc5a4f262d0b811c22b2a83799219fb15
2018-11-07 14:13:15 -05:00
mordentral
abb9e5687c fixed some case sensitivity issues with player controller include.
Former-commit-id: 433cd31b27d21c232453b038a1bd3c077bfb43d3
2018-10-23 14:30:29 -04:00
mordentral
47c6981a2a Fixing the blueprint events being thrown in the steam callback thread.
Former-commit-id: e333ce44217f61acd3545ea12a33a5fddcd27d98
2018-09-28 14:37:34 -04:00
mordentral
20f99a5e10 Removing a test I had been doing like a year ago from GetFriendGamePlayed function
Former-commit-id: 7e0d599ed253f90b789850578accda5d89c1f0d6
2018-08-17 14:33:19 -04:00
morden
289fa84dd5 Large header file cleanup, removing engine minimal
Former-commit-id: 44000ab1d974311615c30ba2fe1f7cd9d6c61ca2
2018-07-30 20:37:20 -04:00
morden
b8a5e7500b some more include path changes for 4.20's weirdness
Former-commit-id: b5adb4101cdf41d29ba0c1d9ecbfb306b727fc26
2018-07-29 18:59:52 -04:00
mordentral
4cc84d68c4 Fixed some more includes
Former-commit-id: 4d8a7bfa7bf7dfbecfa85bdebb0f4baf28ae6a1d
2018-07-23 08:18:44 -04:00
mordentral
b553a8c3b6 Replaced some more interface includes
Former-commit-id: da6919b9a3dc9ee0e75d232e2a47caffd84e2d81
2018-07-20 10:39:08 -04:00
J
bc0e8f7d1b Merged 4.20 Beta into default
Former-commit-id: 5d177fa3f45a0f4430150d0b321dc9eecba23815
2018-07-18 13:23:58 -04:00
mordentral
886b4c2f8a Final sessions commit
Former-commit-id: 1151cf522d737add4908b62dd2616e3260bc7049
2018-07-18 13:23:12 -04:00
mordentral
47775e70bf 4.20 update, working
Former-commit-id: b4d3b7358c168e4e34576b001d18c0cc3b5d8c59
2018-06-21 14:06:02 -04:00
J
924b1ecf1c README.md edited online with Bitbucket
Former-commit-id: 04d85045133970c8e3e956281a58cdec437b332d
2018-04-04 14:47:41 +00:00
J
c73b96993c Merged 4.19 Beta into default
Former-commit-id: 56f3400a30ceb21ce5cce9dc73511e64fb2e514e
2018-04-04 10:41:49 -04:00
J
0229b69d9c Close branch 4.19 Beta
Former-commit-id: 1c0ff2831cd4ddf6e4f511d0399926aa88b6d74b
2018-04-04 10:41:49 -04:00
mordentral
ad2881cd75 Updated some documentation comments
Prepping for auto documentation generation


Former-commit-id: a26d6bbb5c6ba5e11d096bfaa486fd08c5b149ff
2018-04-04 10:40:26 -04:00
mordentral
d007eed9a8 Update module files
Former-commit-id: f88e13eeeb0741e9809aceeb902347d6eea760da
2018-02-27 08:53:00 -05:00
morden
c2a5598582 Backed out changeset: e30e5f51636b
Former-commit-id: eb6dcaf4988028da6feb01f69e465fdfbe497e74
2018-02-08 17:37:28 -05:00
morden
2db3b7221c Changed the findsessions to force searching presence off for dedicated server
searching.

I am fairly sure it defaults to false, but just in case.


Former-commit-id: 725cd3a3e9b3914bed549ff18a93334348075493
2018-02-08 17:29:55 -05:00
morden
ea77c18a2e 4.19
Former-commit-id: 58eebfc1e9bfa9211a5acde5a65e75254c5904ea
2018-01-16 21:32:40 -05:00
40 changed files with 622 additions and 186 deletions

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@@ -2,8 +2,8 @@
"FileVersion" : 3, "FileVersion" : 3,
"FriendlyName" : "Advanced Sessions", "FriendlyName" : "Advanced Sessions",
"Version" : 4.17, "Version" : 4.23,
"VersionName": "4.17", "VersionName": "4.23",
"Description" : "Adds new blueprint functions to handle more advanced session operations.", "Description" : "Adds new blueprint functions to handle more advanced session operations.",
"Category" : "Advanced Sessions Plugin", "Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer", "CreatedBy" : "Joshua Statzer",

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@@ -7,11 +7,11 @@ public class AdvancedSessions : ModuleRules
{ {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true; //bEnforceIWYU = true;
Definitions.Add("WITH_ADVANCED_SESSIONS=1");
PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ }); PublicDefinitions.Add("WITH_ADVANCED_SESSIONS=1");
PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
// PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
// PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/}); PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
} }

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@@ -13,7 +13,7 @@
//#include "OnlineMessageInterface.h" //#include "OnlineMessageInterface.h"
//#include "OnlinePresenceInterface.h" //#include "OnlinePresenceInterface.h"
//#include "Engine/GameInstance.h" //#include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
//#include "UObjectIterator.h" //#include "UObjectIterator.h"

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@@ -2,19 +2,20 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h" #include "Interfaces/OnlineFriendsInterface.h"
#include "OnlineUserInterface.h" #include "Interfaces/OnlineUserInterface.h"
#include "OnlineMessageInterface.h" #include "Interfaces/OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h" #include "OnlineSessionSettings.h"
#include "UObjectIterator.h" #include "UObject/UObjectIterator.h"
#include "AdvancedFriendsInterface.h" #include "AdvancedFriendsInterface.h"
#include "AdvancedFriendsGameInstance.generated.h" #include "AdvancedFriendsGameInstance.generated.h"
@@ -65,6 +66,7 @@ public:
void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin); void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin);
// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it // After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it
// This function is currently not hooked up in any of Epics default subsystems, it is here for custom subsystems
UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends") UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends")
void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin); void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInvited, const FBlueprintSessionResult& SessionToJoin);

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@@ -5,14 +5,14 @@
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h" #include "Interfaces/OnlineFriendsInterface.h"
#include "OnlineUserInterface.h" #include "Interfaces/OnlineUserInterface.h"
#include "OnlineMessageInterface.h" #include "Interfaces/OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h" #include "OnlineSessionSettings.h"
#include "UObjectIterator.h" #include "UObject/UObjectIterator.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "AdvancedFriendsInterface.generated.h" #include "AdvancedFriendsInterface.generated.h"

View File

@@ -7,14 +7,14 @@
#include "Online.h" #include "Online.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h" #include "Interfaces/OnlineFriendsInterface.h"
#include "OnlineUserInterface.h" #include "Interfaces/OnlineUserInterface.h"
#include "OnlineMessageInterface.h" #include "Interfaces/OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "UObjectIterator.h" #include "UObject/UObjectIterator.h"
#include "AdvancedFriendsLibrary.generated.h" #include "AdvancedFriendsLibrary.generated.h"

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@@ -6,13 +6,13 @@
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineIdentityInterface.h" #include "Interfaces/OnlineIdentityInterface.h"
#include "OnlineUserInterface.h" #include "Interfaces/OnlineUserInterface.h"
#include "OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "UObjectIterator.h" #include "UObject/UObjectIterator.h"
#include "AdvancedIdentityLibrary.generated.h" #include "AdvancedIdentityLibrary.generated.h"

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "ModuleManager.h" #include "Modules/ModuleManager.h"
class AdvancedSessions : public IModuleInterface class AdvancedSessions : public IModuleInterface
{ {

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@@ -2,16 +2,17 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h" #include "Interfaces/OnlineFriendsInterface.h"
#include "OnlineUserInterface.h" #include "Interfaces/OnlineUserInterface.h"
#include "OnlineMessageInterface.h" #include "Interfaces/OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
//#include "UObjectIterator.h" //#include "UObjectIterator.h"
@@ -38,16 +39,16 @@ public:
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings); static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
// Get the current session state // Get the current session state
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetSessionState(EBPOnlineSessionState &SessionState); static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
// Get the current session settings // Get the current session settings
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result); static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
// Check if someone is in the current session // Check if someone is in the current session
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession); static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
// Make a literal session search parameter // Make a literal session search parameter
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
@@ -60,6 +61,14 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static bool IsValidSession(const FBlueprintSessionResult & SessionResult); static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
// Get a string copy of a session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
// Get a string copy of the current session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
// Get the Unique Current Build ID // Get the Unique Current Build ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId); static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);

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@@ -6,7 +6,7 @@
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "VoiceInterface.h" #include "Interfaces/VoiceInterface.h"
//#include "OnlineFriendsInterface.h" //#include "OnlineFriendsInterface.h"
//#include "OnlineUserInterface.h" //#include "OnlineUserInterface.h"
//#include "OnlineMessageInterface.h" //#include "OnlineMessageInterface.h"
@@ -14,7 +14,7 @@
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
//#include "OnlineSessionInterface.h" //#include "OnlineSessionInterface.h"
#include "UObjectIterator.h" #include "UObject/UObjectIterator.h"
#include "AdvancedVoiceLibrary.generated.h" #include "AdvancedVoiceLibrary.generated.h"
@@ -48,6 +48,7 @@ public:
static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0); static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0);
// Registers all signed in players as local talkers // Registers all signed in players as local talkers
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static void RegisterAllLocalTalkers(); static void RegisterAllLocalTalkers();
@@ -60,6 +61,7 @@ public:
static void UnRegisterAllLocalTalkers(); static void UnRegisterAllLocalTalkers();
// Registers a remote player as a talker // Registers a remote player as a talker
// This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId); static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);

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@@ -1,17 +1,18 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "EngineMinimal.h" //#include "EngineMinimal.h"
#include "Engine/Engine.h" #include "Engine/Engine.h"
#include "GameFramework/PlayerState.h" #include "GameFramework/PlayerState.h"
#include "Core.h" //#include "Core.h"
#include "OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h" #include "OnlineSessionSettings.h"
#include "OnlineDelegateMacros.h" #include "OnlineDelegateMacros.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineSubsystemImpl.h" #include "OnlineSubsystemImpl.h"
#include "OnlineSubsystemUtils.h" #include "OnlineSubsystemUtils.h"
#include "OnlineSubsystemUtilsModule.h" #include "OnlineSubsystemUtilsModule.h"
#include "ModuleManager.h" #include "GameFramework/PlayerController.h"
#include "Modules/ModuleManager.h"
#include "OnlineSubsystemUtilsClasses.h" #include "OnlineSubsystemUtilsClasses.h"
#include "BlueprintDataDefinitions.generated.h" #include "BlueprintDataDefinitions.generated.h"

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@@ -1,7 +1,8 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "OnlineSessionInterface.h" #include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "CancelFindSessionsCallbackProxy.generated.h" #include "CancelFindSessionsCallbackProxy.generated.h"

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@@ -2,6 +2,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "CreateSessionCallbackProxyAdvanced.generated.h" #include "CreateSessionCallbackProxyAdvanced.generated.h"
@@ -18,7 +19,13 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable) UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure; FEmptyOnlineDelegate OnFailure;
// Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence. /**
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
*/
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true); static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true);

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@@ -1,7 +1,8 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "OnlineSessionInterface.h" #include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "EndSessionCallbackProxy.generated.h" #include "EndSessionCallbackProxy.generated.h"

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@@ -1,7 +1,8 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "OnlineSessionInterface.h" #include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "FindSessionsCallbackProxy.h" #include "FindSessionsCallbackProxy.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "FindSessionsCallbackProxyAdvanced.generated.h" #include "FindSessionsCallbackProxyAdvanced.generated.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h" #include "Interfaces/OnlineIdentityInterface.h"
#include "GetUserPrivilegeCallbackProxy.generated.h" #include "GetUserPrivilegeCallbackProxy.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege); DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
@@ -21,7 +21,7 @@ class UGetUserPrivilegeCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable) UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure; FEmptyOnlineDelegate OnFailure;
// Logs out of the identity interface // Gets the privilage of the user
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static UGetUserPrivilegeCallbackProxy* GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID); static UGetUserPrivilegeCallbackProxy* GetUserPrivilege(UObject* WorldContextObject, const EBPUserPrivileges & PrivilegeToCheck, const FBPUniqueNetId & PlayerUniqueNetID);

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h" #include "Interfaces/OnlineIdentityInterface.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "LoginUserCallbackProxy.generated.h" #include "LoginUserCallbackProxy.generated.h"
@@ -20,7 +20,7 @@ class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
UPROPERTY(BlueprintAssignable) UPROPERTY(BlueprintAssignable)
FEmptyOnlineDelegate OnFailure; FEmptyOnlineDelegate OnFailure;
// Logs out of the identity interface // Logs into the identity interface
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedIdentity")
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken); static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken);

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h" #include "Interfaces/OnlineIdentityInterface.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "LogoutUserCallbackProxy.generated.h" #include "LogoutUserCallbackProxy.generated.h"

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@@ -2,6 +2,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "UpdateSessionCallbackProxyAdvanced.generated.h" #include "UpdateSessionCallbackProxyAdvanced.generated.h"

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@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
return; return;
} }
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName); ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }

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@@ -1,5 +1,7 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedFriendsGameInstance.h" #include "AdvancedFriendsGameInstance.h"
#include "Kismet/GameplayStatics.h"
#include "GameFramework/PlayerController.h"
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog); DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
@@ -20,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
void UAdvancedFriendsGameInstance::Shutdown() void UAdvancedFriendsGameInstance::Shutdown()
{ {
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(); IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (!SessionInterface.IsValid()) if (!SessionInterface.IsValid())
{ {
@@ -37,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
if (bEnableTalkingStatusDelegate) if (bEnableTalkingStatusDelegate)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
if (VoiceInterface.IsValid()) if (VoiceInterface.IsValid())
{ {
@@ -50,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
} }
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(); IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
if (IdentityInterface.IsValid()) if (IdentityInterface.IsValid())
{ {
@@ -67,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
void UAdvancedFriendsGameInstance::Init() void UAdvancedFriendsGameInstance::Init()
{ {
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface(); IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
if (SessionInterface.IsValid()) if (SessionInterface.IsValid())
{ {
@@ -88,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
// Beginning work on the voice interface // Beginning work on the voice interface
if (bEnableTalkingStatusDelegate) if (bEnableTalkingStatusDelegate)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
if (VoiceInterface.IsValid()) if (VoiceInterface.IsValid())
{ {
@@ -101,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
} }
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(); IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
if (IdentityInterface.IsValid()) if (IdentityInterface.IsValid())
{ {

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@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
List.Add(val); List.Add(val);
} }
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List)) if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
{ {
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
return; return;
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
return; return;
} }
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId())) if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
{ {
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
return; return;

View File

@@ -1,6 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedSessionsLibrary.h" #include "AdvancedSessionsLibrary.h"
#include "GameFramework/PlayerState.h" #include "GameFramework/PlayerState.h"
#include "GameFramework/GameStateBase.h" #include "GameFramework/GameStateBase.h"
@@ -12,6 +11,46 @@ bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & Se
return SessionResult.OnlineResult.IsValid(); return SessionResult.OnlineResult.IsValid();
} }
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
SessionID.Empty();
return;
}
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
if (Session != nullptr)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId) void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
{ {
UniqueBuildId = GetBuildUniqueId(); UniqueBuildId = GetBuildUniqueId();
@@ -87,9 +126,10 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
} }
} }
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState) void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
{ {
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid()) if (!SessionInterface.IsValid())
{ {
@@ -97,12 +137,13 @@ void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionSta
return; return;
} }
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName)); SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
} }
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result) void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
{ {
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid()) if (!SessionInterface.IsValid())
{ {
@@ -111,7 +152,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
return; return;
} }
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName); FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
if (!settings) if (!settings)
{ {
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!")); UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
@@ -140,9 +181,10 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession) void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
{ {
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid()) if (!SessionInterface.IsValid())
{ {
@@ -151,7 +193,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToC
return; return;
} }
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId()); bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
} }
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp) FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
@@ -427,7 +469,7 @@ void UAdvancedSessionsLibrary::GetPlayerName(APlayerController *PlayerController
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL) if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{ {
PlayerName = PlayerState->PlayerName; PlayerName = PlayerState->GetPlayerName();
return; return;
} }
else else

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@@ -1,5 +1,4 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CancelFindSessionsCallbackProxy.h" #include "CancelFindSessionsCallbackProxy.h"

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@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
{ {
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid()) if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
{ {
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings); Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
} }
else else
{ {
@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
} }
} }
else else
Sessions->CreateSession(0, GameSessionName, Settings); Sessions->CreateSession(0, NAME_GameSession, Settings);
// OnCreateCompleted will get called, nothing more to do now // OnCreateCompleted will get called, nothing more to do now
return; return;
@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
if (bWasSuccessful) if (bWasSuccessful)
{ {
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate); StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
Sessions->StartSession(GameSessionName); Sessions->StartSession(NAME_GameSession);
// OnStartCompleted will get called, nothing more to do now // OnStartCompleted will get called, nothing more to do now
return; return;

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@@ -1,5 +1,4 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "EndSessionCallbackProxy.h" #include "EndSessionCallbackProxy.h"
@@ -30,12 +29,12 @@ void UEndSessionCallbackProxy::Activate()
auto Sessions = Helper.OnlineSub->GetSessionInterface(); auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName); FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
if (Session && if (Session &&
Session->SessionState == EOnlineSessionState::InProgress) Session->SessionState == EOnlineSessionState::InProgress)
{ {
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate); DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
Sessions->EndSession(GameSessionName); Sessions->EndSession(NAME_GameSession);
} }
else else
{ {

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@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
return; return;
} }
IOnlineSessionPtr Sessions = Online::GetSessionInterface(); IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo) void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
{ {
IOnlineSessionPtr Sessions = Online::GetSessionInterface(); IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid()) if (Sessions.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle); Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);

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@@ -1,5 +1,4 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "FindSessionsCallbackProxyAdvanced.h" #include "FindSessionsCallbackProxyAdvanced.h"

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@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
void UUpdateSessionCallbackProxyAdvanced::Activate() void UUpdateSessionCallbackProxyAdvanced::Activate()
{ {
IOnlineSessionPtr Sessions = Online::GetSessionInterface(); IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
} }
// This gets the actual session itself // This gets the actual session itself
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName); //FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName); FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
if (!Settings) if (!Settings)
{ {
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
} }
} }
Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData); Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
// OnUpdateCompleted will get called, nothing more to do now // OnUpdateCompleted will get called, nothing more to do now
return; return;
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful) void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
{ {
IOnlineSessionPtr Sessions = Online::GetSessionInterface(); IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle); Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);

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@@ -2,8 +2,8 @@
"FileVersion" : 3, "FileVersion" : 3,
"FriendlyName" : "Advanced Steam Sessions", "FriendlyName" : "Advanced Steam Sessions",
"Version" : 4.17, "Version" : 4.23,
"VersionName": "4.17", "VersionName": "4.23",
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS", "Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
"Category" : "Advanced Sessions Plugin", "Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer", "CreatedBy" : "Joshua Statzer",

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@@ -8,7 +8,7 @@ public class AdvancedSteamSessions : ModuleRules
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true; //bEnforceIWYU = true;
Definitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1"); PublicDefinitions.Add("WITH_ADVANCED_STEAM_SESSIONS=1");
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/}); PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});

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@@ -6,14 +6,232 @@
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineFriendsInterface.h" #include "Interfaces/OnlineFriendsInterface.h"
#include "OnlineUserInterface.h" #include "Interfaces/OnlineUserInterface.h"
#include "OnlineMessageInterface.h" #include "Interfaces/OnlineMessageInterface.h"
#include "OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "UObject/UObjectIterator.h"
#include "UObjectIterator.h" // This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
// #TODO check back on this at some point
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#include <steam/isteamapps.h>
#include <steam/isteamapplist.h>
//#include <OnlineSubsystemSteamTypes.h>
#pragma pop_macro("ARRAY_COUNT")
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
#endif
// Making a copy of this here since the original is still in a private folder and is screwing with things
/**
* Steam specific implementation of the unique net id
*/
class FUniqueNetIdSteam2 :
public FUniqueNetId
{
PACKAGE_SCOPE:
/** Holds the net id for a player */
uint64 UniqueNetId;
/** Hidden on purpose */
FUniqueNetIdSteam2() :
UniqueNetId(0)
{
}
/**
* Copy Constructor
*
* @param Src the id to copy
*/
explicit FUniqueNetIdSteam2(const FUniqueNetIdSteam2& Src) :
UniqueNetId(Src.UniqueNetId)
{
}
public:
/**
* Constructs this object with the specified net id
*
* @param InUniqueNetId the id to set ours to
*/
explicit FUniqueNetIdSteam2(uint64 InUniqueNetId) :
UniqueNetId(InUniqueNetId)
{
}
/**
* Constructs this object with the steam id
*
* @param InUniqueNetId the id to set ours to
*/
explicit FUniqueNetIdSteam2(CSteamID InSteamId) :
UniqueNetId(InSteamId.ConvertToUint64())
{
}
/**
* Constructs this object with the specified net id
*
* @param String textual representation of an id
*/
explicit FUniqueNetIdSteam2(const FString& Str) :
UniqueNetId(FCString::Atoi64(*Str))
{
}
/**
* Constructs this object with the specified net id
*
* @param InUniqueNetId the id to set ours to (assumed to be FUniqueNetIdSteam in fact)
*/
explicit FUniqueNetIdSteam2(const FUniqueNetId& InUniqueNetId) :
UniqueNetId(*(uint64*)InUniqueNetId.GetBytes())
{
}
virtual FName GetType() const override
{
return STEAM_SUBSYSTEM;
}
/**
* Get the raw byte representation of this net id
* This data is platform dependent and shouldn't be manipulated directly
*
* @return byte array of size GetSize()
*/
virtual const uint8* GetBytes() const override
{
return (uint8*)&UniqueNetId;
}
/**
* Get the size of the id
*
* @return size in bytes of the id representation
*/
virtual int32 GetSize() const override
{
return sizeof(uint64);
}
/**
* Check the validity of the id
*
* @return true if this is a well formed ID, false otherwise
*/
virtual bool IsValid() const override
{
return UniqueNetId != 0 && CSteamID(UniqueNetId).IsValid();
}
/**
* Platform specific conversion to string representation of data
*
* @return data in string form
*/
virtual FString ToString() const override
{
return FString::Printf(TEXT("%llu"), UniqueNetId);
}
/**
* Get a human readable representation of the net id
* Shouldn't be used for anything other than logging/debugging
*
* @return id in string form
*/
virtual FString ToDebugString() const override
{
CSteamID SteamID(UniqueNetId);
if (SteamID.IsLobby())
{
return FString::Printf(TEXT("Lobby [0x%llX]"), UniqueNetId);
}
else if (SteamID.BAnonGameServerAccount())
{
return FString::Printf(TEXT("Server [0x%llX]"), UniqueNetId);
}
else if (SteamID.IsValid())
{
const FString NickName(SteamFriends() ? UTF8_TO_TCHAR(SteamFriends()->GetFriendPersonaName(UniqueNetId)) : TEXT("UNKNOWN"));
return FString::Printf(TEXT("%s [0x%llX]"), *NickName, UniqueNetId);
}
else
{
return FString::Printf(TEXT("INVALID [0x%llX]"), UniqueNetId);
}
}
/** Needed for TMap::GetTypeHash() */
friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A)
{
return GetTypeHash(A.UniqueNetId);
//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
}
/** Convenience cast to CSteamID */
operator CSteamID()
{
return UniqueNetId;
}
/** Convenience cast to CSteamID */
operator const CSteamID() const
{
return UniqueNetId;
}
/** Convenience cast to CSteamID pointer */
operator CSteamID*()
{
return (CSteamID*)&UniqueNetId;
}
/** Convenience cast to CSteamID pointer */
operator const CSteamID*() const
{
return (const CSteamID*)&UniqueNetId;
}
friend FArchive& operator<<(FArchive& Ar, FUniqueNetIdSteam2& UserId)
{
return Ar << UserId.UniqueNetId;
}
};
#endif
#include "AdvancedSteamFriendsLibrary.generated.h" #include "AdvancedSteamFriendsLibrary.generated.h"
@@ -29,30 +247,63 @@ enum class SteamAvatarSize : uint8
SteamAvatar_Large = 3 SteamAvatar_Large = 3
}; };
UENUM(Blueprintable)
enum class ESteamUserOverlayType : uint8
{
/*Opens the overlay web browser to the specified user or groups profile.*/
steamid,
/*Opens a chat window to the specified user, or joins the group chat.*/
chat,
/*Opens a window to a Steam Trading session that was started with the ISteamEconomy / StartTrade Web API.*/
jointrade,
/*Opens the overlay web browser to the specified user's stats.*/
stats,
/*Opens the overlay web browser to the specified user's achievements.*/
achievements,
/*Opens the overlay in minimal mode prompting the user to add the target user as a friend.*/
friendadd,
/*Opens the overlay in minimal mode prompting the user to remove the target friend.*/
friendremove,
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
friendrequestaccept,
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
friendrequestignore
};
static FString EnumToString(const FString& enumName, uint8 value)
{
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *enumName, true);
if (!EnumPtr)
return FString();
FString EnumName = EnumPtr->GetNameStringByIndex(value);
return EnumName;
}
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups") USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
struct FBPSteamGroupInfo struct FBPSteamGroupInfo
{ {
GENERATED_USTRUCT_BODY() GENERATED_USTRUCT_BODY()
public: public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FBPUniqueNetId GroupID; // Uint64 representation FBPUniqueNetId GroupID; // Uint64 representation
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FString GroupName; FString GroupName;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FString GroupTag; FString GroupTag;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numOnline; int32 numOnline;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numInGame; int32 numInGame;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numChatting; int32 numChatting;
}; };
UCLASS() UCLASS()
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
{ {
@@ -68,6 +319,10 @@ public:
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called. // Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false); static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
// Opens the steam overlay to go to the specified user dialog
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first. // Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
@@ -81,13 +336,17 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64); static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
// Retreives the local steam ID from steam
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static FBPUniqueNetId GetLocalSteamIDFromSteam();
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently /* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
* The game name is retrieved from steamSDK AppList which isn't available to all game IDs without request, can use the AppID with the * can use the AppID with the WebAPI GetAppList request.
* WebAPI GetAppList request as an alternative.
*/ */
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID); static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID);
// Get a full list of steam groups
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups") UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups); static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
}; };

View File

@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "ModuleManager.h" #include "Modules/ModuleManager.h"
class AdvancedSteamSessions : public IModuleInterface class AdvancedSteamSessions : public IModuleInterface
{ {

View File

@@ -6,7 +6,11 @@
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineSessionInterface.h" #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#include "steam/isteamremotestorage.h"
#endif
#include "Interfaces/OnlineSessionInterface.h"
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just // @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK // disable the warnings locally. Remove when this is fixed in the SDK
@@ -203,11 +207,22 @@ struct FBPSteamWorkshopItemDetails
GENERATED_USTRUCT_BODY() GENERATED_USTRUCT_BODY()
public: public:
FBPSteamWorkshopItemDetails() FBPSteamWorkshopItemDetails()
{ {
ResultOfRequest = FBPSteamResult::k_EResultOK;
FileType = FBPWorkshopFileType::k_EWorkshopFileTypeMax;
CreatorAppID = 0;
ConsumerAppID = 0;
VotesUp = 0;
VotesDown = 0;
CalculatedScore = 0.f;
bBanned = false;
bAcceptedForUse = false;
bTagsTruncated = false;
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails) FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
{ {
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult; ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
@@ -227,6 +242,26 @@ public:
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner); CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
} }
FBPSteamWorkshopItemDetails(const SteamUGCDetails_t &hUGCDetails)
{
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
FileType = (FBPWorkshopFileType)hUGCDetails.m_eFileType;
CreatorAppID = (int32)hUGCDetails.m_nCreatorAppID;
ConsumerAppID = (int32)hUGCDetails.m_nConsumerAppID;
Title = FString(hUGCDetails.m_rgchTitle, k_cchPublishedDocumentTitleMax);
Description = FString(hUGCDetails.m_rgchDescription, k_cchPublishedDocumentDescriptionMax);
ItemUrl = FString(hUGCDetails.m_rgchURL, k_cchPublishedFileURLMax);
VotesUp = (int32)hUGCDetails.m_unVotesUp;
VotesDown = (int32)hUGCDetails.m_unVotesDown;
CalculatedScore = hUGCDetails.m_flScore;
bBanned = hUGCDetails.m_bBanned;
bAcceptedForUse = hUGCDetails.m_bAcceptedForUse;
bTagsTruncated = hUGCDetails.m_bTagsTruncated;
CreatorSteamID = FString::Printf(TEXT("%llu"), hUGCDetails.m_ulSteamIDOwner);
}
#endif
// Result of obtaining the details // Result of obtaining the details
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|AdvancedSteamWorkshop")
FBPSteamResult ResultOfRequest; FBPSteamResult ResultOfRequest;

View File

@@ -17,6 +17,8 @@
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "OnlineSubsystemSteam.h"
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT
@@ -75,7 +77,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
UPROPERTY(BlueprintAssignable) UPROPERTY(BlueprintAssignable)
FBlueprintGroupOfficerDetailsDelegate OnFailure; FBlueprintGroupOfficerDetailsDelegate OnFailure;
// Retruns a list of steam group officers // Returns a list of steam group officers
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|SteamAPI|SteamGroups")
static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID); static USteamRequestGroupOfficersCallbackProxy* GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID);

View File

@@ -18,6 +18,8 @@
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "OnlineSubsystemSteam.h"
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT

View File

@@ -2,45 +2,6 @@
#include "AdvancedSteamFriendsLibrary.h" #include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
// disable the warnings locally. Remove when this is fixed in the SDK
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4996)
// #TODO check back on this at some point
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h>
#if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS
#include <steam/isteamapps.h>
#include <steam/isteamapplist.h>
#include <OnlineSubsystemSteamTypes.h>
#pragma pop_macro("ARRAY_COUNT")
#endif
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
#endif
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog); DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
@@ -50,7 +11,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid()) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
return 0; return 0;
@@ -97,6 +58,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups) void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init()) if (SteamAPI_Init())
@@ -112,7 +74,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
FBPSteamGroupInfo GroupInfo; FBPSteamGroupInfo GroupInfo;
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamGroupID)); TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamGroupID));
GroupInfo.GroupID.SetUniqueNetId(ValueID); GroupInfo.GroupID.SetUniqueNetId(ValueID);
SteamFriends()->GetClanActivityCounts(SteamGroupID, &GroupInfo.numOnline, &GroupInfo.numInGame, &GroupInfo.numChatting); SteamFriends()->GetClanActivityCounts(SteamGroupID, &GroupInfo.numOnline, &GroupInfo.numInGame, &GroupInfo.numChatting);
GroupInfo.GroupName = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanName(SteamGroupID))); GroupInfo.GroupName = FString(UTF8_TO_TCHAR(SteamFriends()->GetClanName(SteamGroupID)));
@@ -122,13 +84,14 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
} }
} }
#endif #endif
} }
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID) void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid()) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
Result = EBlueprintResultSwitch::OnFailure; Result = EBlueprintResultSwitch::OnFailure;
@@ -146,13 +109,15 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
{ {
AppID = GameInfo.m_gameID.AppID(); AppID = GameInfo.m_gameID.AppID();
char NameBuffer[512]; // Forgot this test and left it in, it is incorrect, you would need restricted access
// And it would only find games in the local library anyway
/*char NameBuffer[512];
int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512); int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512);
if (Len != -1) // Invalid if (Len != -1) // Invalid
{ {
GameName = FString(UTF8_TO_TCHAR(NameBuffer)); GameName = FString(UTF8_TO_TCHAR(NameBuffer));
} }*/
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
return; return;
@@ -168,7 +133,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid()) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
return 0; return 0;
@@ -189,7 +154,7 @@ FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId U
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid()) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
return FString(TEXT("")); return FString(TEXT(""));
@@ -209,7 +174,7 @@ FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId U
FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FString SteamID64) FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FString SteamID64)
{ {
FBPUniqueNetId netId; FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!(SteamID64.Len() > 0)) if (!(SteamID64.Len() > 0))
{ {
@@ -220,7 +185,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
// Already does the conversion // Already does the conversion
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(SteamID64)); TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(SteamID64));
//FCString::Atoi64(*SteamID64)); //FCString::Atoi64(*SteamID64));
netId.SetUniqueNetId(ValueID); netId.SetUniqueNetId(ValueID);
@@ -231,10 +196,25 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
return netId; return netId;
} }
FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
{
FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
netId.SetUniqueNetId(SteamID);
}
#endif
return netId;
}
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly) bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid()) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
return false; return false;
@@ -252,10 +232,33 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
return false; return false;
} }
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
return false;
}
if (SteamAPI_Init())
{
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
return true;
}
#endif
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
return false;
}
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize) UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid()) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
Result = EBlueprintAsyncResultSwitch::OnFailure; Result = EBlueprintAsyncResultSwitch::OnFailure;

View File

@@ -1,9 +1,13 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h" #include "SteamRequestGroupOfficersCallbackProxy.h"
#include "CoreOnline.h" #include "UObject/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#include "OnlineSubsystemSteamTypes.h" #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamfriends.h"
#endif
//#include "OnlineSubsystemSteamTypes.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// UEndSessionCallbackProxy // UEndSessionCallbackProxy
@@ -41,15 +45,24 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
OnFailure.Broadcast(EmptyArray); OnFailure.Broadcast(EmptyArray);
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure) void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
{ {
TArray<FBPSteamGroupOfficer> OfficerArray; TArray<FBPSteamGroupOfficer> OfficerArray;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
if (bIOFailure || !pResult || !pResult->m_bSuccess) if (bIOFailure || !pResult || !pResult->m_bSuccess)
{ {
OnFailure.Broadcast(OfficerArray); if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray);
});
}
//OnFailure.Broadcast(OfficerArray);
return; return;
} }
@@ -62,7 +75,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
Officer.bIsOwner = true; Officer.bIsOwner = true;
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam(ClanOwner)); TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID); Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
OfficerArray.Add(Officer); OfficerArray.Add(Officer);
@@ -72,17 +85,37 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
Officer.bIsOwner = false; Officer.bIsOwner = false;
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam(OfficerSteamID)); TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID); Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
OfficerArray.Add(Officer); OfficerArray.Add(Officer);
} }
OnSuccess.Broadcast(OfficerArray); if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
{
OnSuccess.Broadcast(OfficerArray);
});
}
//OnSuccess.Broadcast(OfficerArray);
return; return;
} }
#endif else
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray);
});
}
}
OnFailure.Broadcast(OfficerArray); // Should never hit this anyway
//OnFailure.Broadcast(OfficerArray);
} }
#endif

View File

@@ -2,6 +2,9 @@
#include "SteamWSRequestUGCDetailsCallbackProxy.h" #include "SteamWSRequestUGCDetailsCallbackProxy.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#endif
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// UEndSessionCallbackProxy // UEndSessionCallbackProxy
@@ -46,26 +49,53 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure) void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0) if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
{ {
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
});
}
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
return; return;
} }
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
SteamUGCDetails_t Details; SteamUGCDetails_t Details;
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details)) if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
{ {
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details)); if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([Details, this]()
{
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
});
}
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
return; return;
} }
} }
#endif else
{
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
});
}
}
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); // Not needed, should never hit here
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
} }
#endif

View File

@@ -1 +1,7 @@
Readme and documentation will be worked on soon ### How do I use it? ###
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**