mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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1 Commits
4.26-Locke
...
4.23_Locke
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b7f8e33905 |
10
.gitignore
vendored
10
.gitignore
vendored
@@ -1,10 +0,0 @@
|
||||
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.hg/
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binaries/
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deriveddatacache/
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.vs/
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build/
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intermediate/
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PACKPLUGIN/
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saved/
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*.orig
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@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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||||
"FriendlyName" : "Advanced Sessions",
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||||
"Version" : 4.26,
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||||
"VersionName": "4.26",
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"Version" : 4.23,
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||||
"VersionName": "4.23",
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||||
"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Category" : "Advanced Sessions Plugin",
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||||
"CreatedBy" : "Joshua Statzer",
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||||
|
||||
@@ -1,71 +0,0 @@
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||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "Engine/GameInstance.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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#include "GameFramework/PlayerState.h"
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//#include "UObjectIterator.h"
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#include "AdvancedGameSession.generated.h"
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|
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/**
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A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
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*/
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UCLASS(config = Game, notplaceable)
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class AAdvancedGameSession : public AGameSession
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(Transient)
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TMap<FUniqueNetIdRepl, FText> BanList;
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virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
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||||
{
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||||
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if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
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||||
{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
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if (bWasKicked)
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{
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BanList.Add(UniqueNetID, BanReason);
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||||
}
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||||
|
||||
return bWasKicked;
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||||
}
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||||
|
||||
return false;
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||||
}
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|
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// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
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// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
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virtual void PostLogin(APlayerController* NewPlayer) override
|
||||
{
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if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
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{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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if (BanList.Contains(UniqueNetID))
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{
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KickPlayer(NewPlayer, BanList[UniqueNetID]);
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}
|
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}
|
||||
}
|
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};
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|
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AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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@@ -14,9 +14,6 @@
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#include "Engine/GameInstance.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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|
||||
//#include "UObjectIterator.h"
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#include "AdvancedSessionsLibrary.generated.h"
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@@ -31,17 +28,6 @@ class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
|
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//********* Session Admin Functions *************//
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|
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// Kick a player from the currently active game session, only available on the server
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
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static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
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||||
|
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// Ban a player from the currently active game session, only available on the server
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// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
|
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
|
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static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
|
||||
|
||||
//********* Session Search Functions *************//
|
||||
|
||||
// Adds or modifies session settings in an existing array depending on if they exist already or not
|
||||
@@ -115,7 +101,6 @@ public:
|
||||
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
|
||||
|
||||
// Get session custom information key/value as Bool
|
||||
// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
|
||||
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
|
||||
|
||||
@@ -137,7 +122,6 @@ public:
|
||||
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
|
||||
|
||||
// Make a literal session custom information key/value pair from Bool
|
||||
// Steam only currently supports Int,Float,String,BYTE values for search filtering!
|
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
|
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|
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@@ -199,12 +183,6 @@ public:
|
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// Checks if the stated session subsystem is active
|
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
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||||
static bool HasOnlineSubsystem(FName SubSystemName);
|
||||
|
||||
//**** Seamless travel Functions ****//
|
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|
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//Exposes Server travel to blueprint
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UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
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static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
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||||
|
||||
|
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};
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|
||||
@@ -200,17 +200,6 @@ public:
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Adding in a compare operator so that std functions will work with this struct
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||||
FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
|
||||
{
|
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return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
|
||||
}
|
||||
|
||||
FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
|
||||
{
|
||||
return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
|
||||
}
|
||||
|
||||
FBPUniqueNetId()
|
||||
{
|
||||
bUseDirectPointer = false;
|
||||
@@ -351,7 +340,7 @@ public:
|
||||
//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
UserID = PlayerState->GetUniqueId().GetUniqueNetId();
|
||||
UserID = PlayerState->UniqueId.GetUniqueNetId();
|
||||
if (!UserID.IsValid())
|
||||
{
|
||||
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);
|
||||
|
||||
@@ -263,7 +263,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
|
||||
int32 LocalPlayer = 0;
|
||||
for (int i = 0; i < PlayerList.Num(); i++)
|
||||
{
|
||||
if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited)
|
||||
if (*PlayerList[i]->PlayerState->UniqueId.GetUniqueNetId() == PersonInvited)
|
||||
{
|
||||
LocalPlayer = i;
|
||||
Player = PlayerList[i];
|
||||
|
||||
@@ -6,43 +6,6 @@
|
||||
//General Log
|
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DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
||||
|
||||
|
||||
bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
||||
{
|
||||
return SessionResult.OnlineResult.IsValid();
|
||||
@@ -442,7 +405,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
|
||||
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
|
||||
@@ -459,7 +422,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe
|
||||
return;
|
||||
}
|
||||
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
|
||||
@@ -528,14 +491,3 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
|
||||
|
||||
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||
{
|
||||
if (!WorldContextObject) return false;
|
||||
|
||||
//using a context object to get the world
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||
if (!World) return false;
|
||||
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
Settings.bShouldAdvertise = true;
|
||||
Settings.bAllowJoinInProgress = true;
|
||||
Settings.bIsLANMatch = bUseLAN;
|
||||
Settings.bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Settings.bAllowJoinViaPresence = true;
|
||||
Settings.bIsDedicated = bDedicatedServer;
|
||||
|
||||
if (bDedicatedServer)
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Steam Sessions",
|
||||
"Version" : 4.26,
|
||||
"VersionName": "4.26",
|
||||
"Version" : 4.23,
|
||||
"VersionName": "4.23",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
|
||||
@@ -242,7 +242,6 @@ DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
|
||||
UENUM(Blueprintable)
|
||||
enum class SteamAvatarSize : uint8
|
||||
{
|
||||
SteamAvatar_INVALID = 0,
|
||||
SteamAvatar_Small = 1,
|
||||
SteamAvatar_Medium = 2,
|
||||
SteamAvatar_Large = 3
|
||||
@@ -305,19 +304,6 @@ public:
|
||||
|
||||
};
|
||||
|
||||
UENUM(Blueprintable)
|
||||
enum class EBPTextFilteringContext : uint8
|
||||
{
|
||||
/*Unknown context.*/
|
||||
FContext_Unknown = 0,
|
||||
/*Game content, only legally required filtering is performed.*/
|
||||
FContext_GameContent = 1,
|
||||
/*Char from another player.*/
|
||||
FContext_Chat = 2,
|
||||
/*Character or item name.*/
|
||||
FContext_Name = 3
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
@@ -338,10 +324,6 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||
|
||||
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool IsOverlayEnabled();
|
||||
|
||||
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
|
||||
@@ -367,21 +349,4 @@ public:
|
||||
// Get a full list of steam groups
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
||||
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
|
||||
|
||||
// Initializes text filtering (pre-loading dictonaries)
|
||||
// Returns if it succeeded, false if filtering is unavailable for the games language
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||
static bool InitTextFiltering();
|
||||
|
||||
// Attempts to filter a string with the given filtering context
|
||||
// Returns true if the text has been filtered, false if it hasn't (no filtering required or operation failed)
|
||||
// If false it will still output the original text
|
||||
// Textsource is the steam id that is the source of the text (player name / chat)
|
||||
// Requires that InitTextFiltering be called first!!
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||
static bool FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText);
|
||||
|
||||
// Returns if steam is running in big picture mode
|
||||
UFUNCTION(BlueprintPure, Category = "Online|SteamAPI")
|
||||
static bool IsSteamInBigPictureMode();
|
||||
};
|
||||
|
||||
@@ -83,7 +83,6 @@ public:
|
||||
UENUM(BlueprintType)
|
||||
enum class FBPSteamResult : uint8
|
||||
{
|
||||
K_EResultInvalid = 0,
|
||||
k_EResultOK = 1, // success
|
||||
k_EResultFail = 2, // generic failure
|
||||
k_EResultNoConnection = 3, // no/failed network connection
|
||||
|
||||
@@ -255,19 +255,6 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsOverlayEnabled();
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
@@ -341,7 +328,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
//Setting some Parameters for the Texture and finally returning it
|
||||
Avatar->PlatformData->SetNumSlices(1);
|
||||
Avatar->PlatformData->NumSlices = 1;
|
||||
Avatar->NeverStream = true;
|
||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||
|
||||
@@ -363,66 +350,4 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->InitFilterText();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint32 BufferLen = TextToFilter.Len() + 10; // Docs say 1 byte excess min, going with 10
|
||||
char* OutText = new char[BufferLen];
|
||||
|
||||
uint64 id = 0;
|
||||
|
||||
if (TextSourceID.IsValid())
|
||||
{
|
||||
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
|
||||
}
|
||||
|
||||
int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
|
||||
|
||||
if (FilterCount > 0)
|
||||
{
|
||||
FilteredText = FString(UTF8_TO_TCHAR(OutText));
|
||||
delete[] OutText;
|
||||
return true;
|
||||
}
|
||||
|
||||
delete[] OutText;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
FilteredText = TextToFilter;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsSteamInBigPictureMode();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -2,6 +2,6 @@
|
||||
|
||||
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
|
||||
|
||||
**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)**
|
||||
**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
|
||||
|
||||
**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)**
|
||||
**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**
|
||||
|
||||
Reference in New Issue
Block a user