89 Commits

Author SHA1 Message Date
Joshua (MordenTral) Statzer
5fc56c5ac9 Adding function to get the net id of a session owner 2025-09-26 08:36:26 -04:00
Joshua
682ac3f676 Added a control bool for the auto travel setup
Added a control bool for the auto travel setup, and exposed two new variables to the Update Session node
2025-08-07 15:01:34 -04:00
Joshua
b7b684fae9 fix missing return 2025-07-29 08:29:26 -04:00
mordentral
9eedc08f9a set built settings 2025-07-24 00:29:45 -04:00
mordentral
07634f173d fix a bug in the overlays 2025-07-19 23:57:47 -04:00
Joshua
df749735dd they didn't fix it fully turns out 2025-06-05 15:14:50 -04:00
Joshua
9a62ea3b61 looks like they fixed the steam status string crash 2025-05-16 12:35:30 -04:00
Joshua
2ade31aaa0 add workaround to FindFriendSession node as well 2025-01-10 08:58:07 -05:00
Joshua
116aca3a14 change over to manual delegate for steam notification 2024-12-12 09:14:42 -05:00
Joshua
f914c71e1b missed one 2024-11-19 13:05:57 -05:00
Joshua
324193a73b Adding missing includes to steam friends library texture composition 2024-11-19 12:19:23 -05:00
Joshua
af535c2f0c Test enforcing lobbies values to work around epic bugs 2024-11-18 08:30:07 -05:00
Joshua
711cb07121 move loading phase later and directly link to steam sdk 2024-11-15 08:54:29 -05:00
mordentral
4601328395 Revert "restore presence info, it no longer crashes"
This reverts commit 0decc37599.
2024-10-06 13:51:30 -04:00
mordentral
0decc37599 restore presence info, it no longer crashes 2024-10-06 12:56:24 -04:00
Joshua
579e2a1f60 update AS for the new presence changes
update AS for the new presence changes, with no SEARCH_PRESENCE and only bSearchLobbies being used, we don't need to actually set it manually, but rather just allow the type of search to handle whether it should be set or not.
2024-10-02 09:46:58 -04:00
Joshua (MordenTral) Statzer
7db3e9bc69 Merge pull request #95 from uno1982/SteamFriendUIFunctions
Join and Invite Steam FriendsUI sub menu support
2024-09-30 12:17:51 -04:00
Uno1982
d8e3d9cbff Join and Invite Steam FriendsUI sub menu support 2024-09-29 20:19:35 -05:00
mordentral
b7275c4fda Swapping around the compile time check so it will work with android 2024-04-26 21:50:07 -04:00
Joshua
f7701e76cf Epic is improperly forming the status string and its causing memory access issues. 2024-04-25 15:49:34 -04:00
Joshua
e982007518 safety check 2024-04-25 13:44:54 -04:00
Joshua
1cab9033a3 update plugin version 2024-04-23 16:02:14 -04:00
mordentral
c84e58e157 steam sessions appears to work with it enabled by default again 2024-03-20 22:33:52 -04:00
mordentral
817964b560 returns needed to be inside of the preprocessing 2024-03-20 22:29:57 -04:00
mordentral
d9ca76cfde Don't need to set this for steam
Don't need to set this for steam, it doesn't really hurt but people keep getting confused by the console warning.
2024-03-08 00:03:12 -05:00
Joshua
c883b1dc75 add auto conversion from my unique net id to the engines new bp accessible one 2024-02-13 10:09:02 -05:00
Joshua
892343a786 final changes 2024-01-22 16:05:26 -05:00
Joshua
3e265f1a64 more changes 2024-01-22 15:36:47 -05:00
Joshua
fe461af3b0 Merge branch 'master' into Refactorwork 2024-01-19 16:06:37 -05:00
Joshua
6ba73a5bbb initial refactor of latent nodes 2024-01-19 16:06:32 -05:00
Joshua (MordenTral) Statzer
f13d9ad8cc Merge pull request #83 from rubyperrin/master
Fix rare memory leak
2024-01-08 14:38:48 -05:00
ruby
2045c91b1d Fix rare memory leak 2024-01-02 15:23:52 +00:00
Joshua
d5e5c73ce6 testing new setup for Advanced steam sessions steam module ref 2023-12-13 10:34:13 -05:00
mordentral
82b1af6e34 ASS needed a new overlay type to be able to open 2023-11-12 13:58:38 -05:00
Joshua
8ce4613d71 go back to pre default loading phase 2023-11-01 08:52:18 -04:00
mordentral
0b79fb1817 no real reason 2023-10-16 21:30:49 -04:00
Joshua
069b2cbf87 Merge branch 'master' of https://github.com/mordentral/AdvancedSessionsPlugin 2023-10-12 11:09:42 -04:00
Joshua
9713ca512c not sure why these were both in private and public dependencies, looks like a copy paste typo. 2023-10-12 11:06:47 -04:00
mordentral
be280a6dfd Removed the steam subsystem entirely from the advanced steam module
Removed the steam subsystem entirely from the advanced steam module. In 5.3 it has a lot of issues with it for some reason, the steam subsystem is not loading if I directly reference it.

Changes should also work in prior versions.
2023-10-10 20:25:51 -04:00
Joshua (MordenTral) Statzer
b5c8b348c0 Merge pull request #77 from Nadwey/master
Fix build on platforms other than Windows, Mac or Linux
2023-08-22 09:00:21 -04:00
Nadwey
c292d70374 Fix build on platforms other than Windows, Mac or Linux 2023-08-21 21:32:48 +02:00
mordentral
df22d77b10 Adding in Steam Notifications Subsystem
Adding in Steam Notifications Subsystem, For now it just adds the OnOverlayActivated event, but it is expandable into the future being a subsystem.
2023-07-26 16:59:53 -04:00
Joshua
fc998399a2 Merge branch 'master' of https://github.com/mordentral/AdvancedSessionsPlugin 2023-07-26 08:53:04 -04:00
Joshua
8d92717bf6 update session add advertisement 2023-07-26 08:53:01 -04:00
Joshua (MordenTral) Statzer
e6c63eb756 Merge pull request #74 from Scylin232/master
Fix compilation error due to missing 'Online.h' inclusion
2023-06-26 08:22:42 -04:00
Scylin232
8ca00321fe Fix compilation error due to missing 'Online.h' inclusion 2023-06-24 08:15:31 +02:00
Joshua
b18041438e online session online session names additionnames addition 2023-05-11 15:13:15 -04:00
Joshua
2a2ca9a0d2 Mac filter text now only has the 5 parameter version. 2023-04-24 15:38:54 -04:00
Joshua
3d41678a62 forgot to delete definition 2023-01-25 15:01:24 -05:00
Joshua
5d2d63df75 fix multiple session results when searching both dedicated and lobbies
fix multiple session results when searching both dedicated and lobbies, its not a problem on steam but with lan and such it returns the same results as it doesn't care about presence.
2023-01-25 14:59:26 -05:00
Joshua
843a6024a5 Merge branch '5.1-Preview' 2022-11-15 12:07:58 -05:00
mordentral
6469e5e0bf they use a new virtual type hash now 2022-10-11 19:38:48 -04:00
Joshua
6c26d78568 a fix 2022-10-07 12:39:21 -04:00
Joshua
b6804f0f56 initial compiling version 2022-10-06 15:30:31 -04:00
Joshua (MordenTral) Statzer
382ed08217 Merge pull request #48 from Elewyth/master
properly forward UWorld::ServerTravel return value
2022-09-08 14:06:02 -04:00
Marc Etter
f760855494 properly forward UWorld::ServerTravel return value 2022-09-08 19:01:27 +02:00
Joshua
fe76b60b2e ue5 correction 2022-08-30 15:32:43 -04:00
Joshua
7f1b47f42d set cached unique net id in auto login as well 2022-08-30 08:42:41 -04:00
Joshua
3ac5d6c664 ported changes over 2022-08-22 16:00:22 -04:00
Joshua
fd33fc34a5 correct the create session node not passing on bAllowJoingViaPresence 2022-06-24 08:10:11 -04:00
Joshua
bc26be2a12 porting session change to ue5 2022-05-03 08:39:29 -04:00
Joshua
936532f1a0 forcing steam shared on
forcing steam shared on, its off by default and including steam subsystem isn't automatically turning it on.
2022-04-26 09:01:05 -04:00
Joshua
64710df075 whoops 2022-04-08 12:04:03 -04:00
Joshua
ab9de1b344 re-enabling end session 2022-04-08 10:54:04 -04:00
Joshua
bf4d99cba8 adding in pull request manually
https://github.com/mordentral/AdvancedSessionsPlugin/pull/32 manually merging due to changes since creation
2022-04-08 10:53:41 -04:00
Joshua
f7f56e7038 Merge branch 'UE5-ReleaseStaging' 2022-04-05 15:29:19 -04:00
Joshua
90fff579ba manually merging server travel node to ue5 2022-03-11 13:45:01 -05:00
Joshua
e1ed0f22b6 normalizing EOL 2022-03-07 11:03:10 -05:00
Joshua
0de641f7d9 adding gitattributes 2022-03-07 10:46:44 -05:00
Joshua
295ab98a91 correct this pull request for ue5 2022-03-07 09:22:25 -05:00
Joshua (MordenTral) Statzer
18475eb2ef Merge pull request #24 from lotodore/login_update_playerstate_uniqueid
Update PlayerState UniqueId after Login

Good pull request, accepted
2022-03-07 08:23:56 -05:00
Joshua (MordenTral) Statzer
9784cd2f01 Merge pull request #25 from lotodore/change_type_to_authtype
Rename Login parameter "Type" to "AuthType".

Not a relevant change, it predates EOS, but will merge for clarity
2022-03-07 08:23:56 -05:00
mordentral
2e43a65acd fix include 2022-02-28 17:08:09 -05:00
Joshua
09bbe211a8 fix type and some functions that are soon to be replaced 2022-02-25 15:06:42 -05:00
Joshua
fded4d065b commit to bring to parity 2022-02-07 10:29:19 -05:00
Joshua
b0ae86b017 revert to ue5 EA on this branch, spool up a new one 2022-02-07 10:28:08 -05:00
Joshua
4d913be381 Merge branch 'master' into UE5-Prerelease 2022-01-27 09:15:56 -05:00
Joshua
8192f73ca7 fix bad header 2021-10-25 08:26:13 -04:00
Joshua
f2a33fe1c6 Revert "update for new session option"
This reverts commit b72b0d59fe.
2021-10-22 15:50:52 -04:00
Joshua
c59f4bba43 Revert "fix default value for lobby sessions on create session"
This reverts commit 7b21ee2344.
2021-10-22 15:50:45 -04:00
Joshua
7b21ee2344 fix default value for lobby sessions on create session
fix default value for lobby sessions on create session
2021-10-22 15:32:24 -04:00
Joshua
b72b0d59fe update for new session option
update for new session option
2021-10-22 15:31:06 -04:00
Louis Raverdy
5b2260079c Update SteamRequestGroupOfficersCallbackProxy.h 2021-10-18 22:02:12 +02:00
Louis Raverdy
c4df122248 Update AdvancedSteamFriendsLibrary.h 2021-10-18 22:01:46 +02:00
Louis Raverdy
6065bd9a36 Update SteamRequestGroupOfficersCallbackProxy.cpp 2021-10-18 22:00:37 +02:00
Joshua
6c392ee1fb backing out search lobbies in ue5, it doesn't exist here yet
backing out search lobbies in ue5, it doesn't exist here yet
2021-09-29 08:39:45 -04:00
Joshua
4b7cffc1c0 add lobby search to find
add lobby search to find
2021-09-13 08:21:23 -04:00
Joshua
ce25430643 packages
packages
2021-06-07 12:27:07 -04:00
Joshua
dfb5ad544a removed win32 check
removed win32 check
2021-05-28 10:03:52 -04:00
65 changed files with 5441 additions and 4851 deletions

2
.gitattributes vendored Normal file
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@@ -0,0 +1,2 @@
* text=auto
*.bat eol=crlf

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@@ -1,22 +1,19 @@
{ {
"FileVersion" : 3, "FileVersion": 3,
"FriendlyName": "Advanced Sessions",
"FriendlyName" : "Advanced Sessions", "Version": 5.5,
"Version" : 4.27, "VersionName": "5.5",
"VersionName": "4.27", "Description": "Adds new blueprint functions to handle more advanced session operations.",
"Description" : "Adds new blueprint functions to handle more advanced session operations.", "Category": "Advanced Sessions Plugin",
"Category" : "Advanced Sessions Plugin", "CreatedBy": "Joshua Statzer",
"CreatedBy" : "Joshua Statzer", "CreatedByURL": "N/A",
"CreatedByURL" : "N/A", "Modules": [
{
"Modules" : "Name": "AdvancedSessions",
[ "Type": "Runtime",
{ "LoadingPhase": "PreDefault"
"Name" : "AdvancedSessions", }
"Type" : "RunTime", ],
"LoadingPhase" : "PreDefault"
}
],
"Plugins": [ "Plugins": [
{ {
"Name": "OnlineSubsystem", "Name": "OnlineSubsystem",
@@ -26,5 +23,12 @@
"Name": "OnlineSubsystemUtils", "Name": "OnlineSubsystemUtils",
"Enabled": true "Enabled": true
} }
] ],
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": false,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": false
} }

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@@ -0,0 +1,8 @@
[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll

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@@ -5,6 +5,9 @@ public class AdvancedSessions : ModuleRules
{ {
public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target) public AdvancedSessions(ReadOnlyTargetRules Target) : base(Target)
{ {
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true; //bEnforceIWYU = true;
@@ -13,6 +16,5 @@ public class AdvancedSessions : ModuleRules
// PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ }); // PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
// PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" }); // PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
} }
} }

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@@ -32,32 +32,32 @@ public:
//********* External UI Functions *************// //********* External UI Functions *************//
// Show the UI that handles the Friends list // Show the UI that handles the Friends list
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result); static void ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
// Show the UI that handles inviting people to your game // Show the UI that handles inviting people to your game
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result); static void ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
// Show the UI that shows the leaderboard (doesn't work with steam) // Show the UI that shows the leaderboard (doesn't work with steam)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result); static void ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result);
// Show the UI that shows a web URL // Show the UI that shows a web URL
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains", WorldContext = "WorldContextObject"))
static void ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0); static void ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
// Show the UI that shows a web URL // Show the UI that shows a web URL
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (WorldContext = "WorldContextObject"))
static void CloseWebURLUI(); static void CloseWebURLUI(UObject* WorldContextObject);
// Show the UI that shows the profile of a uniquenetid // Show the UI that shows the profile of a uniquenetid
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result); static void ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
// Show the UI that shows the account upgrade UI (doesn't work with steam) // Show the UI that shows the account upgrade UI (doesn't work with steam)
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result); static void ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
}; };

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@@ -44,6 +44,11 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface) UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface)
bool bEnableTalkingStatusDelegate; bool bEnableTalkingStatusDelegate;
// If true we will auto travel to a game session when an invite is received.
// This can get in the way of Beacon Sessions, you may want to disable it.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface)
bool bAutoTravelOnAcceptedUserInviteReceived = true;
//virtual void PostLoad() override; //virtual void PostLoad() override;
virtual void Shutdown() override; virtual void Shutdown() override;
virtual void Init() override; virtual void Init() override;
@@ -52,6 +57,13 @@ public:
FOnSessionInviteReceivedDelegate SessionInviteReceivedDelegate; FOnSessionInviteReceivedDelegate SessionInviteReceivedDelegate;
FDelegateHandle SessionInviteReceivedDelegateHandle; FDelegateHandle SessionInviteReceivedDelegateHandle;
// custom handle to join directly from steam ui "Join Game"
FDelegateHandle OnJoinSessionCompleteDelegateHandle;
// custom Steam UI Join User function #Self invite#
void OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult);
// custom Steam UI function to client travel #Self invite#
void OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result);
//const FUniqueNetId& /*UserId*/, const FUniqueNetId& /*FromId*/, const FString& /*AppId*/, const FOnlineSessionSearchResult& /*InviteResult*/ //const FUniqueNetId& /*UserId*/, const FUniqueNetId& /*FromId*/, const FString& /*AppId*/, const FOnlineSessionSearchResult& /*InviteResult*/
void OnSessionInviteReceivedMaster(const FUniqueNetId & PersonInvited, const FUniqueNetId & PersonInviting, const FString & AppId, const FOnlineSessionSearchResult& SessionToJoin); void OnSessionInviteReceivedMaster(const FUniqueNetId & PersonInvited, const FUniqueNetId & PersonInviting, const FString & AppId, const FOnlineSessionSearchResult& SessionToJoin);

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@@ -28,26 +28,26 @@ public:
//********* Identity Functions *************// //********* Identity Functions *************//
// Get the login status of a local player // Get the login status of a local player
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result); static void GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result);
// Get the auth token for a local player // Get the auth token for a local player
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result); static void GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result);
// Get a players nickname // Get a players nickname
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity") UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity", meta = (WorldContext = "WorldContextObject"))
static void GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname); static void GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname);
//********* User Account Functions *************// //********* User Account Functions *************//
// Get a users account // Get a users account
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result); static void GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result);
// Get all known users accounts // Get all known users accounts
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result")) UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
static void GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result); static void GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result);
// Get a user account access token // Get a user account access token
UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount") UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount")

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@@ -176,6 +176,10 @@ public:
UFUNCTION(BlueprintPure, meta = (DisplayName = "Equal Unique Net ID", CompactNodeTitle = "==", Keywords = "== equal"), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") UFUNCTION(BlueprintPure, meta = (DisplayName = "Equal Unique Net ID", CompactNodeTitle = "==", Keywords = "== equal"), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
static bool EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A, const FBPUniqueNetId &B); static bool EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A, const FBPUniqueNetId &B);
/** Converts a FBPUniqueNetID into a FUniqueNetID_Repl */
UFUNCTION(BlueprintPure, meta = (DisplayName = "ToUniqueNetIDRepl (Unique Net ID)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
static FUniqueNetIdRepl Conv_BPUniqueIDToUniqueNetIDRepl(const FBPUniqueNetId& InUniqueID);
// Check if a UniqueNetId is a friend // Check if a UniqueNetId is a friend
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId")
static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String); static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String);
@@ -210,5 +214,4 @@ public:
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")) UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify); static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
}; };

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@@ -32,68 +32,68 @@ public:
//********* Voice Library Functions *************// //********* Voice Library Functions *************//
// Get if a headset is present for the specified local user // Get if a headset is present for the specified local user
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static void IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum = 0); static void IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum = 0);
// Starts networked voice, allows push to talk in coordination with StopNetworkedVoice // Starts networked voice, allows push to talk in coordination with StopNetworkedVoice
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void StartNetworkedVoice(uint8 LocalPlayerNum = 0); static void StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
// Stops networked voice, allows push to talk in coordination with StartNetworkedVoice // Stops networked voice, allows push to talk in coordination with StartNetworkedVoice
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void StopNetworkedVoice(uint8 LocalPlayerNum = 0); static void StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
// Registers a local player as someone interested in voice data // Registers a local player as someone interested in voice data
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool RegisterLocalTalker(uint8 LocalPlayerNum = 0); static bool RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
// Registers all signed in players as local talkers // Registers all signed in players as local talkers
// This is already done automatically, only do it manually if you unregistered someone // This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void RegisterAllLocalTalkers(); static void RegisterAllLocalTalkers(UObject* WorldContextObject);
// UnRegisters local player as a local talker // UnRegisters local player as a local talker
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void UnRegisterLocalTalker(uint8 LocalPlayerNum = 0); static void UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
// UnRegisters all signed in players as local talkers // UnRegisters all signed in players as local talkers
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void UnRegisterAllLocalTalkers(); static void UnRegisterAllLocalTalkers(UObject* WorldContextObject);
// Registers a remote player as a talker // Registers a remote player as a talker
// This is already done automatically, only do it manually if you unregistered someone // This is already done automatically, only do it manually if you unregistered someone
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId); static bool RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
// UnRegisters a remote player as a talker // UnRegisters a remote player as a talker
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId); static bool UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
// UnRegisters all remote players as talkers // UnRegisters all remote players as talkers
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static void RemoveAllRemoteTalkers(); static void RemoveAllRemoteTalkers(UObject* WorldContextObject);
// Returns whether a local player is currently talking // Returns whether a local player is currently talking
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static bool IsLocalPlayerTalking(uint8 LocalPlayerNum); static bool IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum);
// Returns whether a remote player is currently talking // Returns whether a remote player is currently talking
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static bool IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId); static bool IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
// Returns whether a player is muted for the specified local player // Returns whether a player is muted for the specified local player
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static bool IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId); static bool IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId);
// Mutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to mute globally for the player // Mutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to mute globally for the player
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false); static bool MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
// UnMutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to unmute globally for the player // UnMutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to unmute globally for the player
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
static bool UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false); static bool UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
// Gets the number of local talkers for this system // Gets the number of local talkers for this system
UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo") UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
static void GetNumLocalTalkers(int32 & NumLocalTalkers); static void GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers);
}; };

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@@ -51,5 +51,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -251,17 +251,17 @@ struct FBPFriendPresenceInfo
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsOnline; bool bIsOnline = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlaying; bool bIsPlaying = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlayingThisGame; bool bIsPlayingThisGame = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsJoinable; bool bIsJoinable = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bHasVoiceSupport; bool bHasVoiceSupport = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
EBPOnlinePresenceState PresenceState; EBPOnlinePresenceState PresenceState = EBPOnlinePresenceState::Offline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString StatusString; FString StatusString;
@@ -288,11 +288,11 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString RealName; FString RealName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
EBPOnlinePresenceState OnlineState; EBPOnlinePresenceState OnlineState = EBPOnlinePresenceState::Offline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPUniqueNetId UniqueNetId; FBPUniqueNetId UniqueNetId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlayingSameGame; bool bIsPlayingSameGame = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPFriendPresenceInfo PresenceInfo; FBPFriendPresenceInfo PresenceInfo;

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@@ -42,5 +42,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -23,21 +23,21 @@ class UCreateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
* Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence. * Creates a session with the default online subsystem with advanced optional inputs, for dedicated servers leave UsePresence as false and set IsDedicatedServer to true. Dedicated servers don't use presence.
* @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection) * @param PublicConnections When doing a 'listen' server, this must be >=2 (ListenServer itself counts as a connection)
* @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch' * @param bUseLAN When you want to play LAN, the level to play on must be loaded with option 'bIsLanMatch'
* @param bUsePresence Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
* @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it, generally true on steam for listen servers and false for dedicated * @param bUseLobbiesIfAvailable Used to flag the subsystem to use a lobby api instead of general hosting if the API supports it, generally true on steam for listen servers and false for dedicated
* Must be true for a 'listen' server (Map must be loaded with option 'listen'), false for a 'dedicated' server.
* @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible. * @param bShouldAdvertise Set to true when the OnlineSubsystem should list your server when someone is searching for servers. Otherwise the server is hidden and only join via invite is possible.
* @param bUseLobbiesVoiceChatIfAvailable Set to true to setup voice chat lobbies if the API supports it * @param bUseLobbiesVoiceChatIfAvailable Set to true to setup voice chat lobbies if the API supports it
* @param bStartAfterCreate Set to true to start the session after it's created. * @param bStartAfterCreate Set to true to start the session after it's created. If false you need to manually call StartSession when ready.
*/ */
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, bool bUsePresence = true, bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true); static UCreateSessionCallbackProxyAdvanced* CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController = NULL, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = true, bool bIsDedicatedServer = false, /*bool bUsePresence = true,*/ bool bUseLobbiesIfAvailable = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false, bool bAntiCheatProtected = false, bool bUsesStats = false, bool bShouldAdvertise = true, bool bUseLobbiesVoiceChatIfAvailable = false, bool bStartAfterCreate = true);
// UOnlineBlueprintCallProxyBase interface // UOnlineBlueprintCallProxyBase interface
virtual void Activate() override; virtual void Activate() override;
// End of UOnlineBlueprintCallProxyBase interface // End of UOnlineBlueprintCallProxyBase interface
private: private:
// Internal callback when session creation completes, calls StartSession // Internal callback when session creation completes, optionally calls StartSession
void OnCreateCompleted(FName SessionName, bool bWasSuccessful); void OnCreateCompleted(FName SessionName, bool bWasSuccessful);
// Internal callback when session start completes // Internal callback when session start completes
@@ -102,6 +102,6 @@ private:
TArray<FSessionPropertyKeyPair> ExtraSettings; TArray<FSessionPropertyKeyPair> ExtraSettings;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -45,5 +45,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -46,6 +46,6 @@ private:
FDelegateHandle FindFriendSessionCompleteDelegateHandle; FDelegateHandle FindFriendSessionCompleteDelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -7,6 +7,7 @@
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "FindSessionsCallbackProxyAdvanced.generated.h" #include "FindSessionsCallbackProxyAdvanced.generated.h"
FORCEINLINE bool operator==(const FBlueprintSessionResult& A, const FBlueprintSessionResult& B) FORCEINLINE bool operator==(const FBlueprintSessionResult& A, const FBlueprintSessionResult& B)
{ {
return (A.OnlineResult.IsValid() == B.OnlineResult.IsValid() && (A.OnlineResult.GetSessionIdStr() == B.OnlineResult.GetSessionIdStr())); return (A.OnlineResult.IsValid() == B.OnlineResult.IsValid() && (A.OnlineResult.GetSessionIdStr() == B.OnlineResult.GetSessionIdStr()));
@@ -27,7 +28,7 @@ class UFindSessionsCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
// Searches for advertised sessions with the default online subsystem and includes an array of filters // Searches for advertised sessions with the default online subsystem and includes an array of filters
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions") UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AutoCreateRefTerm="Filters"), Category = "Online|AdvancedSessions")
static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, bool bSearchLobbies = true, int MinSlotsAvailable = 0); static UFindSessionsCallbackProxyAdvanced* FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly = false, bool bNonEmptyServersOnly = false, bool bSecureServersOnly = false, /*bool bSearchLobbies = true,*/ int MinSlotsAvailable = 0);
static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator); static bool CompareVariants(const FVariantData &A, const FVariantData &B, EOnlineComparisonOpRedux Comparator);
@@ -98,11 +99,11 @@ private:
bool bSecureServersOnly; bool bSecureServersOnly;
// Search through lobbies // Search through lobbies
bool bSearchLobbies; //bool bSearchLobbies;
// Min slots requires to search // Min slots requires to search
int MinSlotsAvailable; int MinSlotsAvailable;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -44,6 +44,6 @@ private:
//EBPFriendsLists FriendListToGet; //EBPFriendsLists FriendListToGet;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -44,6 +44,6 @@ private:
FOnQueryRecentPlayersCompleteDelegate QueryRecentPlayersCompleteDelegate; FOnQueryRecentPlayersCompleteDelegate QueryRecentPlayersCompleteDelegate;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -41,5 +41,5 @@ private:
EBPUserPrivileges UserPrivilege; EBPUserPrivileges UserPrivilege;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -21,8 +21,8 @@ class ULoginUserCallbackProxy : public UOnlineBlueprintCallProxyBase
FEmptyOnlineDelegate OnFailure; FEmptyOnlineDelegate OnFailure;
// Logs into the identity interface // Logs into the identity interface
UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject", AdvancedDisplay = "AuthType"), Category = "Online|AdvancedIdentity") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject", AdvancedDisplay = "AuthType"), Category = "Online|AdvancedIdentity")
static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString AuthType); static ULoginUserCallbackProxy* LoginUser(UObject* WorldContextObject, class APlayerController* PlayerController, FString UserID, FString UserToken, FString AuthType);
// UOnlineBlueprintCallProxyBase interface // UOnlineBlueprintCallProxyBase interface
virtual void Activate() override; virtual void Activate() override;
@@ -51,5 +51,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -43,5 +43,5 @@ private:
FDelegateHandle DelegateHandle; FDelegateHandle DelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -44,6 +44,6 @@ private:
FOnSendInviteComplete OnSendInviteCompleteDelegate; FOnSendInviteComplete OnSendInviteCompleteDelegate;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -25,7 +25,7 @@ class UStartSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject") , meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject")
, Category = "Online|AdvancedSessions" , Category = "Online|AdvancedSessions"
) )
static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(const UObject* WorldContextObject); static UStartSessionCallbackProxyAdvanced* StartAdvancedSession(UObject* WorldContextObject);
// UOnlineBlueprintCallProxyBase interface // UOnlineBlueprintCallProxyBase interface
virtual void Activate() override; virtual void Activate() override;
@@ -42,5 +42,5 @@ private:
FDelegateHandle StartCompleteDelegateHandle; FDelegateHandle StartCompleteDelegateHandle;
// The world context object in which this call is taking place // The world context object in which this call is taking place
const UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -21,7 +21,7 @@ class UUpdateSessionCallbackProxyAdvanced : public UOnlineBlueprintCallProxyBase
// Creates a session with the default online subsystem with advanced optional inputs, you MUST fill in all categories or it will pass in values that you didn't want as default values // Creates a session with the default online subsystem with advanced optional inputs, you MUST fill in all categories or it will pass in values that you didn't want as default values
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions") UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject",AutoCreateRefTerm="ExtraSettings"), Category = "Online|AdvancedSessions")
static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true); static UUpdateSessionCallbackProxyAdvanced* UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections = 100, int32 PrivateConnections = 0, bool bUseLAN = false, bool bAllowInvites = false, bool bAllowJoinInProgress = false, bool bRefreshOnlineData = true, bool bIsDedicatedServer = false, bool bShouldAdvertise = true, bool bAllowJoinViaPresence = true, bool bAllowJoinViaPresenceFriendsOnly = false);
// UOnlineBlueprintCallProxyBase interface // UOnlineBlueprintCallProxyBase interface
virtual void Activate() override; virtual void Activate() override;
@@ -58,12 +58,18 @@ private:
// Allow joining in progress // Allow joining in progress
bool bAllowJoinInProgress = true; bool bAllowJoinInProgress = true;
// Allow joining in progress
bool bAllowJoinViaPresence = true;
// Allow joining in progress
bool bAllowJoinViaPresenceFriendsOnly = false;
// Update whether this is a dedicated server or not // Update whether this is a dedicated server or not
bool bDedicatedServer = false; bool bDedicatedServer = false;
bool bShouldAdvertise = true; bool bShouldAdvertise = true;
// The world context object in which this call is taking place // The world context object in which this call is taking place
UObject* WorldContextObject; TWeakObjectPtr<UObject> WorldContextObject;
}; };

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@@ -6,9 +6,17 @@
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedExternalUILog); DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@@ -21,10 +29,17 @@ void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId Playe
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@@ -39,9 +54,16 @@ void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewin
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY) void UAdvancedExternalUILibrary::ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@@ -67,9 +89,15 @@ void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResul
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedExternalUILibrary::CloseWebURLUI() void UAdvancedExternalUILibrary::CloseWebURLUI(UObject* WorldContextObject)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@@ -80,9 +108,16 @@ void UAdvancedExternalUILibrary::CloseWebURLUI()
ExternalUIInterface->CloseWebURL(); ExternalUIInterface->CloseWebURL();
} }
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result)
{ {
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@@ -97,7 +132,7 @@ void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlu
} }
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
{ {
if (!PlayerController) if (!PlayerController)
{ {
@@ -106,7 +141,14 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
return; return;
} }
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {
@@ -128,7 +170,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result) void UAdvancedExternalUILibrary::ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
{ {
if (!PlayerController) if (!PlayerController)
{ {
@@ -137,7 +179,14 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
return; return;
} }
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
if (!ExternalUIInterface.IsValid()) if (!ExternalUIInterface.IsValid())
{ {

View File

@@ -20,6 +20,55 @@ UAdvancedFriendsGameInstance::UAdvancedFriendsGameInstance(const FObjectInitiali
{ {
} }
void UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted(const bool bWasSuccessful, const int32 ControllerId, FUniqueNetIdPtr UserId, const FOnlineSessionSearchResult& InviteResult)
{
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (SessionInterface.IsValid())
{
SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle);
OnJoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle(
FOnJoinSessionCompleteDelegate::CreateUObject(this, &UAdvancedFriendsGameInstance::OnJoinSessionComplete));
// Temp for 5.5, they aren't filling in the struct correctly
if (!InviteResult.Session.SessionSettings.bIsDedicated)
{
FOnlineSessionSearchResult ModResult = InviteResult;
ModResult.Session.SessionSettings.bUsesPresence = true;
ModResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
SessionInterface->JoinSession(0, NAME_GameSession, ModResult);
}
else
{
SessionInterface->JoinSession(0, NAME_GameSession, InviteResult);
}
}
UE_LOG(AdvancedFriendsInterfaceLog, Log, TEXT("Called Join Session for Steam Friends List UI InviteResults: %s, UserId: %s"), *InviteResult.GetSessionIdStr(), *UserId->ToString());
}
void UAdvancedFriendsGameInstance::OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type Result)
{
// If we don't want to auto travel to the session instance then exit out
if (!bAutoTravelOnAcceptedUserInviteReceived)
{
return;
}
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
if (SessionInterface.IsValid())
{
FString ConnectInfo;
if (SessionInterface->GetResolvedConnectString(NAME_GameSession, ConnectInfo))
{
APlayerController* PlayerController = GetFirstLocalPlayerController();
if (PlayerController)
{
PlayerController->ClientTravel(ConnectInfo, ETravelType::TRAVEL_Absolute);
}
}
}
}
void UAdvancedFriendsGameInstance::Shutdown() void UAdvancedFriendsGameInstance::Shutdown()
{ {
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld()); IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
@@ -34,6 +83,7 @@ void UAdvancedFriendsGameInstance::Shutdown()
// Clear all of the delegate handles here // Clear all of the delegate handles here
SessionInterface->ClearOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegateHandle); SessionInterface->ClearOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegateHandle);
SessionInterface->ClearOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegateHandle); SessionInterface->ClearOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegateHandle);
SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(OnJoinSessionCompleteDelegateHandle);
} }
@@ -80,6 +130,9 @@ void UAdvancedFriendsGameInstance::Init()
SessionInviteAcceptedDelegateHandle = SessionInterface->AddOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegate); SessionInviteAcceptedDelegateHandle = SessionInterface->AddOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegate);
SessionInviteReceivedDelegateHandle = SessionInterface->AddOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegate); SessionInviteReceivedDelegateHandle = SessionInterface->AddOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegate);
// Custom steam join game delegate
SessionInterface->OnSessionUserInviteAcceptedDelegates.AddUObject(this, &UAdvancedFriendsGameInstance::OnSessionUserInviteAccepted);
} }
else else
{ {
@@ -271,6 +324,13 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe
} }
} }
// Temp for 5.5, they aren't filling in the struct correctly
if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated)
{
BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
}
OnSessionInviteReceived(LocalPlayer, PInviting, AppId, BluePrintResult); OnSessionInviteReceived(LocalPlayer, PInviting, AppId, BluePrintResult);
//IAdvancedFriendsInterface* TheInterface = NULL; //IAdvancedFriendsInterface* TheInterface = NULL;
@@ -307,6 +367,13 @@ void UAdvancedFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWas
FBPUniqueNetId PInvited; FBPUniqueNetId PInvited;
PInvited.SetUniqueNetId(PersonInvited); PInvited.SetUniqueNetId(PersonInvited);
// Temp for 5.5, they aren't filling in the struct correctly
if (!BluePrintResult.OnlineResult.Session.SessionSettings.bIsDedicated)
{
BluePrintResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
BluePrintResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
}
OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult); OnSessionInviteAccepted(LocalPlayer,PInvited, BluePrintResult);
APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer); APlayerController* Player = UGameplayStatics::GetPlayerController(GetWorld(), LocalPlayer);

View File

@@ -138,7 +138,7 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default)); TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Default));
if (fr.IsValid()) if (fr.IsValid())
{ {
FOnlineUserPresence pres = fr->GetPresence(); const FOnlineUserPresence& pres = fr->GetPresence();
Friend.DisplayName = fr->GetDisplayName(); Friend.DisplayName = fr->GetDisplayName();
Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); Friend.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.RealName = fr->GetRealName(); Friend.RealName = fr->GetRealName();
@@ -151,7 +151,8 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con
Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying; Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying;
Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
Friend.PresenceInfo.StatusString = pres.Status.StatusStr; // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
//Friend.PresenceInfo.StatusString = pres.Status.StatusStr;
} }
} }
@@ -247,28 +248,34 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont
TArray< TSharedRef<FOnlineFriend> > FriendList; TArray< TSharedRef<FOnlineFriend> > FriendList;
FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList); if (FriendsInterface->GetFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendList))
for (int32 i = 0; i < FriendList.Num(); i++)
{ {
TSharedRef<FOnlineFriend> Friend = FriendList[i]; for (int32 i = 0; i < FriendList.Num(); i++)
FBPFriendInfo BPF; {
FOnlineUserPresence pres = Friend->GetPresence(); FBPFriendInfo BPF;
const FOnlineUserPresence& pres = FriendList[i]->GetPresence();
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.DisplayName = Friend->GetDisplayName(); BPF.DisplayName = FriendList[i]->GetDisplayName();
BPF.RealName = Friend->GetRealName(); BPF.RealName = FriendList[i]->GetRealName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId()); BPF.UniqueNetId.SetUniqueNetId(FriendList[i]->GetUserId());
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame; BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
BPF.PresenceInfo.bIsOnline = pres.bIsOnline; BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport; BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying; BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr; // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; //BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
FriendsList.Add(BPF); FriendsList.Add(BPF);
}
return;
} }
UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriendsList Failed to get any friends!"));
return;
} }

View File

@@ -5,7 +5,7 @@
DEFINE_LOG_CATEGORY(AdvancedIdentityLog); DEFINE_LOG_CATEGORY(AdvancedIdentityLog);
void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result) void UAdvancedIdentityLibrary::GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result)
{ {
if (!PlayerController) if (!PlayerController)
{ {
@@ -23,7 +23,14 @@ void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerCont
return; return;
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if (!IdentityInterface.IsValid()) if (!IdentityInterface.IsValid())
{ {
@@ -36,7 +43,7 @@ void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerCont
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname) void UAdvancedIdentityLibrary::GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname)
{ {
if (!UniqueNetID.IsValid()) if (!UniqueNetID.IsValid())
{ {
@@ -44,7 +51,13 @@ void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNe
return; return;
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if (!IdentityInterface.IsValid()) if (!IdentityInterface.IsValid())
{ {
@@ -55,7 +68,7 @@ void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNe
} }
void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result) void UAdvancedIdentityLibrary::GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result)
{ {
if (!UniqueNetID.IsValid()) if (!UniqueNetID.IsValid())
{ {
@@ -64,7 +77,14 @@ void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID
return; return;
} }
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if (!IdentityInterface.IsValid()) if (!IdentityInterface.IsValid())
{ {
@@ -78,9 +98,17 @@ void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID
} }
void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result) void UAdvancedIdentityLibrary::GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result)
{ {
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if (!IdentityInterface.IsValid()) if (!IdentityInterface.IsValid())
{ {
@@ -99,9 +127,17 @@ void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> &
Result = EBlueprintResultSwitch::OnSuccess; Result = EBlueprintResultSwitch::OnSuccess;
} }
void UAdvancedIdentityLibrary::GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result) void UAdvancedIdentityLibrary::GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result)
{ {
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
Result = EBlueprintResultSwitch::OnFailure;
return;
}
IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
if(!UniqueNetId.IsValid()) if(!UniqueNetId.IsValid())
{ {

View File

@@ -488,6 +488,11 @@ bool UAdvancedSessionsLibrary::EqualEqual_UNetIDUnetID(const FBPUniqueNetId &A,
return ((A.IsValid() && B.IsValid()) && (*A.GetUniqueNetId() == *B.GetUniqueNetId())); return ((A.IsValid() && B.IsValid()) && (*A.GetUniqueNetId() == *B.GetUniqueNetId()));
} }
FUniqueNetIdRepl UAdvancedSessionsLibrary::Conv_BPUniqueIDToUniqueNetIDRepl(const FBPUniqueNetId& InUniqueID)
{
return FUniqueNetIdRepl(InUniqueID.GetUniqueNetId()->AsShared());
}
void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName) void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName)
{ {
if (!PlayerController) if (!PlayerController)
@@ -542,11 +547,17 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify) bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
{ {
if (!WorldContextObject) return false; if (!WorldContextObject)
{
return false;
}
//using a context object to get the world //using a context object to get the world
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
if (!World) return false; if (World)
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify); {
return true; return World->ServerTravel(FURL, bAbsolute, bShouldSkipGameNotify);
}
return false;
} }

View File

@@ -5,9 +5,16 @@
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedVoiceLog); DEFINE_LOG_CATEGORY(AdvancedVoiceLog);
void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlayerNum) void UAdvancedVoiceLibrary::IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -19,9 +26,16 @@ void UAdvancedVoiceLibrary::IsHeadsetPresent(bool & bHasHeadset, uint8 LocalPlay
bHasHeadset = VoiceInterface->IsHeadsetPresent(LocalPlayerNum); bHasHeadset = VoiceInterface->IsHeadsetPresent(LocalPlayerNum);
} }
void UAdvancedVoiceLibrary::StartNetworkedVoice(uint8 LocalPlayerNum) void UAdvancedVoiceLibrary::StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -32,9 +46,16 @@ void UAdvancedVoiceLibrary::StartNetworkedVoice(uint8 LocalPlayerNum)
VoiceInterface->StartNetworkedVoice(LocalPlayerNum); VoiceInterface->StartNetworkedVoice(LocalPlayerNum);
} }
void UAdvancedVoiceLibrary::StopNetworkedVoice(uint8 LocalPlayerNum) void UAdvancedVoiceLibrary::StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -45,9 +66,15 @@ void UAdvancedVoiceLibrary::StopNetworkedVoice(uint8 LocalPlayerNum)
VoiceInterface->StopNetworkedVoice(LocalPlayerNum); VoiceInterface->StopNetworkedVoice(LocalPlayerNum);
} }
bool UAdvancedVoiceLibrary::RegisterLocalTalker(uint8 LocalPlayerNum) bool UAdvancedVoiceLibrary::RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -58,9 +85,16 @@ bool UAdvancedVoiceLibrary::RegisterLocalTalker(uint8 LocalPlayerNum)
return VoiceInterface->RegisterLocalTalker(LocalPlayerNum); return VoiceInterface->RegisterLocalTalker(LocalPlayerNum);
} }
void UAdvancedVoiceLibrary::RegisterAllLocalTalkers() void UAdvancedVoiceLibrary::RegisterAllLocalTalkers(UObject* WorldContextObject)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -72,9 +106,16 @@ void UAdvancedVoiceLibrary::RegisterAllLocalTalkers()
} }
void UAdvancedVoiceLibrary::UnRegisterLocalTalker(uint8 LocalPlayerNum) void UAdvancedVoiceLibrary::UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -85,9 +126,16 @@ void UAdvancedVoiceLibrary::UnRegisterLocalTalker(uint8 LocalPlayerNum)
VoiceInterface->UnregisterLocalTalker(LocalPlayerNum); VoiceInterface->UnregisterLocalTalker(LocalPlayerNum);
} }
void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers() void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers(UObject* WorldContextObject)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -98,7 +146,7 @@ void UAdvancedVoiceLibrary::UnRegisterAllLocalTalkers()
VoiceInterface->UnregisterLocalTalkers(); VoiceInterface->UnregisterLocalTalkers();
} }
bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId) bool UAdvancedVoiceLibrary::RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@@ -106,7 +154,13 @@ bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNet
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -117,7 +171,7 @@ bool UAdvancedVoiceLibrary::RegisterRemoteTalker(const FBPUniqueNetId& UniqueNet
return VoiceInterface->RegisterRemoteTalker(*UniqueNetId.GetUniqueNetId()); return VoiceInterface->RegisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
} }
bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId) bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@@ -125,7 +179,13 @@ bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueN
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -136,9 +196,16 @@ bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueN
return VoiceInterface->UnregisterRemoteTalker(*UniqueNetId.GetUniqueNetId()); return VoiceInterface->UnregisterRemoteTalker(*UniqueNetId.GetUniqueNetId());
} }
void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers() void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers(UObject* WorldContextObject)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -149,9 +216,16 @@ void UAdvancedVoiceLibrary::RemoveAllRemoteTalkers()
VoiceInterface->RemoveAllRemoteTalkers(); VoiceInterface->RemoveAllRemoteTalkers();
} }
bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum) bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -162,7 +236,7 @@ bool UAdvancedVoiceLibrary::IsLocalPlayerTalking(uint8 LocalPlayerNum)
return VoiceInterface->IsLocalPlayerTalking(LocalPlayerNum); return VoiceInterface->IsLocalPlayerTalking(LocalPlayerNum);
} }
bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId) bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@@ -170,7 +244,13 @@ bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNe
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -181,7 +261,7 @@ bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNe
return VoiceInterface->IsRemotePlayerTalking(*UniqueNetId.GetUniqueNetId()); return VoiceInterface->IsRemotePlayerTalking(*UniqueNetId.GetUniqueNetId());
} }
bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId) bool UAdvancedVoiceLibrary::IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@@ -189,7 +269,13 @@ bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPU
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -200,7 +286,7 @@ bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPU
return VoiceInterface->IsMuted(LocalUserNumChecking, *UniqueNetId.GetUniqueNetId()); return VoiceInterface->IsMuted(LocalUserNumChecking, *UniqueNetId.GetUniqueNetId());
} }
bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide) bool UAdvancedVoiceLibrary::MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@@ -208,7 +294,13 @@ bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUnique
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -219,7 +311,7 @@ bool UAdvancedVoiceLibrary::MuteRemoteTalker(uint8 LocalUserNum, const FBPUnique
return VoiceInterface->MuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide); return VoiceInterface->MuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide);
} }
bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide) bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide)
{ {
if (!UniqueNetId.IsValid()) if (!UniqueNetId.IsValid())
{ {
@@ -227,7 +319,13 @@ bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniq
return false; return false;
} }
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return false;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {
@@ -239,9 +337,16 @@ bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniq
} }
void UAdvancedVoiceLibrary::GetNumLocalTalkers(int32 & NumLocalTalkers) void UAdvancedVoiceLibrary::GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers)
{ {
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface();
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (!IsValid(World))
{
return;
}
IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(World);
if (!VoiceInterface.IsValid()) if (!VoiceInterface.IsValid())
{ {

View File

@@ -3,6 +3,8 @@
#include "AutoLoginUserCallbackProxy.h" #include "AutoLoginUserCallbackProxy.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "Online.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// ULoginUserCallbackProxy // ULoginUserCallbackProxy
@@ -22,13 +24,19 @@ UAutoLoginUserCallbackProxy* UAutoLoginUserCallbackProxy::AutoLoginUser(UObject*
void UAutoLoginUserCallbackProxy::Activate() void UAutoLoginUserCallbackProxy::Activate()
{ {
auto Identity = Online::GetIdentityInterface();
if (Identity.IsValid()) FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("AutoLoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr)
{ {
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(LocalUserNumber, Delegate); auto Identity = Helper.OnlineSub->GetIdentityInterface();
Identity->AutoLogin(LocalUserNumber);
return; if (Identity.IsValid())
{
DelegateHandle = Identity->AddOnLoginCompleteDelegate_Handle(LocalUserNumber, Delegate);
Identity->AutoLogin(LocalUserNumber);
return;
}
} }
// Fail immediately // Fail immediately
@@ -37,39 +45,47 @@ void UAutoLoginUserCallbackProxy::Activate()
void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal) void UAutoLoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessful, const FUniqueNetId& UserId, const FString& ErrorVal)
{ {
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("AutoLoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Identity.IsValid()) if (Helper.OnlineSub != nullptr)
{ {
Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle); auto Identity = Helper.OnlineSub->GetIdentityInterface();
}
if (Identity.IsValid())
if(APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum))
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PController->Player);
auto uniqueId = UserId.AsShared();
if (Player)
{ {
Player->SetCachedUniqueNetId(uniqueId); Identity->ClearOnLoginCompleteDelegate_Handle(LocalUserNum, DelegateHandle);
} }
if (APlayerState* State = PController->PlayerState) if (APlayerController* PController = UGameplayStatics::GetPlayerController(WorldContextObject->GetWorld(), LocalUserNum))
{ {
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp ULocalPlayer* Player = Cast<ULocalPlayer>(PController->Player);
State->SetUniqueId((const FUniqueNetIdPtr&)uniqueId);
FUniqueNetIdRepl uniqueId(UserId.AsShared());
if (Player)
{
Player->SetCachedUniqueNetId(uniqueId);
}
if (APlayerState* State = PController->PlayerState)
{
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
State->SetUniqueId(uniqueId);
}
} }
}
if (bWasSuccessful) if (bWasSuccessful)
{ {
OnSuccess.Broadcast(); OnSuccess.Broadcast();
} }
else else
{ {
OnFailure.Broadcast(); OnFailure.Broadcast();
}
return;
} }
OnFailure.Broadcast();
} }

View File

@@ -21,7 +21,7 @@ UCancelFindSessionsCallbackProxy* UCancelFindSessionsCallbackProxy::CancelFindSe
void UCancelFindSessionsCallbackProxy::Activate() void UCancelFindSessionsCallbackProxy::Activate()
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())
@@ -47,7 +47,7 @@ void UCancelFindSessionsCallbackProxy::Activate()
void UCancelFindSessionsCallbackProxy::OnCompleted(bool bWasSuccessful) void UCancelFindSessionsCallbackProxy::OnCompleted(bool bWasSuccessful)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CancelFindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())

View File

@@ -13,7 +13,7 @@ UCreateSessionCallbackProxyAdvanced::UCreateSessionCallbackProxyAdvanced(const F
{ {
} }
UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, bool bUsePresence, bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate) UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::CreateAdvancedSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair>& ExtraSettings, class APlayerController* PlayerController, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bIsDedicatedServer, /*bool bUsePresence,*/ bool bUseLobbiesIfAvailable, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly, bool bAntiCheatProtected, bool bUsesStats, bool bShouldAdvertise, bool bUseLobbiesVoiceChatIfAvailable, bool bStartAfterCreate)
{ {
UCreateSessionCallbackProxyAdvanced* Proxy = NewObject<UCreateSessionCallbackProxyAdvanced>(); UCreateSessionCallbackProxyAdvanced* Proxy = NewObject<UCreateSessionCallbackProxyAdvanced>();
Proxy->PlayerControllerWeakPtr = PlayerController; Proxy->PlayerControllerWeakPtr = PlayerController;
@@ -24,7 +24,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
Proxy->bAllowInvites = bAllowInvites; Proxy->bAllowInvites = bAllowInvites;
Proxy->ExtraSettings = ExtraSettings; Proxy->ExtraSettings = ExtraSettings;
Proxy->bDedicatedServer = bIsDedicatedServer; Proxy->bDedicatedServer = bIsDedicatedServer;
Proxy->bUsePresence = bUsePresence; /*Proxy->bUsePresence = bUsePresence;*/
Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable; Proxy->bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence; Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly; Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
@@ -38,7 +38,7 @@ UCreateSessionCallbackProxyAdvanced* UCreateSessionCallbackProxyAdvanced::Create
void UCreateSessionCallbackProxyAdvanced::Activate() void UCreateSessionCallbackProxyAdvanced::Activate()
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (PlayerControllerWeakPtr.IsValid() ) if (PlayerControllerWeakPtr.IsValid() )
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
@@ -61,13 +61,13 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
if (bDedicatedServer) if (bDedicatedServer)
{ {
Settings.bUsesPresence = false;
Settings.bUseLobbiesIfAvailable = false; Settings.bUseLobbiesIfAvailable = false;
Settings.bUsesPresence = false;
} }
else else
{ {
Settings.bUsesPresence = bUsePresence;
Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable; Settings.bUseLobbiesIfAvailable = bUseLobbiesIfAvailable;
Settings.bUsesPresence = bUseLobbiesIfAvailable;
} }
Settings.bUseLobbiesVoiceChatIfAvailable = bUseLobbiesIfAvailable ? bUseLobbiesVoiceChatIfAvailable : false; Settings.bUseLobbiesVoiceChatIfAvailable = bUseLobbiesIfAvailable ? bUseLobbiesVoiceChatIfAvailable : false;
@@ -121,7 +121,7 @@ void UCreateSessionCallbackProxyAdvanced::Activate()
void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful) void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, bool bWasSuccessful)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("CreateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); //Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
@@ -133,7 +133,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
if (bWasSuccessful) if (bWasSuccessful)
{ {
if(this->bStartAfterCreate) if (this->bStartAfterCreate)
{ {
UE_LOG_ONLINE_SESSION(Display, TEXT("Session creation completed. Automatic start is turned on, starting session now.")); UE_LOG_ONLINE_SESSION(Display, TEXT("Session creation completed. Automatic start is turned on, starting session now."));
StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate); StartCompleteDelegateHandle = Sessions->AddOnStartSessionCompleteDelegate_Handle(StartCompleteDelegate);
@@ -159,7 +159,7 @@ void UCreateSessionCallbackProxyAdvanced::OnCreateCompleted(FName SessionName, b
void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful) void UCreateSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
//Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); //Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)

View File

@@ -21,7 +21,7 @@ UEndSessionCallbackProxy* UEndSessionCallbackProxy::EndSession(UObject* WorldCon
void UEndSessionCallbackProxy::Activate() void UEndSessionCallbackProxy::Activate()
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())
@@ -55,7 +55,7 @@ void UEndSessionCallbackProxy::Activate()
void UEndSessionCallbackProxy::OnCompleted(FName SessionName, bool bWasSuccessful) void UEndSessionCallbackProxy::OnCompleted(FName SessionName, bool bWasSuccessful)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())

View File

@@ -41,7 +41,18 @@ void UFindFriendSessionCallbackProxy::Activate()
return; return;
} }
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (!Helper.IsValid())
{
// Fail immediately
TArray<FBlueprintSessionResult> EmptyResult;
OnFailure.Broadcast(EmptyResult);
return;
}
IOnlineSessionPtr Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
@@ -71,31 +82,51 @@ void UFindFriendSessionCallbackProxy::Activate()
void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo) void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPlayer, bool bWasSuccessful, const TArray<FOnlineSessionSearchResult>& SessionInfo)
{ {
IOnlineSessionPtr Sessions = Online::GetSessionInterface(GetWorld()); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("EndSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Sessions.IsValid()) if (Helper.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
if ( bWasSuccessful )
{ {
TArray<FBlueprintSessionResult> Result; IOnlineSessionPtr Sessions = Helper.OnlineSub->GetSessionInterface();
for (auto& Sesh : SessionInfo) if (Sessions.IsValid())
Sessions->ClearOnFindFriendSessionCompleteDelegate_Handle(LocalPlayer, FindFriendSessionCompleteDelegateHandle);
if (bWasSuccessful)
{ {
if (Sesh.IsValid()) TArray<FBlueprintSessionResult> Result;
for (auto& Sesh : SessionInfo)
{ {
FBlueprintSessionResult BSesh; if (Sesh.IsValid())
BSesh.OnlineResult = Sesh; {
Result.Add(BSesh); FBlueprintSessionResult BSesh;
BSesh.OnlineResult = Sesh;
// Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true
if (!BSesh.OnlineResult.Session.SessionSettings.bIsDedicated)
{
BSesh.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
BSesh.OnlineResult.Session.SessionSettings.bUsesPresence = true;
}
Result.Add(BSesh);
}
}
if (Result.Num() > 0)
OnSuccess.Broadcast(Result);
else
{
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed, returned an invalid session."));
OnFailure.Broadcast(Result);
} }
} }
if(Result.Num() > 0)
OnSuccess.Broadcast(Result);
else else
{ {
UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed, returned an invalid session.")); UE_LOG(AdvancedFindFriendSessionLog, Warning, TEXT("FindFriendSession Failed"));
OnFailure.Broadcast(Result); TArray<FBlueprintSessionResult> EmptyResult;
OnFailure.Broadcast(EmptyResult);
} }
} }
else else

View File

@@ -1,6 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "FindSessionsCallbackProxyAdvanced.h" #include "FindSessionsCallbackProxyAdvanced.h"
#include "Online/OnlineSessionNames.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// UFindSessionsCallbackProxyAdvanced // UFindSessionsCallbackProxyAdvanced
@@ -15,7 +16,7 @@ UFindSessionsCallbackProxyAdvanced::UFindSessionsCallbackProxyAdvanced(const FOb
bIsOnSecondSearch = false; bIsOnSecondSearch = false;
} }
UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, bool bSearchLobbies, int MinSlotsAvailable) UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSessionsAdvanced(UObject* WorldContextObject, class APlayerController* PlayerController, int MaxResults, bool bUseLAN, EBPServerPresenceSearchType ServerTypeToSearch, const TArray<FSessionsSearchSetting> &Filters, bool bEmptyServersOnly, bool bNonEmptyServersOnly, bool bSecureServersOnly, /*bool bSearchLobbies,*/ int MinSlotsAvailable)
{ {
UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>(); UFindSessionsCallbackProxyAdvanced* Proxy = NewObject<UFindSessionsCallbackProxyAdvanced>();
Proxy->PlayerControllerWeakPtr = PlayerController; Proxy->PlayerControllerWeakPtr = PlayerController;
@@ -27,14 +28,14 @@ UFindSessionsCallbackProxyAdvanced* UFindSessionsCallbackProxyAdvanced::FindSess
Proxy->bEmptyServersOnly = bEmptyServersOnly, Proxy->bEmptyServersOnly = bEmptyServersOnly,
Proxy->bNonEmptyServersOnly = bNonEmptyServersOnly; Proxy->bNonEmptyServersOnly = bNonEmptyServersOnly;
Proxy->bSecureServersOnly = bSecureServersOnly; Proxy->bSecureServersOnly = bSecureServersOnly;
Proxy->bSearchLobbies = bSearchLobbies; //Proxy->bSearchLobbies = bSearchLobbies;
Proxy->MinSlotsAvailable = MinSlotsAvailable; Proxy->MinSlotsAvailable = MinSlotsAvailable;
return Proxy; return Proxy;
} }
void UFindSessionsCallbackProxyAdvanced::Activate() void UFindSessionsCallbackProxyAdvanced::Activate()
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessions"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (Helper.IsValid()) if (Helper.IsValid())
@@ -85,7 +86,6 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
/** #define SEARCH_SWITCH_SELECTION_METHOD FName(TEXT("SWITCHSELECTIONMETHOD"))*/ /** #define SEARCH_SWITCH_SELECTION_METHOD FName(TEXT("SWITCHSELECTIONMETHOD"))*/
/** Whether to use lobbies vs sessions */ /** Whether to use lobbies vs sessions */
/** #define SEARCH_LOBBIES FName(TEXT("LOBBYSEARCH"))*/ /** #define SEARCH_LOBBIES FName(TEXT("LOBBYSEARCH"))*/
if (bEmptyServersOnly) if (bEmptyServersOnly)
tem.Set(SEARCH_EMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_EMPTY_SERVERS_ONLY, true, EOnlineComparisonOp::Equals);
@@ -113,9 +113,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
case EBPServerPresenceSearchType::ClientServersOnly: case EBPServerPresenceSearchType::ClientServersOnly:
{ {
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); //tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
if (bSearchLobbies) //if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
} }
break; break;
@@ -129,7 +129,6 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
case EBPServerPresenceSearchType::AllServers: case EBPServerPresenceSearchType::AllServers:
default: default:
{ {
// Only steam uses the separate searching flags currently
//if (IOnlineSubsystem::DoesInstanceExist("STEAM")) //if (IOnlineSubsystem::DoesInstanceExist("STEAM"))
//{ //{
bRunSecondSearch = true; bRunSecondSearch = true;
@@ -140,9 +139,9 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
FOnlineSearchSettingsEx DedicatedOnly = tem; FOnlineSearchSettingsEx DedicatedOnly = tem;
tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals); //tem.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
if (bSearchLobbies) //if (bSearchLobbies)// && !IOnlineSubsystem::DoesInstanceExist("STEAM"))
tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals); tem.Set(SEARCH_LOBBIES, true, EOnlineComparisonOp::Equals);
//DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals); //DedicatedOnly.Set(SEARCH_DEDICATED_ONLY, true, EOnlineComparisonOp::Equals);
@@ -172,9 +171,16 @@ void UFindSessionsCallbackProxyAdvanced::Activate()
void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess) void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
{ {
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("FindSessionsCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get()); Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (!Helper.IsValid())
{
// Fail immediately
OnFailure.Broadcast(SessionSearchResults);
return;
}
if (!bRunSecondSearch && Helper.IsValid()) if (!bRunSecondSearch && Helper.IsValid())
{ {
auto Sessions = Helper.OnlineSub->GetSessionInterface(); auto Sessions = Helper.OnlineSub->GetSessionInterface();
@@ -218,6 +224,14 @@ void UFindSessionsCallbackProxyAdvanced::OnCompleted(bool bSuccess)
FBlueprintSessionResult BPResult; FBlueprintSessionResult BPResult;
BPResult.OnlineResult = Result; BPResult.OnlineResult = Result;
// Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true
if (ServerSearchType != EBPServerPresenceSearchType::DedicatedServersOnly )
{
BPResult.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
BPResult.OnlineResult.Session.SessionSettings.bUsesPresence = true;
}
SessionSearchResults.AddUnique(BPResult); SessionSearchResults.AddUnique(BPResult);
} }
if (!bRunSecondSearch) if (!bRunSecondSearch)

View File

@@ -1,6 +1,9 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GetFriendsCallbackProxy.h" #include "GetFriendsCallbackProxy.h"
#include "Online.h"
#include "Interfaces/OnlineFriendsInterface.h"
#include "Interfaces/OnlinePresenceInterface.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// UGetFriendsCallbackProxy // UGetFriendsCallbackProxy
@@ -31,18 +34,23 @@ void UGetFriendsCallbackProxy::Activate()
return; return;
} }
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetFriends"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Friends.IsValid()) Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate); if (Helper.IsValid())
return; {
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid())
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
Friends->ReadFriendsList(Player->GetControllerId(), EFriendsLists::ToString((EFriendsLists::Default)), FriendListReadCompleteDelegate);
return;
}
} }
// Fail immediately // Fail immediately
TArray<FBPFriendInfo> EmptyArray; TArray<FBPFriendInfo> EmptyArray;
OnFailure.Broadcast(EmptyArray); OnFailure.Broadcast(EmptyArray);
} }
@@ -50,7 +58,17 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
{ {
if (bWasSuccessful) if (bWasSuccessful)
{ {
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetFriends"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());
if (!Helper.IsValid())
{
TArray<FBPFriendInfo> EmptyArray;
OnFailure.Broadcast(EmptyArray);
return;
}
auto Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid()) if (Friends.IsValid())
{ {
// Not actually needed anymore, plus was not being validated and causing a crash // Not actually needed anymore, plus was not being validated and causing a crash
@@ -58,29 +76,31 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
TArray<FBPFriendInfo> FriendsListOut; TArray<FBPFriendInfo> FriendsListOut;
TArray< TSharedRef<FOnlineFriend> > FriendList; TArray< TSharedRef<FOnlineFriend> > FriendList;
Friends->GetFriendsList(LocalUserNum, ListName, FriendList); if (Friends->GetFriendsList(LocalUserNum, ListName, FriendList))
for (int32 i = 0; i < FriendList.Num(); i++)
{ {
TSharedRef<FOnlineFriend> Friend = FriendList[i]; for (int32 i = 0; i < FriendList.Num(); i++)
FBPFriendInfo BPF; {
FOnlineUserPresence pres = Friend->GetPresence(); FBPFriendInfo BPF;
BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); const FOnlineUserPresence& pres = FriendList[i]->GetPresence();
BPF.DisplayName = Friend->GetDisplayName(); BPF.OnlineState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.RealName = Friend->GetRealName(); BPF.DisplayName = FriendList[i]->GetDisplayName();
BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId()); BPF.RealName = FriendList[i]->GetRealName();
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame; BPF.UniqueNetId.SetUniqueNetId(FriendList[i]->GetUserId());
BPF.bIsPlayingSameGame = pres.bIsPlayingThisGame;
BPF.PresenceInfo.bIsOnline = pres.bIsOnline; BPF.PresenceInfo.bIsOnline = pres.bIsOnline;
BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport; BPF.PresenceInfo.bHasVoiceSupport = pres.bHasVoiceSupport;
BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying; BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying;
BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State));
BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; //BPF.PresenceInfo.StatusString = pres.Status.StatusStr;
BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable;
BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;
FriendsListOut.Add(BPF); FriendsListOut.Add(BPF);
}
} }
OnSuccess.Broadcast(FriendsListOut); OnSuccess.Broadcast(FriendsListOut);

View File

@@ -1,6 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GetRecentPlayersCallbackProxy.h" #include "GetRecentPlayersCallbackProxy.h"
#include "Online.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// UGetRecentPlayersCallbackProxy // UGetRecentPlayersCallbackProxy
@@ -31,7 +32,16 @@ void UGetRecentPlayersCallbackProxy::Activate()
return; return;
} }
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetRecentPlayers"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
TArray<FBPOnlineRecentPlayer> EmptyArray;
OnFailure.Broadcast(EmptyArray);
return;
}
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid()) if (Friends.IsValid())
{ {
DelegateHandle = Friends->AddOnQueryRecentPlayersCompleteDelegate_Handle(QueryRecentPlayersCompleteDelegate); DelegateHandle = Friends->AddOnQueryRecentPlayersCompleteDelegate_Handle(QueryRecentPlayersCompleteDelegate);
@@ -48,7 +58,16 @@ void UGetRecentPlayersCallbackProxy::Activate()
void UGetRecentPlayersCallbackProxy::OnQueryRecentPlayersCompleted(const FUniqueNetId &UserID, const FString &Namespace, bool bWasSuccessful, const FString& ErrorString) void UGetRecentPlayersCallbackProxy::OnQueryRecentPlayersCompleted(const FUniqueNetId &UserID, const FString &Namespace, bool bWasSuccessful, const FString& ErrorString)
{ {
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetRecentPlayers"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
TArray<FBPOnlineRecentPlayer> EmptyArray;
OnFailure.Broadcast(EmptyArray);
return;
}
IOnlineFriendsPtr Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid()) if (Friends.IsValid())
Friends->ClearOnQueryRecentPlayersCompleteDelegate_Handle(DelegateHandle); Friends->ClearOnQueryRecentPlayersCompleteDelegate_Handle(DelegateHandle);

View File

@@ -2,6 +2,7 @@
#include "GetUserPrivilegeCallbackProxy.h" #include "GetUserPrivilegeCallbackProxy.h"
#include "Online.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// UGetUserPrivilegeCallbackProxy // UGetUserPrivilegeCallbackProxy
@@ -22,7 +23,14 @@ UGetUserPrivilegeCallbackProxy* UGetUserPrivilegeCallbackProxy::GetUserPrivilege
void UGetUserPrivilegeCallbackProxy::Activate() void UGetUserPrivilegeCallbackProxy::Activate()
{ {
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {

View File

@@ -2,6 +2,7 @@
#include "LoginUserCallbackProxy.h" #include "LoginUserCallbackProxy.h"
#include "Online.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// ULoginUserCallbackProxy // ULoginUserCallbackProxy
@@ -40,8 +41,15 @@ void ULoginUserCallbackProxy::Activate()
return; return;
} }
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LoginUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {
// Fallback to default AuthType if nothing is specified // Fallback to default AuthType if nothing is specified
@@ -65,23 +73,30 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
{ {
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player); ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
auto uniqueId = UserId.AsShared(); FUniqueNetIdRepl UniqueID(UserId.AsShared());
if (Player) if (Player)
{ {
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("GetUserPrivilege"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle); Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
} }
Player->SetCachedUniqueNetId(uniqueId); Player->SetCachedUniqueNetId(UniqueID);
} }
if (APlayerState* State = PlayerControllerWeakPtr->PlayerState) if (APlayerState* State = PlayerControllerWeakPtr->PlayerState)
{ {
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp // Update UniqueId. See also ShowLoginUICallbackProxy.cpp
State->SetUniqueId((const FUniqueNetIdPtr&)uniqueId); State->SetUniqueId(UniqueID);
} }
} }

View File

@@ -2,6 +2,7 @@
#include "LogoutUserCallbackProxy.h" #include "LogoutUserCallbackProxy.h"
#include "Online.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// ULogoutUserCallbackProxy // ULogoutUserCallbackProxy
@@ -29,7 +30,6 @@ void ULogoutUserCallbackProxy::Activate()
return; return;
} }
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player); ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
if (!Player) if (!Player)
@@ -38,7 +38,14 @@ void ULogoutUserCallbackProxy::Activate()
return; return;
} }
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {
@@ -60,7 +67,14 @@ void ULogoutUserCallbackProxy::OnCompleted(int LocalUserNum, bool bWasSuccessful
if (Player) if (Player)
{ {
auto Identity = Online::GetIdentityInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid()) if (Identity.IsValid())
{ {

View File

@@ -1,6 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SendFriendInviteCallbackProxy.h" #include "SendFriendInviteCallbackProxy.h"
#include "Online.h"
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// UGetRecentPlayersCallbackProxy // UGetRecentPlayersCallbackProxy
@@ -39,7 +40,15 @@ void USendFriendInviteCallbackProxy::Activate()
return; return;
} }
IOnlineFriendsPtr Friends = Online::GetFriendsInterface(); FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("SendFriendInvite"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Friends = Helper.OnlineSub->GetFriendsInterface();
if (Friends.IsValid()) if (Friends.IsValid())
{ {
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player); ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);

View File

@@ -7,7 +7,7 @@ UStartSessionCallbackProxyAdvanced::UStartSessionCallbackProxyAdvanced(const FOb
} }
UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdvancedSession( UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdvancedSession(
const UObject* WorldContextObject) UObject* WorldContextObject)
{ {
UStartSessionCallbackProxyAdvanced* Proxy = NewObject<UStartSessionCallbackProxyAdvanced>(); UStartSessionCallbackProxyAdvanced* Proxy = NewObject<UStartSessionCallbackProxyAdvanced>();
Proxy->WorldContextObject = WorldContextObject; Proxy->WorldContextObject = WorldContextObject;
@@ -16,9 +16,7 @@ UStartSessionCallbackProxyAdvanced* UStartSessionCallbackProxyAdvanced::StartAdv
void UStartSessionCallbackProxyAdvanced::Activate() void UStartSessionCallbackProxyAdvanced::Activate()
{ {
const FOnlineSubsystemBPCallHelperAdvanced Helper( const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
TEXT("StartSession"),
GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
{ {
@@ -38,13 +36,11 @@ void UStartSessionCallbackProxyAdvanced::Activate()
void UStartSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful) void UStartSessionCallbackProxyAdvanced::OnStartCompleted(FName SessionName, bool bWasSuccessful)
{ {
const FOnlineSubsystemBPCallHelperAdvanced Helper( FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("StartSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
TEXT("StartSessionCallback"),
GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
{ {
const auto Sessions = Helper.OnlineSub->GetSessionInterface(); auto Sessions = Helper.OnlineSub->GetSessionInterface();
if (Sessions.IsValid()) if (Sessions.IsValid())
{ {
Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle); Sessions->ClearOnStartSessionCompleteDelegate_Handle(StartCompleteDelegateHandle);

View File

@@ -12,7 +12,7 @@ UUpdateSessionCallbackProxyAdvanced::UUpdateSessionCallbackProxyAdvanced(const F
{ {
} }
UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise) UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::UpdateSession(UObject* WorldContextObject, const TArray<FSessionPropertyKeyPair> &ExtraSettings, int32 PublicConnections, int32 PrivateConnections, bool bUseLAN, bool bAllowInvites, bool bAllowJoinInProgress, bool bRefreshOnlineData, bool bIsDedicatedServer, bool bShouldAdvertise, bool bAllowJoinViaPresence, bool bAllowJoinViaPresenceFriendsOnly)
{ {
UUpdateSessionCallbackProxyAdvanced* Proxy = NewObject<UUpdateSessionCallbackProxyAdvanced>(); UUpdateSessionCallbackProxyAdvanced* Proxy = NewObject<UUpdateSessionCallbackProxyAdvanced>();
Proxy->NumPublicConnections = PublicConnections; Proxy->NumPublicConnections = PublicConnections;
@@ -25,12 +25,14 @@ UUpdateSessionCallbackProxyAdvanced* UUpdateSessionCallbackProxyAdvanced::Update
Proxy->bAllowJoinInProgress = bAllowJoinInProgress; Proxy->bAllowJoinInProgress = bAllowJoinInProgress;
Proxy->bDedicatedServer = bIsDedicatedServer; Proxy->bDedicatedServer = bIsDedicatedServer;
Proxy->bShouldAdvertise = bShouldAdvertise; Proxy->bShouldAdvertise = bShouldAdvertise;
Proxy->bAllowJoinViaPresence = bAllowJoinViaPresence;
Proxy->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
return Proxy; return Proxy;
} }
void UUpdateSessionCallbackProxyAdvanced::Activate() void UUpdateSessionCallbackProxyAdvanced::Activate()
{ {
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSession"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSession"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
{ {
@@ -65,11 +67,14 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
Settings->bAllowJoinInProgress = bAllowJoinInProgress; Settings->bAllowJoinInProgress = bAllowJoinInProgress;
Settings->bIsLANMatch = bUseLAN; Settings->bIsLANMatch = bUseLAN;
//Settings->bUsesPresence = true; //Settings->bUsesPresence = true;
//Settings->bAllowJoinViaPresence = true;
Settings->bAllowInvites = bAllowInvites; Settings->bAllowInvites = bAllowInvites;
Settings->bAllowJoinInProgress = bAllowJoinInProgress; Settings->bAllowJoinInProgress = bAllowJoinInProgress;
Settings->bIsDedicated = bDedicatedServer; Settings->bIsDedicated = bDedicatedServer;
// Added in 5.6
Settings->bAllowJoinViaPresence = bAllowJoinViaPresence;
Settings->bAllowJoinViaPresenceFriendsOnly = bAllowJoinViaPresenceFriendsOnly;
FOnlineSessionSetting * fSetting = NULL; FOnlineSessionSetting * fSetting = NULL;
FOnlineSessionSetting ExtraSetting; FOnlineSessionSetting ExtraSetting;
for (int i = 0; i < ExtraSettings.Num(); i++) for (int i = 0; i < ExtraSettings.Num(); i++)
@@ -105,7 +110,7 @@ void UUpdateSessionCallbackProxyAdvanced::Activate()
void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful) void UUpdateSessionCallbackProxyAdvanced::OnUpdateCompleted(FName SessionName, bool bWasSuccessful)
{ {
const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull)); const FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("UpdateSessionCallback"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (Helper.OnlineSub != nullptr) if (Helper.OnlineSub != nullptr)
{ {

View File

@@ -2,8 +2,8 @@
"FileVersion" : 3, "FileVersion" : 3,
"FriendlyName" : "Advanced Steam Sessions", "FriendlyName" : "Advanced Steam Sessions",
"Version" : 4.27, "Version" : 5.4,
"VersionName": "4.27", "VersionName": "5.4",
"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS", "Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
"Category" : "Advanced Sessions Plugin", "Category" : "Advanced Sessions Plugin",
"CreatedBy" : "Joshua Statzer", "CreatedBy" : "Joshua Statzer",
@@ -11,11 +11,11 @@
"Modules" : "Modules" :
[ [
{ {
"Name" : "AdvancedSteamSessions", "Name": "AdvancedSteamSessions",
"Type" : "RunTime", "Type": "RunTime",
"LoadingPhase" : "PreDefault" "LoadingPhase": "PostDefault"
} }
], ],
"Plugins": [ "Plugins": [
{ {
@@ -27,11 +27,11 @@
"Enabled": true "Enabled": true
}, },
{ {
"Name": "OnlineSubsystemUtils", "Name": "OnlineSubsystemSteam",
"Enabled": true "Enabled": true
}, },
{ {
"Name": "OnlineSubsystemSteam", "Name": "OnlineSubsystemUtils",
"Enabled": true "Enabled": true
}, },
{ {

View File

@@ -0,0 +1,8 @@
[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll

View File

@@ -5,6 +5,9 @@ public class AdvancedSteamSessions : ModuleRules
{ {
public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target) public AdvancedSteamSessions(ReadOnlyTargetRules Target) : base(Target)
{ {
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//bEnforceIWYU = true; //bEnforceIWYU = true;
@@ -13,10 +16,11 @@ public class AdvancedSteamSessions : ModuleRules
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "AdvancedSessions"/*"Voice", "OnlineSubsystemSteam"*/ });
PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/}); PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac)) if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
{ {
PublicDependencyModuleNames.AddRange(new string[] { "Steamworks",/*"Voice",*/ "OnlineSubsystemSteam" }); PublicDependencyModuleNames.AddRange(new string[] { "SteamShared", "Steamworks", "OnlineSubsystemSteam" });
PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open AddEngineThirdPartyPrivateStaticDependencies(Target, "Steamworks");
//PublicIncludePaths.AddRange(new string[] { "../Plugins/Online/OnlineSubsystemSteam/Source/Private" });// This is dumb but it isn't very open
} }
} }
} }

View File

@@ -25,7 +25,7 @@
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on.... #pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif #endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT
@@ -194,11 +194,10 @@ public:
} }
} }
/** Needed for TMap::GetTypeHash() */
friend uint32 GetTypeHash(const FUniqueNetIdSteam2& A) virtual uint32 GetTypeHash() const override
{ {
return GetTypeHash(A.UniqueNetId); return ::GetTypeHash(UniqueNetId);
//return (uint32)(A.UniqueNetId) + ((uint32)((A.UniqueNetId) >> 32) * 23);
} }
/** Convenience cast to CSteamID */ /** Convenience cast to CSteamID */
@@ -268,12 +267,15 @@ enum class ESteamUserOverlayType : uint8
/*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/ /*Opens the overlay in minimal mode prompting the user to accept an incoming friend invite.*/
friendrequestaccept, friendrequestaccept,
/*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/ /*Opens the overlay in minimal mode prompting the user to ignore an incoming friend invite.*/
friendrequestignore friendrequestignore,
/*Opens the invite overlay, invitations sent from this dialog will be for the provided lobby*/
invitetolobby
}; };
static FString EnumToString(const FString& enumName, uint8 value) static FString EnumToString(const FString& enumName, uint8 value)
{ {
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *enumName, true);
const UEnum* EnumPtr = FindFirstObject<UEnum>(*enumName, EFindFirstObjectOptions::None, ELogVerbosity::Warning, TEXT("EumtoString"));
if (!EnumPtr) if (!EnumPtr)
return FString(); return FString();
@@ -297,11 +299,11 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FString GroupTag; FString GroupTag;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numOnline; int32 numOnline = 0;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numInGame; int32 numInGame = 0;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
int32 numChatting; int32 numChatting = 0;
}; };
@@ -335,8 +337,8 @@ public:
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false); static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly = false);
// Opens the steam overlay to go to the specified user dialog // Opens the steam overlay to go to the specified user dialog
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (WorldContext = "WorldContextObject"))
static bool OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType); static bool OpenSteamUserOverlay(UObject* WorldContextObject, const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType);
// Returns if the steam overlay is currently active (this can return false during initial overlay hooking) // Returns if the steam overlay is currently active (this can return false during initial overlay hooking)
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")

View File

@@ -6,7 +6,7 @@
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include "steam/isteamugc.h" #include "steam/isteamugc.h"
#include "steam/isteamremotestorage.h" #include "steam/isteamremotestorage.h"
#endif #endif
@@ -21,7 +21,7 @@
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on.... #pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif #endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT
@@ -223,7 +223,7 @@ public:
bTagsTruncated = false; bTagsTruncated = false;
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails) FBPSteamWorkshopItemDetails(SteamUGCDetails_t &hUGCDetails)
{ {
ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult; ResultOfRequest = (FBPSteamResult)hUGCDetails.m_eResult;

View File

@@ -0,0 +1,101 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include <steam/steam_api.h>
#endif
#include "SteamNotificationsSubsystem.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSteamOverlayActivated, bool, bOverlayState);
UCLASS()
class ADVANCEDSTEAMSESSIONS_API USteamNotificationsSubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
// Event thrown when the steam overlay switches states
UPROPERTY(BlueprintAssignable, Category = "SteamEvents")
FOnSteamOverlayActivated OnSteamOverlayActivated_Bind;
USteamNotificationsSubsystem() : Super()
{
}
class cSteamEventsStore
{
public:
USteamNotificationsSubsystem* ParentSubsystem = nullptr;
void Initialize(USteamNotificationsSubsystem* MyParent)
{
ParentSubsystem = MyParent;
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
OnExternalUITriggeredCallback.Register(this, &USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered);
#endif
}
void UnInitialize(USteamNotificationsSubsystem* MyParent)
{
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
OnExternalUITriggeredCallback.Unregister();
#endif
}
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
cSteamEventsStore()
{}
//:
/*OnExternalUITriggeredCallback(this, &cSteamEventsStore::OnExternalUITriggered)
{
}*/
#else
//cSteamEventsStore()
//{
//}
#endif
//~cSteamEventsStore(){}
private:
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
//STEAM_CALLBACK(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback);
STEAM_CALLBACK_MANUAL(cSteamEventsStore, OnExternalUITriggered, GameOverlayActivated_t, OnExternalUITriggeredCallback);
#endif
};
cSteamEventsStore MyEvents;
/** Implement this for initialization of instances of the system */
virtual void Initialize(FSubsystemCollectionBase& Collection) override
{
MyEvents.Initialize(this);
}
/** Implement this for deinitialization of instances of the system */
virtual void Deinitialize() override
{
MyEvents.UnInitialize(this);
}
};
#if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
void USteamNotificationsSubsystem::cSteamEventsStore::OnExternalUITriggered(GameOverlayActivated_t* CallbackData)
{
if (ParentSubsystem)
{
ParentSubsystem->OnSteamOverlayActivated_Bind.Broadcast((bool)CallbackData->m_bActive);
}
}
#endif

View File

@@ -15,9 +15,9 @@
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on.... #pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif #endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include "OnlineSubsystemSteam.h" //#include "OnlineSubsystemSteam.h"
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT
@@ -55,7 +55,7 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
FBPUniqueNetId OfficerUniqueNetID; // Uint64 representation FBPUniqueNetId OfficerUniqueNetID; // Uint64 representation
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
bool bIsOwner; bool bIsOwner = false;
}; };
@@ -87,7 +87,7 @@ class USteamRequestGroupOfficersCallbackProxy : public UOnlineBlueprintCallProxy
private: private:
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure); void OnRequestGroupOfficerDetails( ClanOfficerListResponse_t *pResult, bool bIOFailure);
CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails; CCallResult<USteamRequestGroupOfficersCallbackProxy, ClanOfficerListResponse_t> m_callResultGroupOfficerRequestDetails;

View File

@@ -16,9 +16,9 @@
#pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on.... #pragma warning(disable:4265) // SteamAPI CCallback< specifically, this warning is off by default but 4.17 turned it on....
#endif #endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include "OnlineSubsystemSteam.h" //#include "OnlineSubsystemSteam.h"
#pragma push_macro("ARRAY_COUNT") #pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT #undef ARRAY_COUNT
@@ -72,7 +72,7 @@ class USteamWSRequestUGCDetailsCallbackProxy : public UOnlineBlueprintCallProxyB
private: private:
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
// Internal callback when the operation completes, calls out to the public success/failure callbacks // Internal callback when the operation completes, calls out to the public success/failure callbacks
void OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure); void OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure);

View File

@@ -1,6 +1,11 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedSteamFriendsLibrary.h" #include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#include "OnlineSubsystemTypes.h"
#include "Engine/Texture.h"
#include "Engine/Texture2D.h"
#include "TextureResource.h"
#include "PixelFormat.h"
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog); DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
@@ -10,7 +15,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
/*int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId) /*int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
@@ -59,7 +64,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups) void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@@ -90,7 +95,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamGroups(TArray<FBPSteamGroupInfo> & St
void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID) void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendGamePlayed Had a bad UniqueNetId!"));
@@ -132,7 +137,7 @@ void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId
int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId) int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
@@ -153,7 +158,7 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId) FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamPersonaName Had a bad UniqueNetId!"));
@@ -175,7 +180,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::CreateSteamIDFromString(const FStri
{ {
FBPUniqueNetId netId; FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!(SteamID64.Len() > 0)) if (!(SteamID64.Len() > 0))
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("CreateSteamIDFromString Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("CreateSteamIDFromString Had a bad UniqueNetId!"));
@@ -200,7 +205,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
{ {
FBPUniqueNetId netId; FBPUniqueNetId netId;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID())); TSharedPtr<const FUniqueNetId> SteamID(new const FUniqueNetIdSteam2(SteamUser()->GetSteamID()));
@@ -213,7 +218,7 @@ FBPUniqueNetId UAdvancedSteamFriendsLibrary::GetLocalSteamIDFromSteam()
bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly) bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId, bool bRequireNameOnly)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("RequestSteamFriendInfo Had a bad UniqueNetId!"));
@@ -233,9 +238,9 @@ bool UAdvancedSteamFriendsLibrary::RequestSteamFriendInfo(const FBPUniqueNetId U
} }
bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType) bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(UObject* WorldContextObject,const FBPUniqueNetId UniqueNetId, ESteamUserOverlayType DialogType)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("OpenSteamUserOverlay Had a bad UniqueNetId!"));
@@ -244,9 +249,27 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes()); if (DialogType == ESteamUserOverlayType::invitetolobby)
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType); {
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id); UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(World);
if (SessionInterface.IsValid())
{
FNamedOnlineSession* CurrentSession = SessionInterface->GetNamedSession(NAME_GameSession);
if (CurrentSession && CurrentSession->SessionInfo->GetSessionId().IsValid())
{
uint64 id = *((uint64*)CurrentSession->SessionInfo->GetSessionId().GetBytes());
SteamFriends()->ActivateGameOverlayInviteDialog(id);
}
}
}
else
{
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
FString DialogName = EnumToString("ESteamUserOverlayType", (uint8)DialogType);
SteamFriends()->ActivateGameOverlayToUser(TCHAR_TO_ANSI(*DialogName), id);
}
return true; return true;
} }
#endif #endif
@@ -257,7 +280,7 @@ bool UAdvancedSteamFriendsLibrary::OpenSteamUserOverlay(const FBPUniqueNetId Uni
bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled() bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
return SteamUtils()->IsOverlayEnabled(); return SteamUtils()->IsOverlayEnabled();
@@ -270,7 +293,7 @@ bool UAdvancedSteamFriendsLibrary::IsOverlayEnabled()
UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize) UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM) if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid() || UniqueNetId.UniqueNetId->GetType() != STEAM_SUBSYSTEM)
{ {
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!")); UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("GetSteamFriendAvatar Had a bad UniqueNetId!"));
@@ -332,19 +355,22 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8); UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
// Switched to a Memcpy instead of byte by byte transer // Switched to a Memcpy instead of byte by byte transer
uint8* MipData = (uint8*)Avatar->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
Avatar->PlatformData->Mips[0].BulkData.Unlock();
// Original implementation was missing this!! if (FTexturePlatformData* PlatformData = Avatar->GetPlatformData())
// the hell man...... {
uint8* MipData = (uint8*)PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
PlatformData->Mips[0].BulkData.Unlock();
//Setting some Parameters for the Texture and finally returning it
PlatformData->SetNumSlices(1);
Avatar->NeverStream = true;
//Avatar->CompressionSettings = TC_EditorIcon;
}
// Free RGBA buffer regardless of whether it was used or not
delete[] oAvatarRGBA; delete[] oAvatarRGBA;
//Setting some Parameters for the Texture and finally returning it
Avatar->PlatformData->SetNumSlices(1);
Avatar->NeverStream = true;
//Avatar->CompressionSettings = TC_EditorIcon;
Avatar->UpdateResource(); Avatar->UpdateResource();
Result = EBlueprintAsyncResultSwitch::OnSuccess; Result = EBlueprintAsyncResultSwitch::OnSuccess;
@@ -367,7 +393,7 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
bool UAdvancedSteamFriendsLibrary::InitTextFiltering() bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@@ -381,7 +407,7 @@ bool UAdvancedSteamFriendsLibrary::InitTextFiltering()
bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText) bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilteringContext Context, const FBPUniqueNetId TextSourceID, FString& FilteredText)
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@@ -395,18 +421,7 @@ bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilte
id = *((uint64*)TextSourceID.UniqueNetId->GetBytes()); id = *((uint64*)TextSourceID.UniqueNetId->GetBytes());
} }
// MAC is bugged with current steam version according to epic, they forced it to be the old steam ver
#if PLATFORM_MAC
// Filters the provided input message and places the filtered result into pchOutFilteredText.
// pchOutFilteredText is where the output will be placed, even if no filtering or censoring is performed
// nByteSizeOutFilteredText is the size (in bytes) of pchOutFilteredText
// pchInputText is the input string that should be filtered, which can be ASCII or UTF-8
// bLegalOnly should be false if you want profanity and legally required filtering (where required) and true if you want legally required filtering only
// Returns the number of characters (not bytes) filtered.
int FilterCount = SteamUtils()->FilterText(OutText, BufferLen, TCHAR_TO_ANSI(*TextToFilter), Context == EBPTextFilteringContext::FContext_GameContent);
#else
int FilterCount = SteamUtils()->FilterText((ETextFilteringContext)Context, id, TCHAR_TO_ANSI(*TextToFilter), OutText, BufferLen); int FilterCount = SteamUtils()->FilterText((ETextFilteringContext)Context, id, TCHAR_TO_ANSI(*TextToFilter), OutText, BufferLen);
#endif
if (FilterCount > 0) if (FilterCount > 0)
{ {
@@ -426,7 +441,7 @@ bool UAdvancedSteamFriendsLibrary::FilterText(FString TextToFilter, EBPTextFilte
bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode() bool UAdvancedSteamFriendsLibrary::IsSteamInBigPictureMode()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {

View File

@@ -8,7 +8,7 @@ DEFINE_LOG_CATEGORY(AdvancedSteamWorkshopLog);
void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems) void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & NumberOfItems)
{ {
NumberOfItems = 0; NumberOfItems = 0;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@@ -20,10 +20,10 @@ void UAdvancedSteamWorkshopLibrary::GetNumSubscribedWorkshopItems(int32 & Number
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!")); UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
return; return;
} }
#endif #else
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform")); UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetNumSubscribedWorkshopItemCount : Called on an incompatible platform"));
return; return;
#endif
} }
TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems) TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopItems(int32 & NumberOfItems)
@@ -31,7 +31,7 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
TArray<FBPSteamWorkshopID> outArray; TArray<FBPSteamWorkshopID> outArray;
NumberOfItems = 0; NumberOfItems = 0;
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
@@ -62,8 +62,8 @@ TArray<FBPSteamWorkshopID> UAdvancedSteamWorkshopLibrary::GetSubscribedWorkshopI
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!")); UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : SteamAPI is not Inited!"));
return outArray; return outArray;
} }
#endif #else
UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform")); UE_LOG(AdvancedSteamWorkshopLog, Warning, TEXT("Error in GetSubscribedWorkshopItemCount : Called on an incompatible platform"));
return outArray; return outArray;
#endif
} }

View File

@@ -1,10 +1,10 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h" #include "SteamRequestGroupOfficersCallbackProxy.h"
#include "UObject/CoreOnline.h" #include "Online/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h" #include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include "steam/isteamfriends.h" #include "steam/isteamfriends.h"
#endif #endif
//#include "OnlineSubsystemSteamTypes.h" //#include "OnlineSubsystemSteamTypes.h"
@@ -31,7 +31,7 @@ USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy
void USteamRequestGroupOfficersCallbackProxy::Activate() void USteamRequestGroupOfficersCallbackProxy::Activate()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes()); uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
@@ -45,22 +45,22 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
OnFailure.Broadcast(EmptyArray); OnFailure.Broadcast(EmptyArray);
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure) void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
{ {
TArray<FBPSteamGroupOfficer> OfficerArray; TArray<FBPSteamGroupOfficer> OfficerArray;
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM)); //FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
if (bIOFailure || !pResult || !pResult->m_bSuccess) if (bIOFailure || !pResult || !pResult->m_bSuccess)
{ {
if (SteamSubsystem != nullptr) //if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([this]() // SteamSubsystem->ExecuteNextTick([this]()
{ //{
TArray<FBPSteamGroupOfficer> FailureArray; TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray); OnFailure.Broadcast(FailureArray);
}); //});
} }
//OnFailure.Broadcast(OfficerArray); //OnFailure.Broadcast(OfficerArray);
return; return;
@@ -91,26 +91,26 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
OfficerArray.Add(Officer); OfficerArray.Add(Officer);
} }
if (SteamSubsystem != nullptr) //if (SteamSubsystem != nullptr)
{ //{
SteamSubsystem->ExecuteNextTick([OfficerArray, this]() //SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
{ //{
OnSuccess.Broadcast(OfficerArray); OnSuccess.Broadcast(OfficerArray);
}); //});
} //}
//OnSuccess.Broadcast(OfficerArray); //OnSuccess.Broadcast(OfficerArray);
return; return;
} }
else else
{ {
if (SteamSubsystem != nullptr) //if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([this]() //SteamSubsystem->ExecuteNextTick([this]()
{ //{
TArray<FBPSteamGroupOfficer> FailureArray; TArray<FBPSteamGroupOfficer> FailureArray;
OnFailure.Broadcast(FailureArray); OnFailure.Broadcast(FailureArray);
}); //});
} }
} }

View File

@@ -2,7 +2,7 @@
#include "SteamWSRequestUGCDetailsCallbackProxy.h" #include "SteamWSRequestUGCDetailsCallbackProxy.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
#include "steam/isteamugc.h" #include "steam/isteamugc.h"
#endif #endif
@@ -25,7 +25,7 @@ USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::
void USteamWSRequestUGCDetailsCallbackProxy::Activate() void USteamWSRequestUGCDetailsCallbackProxy::Activate()
{ {
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
if (SteamAPI_Init()) if (SteamAPI_Init())
{ {
// #TODO: Support arrays instead in the future? // #TODO: Support arrays instead in the future?
@@ -49,19 +49,19 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
} }
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX #if (PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX) && STEAM_SDK_INSTALLED
void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure) void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
{ {
FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM)); //FOnlineSubsystemSteam* SteamSubsystem = (FOnlineSubsystemSteam*)(IOnlineSubsystem::Get(STEAM_SUBSYSTEM));
if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0) if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
{ {
if (SteamSubsystem != nullptr) //if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([this]() // SteamSubsystem->ExecuteNextTick([this]()
{ //{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
}); //});
} }
//OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); //OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
return; return;
@@ -71,12 +71,12 @@ void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQuer
SteamUGCDetails_t Details; SteamUGCDetails_t Details;
if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details)) if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
{ {
if (SteamSubsystem != nullptr) //if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([Details, this]() //SteamSubsystem->ExecuteNextTick([Details, this]()
{ //{
OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details)); OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
}); //});
} }
//OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details)); //OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
@@ -85,12 +85,12 @@ void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQuer
} }
else else
{ {
if (SteamSubsystem != nullptr) //if (SteamSubsystem != nullptr)
{ {
SteamSubsystem->ExecuteNextTick([this]() //SteamSubsystem->ExecuteNextTick([this]()
{ //{
OnFailure.Broadcast(FBPSteamWorkshopItemDetails()); OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
}); //});
} }
} }