mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-12-09 23:53:03 +00:00
Compare commits
8 Commits
5.5-Locked
...
5.6-Locked
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
bf1e457b81 | ||
|
|
5fc56c5ac9 | ||
|
|
682ac3f676 | ||
|
|
b7b684fae9 | ||
|
|
9eedc08f9a | ||
|
|
07634f173d | ||
|
|
df749735dd | ||
|
|
9a62ea3b61 |
@@ -5,6 +5,9 @@ public class AdvancedSessions : ModuleRules
|
||||
{
|
||||
public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
//bEnforceIWYU = true;
|
||||
|
||||
|
||||
@@ -44,10 +44,15 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface)
|
||||
bool bEnableTalkingStatusDelegate;
|
||||
|
||||
// If true we will auto join a session we have accepted in the overlay.
|
||||
// This can get in the way of Beacon Sessions, you may want to disable it.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
|
||||
bool bAutoJoinSessionOnAcceptedUserInviteReceived = false;
|
||||
|
||||
// If true we will auto travel to a game session when an invite is received.
|
||||
// This can get in the way of Beacon Sessions, you may want to disable it.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
|
||||
bool bAutoTravelOnAcceptedUserInviteReceived = true;
|
||||
bool bAutoTravelOnAcceptedUserInviteReceived = false;
|
||||
|
||||
//virtual void PostLoad() override;
|
||||
virtual void Shutdown() override;
|
||||
|
||||
@@ -22,9 +22,15 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
|
||||
|
||||
void UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult)
|
||||
{
|
||||
if (!bAutoJoinSessionOnAcceptedUserInviteReceived)
|
||||
return;
|
||||
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||
if (SessionInterface.IsValid())
|
||||
{
|
||||
// Eventually call this?, would need another call back to run through
|
||||
//SessionInterface->DestroySession(NAME_GameSession);
|
||||
|
||||
SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle);
|
||||
OnJoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle(
|
||||
FOnJoinSessionCompleteDelegate::CreateUObject(this, &UAdvancedFriendsGameInstance::OnJoinSessionComplete));
|
||||
|
||||
@@ -5,6 +5,9 @@ public class AdvancedSteamSessions : ModuleRules
|
||||
{
|
||||
public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
//bEnforceIWYU = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user