mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-26 18:04:07 +00:00
Compare commits
3 Commits
4.26-Locke
...
4.21_Locke
| Author | SHA1 | Date | |
|---|---|---|---|
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1c156a6f45 | ||
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54026b637d | ||
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892bee272d |
10
.gitignore
vendored
10
.gitignore
vendored
@@ -1,10 +0,0 @@
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.hg/
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binaries/
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deriveddatacache/
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.vs/
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build/
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intermediate/
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PACKPLUGIN/
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saved/
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*.orig
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@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Sessions",
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"Version" : 4.26,
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"VersionName": "4.26",
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"Version" : 4.21,
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"VersionName": "4.21",
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"Description" : "Adds new blueprint functions to handle more advanced session operations.",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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@@ -2,7 +2,6 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "BlueprintDataDefinitions.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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@@ -1,71 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "Engine/GameInstance.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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#include "GameFramework/PlayerState.h"
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//#include "UObjectIterator.h"
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#include "AdvancedGameSession.generated.h"
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/**
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A quick wrapper around the game session to add a partial ban implementation. Just bans for the duration of the current session
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*/
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UCLASS(config = Game, notplaceable)
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class AAdvancedGameSession : public AGameSession
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(Transient)
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TMap<FUniqueNetIdRepl, FText> BanList;
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virtual bool BanPlayer(class APlayerController* BannedPlayer, const FText& BanReason)
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{
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if (APlayerState* PlayerState = (BannedPlayer != NULL) ? BannedPlayer->PlayerState : NULL)
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{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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bool bWasKicked = KickPlayer(BannedPlayer, BanReason);
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if (bWasKicked)
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{
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BanList.Add(UniqueNetID, BanReason);
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}
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return bWasKicked;
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}
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return false;
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}
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// This should really be handled in the game mode asking game session, but I didn't want to force a custom game session AND game mode
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// If done in the game mode, we could check prior to actually spooling up any player information in ApproveLogin
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virtual void PostLogin(APlayerController* NewPlayer) override
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{
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if (APlayerState* PlayerState = (NewPlayer != NULL) ? NewPlayer->PlayerState : NULL)
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{
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FUniqueNetIdRepl UniqueNetID = PlayerState->GetUniqueId();
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if (BanList.Contains(UniqueNetID))
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{
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KickPlayer(NewPlayer, BanList[UniqueNetID]);
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}
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}
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}
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};
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AAdvancedGameSession::AAdvancedGameSession(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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@@ -2,7 +2,6 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "BlueprintDataDefinitions.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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@@ -14,9 +13,6 @@
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#include "Engine/GameInstance.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "GameFramework/GameModeBase.h"
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#include "GameFramework/GameSession.h"
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//#include "UObjectIterator.h"
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#include "AdvancedSessionsLibrary.generated.h"
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@@ -31,17 +27,6 @@ class UAdvancedSessionsLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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//********* Session Admin Functions *************//
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// Kick a player from the currently active game session, only available on the server
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
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static bool KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason);
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// Ban a player from the currently active game session, only available on the server
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// Note that the default gamesession class does not implement an actual ban list and just kicks when this is called
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions", meta = (WorldContext = "WorldContextObject"))
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static bool BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason);
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//********* Session Search Functions *************//
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// Adds or modifies session settings in an existing array depending on if they exist already or not
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@@ -53,16 +38,16 @@ public:
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static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
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// Get the current session state
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetSessionState(EBPOnlineSessionState &SessionState);
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// Get the current session settings
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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// Check if someone is in the current session
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
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// Make a literal session search parameter
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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@@ -75,14 +60,6 @@ public:
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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static bool IsValidSession(const FBlueprintSessionResult & SessionResult);
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// Get a string copy of a session ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
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// Get a string copy of the current session ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
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// Get the Unique Current Build ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetCurrentUniqueBuildID(int32 &UniqueBuildId);
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@@ -115,7 +92,6 @@ public:
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static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
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// Get session custom information key/value as Bool
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// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
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@@ -137,7 +113,6 @@ public:
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
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// Make a literal session custom information key/value pair from Bool
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// Steam only currently supports Int,Float,String,BYTE values for search filtering!
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
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@@ -199,12 +174,6 @@ public:
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// Checks if the stated session subsystem is active
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
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static bool HasOnlineSubsystem(FName SubSystemName);
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//**** Seamless travel Functions ****//
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//Exposes Server travel to blueprint
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UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
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static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
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};
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@@ -200,17 +200,6 @@ public:
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return nullptr;
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}
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// Adding in a compare operator so that std functions will work with this struct
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FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
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{
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return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
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}
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FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
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{
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return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
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}
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FBPUniqueNetId()
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{
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bUseDirectPointer = false;
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@@ -351,7 +340,7 @@ public:
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//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
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if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
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{
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UserID = PlayerState->GetUniqueId().GetUniqueNetId();
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UserID = PlayerState->UniqueId.GetUniqueNetId();
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if (!UserID.IsValid())
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{
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FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);
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@@ -1,7 +1,6 @@
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "BlueprintDataDefinitions.h"
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#include "CancelFindSessionsCallbackProxy.generated.h"
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@@ -2,7 +2,6 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "BlueprintDataDefinitions.h"
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#include "CreateSessionCallbackProxyAdvanced.generated.h"
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@@ -1,7 +1,6 @@
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Engine.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "BlueprintDataDefinitions.h"
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#include "EndSessionCallbackProxy.generated.h"
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@@ -1,7 +1,6 @@
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
|
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#include "Engine/Engine.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "FindSessionsCallbackProxy.h"
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#include "BlueprintDataDefinitions.h"
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@@ -2,7 +2,6 @@
|
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#pragma once
|
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|
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#include "CoreMinimal.h"
|
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#include "Engine/Engine.h"
|
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#include "BlueprintDataDefinitions.h"
|
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#include "UpdateSessionCallbackProxyAdvanced.generated.h"
|
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|
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|
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@@ -124,7 +124,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
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return;
|
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}
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ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), NAME_GameSession);
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ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
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Result = EBlueprintResultSwitch::OnSuccess;
|
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}
|
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|
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@@ -22,7 +22,7 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
|
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|
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void UAdvancedFriendsGameInstance::Shutdown()
|
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{
|
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
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|
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if (!SessionInterface.IsValid())
|
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{
|
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@@ -39,7 +39,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
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|
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if (bEnableTalkingStatusDelegate)
|
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{
|
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
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IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
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|
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if (VoiceInterface.IsValid())
|
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{
|
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@@ -52,7 +52,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
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}
|
||||
}
|
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|
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
|
||||
if (IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -69,7 +69,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
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|
||||
void UAdvancedFriendsGameInstance::Init()
|
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{
|
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IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());//OnlineSub->GetSessionInterface();
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();//OnlineSub->GetSessionInterface();
|
||||
|
||||
if (SessionInterface.IsValid())
|
||||
{
|
||||
@@ -90,7 +90,7 @@ void UAdvancedFriendsGameInstance::Init()
|
||||
// Beginning work on the voice interface
|
||||
if (bEnableTalkingStatusDelegate)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(GetWorld());
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
if (VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -103,7 +103,7 @@ void UAdvancedFriendsGameInstance::Init()
|
||||
}
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(GetWorld());
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
|
||||
if (IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -263,7 +263,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
|
||||
int32 LocalPlayer = 0;
|
||||
for (int i = 0; i < PlayerList.Num(); i++)
|
||||
{
|
||||
if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited)
|
||||
if (*PlayerList[i]->PlayerState->UniqueId.GetUniqueNetId() == PersonInvited)
|
||||
{
|
||||
LocalPlayer = i;
|
||||
Player = PlayerList[i];
|
||||
|
||||
@@ -50,7 +50,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *Play
|
||||
List.Add(val);
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), NAME_GameSession, List))
|
||||
if (SessionInterface->SendSessionInviteToFriends(Player->GetControllerId(), GameSessionName, List))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
@@ -94,7 +94,7 @@ void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *Playe
|
||||
return;
|
||||
}
|
||||
|
||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), NAME_GameSession, *FriendUniqueNetId.GetUniqueNetId()))
|
||||
if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
return;
|
||||
|
||||
@@ -1,93 +1,17 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedSessionsLibrary.h"
|
||||
|
||||
#include "GameFramework/PlayerState.h"
|
||||
#include "GameFramework/GameStateBase.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSessionsLog);
|
||||
|
||||
|
||||
bool UAdvancedSessionsLibrary::KickPlayer(UObject* WorldContextObject, APlayerController* PlayerToKick, FText KickReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->KickPlayer(PlayerToKick, KickReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::BanPlayer(UObject* WorldContextObject, APlayerController* PlayerToBan, FText BanReason)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
if (World)
|
||||
{
|
||||
if (AGameModeBase* GameMode = World->GetAuthGameMode())
|
||||
{
|
||||
if (GameMode->GameSession)
|
||||
{
|
||||
return GameMode->GameSession->BanPlayer(PlayerToBan, BanReason);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::IsValidSession(const FBlueprintSessionResult & SessionResult)
|
||||
{
|
||||
return SessionResult.OnlineResult.IsValid();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID)
|
||||
{
|
||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = SessionResult.OnlineResult.Session.SessionInfo;
|
||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
SessionID = SessionInfo->GetSessionId().ToString();
|
||||
return;
|
||||
}
|
||||
|
||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
||||
SessionID.Empty();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetCurrentSessionID_AsString couldn't get the session interface!"));
|
||||
SessionID.Empty();
|
||||
return;
|
||||
}
|
||||
|
||||
const FNamedOnlineSession* Session = SessionInterface->GetNamedSession(NAME_GameSession);
|
||||
if (Session != nullptr)
|
||||
{
|
||||
const TSharedPtr<class FOnlineSessionInfo> SessionInfo = Session->SessionInfo;
|
||||
if (SessionInfo.IsValid() && SessionInfo->IsValid() && SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
SessionID = SessionInfo->GetSessionId().ToString();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Zero the string out if we didn't have a valid one, in case this is called in c++
|
||||
SessionID.Empty();
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetCurrentUniqueBuildID(int32 &UniqueBuildId)
|
||||
{
|
||||
UniqueBuildId = GetBuildUniqueId();
|
||||
@@ -163,10 +87,9 @@ void UAdvancedSessionsLibrary::GetExtraSettings(FBlueprintSessionResult SessionR
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState)
|
||||
void UAdvancedSessionsLibrary::GetSessionState(EBPOnlineSessionState &SessionState)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -174,13 +97,12 @@ void UAdvancedSessionsLibrary::GetSessionState(UObject* WorldContextObject, EBPO
|
||||
return;
|
||||
}
|
||||
|
||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(NAME_GameSession));
|
||||
SessionState = ((EBPOnlineSessionState)SessionInterface->GetSessionState(GameSessionName));
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedSessionsLibrary::GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -189,7 +111,7 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
|
||||
return;
|
||||
}
|
||||
|
||||
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(NAME_GameSession);
|
||||
FOnlineSessionSettings* settings = SessionInterface->GetSessionSettings(GameSessionName);
|
||||
if (!settings)
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetSessionSettings couldn't get the session settings!"));
|
||||
@@ -218,10 +140,9 @@ void UAdvancedSessionsLibrary::GetSessionSettings(UObject* WorldContextObject, i
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();
|
||||
|
||||
if (!SessionInterface.IsValid())
|
||||
{
|
||||
@@ -230,7 +151,7 @@ void UAdvancedSessionsLibrary::IsPlayerInSession(UObject* WorldContextObject, co
|
||||
return;
|
||||
}
|
||||
|
||||
bIsInSession = SessionInterface->IsPlayerInSession(NAME_GameSession, *PlayerToCheck.GetUniqueNetId());
|
||||
bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId());
|
||||
}
|
||||
|
||||
FSessionsSearchSetting UAdvancedSessionsLibrary::MakeLiteralSessionSearchProperty(FSessionPropertyKeyPair SessionSearchProperty, EOnlineComparisonOpRedux ComparisonOp)
|
||||
@@ -442,7 +363,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
|
||||
|
||||
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
|
||||
{
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
|
||||
@@ -459,7 +380,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe
|
||||
return;
|
||||
}
|
||||
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId());
|
||||
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
|
||||
@@ -528,14 +449,3 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
|
||||
|
||||
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
||||
}
|
||||
|
||||
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||
{
|
||||
if (!WorldContextObject) return false;
|
||||
|
||||
//using a context object to get the world
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||
if (!World) return false;
|
||||
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "CancelFindSessionsCallbackProxy.h"
|
||||
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
Settings.bShouldAdvertise = true;
|
||||
Settings.bAllowJoinInProgress = true;
|
||||
Settings.bIsLANMatch = bUseLAN;
|
||||
Settings.bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Settings.bAllowJoinViaPresence = true;
|
||||
Settings.bIsDedicated = bDedicatedServer;
|
||||
|
||||
if (bDedicatedServer)
|
||||
@@ -83,7 +83,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
if (PlayerControllerWeakPtr.IsValid() && Helper.UserID.IsValid())
|
||||
{
|
||||
Sessions->CreateSession(*Helper.UserID, NAME_GameSession, Settings);
|
||||
Sessions->CreateSession(*Helper.UserID, GameSessionName, Settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -95,7 +95,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
}
|
||||
else
|
||||
Sessions->CreateSession(0, NAME_GameSession, Settings);
|
||||
Sessions->CreateSession(0, GameSessionName, Settings);
|
||||
|
||||
// OnCreateCompleted will get called, nothing more to do now
|
||||
return;
|
||||
@@ -125,7 +125,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
|
||||
Sessions->StartSession(NAME_GameSession);
|
||||
Sessions->StartSession(GameSessionName);
|
||||
|
||||
// OnStartCompleted will get called, nothing more to do now
|
||||
return;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "EndSessionCallbackProxy.h"
|
||||
|
||||
|
||||
@@ -29,12 +30,12 @@ void UEndSessionCallbackProxy::Activate()
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
FNamedOnlineSession* Session = Sessions->GetNamedSession(NAME_GameSession);
|
||||
FNamedOnlineSession* Session = Sessions->GetNamedSession(GameSessionName);
|
||||
if (Session &&
|
||||
Session->SessionState == EOnlineSessionState::InProgress)
|
||||
{
|
||||
DelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(Delegate);
|
||||
Sessions->EndSession(NAME_GameSession);
|
||||
Sessions->EndSession(GameSessionName);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
@@ -71,7 +71,7 @@ void UFindFriendSessionCallbackProxy::Activate()
|
||||
|
||||
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
|
||||
if (Sessions.IsValid())
|
||||
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "FindSessionsCallbackProxyAdvanced.h"
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
|
||||
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
@@ -42,8 +42,8 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
|
||||
// This gets the actual session itself
|
||||
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(NAME_GameSession);
|
||||
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(NAME_GameSession);
|
||||
//FNamedOnlineSession * curSession = Sessions->GetNamedSession(GameSessionName);
|
||||
FOnlineSessionSettings* Settings = Sessions->GetSessionSettings(GameSessionName);
|
||||
|
||||
if (!Settings)
|
||||
{
|
||||
@@ -85,7 +85,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
}
|
||||
}
|
||||
|
||||
Sessions->UpdateSession(NAME_GameSession, *Settings, bRefreshOnlineData);
|
||||
Sessions->UpdateSession(GameSessionName, *Settings, bRefreshOnlineData);
|
||||
|
||||
// OnUpdateCompleted will get called, nothing more to do now
|
||||
return;
|
||||
@@ -101,7 +101,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
|
||||
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnUpdateSessionCompleteDelegate_Handle(OnUpdateSessionCompleteDelegateHandle);
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Steam Sessions",
|
||||
"Version" : 4.26,
|
||||
"VersionName": "4.26",
|
||||
"Version" : 4.21,
|
||||
"VersionName": "4.21",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
|
||||
@@ -242,7 +242,6 @@ DECLARE_LOG_CATEGORY_EXTERN(AdvancedSteamFriendsLog, Log, All);
|
||||
UENUM(Blueprintable)
|
||||
enum class SteamAvatarSize : uint8
|
||||
{
|
||||
SteamAvatar_INVALID = 0,
|
||||
SteamAvatar_Small = 1,
|
||||
SteamAvatar_Medium = 2,
|
||||
SteamAvatar_Large = 3
|
||||
@@ -305,19 +304,6 @@ public:
|
||||
|
||||
};
|
||||
|
||||
UENUM(Blueprintable)
|
||||
enum class EBPTextFilteringContext : uint8
|
||||
{
|
||||
/*Unknown context.*/
|
||||
FContext_Unknown = 0,
|
||||
/*Game content, only legally required filtering is performed.*/
|
||||
FContext_GameContent = 1,
|
||||
/*Char from another player.*/
|
||||
FContext_Chat = 2,
|
||||
/*Character or item name.*/
|
||||
FContext_Name = 3
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
@@ -338,10 +324,6 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||
|
||||
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool IsOverlayEnabled();
|
||||
|
||||
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
|
||||
@@ -367,21 +349,4 @@ public:
|
||||
// Get a full list of steam groups
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
||||
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
|
||||
|
||||
// Initializes text filtering (pre-loading dictonaries)
|
||||
// Returns if it succeeded, false if filtering is unavailable for the games language
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||
static bool InitTextFiltering();
|
||||
|
||||
// Attempts to filter a string with the given filtering context
|
||||
// Returns true if the text has been filtered, false if it hasn't (no filtering required or operation failed)
|
||||
// If false it will still output the original text
|
||||
// Textsource is the steam id that is the source of the text (player name / chat)
|
||||
// Requires that InitTextFiltering be called first!!
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|TextFiltering")
|
||||
static bool FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText);
|
||||
|
||||
// Returns if steam is running in big picture mode
|
||||
UFUNCTION(BlueprintPure, Category = "Online|SteamAPI")
|
||||
static bool IsSteamInBigPictureMode();
|
||||
};
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamugc.h"
|
||||
#include "steam/isteamremotestorage.h"
|
||||
#endif
|
||||
#include "Interfaces/OnlineSessionInterface.h"
|
||||
|
||||
@@ -26,16 +24,16 @@
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(push))
|
||||
MSVC_PRAGMA(warning(disable : ALL_CODE_ANALYSIS_WARNINGS))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
#if USING_CODE_ANALYSIS
|
||||
MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
@@ -83,7 +81,6 @@ public:
|
||||
UENUM(BlueprintType)
|
||||
enum class FBPSteamResult : uint8
|
||||
{
|
||||
K_EResultInvalid = 0,
|
||||
k_EResultOK = 1, // success
|
||||
k_EResultFail = 2, // generic failure
|
||||
k_EResultNoConnection = 3, // no/failed network connection
|
||||
|
||||
@@ -255,19 +255,6 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsOverlayEnabled();
|
||||
}
|
||||
#endif
|
||||
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Couldn't init steamAPI!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
@@ -341,7 +328,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
//Setting some Parameters for the Texture and finally returning it
|
||||
Avatar->PlatformData->SetNumSlices(1);
|
||||
Avatar->PlatformData->NumSlices = 1;
|
||||
Avatar->NeverStream = true;
|
||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||
|
||||
@@ -363,66 +350,4 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
|
||||
Result = EBlueprintAsyncResultSwitch::OnFailure;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->InitFilterText();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint32 BufferLen = TextToFilter.Len() + 10; // Docs say 1 byte excess min, going with 10
|
||||
char* OutText = new char[BufferLen];
|
||||
|
||||
uint64 id = 0;
|
||||
|
||||
if (TextSourceID.IsValid())
|
||||
{
|
||||
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
|
||||
}
|
||||
|
||||
int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
|
||||
|
||||
if (FilterCount > 0)
|
||||
{
|
||||
FilteredText = FString(UTF8_TO_TCHAR(OutText));
|
||||
delete[] OutText;
|
||||
return true;
|
||||
}
|
||||
|
||||
delete[] OutText;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
FilteredText = TextToFilter;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsSteamInBigPictureMode();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -5,7 +5,6 @@
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamfriends.h"
|
||||
#endif
|
||||
//#include "OnlineSubsystemSteamTypes.h"
|
||||
|
||||
@@ -30,13 +29,13 @@ USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy
|
||||
}
|
||||
|
||||
void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
|
||||
SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
|
||||
|
||||
SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
|
||||
|
||||
m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
|
||||
return;
|
||||
}
|
||||
@@ -46,76 +45,76 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
||||
{
|
||||
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
});
|
||||
}
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
|
||||
|
||||
FBPSteamGroupOfficer Officer;
|
||||
CSteamID ClanOwner = SteamFriends()->GetClanOwner(id);
|
||||
|
||||
Officer.bIsOwner = true;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
|
||||
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
|
||||
OfficerArray.Add(Officer);
|
||||
|
||||
for (int i = 0; i < pResult->m_cOfficers; i++)
|
||||
{
|
||||
CSteamID OfficerSteamID = SteamFriends()->GetClanOfficerByIndex(id, i);
|
||||
|
||||
Officer.bIsOwner = false;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
|
||||
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
|
||||
|
||||
OfficerArray.Add(Officer);
|
||||
}
|
||||
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
});
|
||||
}
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
|
||||
|
||||
FBPSteamGroupOfficer Officer;
|
||||
CSteamID ClanOwner = SteamFriends()->GetClanOwner(id);
|
||||
|
||||
Officer.bIsOwner = true;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> ValueID(new const FUniqueNetIdSteam2(ClanOwner));
|
||||
Officer.OfficerUniqueNetID.SetUniqueNetId(ValueID);
|
||||
OfficerArray.Add(Officer);
|
||||
|
||||
for (int i = 0; i < pResult->m_cOfficers; i++)
|
||||
{
|
||||
CSteamID OfficerSteamID = SteamFriends()->GetClanOfficerByIndex(id, i);
|
||||
|
||||
Officer.bIsOwner = false;
|
||||
|
||||
TSharedPtr<const FUniqueNetId> newValueID(new const FUniqueNetIdSteam2(OfficerSteamID));
|
||||
Officer.OfficerUniqueNetID.SetUniqueNetId(newValueID);
|
||||
|
||||
OfficerArray.Add(Officer);
|
||||
}
|
||||
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
|
||||
{
|
||||
OnSuccess.Broadcast(OfficerArray);
|
||||
});
|
||||
}
|
||||
|
||||
//OnSuccess.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
|
||||
{
|
||||
OnSuccess.Broadcast(OfficerArray);
|
||||
});
|
||||
}
|
||||
|
||||
//OnSuccess.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Should never hit this anyway
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Should never hit this anyway
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#include "steam/isteamugc.h"
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -24,13 +23,13 @@ USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::
|
||||
}
|
||||
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
// #TODO: Support arrays instead in the future?
|
||||
UGCQueryHandle_t hQueryHandle = SteamUGC()->CreateQueryUGCDetailsRequest((PublishedFileId_t *)&WorkShopID.SteamWorkshopID, 1);
|
||||
// #TODO: add search settings here by calling into the handle?
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
// #TODO: Support arrays instead in the future?
|
||||
UGCQueryHandle_t hQueryHandle = SteamUGC()->CreateQueryUGCDetailsRequest((PublishedFileId_t *)&WorkShopID.SteamWorkshopID, 1);
|
||||
// #TODO: add search settings here by calling into the handle?
|
||||
SteamAPICall_t hSteamAPICall = SteamUGC()->SendQueryUGCRequest(hQueryHandle);
|
||||
|
||||
// Need to release the query
|
||||
@@ -50,52 +49,52 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||
{
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||
{
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
});
|
||||
}
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
return;
|
||||
}
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
SteamUGCDetails_t Details;
|
||||
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
});
|
||||
}
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
return;
|
||||
}
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
SteamUGCDetails_t Details;
|
||||
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([Details, this]()
|
||||
{
|
||||
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
});
|
||||
}
|
||||
|
||||
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([Details, this]()
|
||||
{
|
||||
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
});
|
||||
}
|
||||
|
||||
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Not needed, should never hit here
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Not needed, should never hit here
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -2,6 +2,6 @@
|
||||
|
||||
**KantanDocGen Automatic Documentation ([KantanDocGen](http://kantandev.com/free/kantan-doc-gen))**
|
||||
|
||||
**[AdvancedSessions](https://vreue4.com/generated-node-documentation?section=advanced-sessions-plugin)**
|
||||
**[AdvancedSessions](https://mordentral.bitbucket.io/AdvancedSessions/Advanced)**
|
||||
|
||||
**[AdvancedSteamSessions](https://vreue4.com/generated-node-documentation?section=advanced-steam-sessions-plugin)**
|
||||
**[AdvancedSteamSessions](https://mordentral.bitbucket.io/AdvancedSteamSessions/Advanced)**
|
||||
|
||||
Reference in New Issue
Block a user