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5.0-Locked
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5.7-Previe
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@@ -1,8 +1,8 @@
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{
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"FileVersion": 3,
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"FriendlyName": "Advanced Sessions",
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"Version": 4,
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"VersionName": "5.0",
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"Version": 5.5,
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"VersionName": "5.5",
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"Description": "Adds new blueprint functions to handle more advanced session operations.",
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"Category": "Advanced Sessions Plugin",
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"CreatedBy": "Joshua Statzer",
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@@ -5,6 +5,9 @@ public class AdvancedSessions : ModuleRules
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{
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public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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//bEnforceIWYU = true;
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@@ -13,6 +16,5 @@ public class AdvancedSessions : ModuleRules
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// PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
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// PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
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PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
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}
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}
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@@ -32,32 +32,32 @@ public:
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//********* External UI Functions *************//
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// Show the UI that handles the Friends list
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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// Show the UI that handles inviting people to your game
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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// Show the UI that shows the leaderboard (doesn't work with steam)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result);
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// Show the UI that shows a web URL
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains"))
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static void ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains", WorldContext = "WorldContextObject"))
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static void ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
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// Show the UI that shows a web URL
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI")
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static void CloseWebURLUI();
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (WorldContext = "WorldContextObject"))
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static void CloseWebURLUI(UObject* WorldContextObject);
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// Show the UI that shows the profile of a uniquenetid
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
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// Show the UI that shows the account upgrade UI (doesn't work with steam)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
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};
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@@ -44,6 +44,11 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface)
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bool bEnableTalkingStatusDelegate;
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// If true we will auto travel to a game session when an invite is received.
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// This can get in the way of Beacon Sessions, you may want to disable it.
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
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bool bAutoTravelOnAcceptedUserInviteReceived = true;
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//virtual void PostLoad() override;
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virtual void Shutdown() override;
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virtual void Init() override;
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@@ -52,6 +57,13 @@ public:
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FOnSessionInviteReceivedDelegate SessionInviteReceivedDelegate;
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FDelegateHandle SessionInviteReceivedDelegateHandle;
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// custom handle to join directly from steam ui "Join Game"
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FDelegateHandle OnJoinSessionCompleteDelegateHandle;
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// custom Steam UI Join User function #Self invite#
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void OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult);
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// custom Steam UI function to client travel #Self invite#
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void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result);
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//const FUniqueNetId& /*UserId*/, const FUniqueNetId& /*FromId*/, const FString& /*AppId*/, const FOnlineSessionSearchResult& /*InviteResult*/
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void OnSessionInviteReceivedMaster(const FUniqueNetId & PersonInvited, const FUniqueNetId & PersonInviting, const FString & AppId, const FOnlineSessionSearchResult& SessionToJoin);
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@@ -28,26 +28,26 @@ public:
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//********* Identity Functions *************//
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// Get the login status of a local player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result"))
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static void GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result);
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// Get the auth token for a local player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result"))
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static void GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result);
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// Get a players nickname
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity")
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static void GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity", meta = (WorldContext = "WorldContextObject"))
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static void GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname);
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//********* User Account Functions *************//
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// Get a users account
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result"))
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static void GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result);
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// Get all known users accounts
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result"))
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static void GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result);
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// Get a user account access token
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount")
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@@ -160,6 +160,10 @@ public:
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
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static void GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId);
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// Get the unique net id of a network player attached to the given controller
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
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static void GetUniqueNetIdOfSessionOwner(FBlueprintSessionResult SessionResult, FBPUniqueNetId& UniqueNetId);
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// Get the unique net id of a network player who is assigned the the given player state
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
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static void GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId);
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@@ -172,6 +176,10 @@ public:
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Equal Unique Net ID", CompactNodeTitle = "==", Keywords = "== equal"), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
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static bool EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A, const FBPUniqueNetId &B);
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/** Converts a FBPUniqueNetID into a FUniqueNetID_Repl */
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UFUNCTION(BlueprintPure, meta = (DisplayName = "ToUniqueNetIDRepl (Unique Net ID)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
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static FUniqueNetIdRepl Conv_BPUniqueIDToUniqueNetIDRepl(const FBPUniqueNetId& InUniqueID);
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// Check if a UniqueNetId is a friend
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId")
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static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String);
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@@ -32,68 +32,68 @@ public:
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//********* Voice Library Functions *************//
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// Get if a headset is present for the specified local user
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
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static void IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static void IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum = 0);
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// Starts networked voice, allows push to talk in coordination with StopNetworkedVoice
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void StartNetworkedVoice(uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Stops networked voice, allows push to talk in coordination with StartNetworkedVoice
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void StopNetworkedVoice(uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Registers a local player as someone interested in voice data
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Registers all signed in players as local talkers
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// This is already done automatically, only do it manually if you unregistered someone
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void RegisterAllLocalTalkers();
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void RegisterAllLocalTalkers(UObject* WorldContextObject);
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// UnRegisters local player as a local talker
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static void UnRegisterLocalTalker(uint8 LocalPlayerNum = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
|
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|
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// UnRegisters all signed in players as local talkers
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
|
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static void UnRegisterAllLocalTalkers();
|
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
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static void UnRegisterAllLocalTalkers(UObject* WorldContextObject);
|
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|
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// Registers a remote player as a talker
|
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// This is already done automatically, only do it manually if you unregistered someone
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
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static bool RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
|
||||
|
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// UnRegisters a remote player as a talker
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
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static bool UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
|
||||
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// UnRegisters all remote players as talkers
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
|
||||
static void RemoveAllRemoteTalkers();
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static void RemoveAllRemoteTalkers(UObject* WorldContextObject);
|
||||
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||||
// Returns whether a local player is currently talking
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
|
||||
static bool IsLocalPlayerTalking(uint8 LocalPlayerNum);
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum);
|
||||
|
||||
// Returns whether a remote player is currently talking
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
|
||||
static bool IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId);
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
|
||||
|
||||
// Returns whether a player is muted for the specified local player
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
|
||||
static bool IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId);
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId);
|
||||
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// Mutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to mute globally for the player
|
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
|
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static bool MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
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// UnMutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to unmute globally for the player
|
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice")
|
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static bool UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
|
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
|
||||
|
||||
// Gets the number of local talkers for this system
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo")
|
||||
static void GetNumLocalTalkers(int32 & NumLocalTalkers);
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
|
||||
static void GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers);
|
||||
};
|
||||
|
||||
@@ -51,5 +51,5 @@ private:
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
@@ -42,5 +42,5 @@ private:
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
@@ -23,14 +23,14 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
|
||||
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
|
||||
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
|
||||
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
|
||||
* @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it, generally true on steam for listen servers and false for dedicated
|
||||
* Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
|
||||
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
|
||||
* @param bUseLobbiesVoiceChatIfAvailable Set to true to setup voice chat lobbies if the API supports it
|
||||
* @param bStartAfterCreate Set to true to start the session after it's created. If false you need to manually call StartSession when ready.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
||||
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true);
|
||||
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, /*bool bUsePresence = true,*/ bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
@@ -102,6 +102,6 @@ private:
|
||||
TArray<FSessionPropertyKeyPair> ExtraSettings;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
|
||||
@@ -45,5 +45,5 @@ private:
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
@@ -46,6 +46,6 @@ private:
|
||||
FDelegateHandle FindFriendSessionCompleteDelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
|
||||
@@ -7,6 +7,12 @@
|
||||
#include "BlueprintDataDefinitions.h"
|
||||
#include "FindSessionsCallbackProxyAdvanced.generated.h"
|
||||
|
||||
|
||||
FORCEINLINE bool operator==(const FBlueprintSessionResult& A, const FBlueprintSessionResult& B)
|
||||
{
|
||||
return (A.OnlineResult.IsValid() == B.OnlineResult.IsValid() && (A.OnlineResult.GetSessionIdStr() == B.OnlineResult.GetSessionIdStr()));
|
||||
}
|
||||
|
||||
UCLASS(MinimalAPI)
|
||||
class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
{
|
||||
@@ -22,7 +28,7 @@ class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
|
||||
// Searches for advertised sessions with the default online subsystem and includes an array of filters
|
||||
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions")
|
||||
static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, bool bSearchLobbies = true, int MinSlotsAvailable = 0);
|
||||
static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, /*bool bSearchLobbies = true,*/ int MinSlotsAvailable = 0);
|
||||
|
||||
static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator);
|
||||
|
||||
@@ -93,11 +99,11 @@ private:
|
||||
bool bSecureServersOnly;
|
||||
|
||||
// Search through lobbies
|
||||
bool bSearchLobbies;
|
||||
//bool bSearchLobbies;
|
||||
|
||||
// Min slots requires to search
|
||||
int MinSlotsAvailable;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
@@ -44,6 +44,6 @@ private:
|
||||
//EBPFriendsLists FriendListToGet;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
|
||||
@@ -44,6 +44,6 @@ private:
|
||||
FOnQueryRecentPlayersCompleteDelegate QueryRecentPlayersCompleteDelegate;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
|
||||
@@ -41,5 +41,5 @@ private:
|
||||
EBPUserPrivileges UserPrivilege;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
@@ -51,5 +51,5 @@ private:
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
@@ -43,5 +43,5 @@ private:
|
||||
FDelegateHandle DelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
@@ -44,6 +44,6 @@ private:
|
||||
FOnSendInviteComplete OnSendInviteCompleteDelegate;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ class UStartSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject")
|
||||
, Category = "Online|AdvancedSessions"
|
||||
)
|
||||
static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(const UObject* WorldContextObject);
|
||||
static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(UObject* WorldContextObject);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
@@ -42,5 +42,5 @@ private:
|
||||
FDelegateHandle StartCompleteDelegateHandle;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
const UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
@@ -21,7 +21,7 @@ class UUpdateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
|
||||
|
||||
// Creates a session with the default online subsystem with advanced optional inputs, you MUST fill in all categories or it will pass in values that you didn't want as default values
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
|
||||
static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false);
|
||||
static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
virtual void Activate() override;
|
||||
@@ -38,30 +38,38 @@ private:
|
||||
FDelegateHandle OnUpdateSessionCompleteDelegateHandle;
|
||||
|
||||
// Number of public connections
|
||||
int NumPublicConnections;
|
||||
int NumPublicConnections = 100;
|
||||
|
||||
// Number of private connections
|
||||
int NumPrivateConnections;
|
||||
int NumPrivateConnections = 0;
|
||||
|
||||
// Whether or not to search LAN
|
||||
bool bUseLAN;
|
||||
bool bUseLAN = false;
|
||||
|
||||
// Whether or not to allow invites
|
||||
bool bAllowInvites;
|
||||
bool bAllowInvites = true;
|
||||
|
||||
// Store extra settings
|
||||
TArray<FSessionPropertyKeyPair> ExtraSettings;
|
||||
|
||||
// Whether to update the online data
|
||||
bool bRefreshOnlineData;
|
||||
bool bRefreshOnlineData = true;
|
||||
|
||||
// Allow joining in progress
|
||||
bool bAllowJoinInProgress;
|
||||
bool bAllowJoinInProgress = true;
|
||||
|
||||
// Allow joining in progress
|
||||
bool bAllowJoinViaPresence = true;
|
||||
|
||||
// Allow joining in progress
|
||||
bool bAllowJoinViaPresenceFriendsOnly = false;
|
||||
|
||||
// Update whether this is a dedicated server or not
|
||||
bool bDedicatedServer;
|
||||
bool bDedicatedServer = false;
|
||||
|
||||
bool bShouldAdvertise = true;
|
||||
|
||||
// The world context object in which this call is taking place
|
||||
UObject* WorldContextObject;
|
||||
TWeakObjectPtr<UObject> WorldContextObject;
|
||||
};
|
||||
|
||||
|
||||
@@ -6,9 +6,17 @@
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
@@ -21,10 +29,17 @@ void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId Playe
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedExternalUILibrary::ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
@@ -39,9 +54,16 @@ void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewin
|
||||
|
||||
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
|
||||
void UAdvancedExternalUILibrary::ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
@@ -67,9 +89,15 @@ void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResul
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::CloseWebURLUI()
|
||||
void UAdvancedExternalUILibrary::CloseWebURLUI(UObject* WorldContextObject)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
@@ -80,9 +108,16 @@ void UAdvancedExternalUILibrary::CloseWebURLUI()
|
||||
ExternalUIInterface->CloseWebURL();
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
@@ -97,7 +132,7 @@ void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlu
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedExternalUILibrary::ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
@@ -106,7 +141,14 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
@@ -128,7 +170,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedExternalUILibrary::ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
@@ -137,7 +179,14 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
|
||||
@@ -20,6 +20,55 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
|
||||
{
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult)
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||
if (SessionInterface.IsValid())
|
||||
{
|
||||
SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle);
|
||||
OnJoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle(
|
||||
FOnJoinSessionCompleteDelegate::CreateUObject(this, &UAdvancedFriendsGameInstance::OnJoinSessionComplete));
|
||||
|
||||
// Temp for 5.5, they aren't filling in the struct correctly
|
||||
if (!InviteResult.Session.SessionSettings.bIsDedicated)
|
||||
{
|
||||
FOnlineSessionSearchResult ModResult = InviteResult;
|
||||
ModResult.Session.SessionSettings.bUsesPresence = true;
|
||||
ModResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
|
||||
SessionInterface->JoinSession(0, NAME_GameSession, ModResult);
|
||||
}
|
||||
else
|
||||
{
|
||||
SessionInterface->JoinSession(0, NAME_GameSession, InviteResult);
|
||||
}
|
||||
}
|
||||
UE_LOG(AdvancedFriendsInterfaceLog, Log, TEXT("Called Join Session for Steam Friends List UI InviteResults: %s, UserId: %s"), *InviteResult.GetSessionIdStr(), *UserId->ToString());
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result)
|
||||
{
|
||||
|
||||
// If we don't want to auto travel to the session instance then exit out
|
||||
if (!bAutoTravelOnAcceptedUserInviteReceived)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||
if (SessionInterface.IsValid())
|
||||
{
|
||||
FString ConnectInfo;
|
||||
if (SessionInterface->GetResolvedConnectString(NAME_GameSession, ConnectInfo))
|
||||
{
|
||||
APlayerController* PlayerController = GetFirstLocalPlayerController();
|
||||
if (PlayerController)
|
||||
{
|
||||
PlayerController->ClientTravel(ConnectInfo, ETravelType::TRAVEL_Absolute);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedFriendsGameInstance::Shutdown()
|
||||
{
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
|
||||
@@ -34,6 +83,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
|
||||
// Clear all of the delegate handles here
|
||||
SessionInterface->ClearOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegateHandle);
|
||||
SessionInterface->ClearOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegateHandle);
|
||||
SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle);
|
||||
}
|
||||
|
||||
|
||||
@@ -80,6 +130,9 @@ void UAdvancedFriendsGameInstance::Init()
|
||||
SessionInviteAcceptedDelegateHandle = SessionInterface->AddOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegate);
|
||||
|
||||
SessionInviteReceivedDelegateHandle = SessionInterface->AddOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegate);
|
||||
|
||||
// Custom steam join game delegate
|
||||
SessionInterface->OnSessionUserInviteAcceptedDelegates.AddUObject(this, &UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -271,6 +324,13 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
|
||||
}
|
||||
}
|
||||
|
||||
// Temp for 5.5, they aren't filling in the struct correctly
|
||||
if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated)
|
||||
{
|
||||
BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
|
||||
BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
|
||||
}
|
||||
|
||||
OnSessionInviteReceived(LocalPlayer, PInviting, AppId, BluePrintResult);
|
||||
|
||||
//IAdvancedFriendsInterface* TheInterface = NULL;
|
||||
@@ -307,6 +367,13 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas
|
||||
FBPUniqueNetId PInvited;
|
||||
PInvited.SetUniqueNetId(PersonInvited);
|
||||
|
||||
// Temp for 5.5, they aren't filling in the struct correctly
|
||||
if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated)
|
||||
{
|
||||
BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
|
||||
BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
|
||||
}
|
||||
|
||||
OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult);
|
||||
|
||||
APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer);
|
||||
|
||||
@@ -138,7 +138,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
|
||||
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
|
||||
if (fr.IsValid())
|
||||
{
|
||||
FOnlineUserPresence pres = fr->GetPresence();
|
||||
const FOnlineUserPresence& pres = fr->GetPresence();
|
||||
Friend.DisplayName = fr->GetDisplayName();
|
||||
Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
Friend.RealName = fr->GetRealName();
|
||||
@@ -151,7 +151,10 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
|
||||
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
|
||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||
// OnlineFriendPresenceInterfaceSteam has the issue
|
||||
//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -247,28 +250,35 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
|
||||
|
||||
|
||||
TArray< TSharedRef<FOnlineFriend> > FriendList;
|
||||
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList);
|
||||
|
||||
for (int32 i = 0; i < FriendList.Num(); i++)
|
||||
if (FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList))
|
||||
{
|
||||
TSharedRef<FOnlineFriend> Friend = FriendList[i];
|
||||
FBPFriendInfo BPF;
|
||||
FOnlineUserPresence pres = Friend->GetPresence();
|
||||
for (int32 i = 0; i < FriendList.Num(); i++)
|
||||
{
|
||||
FBPFriendInfo BPF;
|
||||
const FOnlineUserPresence& pres = FriendList[i]->GetPresence();
|
||||
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.DisplayName = Friend->GetDisplayName();
|
||||
BPF.RealName = Friend->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
|
||||
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.DisplayName = FriendList[i]->GetDisplayName();
|
||||
BPF.RealName = FriendList[i]->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(FriendList[i]->GetUserId());
|
||||
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
|
||||
|
||||
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||
// OnlineFriendPresenceInterfaceSteam has the issue
|
||||
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
|
||||
FriendsList.Add(BPF);
|
||||
FriendsList.Add(BPF);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriendsList Failed to get any friends!"));
|
||||
return;
|
||||
}
|
||||
@@ -5,7 +5,7 @@
|
||||
DEFINE_LOG_CATEGORY(AdvancedIdentityLog);
|
||||
|
||||
|
||||
void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedIdentityLibrary::GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
@@ -23,7 +23,14 @@ void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerCont
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -36,15 +43,21 @@ void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerCont
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname)
|
||||
{
|
||||
void UAdvancedIdentityLibrary::GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname)
|
||||
{
|
||||
if (!UniqueNetID.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerNickname was passed a bad player uniquenetid!"));
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -55,7 +68,7 @@ void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNe
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedIdentityLibrary::GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
if (!UniqueNetID.IsValid())
|
||||
{
|
||||
@@ -64,7 +77,14 @@ void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -78,9 +98,17 @@ void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedIdentityLibrary::GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if (!IdentityInterface.IsValid())
|
||||
{
|
||||
@@ -99,9 +127,17 @@ void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> &
|
||||
Result = EBlueprintResultSwitch::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedIdentityLibrary::GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result)
|
||||
void UAdvancedIdentityLibrary::GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result)
|
||||
{
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
Result = EBlueprintResultSwitch::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
|
||||
|
||||
if(!UniqueNetId.IsValid())
|
||||
{
|
||||
|
||||
@@ -451,6 +451,17 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
|
||||
}
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetUniqueNetIdOfSessionOwner(FBlueprintSessionResult SessionResult, FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
FBPUniqueNetId ReturnID;
|
||||
if (SessionResult.OnlineResult.IsValid())
|
||||
{
|
||||
ReturnID.SetUniqueNetId(SessionResult.OnlineResult.Session.OwningUserId);
|
||||
}
|
||||
|
||||
UniqueNetId = ReturnID;
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId)
|
||||
{
|
||||
if (!PlayerState)
|
||||
@@ -477,6 +488,11 @@ bool UAdvancedSessionsLibrary::EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A,
|
||||
return ((A.IsValid() && B.IsValid()) && (*A.GetUniqueNetId() == *B.GetUniqueNetId()));
|
||||
}
|
||||
|
||||
FUniqueNetIdRepl UAdvancedSessionsLibrary::Conv_BPUniqueIDToUniqueNetIDRepl(const FBPUniqueNetId& InUniqueID)
|
||||
{
|
||||
return FUniqueNetIdRepl(InUniqueID.GetUniqueNetId()->AsShared());
|
||||
}
|
||||
|
||||
void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName)
|
||||
{
|
||||
if (!PlayerController)
|
||||
|
||||
@@ -5,9 +5,16 @@
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedVoiceLog);
|
||||
|
||||
void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum)
|
||||
void UAdvancedVoiceLibrary::IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -19,9 +26,16 @@ void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlay
|
||||
bHasHeadset = VoiceInterface->IsHeadsetPresent(LocalPlayerNum);
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::StartNetworkedVoice(uint8 LocalPlayerNum)
|
||||
void UAdvancedVoiceLibrary::StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -32,9 +46,16 @@ void UAdvancedVoiceLibrary::StartNetworkedVoice(uint8 LocalPlayerNum)
|
||||
VoiceInterface->StartNetworkedVoice(LocalPlayerNum);
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::StopNetworkedVoice(uint8 LocalPlayerNum)
|
||||
void UAdvancedVoiceLibrary::StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -45,9 +66,15 @@ void UAdvancedVoiceLibrary::StopNetworkedVoice(uint8 LocalPlayerNum)
|
||||
VoiceInterface->StopNetworkedVoice(LocalPlayerNum);
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::RegisterLocalTalker(uint8 LocalPlayerNum)
|
||||
bool UAdvancedVoiceLibrary::RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -58,9 +85,16 @@ bool UAdvancedVoiceLibrary::RegisterLocalTalker(uint8 LocalPlayerNum)
|
||||
return VoiceInterface->RegisterLocalTalker(LocalPlayerNum);
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::RegisterAllLocalTalkers()
|
||||
void UAdvancedVoiceLibrary::RegisterAllLocalTalkers(UObject* WorldContextObject)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -72,9 +106,16 @@ void UAdvancedVoiceLibrary::RegisterAllLocalTalkers()
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedVoiceLibrary::UnRegisterLocalTalker(uint8 LocalPlayerNum)
|
||||
void UAdvancedVoiceLibrary::UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -85,9 +126,16 @@ void UAdvancedVoiceLibrary::UnRegisterLocalTalker(uint8 LocalPlayerNum)
|
||||
VoiceInterface->UnregisterLocalTalker(LocalPlayerNum);
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers()
|
||||
void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers(UObject* WorldContextObject)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -98,7 +146,7 @@ void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers()
|
||||
VoiceInterface->UnregisterLocalTalkers();
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId)
|
||||
bool UAdvancedVoiceLibrary::RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
@@ -106,7 +154,13 @@ bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNet
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -117,7 +171,7 @@ bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNet
|
||||
return VoiceInterface->RegisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId)
|
||||
bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
@@ -125,7 +179,13 @@ bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueN
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -136,9 +196,16 @@ bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueN
|
||||
return VoiceInterface->UnregisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
|
||||
}
|
||||
|
||||
void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers()
|
||||
void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers(UObject* WorldContextObject)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -149,9 +216,16 @@ void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers()
|
||||
VoiceInterface->RemoveAllRemoteTalkers();
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum)
|
||||
bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -162,7 +236,7 @@ bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum)
|
||||
return VoiceInterface->IsLocalPlayerTalking(LocalPlayerNum);
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId)
|
||||
bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
@@ -170,7 +244,13 @@ bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNe
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -181,7 +261,7 @@ bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNe
|
||||
return VoiceInterface->IsRemotePlayerTalking(*UniqueNetId.GetUniqueNetId());
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId)
|
||||
bool UAdvancedVoiceLibrary::IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
@@ -189,7 +269,13 @@ bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPU
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -200,7 +286,7 @@ bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPU
|
||||
return VoiceInterface->IsMuted(LocalUserNumChecking, *UniqueNetId.GetUniqueNetId());
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
|
||||
bool UAdvancedVoiceLibrary::MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
@@ -208,7 +294,13 @@ bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUnique
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -219,7 +311,7 @@ bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUnique
|
||||
return VoiceInterface->MuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide);
|
||||
}
|
||||
|
||||
bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
|
||||
bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
|
||||
{
|
||||
if (!UniqueNetId.IsValid())
|
||||
{
|
||||
@@ -227,7 +319,13 @@ bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniq
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
@@ -239,9 +337,16 @@ bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniq
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedVoiceLibrary::GetNumLocalTalkers(int32 & NumLocalTalkers)
|
||||
void UAdvancedVoiceLibrary::GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers)
|
||||
{
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
|
||||
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
if (!IsValid(World))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
|
||||
|
||||
if (!VoiceInterface.IsValid())
|
||||
{
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
#include "AutoLoginUserCallbackProxy.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ULoginUserCallbackProxy
|
||||
|
||||
@@ -22,13 +24,19 @@ UAutoLoginUserCallbackProxy* UAutoLoginUserCallbackProxy::AutoLoginUser(UObject*
|
||||
|
||||
void UAutoLoginUserCallbackProxy::Activate()
|
||||
{
|
||||
auto Identity = Online::GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("AutoLoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(LocalUserNumber, Delegate);
|
||||
Identity->AutoLogin(LocalUserNumber);
|
||||
return;
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(LocalUserNumber, Delegate);
|
||||
Identity->AutoLogin(LocalUserNumber);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
@@ -37,38 +45,47 @@ void UAutoLoginUserCallbackProxy::Activate()
|
||||
|
||||
void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal)
|
||||
{
|
||||
auto Identity = Online::GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("AutoLoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle);
|
||||
}
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if(APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum))
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PController->Player);
|
||||
|
||||
FUniqueNetIdRepl uniqueId(UserId.AsShared());
|
||||
|
||||
if (Player)
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
Player->SetCachedUniqueNetId(uniqueId);
|
||||
Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle);
|
||||
}
|
||||
|
||||
if (APlayerState* State = PController->PlayerState)
|
||||
if (APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum))
|
||||
{
|
||||
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
|
||||
State->SetUniqueId(uniqueId);
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PController->Player);
|
||||
|
||||
FUniqueNetIdRepl uniqueId(UserId.AsShared());
|
||||
|
||||
if (Player)
|
||||
{
|
||||
Player->SetCachedUniqueNetId(uniqueId);
|
||||
}
|
||||
|
||||
if (APlayerState* State = PController->PlayerState)
|
||||
{
|
||||
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
|
||||
State->SetUniqueId(uniqueId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
OnSuccess.Broadcast();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
OnFailure.Broadcast();
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ UCancelFindSessionsCallbackProxy* UCancelFindSessionsCallbackProxy::CancelFindSe
|
||||
|
||||
void UCancelFindSessionsCallbackProxy::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
@@ -47,7 +47,7 @@ void UCancelFindSessionsCallbackProxy::Activate()
|
||||
|
||||
void UCancelFindSessionsCallbackProxy::OnCompleted(bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
|
||||
@@ -13,7 +13,7 @@ UCreateSessionCallbackProxyAdvanced::UCreateSessionCallbackProxyAdvanced(const F
|
||||
{
|
||||
}
|
||||
|
||||
UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate)
|
||||
UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, /*bool bUsePresence,*/ bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate)
|
||||
{
|
||||
UCreateSessionCallbackProxyAdvanced* Proxy = NewObject<UCreateSessionCallbackProxyAdvanced>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
@@ -24,7 +24,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
|
||||
Proxy->bAllowInvites = bAllowInvites;
|
||||
Proxy->ExtraSettings = ExtraSettings;
|
||||
Proxy->bDedicatedServer = bIsDedicatedServer;
|
||||
Proxy->bUsePresence = bUsePresence;
|
||||
/*Proxy->bUsePresence = bUsePresence;*/
|
||||
Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
|
||||
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||
@@ -38,7 +38,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
|
||||
|
||||
void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (PlayerControllerWeakPtr.IsValid() )
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
@@ -61,13 +61,13 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
|
||||
if (bDedicatedServer)
|
||||
{
|
||||
Settings.bUsesPresence = false;
|
||||
Settings.bUseLobbiesIfAvailable = false;
|
||||
Settings.bUsesPresence = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Settings.bUsesPresence = bUsePresence;
|
||||
Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
|
||||
Settings.bUsesPresence = bUseLobbiesIfAvailable;
|
||||
}
|
||||
|
||||
Settings.bUseLobbiesVoiceChatIfAvailable = bUseLobbiesIfAvailable ? bUseLobbiesVoiceChatIfAvailable : false;
|
||||
@@ -121,7 +121,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
|
||||
|
||||
void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
@@ -159,7 +159,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
|
||||
|
||||
void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
|
||||
@@ -21,7 +21,7 @@ UEndSessionCallbackProxy* UEndSessionCallbackProxy::EndSession(UObject* WorldCon
|
||||
|
||||
void UEndSessionCallbackProxy::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
@@ -55,7 +55,7 @@ void UEndSessionCallbackProxy::Activate()
|
||||
|
||||
void UEndSessionCallbackProxy::OnCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
|
||||
@@ -41,7 +41,18 @@ void UFindFriendSessionCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (!Helper.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineSessionPtr Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
@@ -71,31 +82,51 @@ void UFindFriendSessionCallbackProxy::Activate()
|
||||
|
||||
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld());
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Sessions.IsValid())
|
||||
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
IOnlineSessionPtr Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
|
||||
if ( bWasSuccessful )
|
||||
{
|
||||
TArray<FBlueprintSessionResult> Result;
|
||||
if (Sessions.IsValid())
|
||||
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
|
||||
|
||||
for (auto& Sesh : SessionInfo)
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
if (Sesh.IsValid())
|
||||
TArray<FBlueprintSessionResult> Result;
|
||||
|
||||
for (auto& Sesh : SessionInfo)
|
||||
{
|
||||
FBlueprintSessionResult BSesh;
|
||||
BSesh.OnlineResult = Sesh;
|
||||
Result.Add(BSesh);
|
||||
if (Sesh.IsValid())
|
||||
{
|
||||
FBlueprintSessionResult BSesh;
|
||||
BSesh.OnlineResult = Sesh;
|
||||
|
||||
// Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true
|
||||
if (!BSesh.OnlineResult.Session.SessionSettings.bIsDedicated)
|
||||
{
|
||||
BSesh.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
|
||||
BSesh.OnlineResult.Session.SessionSettings.bUsesPresence = true;
|
||||
}
|
||||
|
||||
Result.Add(BSesh);
|
||||
}
|
||||
}
|
||||
|
||||
if (Result.Num() > 0)
|
||||
OnSuccess.Broadcast(Result);
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed, returned an invalid session."));
|
||||
OnFailure.Broadcast(Result);
|
||||
}
|
||||
}
|
||||
|
||||
if(Result.Num() > 0)
|
||||
OnSuccess.Broadcast(Result);
|
||||
else
|
||||
{
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed, returned an invalid session."));
|
||||
OnFailure.Broadcast(Result);
|
||||
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed"));
|
||||
TArray<FBlueprintSessionResult> EmptyResult;
|
||||
OnFailure.Broadcast(EmptyResult);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "FindSessionsCallbackProxyAdvanced.h"
|
||||
|
||||
#include "Online/OnlineSessionNames.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UFindSessionsCallbackProxyAdvanced
|
||||
@@ -15,7 +16,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb
|
||||
bIsOnSecondSearch = false;
|
||||
}
|
||||
|
||||
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, bool bSearchLobbies, int MinSlotsAvailable)
|
||||
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, /*bool bSearchLobbies,*/ int MinSlotsAvailable)
|
||||
{
|
||||
UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>();
|
||||
Proxy->PlayerControllerWeakPtr = PlayerController;
|
||||
@@ -27,14 +28,14 @@ UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSess
|
||||
Proxy->bEmptyServersOnly = bEmptyServersOnly,
|
||||
Proxy->bNonEmptyServersOnly = bNonEmptyServersOnly;
|
||||
Proxy->bSecureServersOnly = bSecureServersOnly;
|
||||
Proxy->bSearchLobbies = bSearchLobbies;
|
||||
//Proxy->bSearchLobbies = bSearchLobbies;
|
||||
Proxy->MinSlotsAvailable = MinSlotsAvailable;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UFindSessionsCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (Helper.IsValid())
|
||||
@@ -85,7 +86,6 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
|
||||
/** #define SEARCH_SWITCH_SELECTION_METHOD FName(TEXT("SWITCHSELECTIONMETHOD"))*/
|
||||
/** Whether to use lobbies vs sessions */
|
||||
/** #define SEARCH_LOBBIES FName(TEXT("LOBBYSEARCH"))*/
|
||||
|
||||
if (bEmptyServersOnly)
|
||||
tem.Set(SEARCH_EMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
@@ -113,9 +113,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
|
||||
|
||||
case EBPServerPresenceSearchType::ClientServersOnly:
|
||||
{
|
||||
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
if (bSearchLobbies)
|
||||
//tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
//if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
|
||||
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
|
||||
}
|
||||
break;
|
||||
@@ -139,9 +139,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
|
||||
|
||||
FOnlineSearchSettingsEx DedicatedOnly = tem;
|
||||
|
||||
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
|
||||
//tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
if (bSearchLobbies)
|
||||
//if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
|
||||
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
|
||||
|
||||
//DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
|
||||
@@ -171,9 +171,16 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
|
||||
|
||||
void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
|
||||
{
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (!Helper.IsValid())
|
||||
{
|
||||
// Fail immediately
|
||||
OnFailure.Broadcast(SessionSearchResults);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!bRunSecondSearch && Helper.IsValid())
|
||||
{
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
@@ -198,7 +205,7 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
|
||||
|
||||
FBlueprintSessionResult BPResult;
|
||||
BPResult.OnlineResult = Result;
|
||||
SessionSearchResults.Add(BPResult);
|
||||
SessionSearchResults.AddUnique(BPResult);
|
||||
}
|
||||
OnSuccess.Broadcast(SessionSearchResults);
|
||||
return;
|
||||
@@ -217,7 +224,15 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
|
||||
|
||||
FBlueprintSessionResult BPResult;
|
||||
BPResult.OnlineResult = Result;
|
||||
SessionSearchResults.Add(BPResult);
|
||||
|
||||
// Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true
|
||||
if (ServerSearchType != EBPServerPresenceSearchType::DedicatedServersOnly )
|
||||
{
|
||||
BPResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
|
||||
BPResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
|
||||
}
|
||||
|
||||
SessionSearchResults.AddUnique(BPResult);
|
||||
}
|
||||
if (!bRunSecondSearch)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "GetFriendsCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
#include "Interfaces/OnlineFriendsInterface.h"
|
||||
#include "Interfaces/OnlinePresenceInterface.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetFriendsCallbackProxy
|
||||
@@ -31,18 +34,23 @@ void UGetFriendsCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr Friends = Online::GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetFriends"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate);
|
||||
return;
|
||||
if (Helper.IsValid())
|
||||
{
|
||||
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Fail immediately
|
||||
TArray<FBPFriendInfo> EmptyArray;
|
||||
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
|
||||
@@ -50,7 +58,17 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
|
||||
{
|
||||
if (bWasSuccessful)
|
||||
{
|
||||
IOnlineFriendsPtr Friends = Online::GetFriendsInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetFriends"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
|
||||
|
||||
if (!Helper.IsValid())
|
||||
{
|
||||
TArray<FBPFriendInfo> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
return;
|
||||
}
|
||||
|
||||
auto Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
// Not actually needed anymore, plus was not being validated and causing a crash
|
||||
@@ -58,29 +76,31 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
|
||||
|
||||
TArray<FBPFriendInfo> FriendsListOut;
|
||||
TArray< TSharedRef<FOnlineFriend> > FriendList;
|
||||
Friends->GetFriendsList(LocalUserNum, ListName, FriendList);
|
||||
|
||||
for (int32 i = 0; i < FriendList.Num(); i++)
|
||||
if (Friends->GetFriendsList(LocalUserNum, ListName, FriendList))
|
||||
{
|
||||
TSharedRef<FOnlineFriend> Friend = FriendList[i];
|
||||
FBPFriendInfo BPF;
|
||||
FOnlineUserPresence pres = Friend->GetPresence();
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.DisplayName = Friend->GetDisplayName();
|
||||
BPF.RealName = Friend->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
|
||||
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
|
||||
for (int32 i = 0; i < FriendList.Num(); i++)
|
||||
{
|
||||
FBPFriendInfo BPF;
|
||||
const FOnlineUserPresence& pres = FriendList[i]->GetPresence();
|
||||
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.DisplayName = FriendList[i]->GetDisplayName();
|
||||
BPF.RealName = FriendList[i]->GetRealName();
|
||||
BPF.UniqueNetId.SetUniqueNetId(FriendList[i]->GetUserId());
|
||||
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
|
||||
|
||||
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
|
||||
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
|
||||
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
|
||||
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
|
||||
|
||||
// #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
|
||||
//BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
|
||||
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
|
||||
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
|
||||
|
||||
|
||||
FriendsListOut.Add(BPF);
|
||||
FriendsListOut.Add(BPF);
|
||||
}
|
||||
}
|
||||
|
||||
OnSuccess.Broadcast(FriendsListOut);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "GetRecentPlayersCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetRecentPlayersCallbackProxy
|
||||
@@ -31,7 +32,16 @@ void UGetRecentPlayersCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr Friends = Online::GetFriendsInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetRecentPlayers"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
TArray<FBPOnlineRecentPlayer> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
DelegateHandle = Friends->AddOnQueryRecentPlayersCompleteDelegate_Handle(QueryRecentPlayersCompleteDelegate);
|
||||
@@ -48,7 +58,16 @@ void UGetRecentPlayersCallbackProxy::Activate()
|
||||
void UGetRecentPlayersCallbackProxy::OnQueryRecentPlayersCompleted(const FUniqueNetId &UserID, const FString &Namespace, bool bWasSuccessful, const FString& ErrorString)
|
||||
{
|
||||
|
||||
IOnlineFriendsPtr Friends = Online::GetFriendsInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetRecentPlayers"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
TArray<FBPOnlineRecentPlayer> EmptyArray;
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
Friends->ClearOnQueryRecentPlayersCompleteDelegate_Handle(DelegateHandle);
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "GetUserPrivilegeCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetUserPrivilegeCallbackProxy
|
||||
@@ -22,7 +23,14 @@ UGetUserPrivilegeCallbackProxy* UGetUserPrivilegeCallbackProxy::GetUserPrivilege
|
||||
|
||||
void UGetUserPrivilegeCallbackProxy::Activate()
|
||||
{
|
||||
auto Identity = Online::GetIdentityInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "LoginUserCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ULoginUserCallbackProxy
|
||||
@@ -40,8 +41,15 @@ void ULoginUserCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
auto Identity = Online::GetIdentityInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
// Fallback to default AuthType if nothing is specified
|
||||
@@ -69,8 +77,15 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
|
||||
|
||||
if (Player)
|
||||
{
|
||||
auto Identity = Online::GetIdentityInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "LogoutUserCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ULogoutUserCallbackProxy
|
||||
@@ -29,7 +30,6 @@ void ULogoutUserCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
if (!Player)
|
||||
@@ -38,7 +38,14 @@ void ULogoutUserCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
auto Identity = Online::GetIdentityInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
@@ -60,7 +67,14 @@ void ULogoutUserCallbackProxy::OnCompleted(int LocalUserNum, bool bWasSuccessful
|
||||
|
||||
if (Player)
|
||||
{
|
||||
auto Identity = Online::GetIdentityInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
auto Identity = Helper.OnlineSub->GetIdentityInterface();
|
||||
|
||||
if (Identity.IsValid())
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
||||
#include "SendFriendInviteCallbackProxy.h"
|
||||
|
||||
#include "Online.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// UGetRecentPlayersCallbackProxy
|
||||
@@ -39,7 +40,15 @@ void USendFriendInviteCallbackProxy::Activate()
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineFriendsPtr Friends = Online::GetFriendsInterface();
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("SendFriendInvite"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (!Helper.OnlineSub)
|
||||
{
|
||||
OnFailure.Broadcast();
|
||||
return;
|
||||
}
|
||||
|
||||
auto Friends = Helper.OnlineSub->GetFriendsInterface();
|
||||
if (Friends.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
|
||||
@@ -7,7 +7,7 @@ UStartSessionCallbackProxyAdvanced::UStartSessionCallbackProxyAdvanced(const FOb
|
||||
}
|
||||
|
||||
UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdvancedSession(
|
||||
const UObject* WorldContextObject)
|
||||
UObject* WorldContextObject)
|
||||
{
|
||||
UStartSessionCallbackProxyAdvanced* Proxy = NewObject<UStartSessionCallbackProxyAdvanced>();
|
||||
Proxy->WorldContextObject = WorldContextObject;
|
||||
@@ -16,9 +16,7 @@ UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdv
|
||||
|
||||
void UStartSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(
|
||||
TEXT("StartSession"),
|
||||
GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
@@ -38,13 +36,11 @@ void UStartSessionCallbackProxyAdvanced::Activate()
|
||||
|
||||
void UStartSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(
|
||||
TEXT("StartSessionCallback"),
|
||||
GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
const auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
auto Sessions = Helper.OnlineSub->GetSessionInterface();
|
||||
if (Sessions.IsValid())
|
||||
{
|
||||
Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle);
|
||||
|
||||
@@ -12,7 +12,7 @@ UUpdateSessionCallbackProxyAdvanced::UUpdateSessionCallbackProxyAdvanced(const F
|
||||
{
|
||||
}
|
||||
|
||||
UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer)
|
||||
UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly)
|
||||
{
|
||||
UUpdateSessionCallbackProxyAdvanced* Proxy = NewObject<UUpdateSessionCallbackProxyAdvanced>();
|
||||
Proxy->NumPublicConnections = PublicConnections;
|
||||
@@ -24,12 +24,15 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
|
||||
Proxy->bRefreshOnlineData = bRefreshOnlineData;
|
||||
Proxy->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||
Proxy->bDedicatedServer = bIsDedicatedServer;
|
||||
Proxy->bShouldAdvertise = bShouldAdvertise;
|
||||
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||
return Proxy;
|
||||
}
|
||||
|
||||
void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
{
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
@@ -60,15 +63,18 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
//Settings->BuildUniqueId = GetBuildUniqueId();
|
||||
Settings->NumPublicConnections = NumPublicConnections;
|
||||
Settings->NumPrivateConnections = NumPrivateConnections;
|
||||
//Settings->bShouldAdvertise = true;
|
||||
Settings->bShouldAdvertise = bShouldAdvertise;
|
||||
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||
Settings->bIsLANMatch = bUseLAN;
|
||||
//Settings->bUsesPresence = true;
|
||||
//Settings->bAllowJoinViaPresence = true;
|
||||
Settings->bAllowInvites = bAllowInvites;
|
||||
Settings->bAllowJoinInProgress = bAllowJoinInProgress;
|
||||
Settings->bIsDedicated = bDedicatedServer;
|
||||
|
||||
// Added in 5.6
|
||||
Settings->bAllowJoinViaPresence = bAllowJoinViaPresence;
|
||||
Settings->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
|
||||
|
||||
FOnlineSessionSetting * fSetting = NULL;
|
||||
FOnlineSessionSetting ExtraSetting;
|
||||
for (int i = 0; i < ExtraSettings.Num(); i++)
|
||||
@@ -104,7 +110,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
|
||||
|
||||
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
|
||||
{
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
|
||||
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
|
||||
|
||||
if (Helper.OnlineSub != nullptr)
|
||||
{
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
"FileVersion" : 3,
|
||||
|
||||
"FriendlyName" : "Advanced Steam Sessions",
|
||||
"Version" : 5.0,
|
||||
"VersionName": "5.0",
|
||||
"Version" : 5.4,
|
||||
"VersionName": "5.4",
|
||||
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
|
||||
"Category" : "Advanced Sessions Plugin",
|
||||
"CreatedBy" : "Joshua Statzer",
|
||||
@@ -11,11 +11,11 @@
|
||||
|
||||
"Modules" :
|
||||
[
|
||||
{
|
||||
"Name" : "AdvancedSteamSessions",
|
||||
"Type" : "RunTime",
|
||||
"LoadingPhase" : "PreDefault"
|
||||
}
|
||||
{
|
||||
"Name": "AdvancedSteamSessions",
|
||||
"Type": "RunTime",
|
||||
"LoadingPhase": "PostDefault"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
@@ -27,11 +27,11 @@
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemUtils",
|
||||
"Name": "OnlineSubsystemSteam",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OnlineSubsystemSteam",
|
||||
"Name": "OnlineSubsystemUtils",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
|
||||
@@ -5,6 +5,9 @@ public class AdvancedSteamSessions : ModuleRules
|
||||
{
|
||||
public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
//bEnforceIWYU = true;
|
||||
|
||||
@@ -15,8 +18,9 @@ public class AdvancedSteamSessions : ModuleRules
|
||||
|
||||
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
|
||||
{
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks",/*"Voice",*/ "OnlineSubsystemSteam" });
|
||||
PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" });
|
||||
AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks");
|
||||
//PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,7 @@
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
@@ -42,7 +42,7 @@ MSVC_PRAGMA(warning(pop))
|
||||
#endif // USING_CODE_ANALYSIS
|
||||
|
||||
#include <steam/isteamapps.h>
|
||||
#include <steam/isteamapplist.h>
|
||||
//#include <steam/isteamapplist.h>
|
||||
//#include <OnlineSubsystemSteamTypes.h>
|
||||
#pragma pop_macro("ARRAY_COUNT")
|
||||
|
||||
@@ -194,11 +194,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
/** Needed for TMap::GetTypeHash() */
|
||||
friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A)
|
||||
|
||||
virtual uint32 GetTypeHash() const override
|
||||
{
|
||||
return GetTypeHash(A.UniqueNetId);
|
||||
//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
|
||||
return ::GetTypeHash(UniqueNetId);
|
||||
}
|
||||
|
||||
/** Convenience cast to CSteamID */
|
||||
@@ -268,12 +267,15 @@ enum class ESteamUserOverlayType : uint8
|
||||
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
|
||||
friendrequestaccept,
|
||||
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
|
||||
friendrequestignore
|
||||
friendrequestignore,
|
||||
/*Opens the invite overlay, invitations sent from this dialog will be for the provided lobby*/
|
||||
invitetolobby
|
||||
};
|
||||
|
||||
static FString EnumToString(const FString& enumName, uint8 value)
|
||||
{
|
||||
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *enumName, true);
|
||||
|
||||
const UEnum* EnumPtr = FindFirstObject<UEnum>(*enumName, EFindFirstObjectOptions::None, ELogVerbosity::Warning, TEXT("EumtoString"));
|
||||
|
||||
if (!EnumPtr)
|
||||
return FString();
|
||||
@@ -335,8 +337,8 @@ public:
|
||||
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
|
||||
|
||||
// Opens the steam overlay to go to the specified user dialog
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (WorldContext = "WorldContextObject"))
|
||||
static bool OpenSteamUserOverlay(UObject* WorldContextObject, const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
|
||||
|
||||
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Online.h"
|
||||
#include "OnlineSubsystem.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
#include "steam/isteamugc.h"
|
||||
#include "steam/isteamremotestorage.h"
|
||||
#endif
|
||||
@@ -21,7 +21,7 @@
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
@@ -223,7 +223,7 @@ public:
|
||||
bTagsTruncated = false;
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
|
||||
{
|
||||
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Subsystems/GameInstanceSubsystem.h"
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
#include <steam/steam_api.h>
|
||||
|
||||
#endif
|
||||
|
||||
#include "SteamNotificationsSubsystem.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSteamOverlayActivated, bool, bOverlayState);
|
||||
|
||||
UCLASS()
|
||||
class ADVANCEDSTEAMSESSIONS_API USteamNotificationsSubsystem : public UGameInstanceSubsystem
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
// Event thrown when the steam overlay switches states
|
||||
UPROPERTY(BlueprintAssignable, Category = "SteamEvents")
|
||||
FOnSteamOverlayActivated OnSteamOverlayActivated_Bind;
|
||||
|
||||
USteamNotificationsSubsystem() : Super()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
class cSteamEventsStore
|
||||
{
|
||||
public:
|
||||
USteamNotificationsSubsystem* ParentSubsystem = nullptr;
|
||||
void Initialize(USteamNotificationsSubsystem* MyParent)
|
||||
{
|
||||
ParentSubsystem = MyParent;
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
OnExternalUITriggeredCallback.Register(this, &USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered);
|
||||
#endif
|
||||
}
|
||||
|
||||
void UnInitialize(USteamNotificationsSubsystem* MyParent)
|
||||
{
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
OnExternalUITriggeredCallback.Unregister();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
cSteamEventsStore()
|
||||
{}
|
||||
//:
|
||||
/*OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered)
|
||||
{
|
||||
|
||||
}*/
|
||||
#else
|
||||
//cSteamEventsStore()
|
||||
//{
|
||||
|
||||
//}
|
||||
#endif
|
||||
|
||||
//~cSteamEventsStore(){}
|
||||
|
||||
private:
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
//STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback);
|
||||
STEAM_CALLBACK_MANUAL(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback);
|
||||
#endif
|
||||
};
|
||||
|
||||
cSteamEventsStore MyEvents;
|
||||
|
||||
/** Implement this for initialization of instances of the system */
|
||||
virtual void Initialize(FSubsystemCollectionBase& Collection) override
|
||||
{
|
||||
MyEvents.Initialize(this);
|
||||
}
|
||||
|
||||
/** Implement this for deinitialization of instances of the system */
|
||||
virtual void Deinitialize() override
|
||||
{
|
||||
MyEvents.UnInitialize(this);
|
||||
}
|
||||
};
|
||||
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData)
|
||||
{
|
||||
if (ParentSubsystem)
|
||||
{
|
||||
ParentSubsystem->OnSteamOverlayActivated_Bind.Broadcast((bool)CallbackData->m_bActive);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -15,9 +15,9 @@
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
#include "OnlineSubsystemSteam.h"
|
||||
//#include "OnlineSubsystemSteam.h"
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
@@ -87,7 +87,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
|
||||
|
||||
private:
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure);
|
||||
CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;
|
||||
|
||||
|
||||
@@ -16,9 +16,9 @@
|
||||
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
#include "OnlineSubsystemSteam.h"
|
||||
//#include "OnlineSubsystemSteam.h"
|
||||
|
||||
#pragma push_macro("ARRAY_COUNT")
|
||||
#undef ARRAY_COUNT
|
||||
@@ -72,7 +72,7 @@ class USteamWSRequestUGCDetailsCallbackProxy : public UOnlineBlueprintCallProxyB
|
||||
|
||||
private:
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
// Internal callback when the operation completes, calls out to the public success/failure callbacks
|
||||
|
||||
void OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure);
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#include "OnlineSubsystemTypes.h"
|
||||
#include "Engine/Texture.h"
|
||||
#include "Engine/Texture2D.h"
|
||||
#include "TextureResource.h"
|
||||
#include "PixelFormat.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
@@ -10,7 +15,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
/*int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
@@ -59,7 +64,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
|
||||
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
@@ -90,7 +95,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
|
||||
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
|
||||
@@ -132,7 +137,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
|
||||
int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
|
||||
@@ -153,7 +158,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
|
||||
FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId)
|
||||
{
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
|
||||
@@ -175,7 +180,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
|
||||
{
|
||||
FBPUniqueNetId netId;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!(SteamID64.Len() > 0))
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("CreateSteamIDFromString Had a bad UniqueNetId!"));
|
||||
@@ -200,7 +205,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
|
||||
{
|
||||
FBPUniqueNetId netId;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
|
||||
@@ -213,7 +218,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
|
||||
@@ -233,9 +238,9 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
|
||||
}
|
||||
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
|
||||
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(UObject* WorldContextObject,const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
|
||||
@@ -244,9 +249,27 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
|
||||
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
|
||||
if (DialogType == ESteamUserOverlayType::invitetolobby)
|
||||
{
|
||||
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
|
||||
if (SessionInterface.IsValid())
|
||||
{
|
||||
FNamedOnlineSession* CurrentSession = SessionInterface->GetNamedSession(NAME_GameSession);
|
||||
|
||||
if (CurrentSession && CurrentSession->SessionInfo->GetSessionId().IsValid())
|
||||
{
|
||||
uint64 id = *((uint64*)CurrentSession->SessionInfo->GetSessionId().GetBytes());
|
||||
SteamFriends()->ActivateGameOverlayInviteDialog(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
|
||||
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
|
||||
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
@@ -257,7 +280,7 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
return SteamUtils()->IsOverlayEnabled();
|
||||
@@ -270,7 +293,7 @@ bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
|
||||
|
||||
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
|
||||
{
|
||||
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
|
||||
@@ -339,16 +362,15 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
|
||||
PlatformData->Mips[0].BulkData.Unlock();
|
||||
|
||||
// Original implementation was missing this!!
|
||||
// the hell man......
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
//Setting some Parameters for the Texture and finally returning it
|
||||
PlatformData->SetNumSlices(1);
|
||||
Avatar->NeverStream = true;
|
||||
//Avatar->CompressionSettings = TC_EditorIcon;
|
||||
}
|
||||
|
||||
// Free RGBA buffer regardless of whether it was used or not
|
||||
delete[] oAvatarRGBA;
|
||||
|
||||
Avatar->UpdateResource();
|
||||
|
||||
Result = EBlueprintAsyncResultSwitch::OnSuccess;
|
||||
@@ -371,7 +393,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
@@ -385,7 +407,7 @@ bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
@@ -399,18 +421,7 @@ bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilte
|
||||
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
|
||||
}
|
||||
|
||||
// MAC is bugged with current steam version according to epic, they forced it to be the old steam ver
|
||||
#if PLATFORM_MAC
|
||||
// Filters the provided input message and places the filtered result into pchOutFilteredText.
|
||||
// pchOutFilteredText is where the output will be placed, even if no filtering or censoring is performed
|
||||
// nByteSizeOutFilteredText is the size (in bytes) of pchOutFilteredText
|
||||
// pchInputText is the input string that should be filtered, which can be ASCII or UTF-8
|
||||
// bLegalOnly should be false if you want profanity and legally required filtering (where required) and true if you want legally required filtering only
|
||||
// Returns the number of characters (not bytes) filtered.
|
||||
int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
|
||||
#else
|
||||
int FilterCount = SteamUtils()->FilterText((ETextFilteringContext)Context, id, TCHAR_TO_ANSI(*TextToFilter), OutText, BufferLen);
|
||||
#endif
|
||||
|
||||
if (FilterCount > 0)
|
||||
{
|
||||
@@ -430,7 +441,7 @@ bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilte
|
||||
|
||||
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamWorkshopLog);
|
||||
void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems)
|
||||
{
|
||||
NumberOfItems = 0;
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
@@ -20,10 +20,10 @@ void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & Number
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform"));
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems)
|
||||
@@ -31,7 +31,7 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
|
||||
TArray<FBPSteamWorkshopID> outArray;
|
||||
NumberOfItems = 0;
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
@@ -62,8 +62,8 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
|
||||
return outArray;
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform"));
|
||||
return outArray;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Online/CoreOnline.h"
|
||||
#include "AdvancedSteamFriendsLibrary.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
#include "steam/isteamfriends.h"
|
||||
#endif
|
||||
//#include "OnlineSubsystemSteamTypes.h"
|
||||
@@ -31,7 +31,7 @@ USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy
|
||||
|
||||
void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
|
||||
@@ -45,22 +45,22 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
|
||||
OnFailure.Broadcast(EmptyArray);
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
|
||||
{
|
||||
TArray<FBPSteamGroupOfficer> OfficerArray;
|
||||
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
//FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || !pResult->m_bSuccess)
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
// SteamSubsystem->ExecuteNextTick([this]()
|
||||
//{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
});
|
||||
//});
|
||||
}
|
||||
//OnFailure.Broadcast(OfficerArray);
|
||||
return;
|
||||
@@ -91,26 +91,26 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
|
||||
OfficerArray.Add(Officer);
|
||||
}
|
||||
|
||||
if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
|
||||
{
|
||||
//if (SteamSubsystem != nullptr)
|
||||
//{
|
||||
//SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
|
||||
//{
|
||||
OnSuccess.Broadcast(OfficerArray);
|
||||
});
|
||||
}
|
||||
//});
|
||||
//}
|
||||
|
||||
//OnSuccess.Broadcast(OfficerArray);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
//SteamSubsystem->ExecuteNextTick([this]()
|
||||
//{
|
||||
TArray<FBPSteamGroupOfficer> FailureArray;
|
||||
OnFailure.Broadcast(FailureArray);
|
||||
});
|
||||
//});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "SteamWSRequestUGCDetailsCallbackProxy.h"
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
#include "steam/isteamugc.h"
|
||||
#endif
|
||||
|
||||
@@ -25,7 +25,7 @@ USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::
|
||||
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
{
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
if (SteamAPI_Init())
|
||||
{
|
||||
// #TODO: Support arrays instead in the future?
|
||||
@@ -49,19 +49,19 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
}
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
|
||||
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
|
||||
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
|
||||
{
|
||||
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
//FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
|
||||
|
||||
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
// SteamSubsystem->ExecuteNextTick([this]()
|
||||
//{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
});
|
||||
//});
|
||||
}
|
||||
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
return;
|
||||
@@ -71,12 +71,12 @@ void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQuer
|
||||
SteamUGCDetails_t Details;
|
||||
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([Details, this]()
|
||||
{
|
||||
//SteamSubsystem->ExecuteNextTick([Details, this]()
|
||||
//{
|
||||
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
});
|
||||
//});
|
||||
}
|
||||
|
||||
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
|
||||
@@ -85,12 +85,12 @@ void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQuer
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SteamSubsystem != nullptr)
|
||||
//if (SteamSubsystem != nullptr)
|
||||
{
|
||||
SteamSubsystem->ExecuteNextTick([this]()
|
||||
{
|
||||
//SteamSubsystem->ExecuteNextTick([this]()
|
||||
//{
|
||||
OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
|
||||
});
|
||||
//});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user