3 Commits

Author SHA1 Message Date
morden
1c156a6f45 Added more exclusions that were missing so that this module works with android
Former-commit-id: c11af9a589737f9ae482472c160a930326dc6b50
2019-08-04 15:43:13 -04:00
morden
54026b637d Fixed a steam id error
Former-commit-id: 89a7d44b47a6a9c59e55144c280174bea367a115
2019-04-05 19:51:00 -04:00
mordentral
892bee272d Locking 4.21
Former-commit-id: 23ea465943ac29104282bc3e7ff720c687e7539b
2019-04-02 14:15:59 -04:00
28 changed files with 177 additions and 508 deletions

10
.gitignore vendored
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@@ -1,10 +0,0 @@
.hg/
binaries/
deriveddatacache/
.vs/
build/
intermediate/
PACKPLUGIN/
saved/
*.orig

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@@ -2,8 +2,8 @@
"FileVersion" : 3, "FileVersion" : 3,
"FriendlyName" : "Advanced Sessions", "FriendlyName" : "Advanced Sessions",
"Version" : 4.26, "Version" : 4.21,
"VersionName": "4.26", "VersionName": "4.21",
"Description" : "Adds new blueprint functions to handle more advanced session operations.", "Description" : "Adds new blueprint functions to handle more advanced session operations.",
"Category" : "Advanced Sessions Plugin", "Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer", "CreatedBy" : "Joshua Statzer",

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@@ -2,7 +2,6 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"

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@@ -1,71 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Online.h"
#include "OnlineSubsystem.h"
#include "Engine/GameInstance.h"
#include "GameFramework/GameModeBase.h"
#include "GameFramework/GameSession.h"
#include "GameFramework/PlayerState.h"
//#include "UObjectIterator.h"
#include "AdvancedGameSession.generated.h"
/**
A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
*/
UCLASS(config = Game, notplaceable)
class AAdvancedGameSession : public AGameSession
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(Transient)
TMap<FUniqueNetIdRepl, FText> BanList;
virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
{
if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
{
FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
if (bWasKicked)
{
BanList.Add(UniqueNetID, BanReason);
}
return bWasKicked;
}
return false;
}
// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
virtual void PostLogin(APlayerController* NewPlayer) override
{
if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
{
FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
if (BanList.Contains(UniqueNetID))
{
KickPlayer(NewPlayer, BanList[UniqueNetID]);
}
}
}
};
AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}

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@@ -2,7 +2,6 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
@@ -14,9 +13,6 @@
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "GameFramework/GameModeBase.h"
#include "GameFramework/GameSession.h"
//#include "UObjectIterator.h" //#include "UObjectIterator.h"
#include "AdvancedSessionsLibrary.generated.h" #include "AdvancedSessionsLibrary.generated.h"
@@ -31,17 +27,6 @@ class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
//********* Session Admin Functions *************//
// Kick a player from the currently active game session, only available on the server
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
// Ban a player from the currently active game session, only available on the server
// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
//********* Session Search Functions *************// //********* Session Search Functions *************//
// Adds or modifies session settings in an existing array depending on if they exist already or not // Adds or modifies session settings in an existing array depending on if they exist already or not
@@ -53,16 +38,16 @@ public:
static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings); static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
// Get the current session state // Get the current session state
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState); static void GetSessionState(EBPOnlineSessionState &SessionState);
// Get the current session settings // Get the current session settings
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result); static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
// Check if someone is in the current session // Check if someone is in the current session
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession); static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
// Make a literal session search parameter // Make a literal session search parameter
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
@@ -75,14 +60,6 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static bool IsValidSession(const FBlueprintSessionResult & SessionResult); static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
// Get a string copy of a session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
// Get a string copy of the current session ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
// Get the Unique Current Build ID // Get the Unique Current Build ID
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
static void GetCurrentUniqueBuildID(int32 &UniqueBuildId); static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
@@ -115,7 +92,6 @@ public:
static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue); static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
// Get session custom information key/value as Bool // Get session custom information key/value as Bool
// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue); static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
@@ -137,7 +113,6 @@ public:
static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value); static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
// Make a literal session custom information key/value pair from Bool // Make a literal session custom information key/value pair from Bool
// Steam only currently supports Int,Float,String,BYTE values for search filtering!
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value); static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
@@ -199,12 +174,6 @@ public:
// Checks if the stated session subsystem is active // Checks if the stated session subsystem is active
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
static bool HasOnlineSubsystem(FName SubSystemName); static bool HasOnlineSubsystem(FName SubSystemName);
//**** Seamless travel Functions ****//
//Exposes Server travel to blueprint
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
}; };

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@@ -200,17 +200,6 @@ public:
return nullptr; return nullptr;
} }
// Adding in a compare operator so that std functions will work with this struct
FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
{
return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
}
FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
{
return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
}
FBPUniqueNetId() FBPUniqueNetId()
{ {
bUseDirectPointer = false; bUseDirectPointer = false;
@@ -351,7 +340,7 @@ public:
//return const_cast<FUniqueNetId*>(UniqueNetIdPtr); //return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL) if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{ {
UserID = PlayerState->GetUniqueId().GetUniqueNetId(); UserID = PlayerState->UniqueId.GetUniqueNetId();
if (!UserID.IsValid()) if (!UserID.IsValid())
{ {
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning); FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);

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@@ -1,7 +1,6 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "CancelFindSessionsCallbackProxy.generated.h" #include "CancelFindSessionsCallbackProxy.generated.h"

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@@ -2,7 +2,6 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "CreateSessionCallbackProxyAdvanced.generated.h" #include "CreateSessionCallbackProxyAdvanced.generated.h"

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@@ -1,7 +1,6 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "EndSessionCallbackProxy.generated.h" #include "EndSessionCallbackProxy.generated.h"

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@@ -1,7 +1,6 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "FindSessionsCallbackProxy.h" #include "FindSessionsCallbackProxy.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"

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@@ -2,7 +2,6 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "UpdateSessionCallbackProxyAdvanced.generated.h" #include "UpdateSessionCallbackProxyAdvanced.generated.h"

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@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
return; return;
} }
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession); ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }

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@@ -22,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
void UAdvancedFriendsGameInstance::Shutdown() void UAdvancedFriendsGameInstance::Shutdown()
{ {
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
if (!SessionInterface.IsValid()) if (!SessionInterface.IsValid())
{ {
@@ -39,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
if (bEnableTalkingStatusDelegate) if (bEnableTalkingStatusDelegate)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld()); IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
if (VoiceInterface.IsValid()) if (VoiceInterface.IsValid())
{ {
@@ -52,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
} }
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld()); IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (IdentityInterface.IsValid()) if (IdentityInterface.IsValid())
{ {
@@ -69,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
void UAdvancedFriendsGameInstance::Init() void UAdvancedFriendsGameInstance::Init()
{ {
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface(); IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
if (SessionInterface.IsValid()) if (SessionInterface.IsValid())
{ {
@@ -90,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
// Beginning work on the voice interface // Beginning work on the voice interface
if (bEnableTalkingStatusDelegate) if (bEnableTalkingStatusDelegate)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld()); IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
if (VoiceInterface.IsValid()) if (VoiceInterface.IsValid())
{ {
@@ -103,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
} }
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld()); IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
if (IdentityInterface.IsValid()) if (IdentityInterface.IsValid())
{ {
@@ -263,7 +263,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
int32 LocalPlayer = 0; int32 LocalPlayer = 0;
for (int i = 0; i < PlayerList.Num(); i++) for (int i = 0; i < PlayerList.Num(); i++)
{ {
if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited) if (*PlayerList[i]->PlayerState->UniqueId.GetUniqueNetId() == PersonInvited)
{ {
LocalPlayer = i; LocalPlayer = i;
Player = PlayerList[i]; Player = PlayerList[i];

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@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
List.Add(val); List.Add(val);
} }
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List)) if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
{ {
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
return; return;
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
return; return;
} }
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId())) if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
{ {
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
return; return;

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@@ -1,93 +1,17 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedSessionsLibrary.h" #include "AdvancedSessionsLibrary.h"
#include "GameFramework/PlayerState.h" #include "GameFramework/PlayerState.h"
#include "GameFramework/GameStateBase.h" #include "GameFramework/GameStateBase.h"
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedSessionsLog); DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World)
{
if (AGameModeBase* GameMode = World->GetAuthGameMode())
{
if (GameMode->GameSession)
{
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
}
}
}
return false;
}
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World)
{
if (AGameModeBase* GameMode = World->GetAuthGameMode())
{
if (GameMode->GameSession)
{
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
}
}
}
return false;
}
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult) bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
{ {
return SessionResult.OnlineResult.IsValid(); return SessionResult.OnlineResult.IsValid();
} }
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
{
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
SessionID.Empty();
return;
}
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
if (Session != nullptr)
{
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
{
SessionID = SessionInfo->GetSessionId().ToString();
return;
}
}
// Zero the string out if we didn't have a valid one, in case this is called in c++
SessionID.Empty();
}
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId) void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
{ {
UniqueBuildId = GetBuildUniqueId(); UniqueBuildId = GetBuildUniqueId();
@@ -163,10 +87,9 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
} }
} }
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState) void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
{ {
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid()) if (!SessionInterface.IsValid())
{ {
@@ -174,13 +97,12 @@ void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPO
return; return;
} }
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession)); SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
} }
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result) void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
{ {
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid()) if (!SessionInterface.IsValid())
{ {
@@ -189,7 +111,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
return; return;
} }
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession); FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
if (!settings) if (!settings)
{ {
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!")); UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
@@ -218,10 +140,9 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession) void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
{ {
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (!SessionInterface.IsValid()) if (!SessionInterface.IsValid())
{ {
@@ -230,7 +151,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, co
return; return;
} }
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId()); bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
} }
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp) FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
@@ -442,7 +363,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL) if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{ {
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId()); UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!")); UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
@@ -459,7 +380,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe
return; return;
} }
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId()); UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!")); UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
@@ -528,14 +449,3 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num(); NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
} }
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
{
if (!WorldContextObject) return false;
//using a context object to get the world
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
if (!World) return false;
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
return true;
}

View File

@@ -1,4 +1,5 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CancelFindSessionsCallbackProxy.h" #include "CancelFindSessionsCallbackProxy.h"

View File

@@ -53,7 +53,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
Settings.bShouldAdvertise = true; Settings.bShouldAdvertise = true;
Settings.bAllowJoinInProgress = true; Settings.bAllowJoinInProgress = true;
Settings.bIsLANMatch = bUseLAN; Settings.bIsLANMatch = bUseLAN;
Settings.bAllowJoinViaPresence = bAllowJoinViaPresence; Settings.bAllowJoinViaPresence = true;
Settings.bIsDedicated = bDedicatedServer; Settings.bIsDedicated = bDedicatedServer;
if (bDedicatedServer) if (bDedicatedServer)
@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
{ {
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid()) if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
{ {
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings); Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
} }
else else
{ {
@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
} }
} }
else else
Sessions->CreateSession(0, NAME_GameSession, Settings); Sessions->CreateSession(0, GameSessionName, Settings);
// OnCreateCompleted will get called, nothing more to do now // OnCreateCompleted will get called, nothing more to do now
return; return;
@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
if (bWasSuccessful) if (bWasSuccessful)
{ {
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate); StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
Sessions->StartSession(NAME_GameSession); Sessions->StartSession(GameSessionName);
// OnStartCompleted will get called, nothing more to do now // OnStartCompleted will get called, nothing more to do now
return; return;

View File

@@ -1,4 +1,5 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "EndSessionCallbackProxy.h" #include "EndSessionCallbackProxy.h"
@@ -29,12 +30,12 @@ void UEndSessionCallbackProxy::Activate()
auto Sessions = Helper.OnlineSub->GetSessionInterface(); auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession); FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
if (Session && if (Session &&
Session->SessionState == EOnlineSessionState::InProgress) Session->SessionState == EOnlineSessionState::InProgress)
{ {
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate); DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
Sessions->EndSession(NAME_GameSession); Sessions->EndSession(GameSessionName);
} }
else else
{ {

View File

@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
return; return;
} }
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo) void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
{ {
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle); Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);

View File

@@ -1,4 +1,5 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "FindSessionsCallbackProxyAdvanced.h" #include "FindSessionsCallbackProxyAdvanced.h"

View File

@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
void UUpdateSessionCallbackProxyAdvanced::Activate() void UUpdateSessionCallbackProxyAdvanced::Activate()
{ {
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
} }
// This gets the actual session itself // This gets the actual session itself
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession); //FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession); FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
if (!Settings) if (!Settings)
{ {
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
} }
} }
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData); Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
// OnUpdateCompleted will get called, nothing more to do now // OnUpdateCompleted will get called, nothing more to do now
return; return;
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful) void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
{ {
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); IOnlineSessionPtr Sessions = Online::GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle); Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);

View File

@@ -2,8 +2,8 @@
"FileVersion" : 3, "FileVersion" : 3,
"FriendlyName" : "Advanced Steam Sessions", "FriendlyName" : "Advanced Steam Sessions",
"Version" : 4.26, "Version" : 4.21,
"VersionName": "4.26", "VersionName": "4.21",
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS", "Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
"Category" : "Advanced Sessions Plugin", "Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer", "CreatedBy" : "Joshua Statzer",

View File

@@ -242,7 +242,6 @@ DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
UENUM(Blueprintable) UENUM(Blueprintable)
enum class SteamAvatarSize : uint8 enum class SteamAvatarSize : uint8
{ {
SteamAvatar_INVALID = 0,
SteamAvatar_Small = 1, SteamAvatar_Small = 1,
SteamAvatar_Medium = 2, SteamAvatar_Medium = 2,
SteamAvatar_Large = 3 SteamAvatar_Large = 3
@@ -305,19 +304,6 @@ public:
}; };
UENUM(Blueprintable)
enum class EBPTextFilteringContext : uint8
{
/*Unknown context.*/
FContext_Unknown = 0,
/*Game content, only legally required filtering is performed.*/
FContext_GameContent = 1,
/*Char from another player.*/
FContext_Chat = 2,
/*Character or item name.*/
FContext_Name = 3
};
UCLASS() UCLASS()
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
{ {
@@ -338,10 +324,6 @@ public:
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType); static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
static bool IsOverlayEnabled();
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first. // Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId); static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
@@ -367,21 +349,4 @@ public:
// Get a full list of steam groups // Get a full list of steam groups
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups") UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups); static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
// Initializes text filtering (pre-loading dictonaries)
// Returns if it succeeded, false if filtering is unavailable for the games language
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
static bool InitTextFiltering();
// Attempts to filter a string with the given filtering context
// Returns true if the text has been filtered, false if it hasn't (no filtering required or operation failed)
// If false it will still output the original text
// Textsource is the steam id that is the source of the text (player name / chat)
// Requires that InitTextFiltering be called first!!
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
static bool FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText);
// Returns if steam is running in big picture mode
UFUNCTION(BlueprintPure, Category = "Online|SteamAPI")
static bool IsSteamInBigPictureMode();
}; };

View File

@@ -7,8 +7,6 @@
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#include "steam/isteamremotestorage.h"
#endif #endif
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
@@ -26,16 +24,16 @@
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT
#if USING_CODE_ANALYSIS #if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(push)) MSVC_PRAGMA(warning(push))
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS)) MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
#endif // USING_CODE_ANALYSIS #endif // USING_CODE_ANALYSIS
#include <steam/steam_api.h> #include <steam/steam_api.h>
#if USING_CODE_ANALYSIS #if USING_CODE_ANALYSIS
MSVC_PRAGMA(warning(pop)) MSVC_PRAGMA(warning(pop))
#endif // USING_CODE_ANALYSIS #endif // USING_CODE_ANALYSIS
#pragma pop_macro("ARRAY_COUNT") #pragma pop_macro("ARRAY_COUNT")
@@ -83,7 +81,6 @@ public:
UENUM(BlueprintType) UENUM(BlueprintType)
enum class FBPSteamResult : uint8 enum class FBPSteamResult : uint8
{ {
K_EResultInvalid = 0,
k_EResultOK = 1, // success k_EResultOK = 1, // success
k_EResultFail = 2, // generic failure k_EResultFail = 2, // generic failure
k_EResultNoConnection = 3, // no/failed network connection k_EResultNoConnection = 3, // no/failed network connection

View File

@@ -255,19 +255,6 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
return false; return false;
} }
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
return SteamUtils()->IsOverlayEnabled();
}
#endif
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
return false;
}
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize) UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
@@ -341,7 +328,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
delete[] oAvatarRGBA; delete[] oAvatarRGBA;
//Setting some Parameters for the Texture and finally returning it //Setting some Parameters for the Texture and finally returning it
Avatar->PlatformData->SetNumSlices(1); Avatar->PlatformData->NumSlices = 1;
Avatar->NeverStream = true; Avatar->NeverStream = true;
//Avatar->CompressionSettings = TC_EditorIcon; //Avatar->CompressionSettings = TC_EditorIcon;
@@ -363,66 +350,4 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
Result = EBlueprintAsyncResultSwitch::OnFailure; Result = EBlueprintAsyncResultSwitch::OnFailure;
return nullptr; return nullptr;
}
bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
return SteamUtils()->InitFilterText();
}
#endif
return false;
}
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
uint32 BufferLen = TextToFilter.Len() + 10; // Docs say 1 byte excess min, going with 10
char* OutText = new char[BufferLen];
uint64 id = 0;
if (TextSourceID.IsValid())
{
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
}
int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
if (FilterCount > 0)
{
FilteredText = FString(UTF8_TO_TCHAR(OutText));
delete[] OutText;
return true;
}
delete[] OutText;
}
#endif
FilteredText = TextToFilter;
return false;
}
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
return SteamUtils()->IsSteamInBigPictureMode();
}
#endif
return false;
} }

View File

@@ -5,7 +5,6 @@
#include "AdvancedSteamFriendsLibrary.h" #include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamfriends.h"
#endif #endif
//#include "OnlineSubsystemSteamTypes.h" //#include "OnlineSubsystemSteamTypes.h"
@@ -30,13 +29,13 @@ USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy
} }
void USteamRequestGroupOfficersCallbackProxy::Activate() void USteamRequestGroupOfficersCallbackProxy::Activate()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes()); uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id); SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails); m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
return; return;
} }
@@ -46,76 +45,76 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure) void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
{ {
TArray<FBPSteamGroupOfficer> OfficerArray; TArray<FBPSteamGroupOfficer> OfficerArray;
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM)); FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
if (bIOFailure || !pResult || !pResult->m_bSuccess) if (bIOFailure || !pResult || !pResult->m_bSuccess)
{ {
if (SteamSubsystem != nullptr) if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([this]() SteamSubsystem->ExecuteNextTick([this]()
{ {
TArray<FBPSteamGroupOfficer> FailureArray; TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray); OnFailure.Broadcast(FailureArray);
}); });
} }
//OnFailure.Broadcast(OfficerArray); //OnFailure.Broadcast(OfficerArray);
return; return;
} }
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes()); uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
FBPSteamGroupOfficer Officer; FBPSteamGroupOfficer Officer;
CSteamID ClanOwner = SteamFriends()->GetClanOwner(id); CSteamID ClanOwner = SteamFriends()->GetClanOwner(id);
Officer.bIsOwner = true; Officer.bIsOwner = true;
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner)); TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID); Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
OfficerArray.Add(Officer); OfficerArray.Add(Officer);
for (int i = 0; i < pResult->m_cOfficers; i++) for (int i = 0; i < pResult->m_cOfficers; i++)
{ {
CSteamID OfficerSteamID = SteamFriends()->GetClanOfficerByIndex(id, i); CSteamID OfficerSteamID = SteamFriends()->GetClanOfficerByIndex(id, i);
Officer.bIsOwner = false; Officer.bIsOwner = false;
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID)); TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID); Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
OfficerArray.Add(Officer); OfficerArray.Add(Officer);
} }
if (SteamSubsystem != nullptr) if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([OfficerArray, this]() SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
{ {
OnSuccess.Broadcast(OfficerArray); OnSuccess.Broadcast(OfficerArray);
}); });
} }
//OnSuccess.Broadcast(OfficerArray); //OnSuccess.Broadcast(OfficerArray);
return; return;
} }
else else
{ {
if (SteamSubsystem != nullptr) if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([this]() SteamSubsystem->ExecuteNextTick([this]()
{ {
TArray<FBPSteamGroupOfficer> FailureArray; TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray); OnFailure.Broadcast(FailureArray);
}); });
} }
} }
// Should never hit this anyway // Should never hit this anyway
//OnFailure.Broadcast(OfficerArray); //OnFailure.Broadcast(OfficerArray);
} }
#endif #endif

View File

@@ -3,7 +3,6 @@
#include "SteamWSRequestUGCDetailsCallbackProxy.h" #include "SteamWSRequestUGCDetailsCallbackProxy.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamugc.h"
#endif #endif
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@@ -24,13 +23,13 @@ USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::
} }
void USteamWSRequestUGCDetailsCallbackProxy::Activate() void USteamWSRequestUGCDetailsCallbackProxy::Activate()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
// #TODO: Support arrays instead in the future? // #TODO: Support arrays instead in the future?
UGCQueryHandle_t hQueryHandle = SteamUGC()->CreateQueryUGCDetailsRequest((PublishedFileId_t *)&WorkShopID.SteamWorkshopID, 1); UGCQueryHandle_t hQueryHandle = SteamUGC()->CreateQueryUGCDetailsRequest((PublishedFileId_t *)&WorkShopID.SteamWorkshopID, 1);
// #TODO: add search settings here by calling into the handle? // #TODO: add search settings here by calling into the handle?
SteamAPICall_t hSteamAPICall = SteamUGC()->SendQueryUGCRequest(hQueryHandle); SteamAPICall_t hSteamAPICall = SteamUGC()->SendQueryUGCRequest(hQueryHandle);
// Need to release the query // Need to release the query
@@ -50,52 +49,52 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure) void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
{ {
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM)); FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0) if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
{ {
if (SteamSubsystem != nullptr) if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([this]() SteamSubsystem->ExecuteNextTick([this]()
{ {
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
}); });
} }
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); //OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
return; return;
} }
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
SteamUGCDetails_t Details; SteamUGCDetails_t Details;
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details)) if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
{ {
if (SteamSubsystem != nullptr) if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([Details, this]() SteamSubsystem->ExecuteNextTick([Details, this]()
{ {
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details)); OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
}); });
} }
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details)); //OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
return; return;
} }
} }
else else
{ {
if (SteamSubsystem != nullptr) if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([this]() SteamSubsystem->ExecuteNextTick([this]()
{ {
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
}); });
} }
} }
// Not needed, should never hit here // Not needed, should never hit here
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); //OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
} }
#endif #endif

View File

@@ -2,6 +2,6 @@
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))** **KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)** **[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)** **[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**