mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-27 18:34:07 +00:00
Compare commits
11 Commits
4.21_Locke
...
4.22_Locke
| Author | SHA1 | Date | |
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95044826af | ||
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b043ad1cf0 | ||
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4c4de8e536 | ||
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60d1d272a5 | ||
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c3f889c9c5 | ||
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2e93c6095a | ||
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6007506189 | ||
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0952d9b18a | ||
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438d0a69ba | ||
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85e9b54fab | ||
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ba28fccfe0 |
@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Sessions",
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"Version" : 4.21,
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"VersionName": "4.21",
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"Version" : 4.22,
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"VersionName": "4.22",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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@@ -38,16 +38,16 @@ public:
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static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
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// Get the current session state
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetSessionState(EBPOnlineSessionState &SessionState);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
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// Get the current session settings
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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// Check if someone is in the current session
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
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// Make a literal session search parameter
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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@@ -60,6 +60,14 @@ public:
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
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// Get a string copy of a session ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
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// Get a string copy of the current session ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
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// Get the Unique Current Build ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
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@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
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return;
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}
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ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
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ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
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Result = EBlueprintResultSwitch::OnSuccess;
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}
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@@ -22,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
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void UAdvancedFriendsGameInstance::Shutdown()
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{
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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@@ -39,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
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if (bEnableTalkingStatusDelegate)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
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if (VoiceInterface.IsValid())
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{
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@@ -52,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
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}
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
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if (IdentityInterface.IsValid())
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{
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@@ -69,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
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void UAdvancedFriendsGameInstance::Init()
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{
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
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if (SessionInterface.IsValid())
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{
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@@ -90,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
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// Beginning work on the voice interface
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if (bEnableTalkingStatusDelegate)
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{
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
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if (VoiceInterface.IsValid())
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{
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@@ -103,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
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}
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
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if (IdentityInterface.IsValid())
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{
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@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
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List.Add(val);
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}
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if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
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if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
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{
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Result = EBlueprintResultSwitch::OnSuccess;
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return;
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@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
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return;
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}
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if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
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if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
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{
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Result = EBlueprintResultSwitch::OnSuccess;
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return;
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@@ -12,6 +12,46 @@ bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & Se
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return SessionResult.OnlineResult.IsValid();
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}
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void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
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{
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const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
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if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
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{
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SessionID = SessionInfo->GetSessionId().ToString();
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return;
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}
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// Zero the string out if we didn't have a valid one, in case this is called in c++
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SessionID.Empty();
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}
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void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
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{
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
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if (!SessionInterface.IsValid())
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{
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UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
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SessionID.Empty();
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return;
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}
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const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
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if (Session != nullptr)
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{
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const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
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if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
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{
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SessionID = SessionInfo->GetSessionId().ToString();
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return;
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}
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}
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// Zero the string out if we didn't have a valid one, in case this is called in c++
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SessionID.Empty();
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}
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void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
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{
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UniqueBuildId = GetBuildUniqueId();
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@@ -87,9 +127,10 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
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}
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}
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void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
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void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
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{
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
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if (!SessionInterface.IsValid())
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{
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@@ -97,12 +138,13 @@ void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionSta
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return;
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}
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SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
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SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
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}
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void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
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void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
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{
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
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if (!SessionInterface.IsValid())
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{
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@@ -111,7 +153,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
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return;
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}
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FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
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FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
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if (!settings)
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{
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UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
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@@ -140,9 +182,10 @@ void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &
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Result = EBlueprintResultSwitch::OnSuccess;
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}
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void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
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void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
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{
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
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if (!SessionInterface.IsValid())
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{
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@@ -151,7 +194,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToC
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return;
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}
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bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
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bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
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}
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FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
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@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
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{
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if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
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{
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Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
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Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
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}
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else
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{
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@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
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}
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}
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else
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Sessions->CreateSession(0, GameSessionName, Settings);
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Sessions->CreateSession(0, NAME_GameSession, Settings);
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// OnCreateCompleted will get called, nothing more to do now
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return;
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@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
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if (bWasSuccessful)
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{
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StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
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Sessions->StartSession(GameSessionName);
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Sessions->StartSession(NAME_GameSession);
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// OnStartCompleted will get called, nothing more to do now
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return;
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@@ -30,12 +30,12 @@ void UEndSessionCallbackProxy::Activate()
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auto Sessions = Helper.OnlineSub->GetSessionInterface();
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if (Sessions.IsValid())
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{
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FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
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FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
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if (Session &&
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Session->SessionState == EOnlineSessionState::InProgress)
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{
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DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
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Sessions->EndSession(GameSessionName);
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Sessions->EndSession(NAME_GameSession);
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}
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else
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{
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@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
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return;
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}
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IOnlineSessionPtr Sessions = Online::GetSessionInterface();
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IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
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if (Sessions.IsValid())
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{
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@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
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void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
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{
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IOnlineSessionPtr Sessions = Online::GetSessionInterface();
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IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
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if (Sessions.IsValid())
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Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
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@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
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void UUpdateSessionCallbackProxyAdvanced::Activate()
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{
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IOnlineSessionPtr Sessions = Online::GetSessionInterface();
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IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
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if (Sessions.IsValid())
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{
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@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
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}
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// This gets the actual session itself
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//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
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FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
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//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
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FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
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if (!Settings)
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{
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@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
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}
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}
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Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
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Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
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// OnUpdateCompleted will get called, nothing more to do now
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return;
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@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
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void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
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{
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IOnlineSessionPtr Sessions = Online::GetSessionInterface();
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IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
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if (Sessions.IsValid())
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{
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Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
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@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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|
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"FriendlyName" : "Advanced Steam Sessions",
|
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"Version" : 4.21,
|
||||
"VersionName": "4.21",
|
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"Version" : 4.22,
|
||||
"VersionName": "4.22",
|
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"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
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"Category" : "Advanced Sessions Plugin",
|
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"CreatedBy" : "Joshua Statzer",
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|
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@@ -7,6 +7,8 @@
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#include "steam/isteamugc.h"
|
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#include "steam/isteamremotestorage.h"
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#endif
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#include "Interfaces/OnlineSessionInterface.h"
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@@ -5,6 +5,7 @@
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#include "AdvancedSteamFriendsLibrary.h"
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#include "OnlineSubSystemHeader.h"
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#include "steam/isteamfriends.h"
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#endif
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//#include "OnlineSubsystemSteamTypes.h"
|
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@@ -3,6 +3,7 @@
|
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#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
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#include "OnlineSubSystemHeader.h"
|
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
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#include "steam/isteamugc.h"
|
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#endif
|
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|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user