Update SDK

This commit is contained in:
Louis
2022-05-23 23:08:49 +02:00
committed by GitHub
parent 4cbe53aa1f
commit 5eba86b4b7
7 changed files with 9 additions and 15 deletions

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@@ -1,4 +1,4 @@
// Copyright Epic Games, Inc. All Rights Reserved.
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
@@ -56,4 +56,4 @@ public class DiscordRpc : ModuleRules
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
}
}
}

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@@ -1,4 +1,4 @@
// Copyright Epic Games, Inc. All Rights Reserved.
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "DiscordRpc.h"
#include "DiscordRpcPrivatePCH.h"
@@ -74,4 +74,4 @@ void FDiscordRpcModule::FreeDependency(void*& Handle)
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)

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@@ -1,5 +1,3 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "DiscordRpcBlueprint.h"
#include "DiscordRpcPrivatePCH.h"
#include "DiscordRpcBlueprint.h"

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@@ -1,4 +1,2 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Core.h"
#include "DiscordRpc.h"
#include "DiscordRpc.h"

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@@ -1,4 +1,4 @@
// Copyright Epic Games, Inc. All Rights Reserved.
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
@@ -18,4 +18,4 @@ private:
/** StartupModule is covered with defines, these functions are the place to put breakpoints */
static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
static void FreeDependency(void*& Handle);
};
};

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@@ -1,5 +1,3 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

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@@ -1,4 +1,4 @@
// Copyright Epic Games, Inc. All Rights Reserved.
// Fill out your copyright notice in the Description page of Project Settings.
using System.IO;
using UnrealBuildTool;
@@ -56,4 +56,4 @@ public class DiscordRpcLibrary : ModuleRules
RuntimeDependencies.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
}
}
}
}