Update DiscordRpcBlueprint.h

This commit is contained in:
Louis
2022-10-09 15:59:56 +02:00
committed by GitHub
parent 9feb8b49df
commit 419f2eb786

View File

@@ -14,13 +14,13 @@ USTRUCT(BlueprintType)
struct FDiscordUserData {
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category = "Discord")
FString userId;
UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category = "Discord")
FString username;
UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category = "Discord")
FString discriminator;
UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category = "Discord")
FString avatar;
};
@@ -53,36 +53,36 @@ USTRUCT(BlueprintType)
struct FDiscordRichPresence {
GENERATED_USTRUCT_BODY()
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString state;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString details;
// todo, timestamps are 64bit, does that even matter?
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
int startTimestamp = 0;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
int endTimestamp = 0;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString largeImageKey;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString largeImageText;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString smallImageKey;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString smallImageText;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString partyId;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
int partySize = 0;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
int partyMax = 0;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString matchSecret;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString joinSecret;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
FString spectateSecret;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(BlueprintReadWrite, Category = "Discord")
bool instance = false;
};