mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-26 18:04:07 +00:00
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4 Commits
4.26-Locke
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4.24_Locke
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707c055f49 | ||
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aee6c013d6 | ||
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064c1a989d | ||
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6b315302e2 |
@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Sessions",
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"Version" : 4.26,
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"VersionName": "4.26",
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"Version" : 4.24,
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"VersionName": "4.24",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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@@ -8,7 +8,6 @@
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#include "Engine/GameInstance.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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#include "GameFramework/PlayerState.h"
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//#include "UObjectIterator.h"
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@@ -200,17 +200,6 @@ public:
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return nullptr;
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}
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// Adding in a compare operator so that std functions will work with this struct
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FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
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{
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return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
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}
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FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
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{
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return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
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}
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FBPUniqueNetId()
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{
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bUseDirectPointer = false;
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@@ -351,7 +340,7 @@ public:
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//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
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if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
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{
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UserID = PlayerState->GetUniqueId().GetUniqueNetId();
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UserID = PlayerState->UniqueId.GetUniqueNetId();
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if (!UserID.IsValid())
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{
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FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);
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@@ -263,7 +263,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
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int32 LocalPlayer = 0;
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for (int i = 0; i < PlayerList.Num(); i++)
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{
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if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited)
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if (*PlayerList[i]->PlayerState->UniqueId.GetUniqueNetId() == PersonInvited)
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{
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LocalPlayer = i;
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Player = PlayerList[i];
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@@ -442,7 +442,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
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if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
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{
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UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
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UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
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if (!UniqueNetId.IsValid())
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{
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UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
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@@ -459,7 +459,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe
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return;
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}
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UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
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UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
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if (!UniqueNetId.IsValid())
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{
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UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
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@@ -53,7 +53,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
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Settings.bShouldAdvertise = true;
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Settings.bAllowJoinInProgress = true;
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Settings.bIsLANMatch = bUseLAN;
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Settings.bAllowJoinViaPresence = bAllowJoinViaPresence;
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Settings.bAllowJoinViaPresence = true;
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Settings.bIsDedicated = bDedicatedServer;
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if (bDedicatedServer)
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@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Steam Sessions",
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"Version" : 4.26,
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"VersionName": "4.26",
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"Version" : 4.24,
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"VersionName": "4.24",
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"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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@@ -305,19 +305,6 @@ public:
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};
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UENUM(Blueprintable)
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enum class EBPTextFilteringContext : uint8
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{
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/*Unknown context.*/
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FContext_Unknown = 0,
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/*Game content, only legally required filtering is performed.*/
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FContext_GameContent = 1,
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/*Char from another player.*/
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FContext_Chat = 2,
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/*Character or item name.*/
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FContext_Name = 3
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};
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UCLASS()
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class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
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{
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@@ -338,10 +325,6 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
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// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
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static bool IsOverlayEnabled();
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// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
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@@ -367,21 +350,4 @@ public:
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// Get a full list of steam groups
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UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
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static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
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// Initializes text filtering (pre-loading dictonaries)
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// Returns if it succeeded, false if filtering is unavailable for the games language
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UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
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static bool InitTextFiltering();
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// Attempts to filter a string with the given filtering context
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// Returns true if the text has been filtered, false if it hasn't (no filtering required or operation failed)
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// If false it will still output the original text
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// Textsource is the steam id that is the source of the text (player name / chat)
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// Requires that InitTextFiltering be called first!!
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UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
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static bool FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText);
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// Returns if steam is running in big picture mode
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UFUNCTION(BlueprintPure, Category = "Online|SteamAPI")
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static bool IsSteamInBigPictureMode();
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};
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@@ -255,19 +255,6 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
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return false;
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}
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bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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return SteamUtils()->IsOverlayEnabled();
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}
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#endif
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
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return false;
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}
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UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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@@ -363,66 +350,4 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
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UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
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Result = EBlueprintAsyncResultSwitch::OnFailure;
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return nullptr;
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}
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bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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return SteamUtils()->InitFilterText();
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}
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#endif
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return false;
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}
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bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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uint32 BufferLen = TextToFilter.Len() + 10; // Docs say 1 byte excess min, going with 10
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char* OutText = new char[BufferLen];
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uint64 id = 0;
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if (TextSourceID.IsValid())
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{
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id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
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}
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int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
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if (FilterCount > 0)
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{
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FilteredText = FString(UTF8_TO_TCHAR(OutText));
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delete[] OutText;
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return true;
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}
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delete[] OutText;
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}
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#endif
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FilteredText = TextToFilter;
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return false;
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}
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bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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return SteamUtils()->IsSteamInBigPictureMode();
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}
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#endif
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return false;
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}
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@@ -2,6 +2,6 @@
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**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
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**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)**
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**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
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**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)**
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**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**
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Block a user