mirror of
https://github.com/LouisRaverdy/DiscordRPC.git
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Update SDK
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@@ -1,4 +1,4 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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@@ -56,4 +56,4 @@ public class DiscordRpc : ModuleRules
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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}
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}
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}
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@@ -1,4 +1,4 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "DiscordRpc.h"
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#include "DiscordRpcPrivatePCH.h"
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@@ -74,4 +74,4 @@ void FDiscordRpcModule::FreeDependency(void*& Handle)
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
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IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
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@@ -1,5 +1,3 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DiscordRpcBlueprint.h"
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#include "DiscordRpcPrivatePCH.h"
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#include "DiscordRpcBlueprint.h"
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@@ -1,4 +1,2 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Core.h"
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#include "DiscordRpc.h"
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#include "DiscordRpc.h"
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@@ -1,4 +1,4 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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@@ -18,4 +18,4 @@ private:
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/** StartupModule is covered with defines, these functions are the place to put breakpoints */
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static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
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static void FreeDependency(void*& Handle);
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};
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};
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@@ -1,5 +1,3 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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@@ -1,4 +1,4 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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// Fill out your copyright notice in the Description page of Project Settings.
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using System.IO;
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using UnrealBuildTool;
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@@ -56,4 +56,4 @@ public class DiscordRpcLibrary : ModuleRules
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RuntimeDependencies.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
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}
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}
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}
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}
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