Update DiscordRpcLibrary.Build.cs

This commit is contained in:
Louis
2021-12-30 18:42:52 +01:00
committed by GitHub
parent 8e5c8af4b2
commit cc82994b79

View File

@@ -24,11 +24,11 @@ public class DiscordRpcLibrary : ModuleRules
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicSystemLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
// Dynamic
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
RuntimeDependencies.Add(Path.Combine(lib, "discord-rpc.dll"));
PublicDelayLoadDLLs.Add("discord-rpc.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
@@ -39,9 +39,9 @@ public class DiscordRpcLibrary : ModuleRules
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicSystemLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
RuntimeDependencies.Add(Path.Combine(lib, "libdiscord-rpc.so"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
@@ -51,9 +51,9 @@ public class DiscordRpcLibrary : ModuleRules
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicSystemLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
RuntimeDependencies.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
}
}
}